в skill.c case SN_FALCONASSAULT: case PA_PRESSURE: case CR_ACIDDEMONSTRATION: case TF_THROWSTONE: case NPC_SMOKING: case GS_FLING: case NJ_ZENYNAGE: case GN_THORNS_TRAP: case GN_BLOOD_SUCKER: case GN_HELLS_PLANT_ATK: skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,flag); break; замени на case PA_PRESSURE: case CR_ACIDDEMONSTRATION: case TF_THROWSTONE: case NPC_SMOKING: case GS_FLING: case NJ_ZENYNAGE: case GN_THORNS_TRAP: case GN_BLOOD_SUCKER: case GN_HELLS_PLANT_ATK: skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,flag); break; case SN_FALCONASSAULT: skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); break;