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Помогите проблема с ExE


kapamelka18

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Помогите найти exe к этой Афине

Проблема вот в чём 488d1dc43c3e.jpg

Вот client.conf если нужен


// ______ __ __
// /\ _ \/\ \__/\ \
// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
// _ _ _ _ _ _ _ _ _ _ _ _ _
// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
//
//--------------------------------------------------------------
// eAthena Battle Configuration File
// Originally Translated by Peter Kieser <pfak@telus.net>
// Made in to plainer English by Ancyker
//--------------------------------------------------------------
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given,
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
//--------------------------------------------------------------
// Set here which client version do you accept. Add all values of clients:
// Clients older than accepted versions, and versions not set to 'accepted'
// here will be rejected when logging in
// 0x00001: Clients older than 2004-09-06aSakray (packet versions 5-9)
// 0x00002: 2004-09-06aSakexe (version 10)
// 0x00004: 2004-09-20aSakexe (version 11)
// 0x00008: 2004-10-05aSakexe (version 12)
// 0x00010: 2004-10-25aSakexe (version 13)
// 0x00020: 2004-11-29aSakexe (version 14)
// 0x00040: 2005-01-10bSakexe (version 15)
// 0x00080: 2005-05-09aSakexe (version 16)
// 0x00100: 2005-06-28aSakexe (version 17)
// 0x00200: 2005-07-18aSakexe (version 18)
// 0x00400: 2005-07-19bSakexe (version 19)
// 0x00800: 2006-03-27aSakexe (version 20)
// 0x01000: 2007-01-08aSakexe (version 21)
// 0x02000: 2007-02-12aSakexe (version 22)
// 0x04000: 2008-09-10aSakexe (version 23)
// 0x08000: 2008-08-27aRagexeRE (version 24)
// 0x10000: 2008-09-10aRagexeRE (version 25)
// default value: 0xFFFFF (all clients)
packet_ver_flag: 0xFFFFF
// Minimum delay between whisper/global/party/guild messages (in ms)
// Messages that break this threshold are silently omitted.
min_chat_delay: 0
// valid range of dye's and styles on the client
min_hair_style: 0
max_hair_style: 27
min_hair_color: 0
max_hair_color: 251
min_cloth_color: 0
max_cloth_color: 752
// When set to yes, the damage field in packets sent from woe maps will be set
// to -1, making it impossible for GMs, Bots and Hexed clients to know the
// actual damage caused by attacks. (Note 1)
hide_woe_damage: no
// "hair style" number that identifies pet.
// NOTE: The client uses the "hair style" field in the mob packet to tell them apart from mobs.
// This value is always higher than the max hair-style available in said client.
// Known values to work (all 2005 clients):
// older sakexes: 20
// sakexe 0614: 24
// sakexe 0628 (and later): 100
pet_hair_style: 100
// Visible area size (how many squares away from a player can they see)
area_size: 14
// Maximum allowed 'level' value that can be sent in unit packets.
// Use together with the aura_lv setting to tell when exactly to show the aura.
// NOTE: You also need to adjust the client if you want this to work.
// NOTE: Default is 99. Values above 127 will probably behave incorrectly.
// NOTE: If you don't know what this does, don't change it!!!
max_lv: 99
// Level required to display an aura.
// NOTE: This assumes that sending max_lv to the client will display the aura.
// NOTE: aura_lv must not be less than max_lv.
// Example: If max_lv is 99 and aura_lv is 150, characters with level 99~149
// will be sent as being all level 98, and only characters with level
// 150 or more will be reported as having level 99 and show an aura.
aura_lv: 99
// Units types affected by max_lv and aura_lv settings. (Note 3)
// Note: If an unit type, which normally does not show an aura, is
// set it will obtain an aura when it meets the level requirement.
// Default: 0 (none)
client_limit_unit_lv: 0
// Will tuxedo and wedding dresses be shown when worn? (Note 1)
wedding_modifydisplay: no
// Save Clothes color. (This will degrade performance) (Note 1)
save_clothcolor: yes
// Do not display cloth colors for the wedding class?
// Note: Both save_clothcolor and wedding_modifydisplay have to be enabled
// for this option to take effect. Set this to yes if your cloth palettes
// pack doesn't has wedding palettes (or has less than the other jobs)
wedding_ignorepalette: no
// Do not display cloth colors for the Xmas class?
// Set this to yes if your cloth palettes pack doesn't has Xmas palettes (or has less than the other jobs)
xmas_ignorepalette: no
// Do not display cloth colors for the Summer class?
// Set this to yes if your cloth palettes pack doesn't has Summer palettes (or has less than the other jobs)
summer_ignorepalette: no
// Set this to 1 if your clients have langtype problems and can't display motd properly
motd_type: 0
// Show eAthena version to users when the login?
display_version: no
// When affected with the "Hallucination" status effect, send the effect to client? (Note 1)
// Note: Set to 'no' if the client lags due to the "Wavy" screen effect.
display_hallucination: no
// Set this to 1 if your client supports status change timers and you want to use them
// Clients from 2009 onward support this
display_status_timers: yes
// Randomizes the dice emoticon server-side, to prevent clients from forging
// packets for the desired number. (Note 1)
client_reshuffle_dice: no
// Sorts the character and guild storage before it is sent to the client.
// Official servers do not sort storage. (Note 1)
// NOTE: Enabling this option degrades performance.
client_sort_storage: no

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Какая проблема с ехе?

У меня не работают скилы на сервере а когда ставлю другой ехе то пишет сначало Server Type Error !! А после этого заходит и всё работает !

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Вот

А что в mmo.h?


// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef _MMO_H_
#define _MMO_H_
#include "cbasetypes.h"
#include <time.h>
// server->client protocol version
// 0 - pre-?
// 1 - ? - 0x196
// 2 - ? - 0x78, 0x79
// 3 - ? - 0x1c8, 0x1c9, 0x1de
// 4 - ? - 0x1d7, 0x1d8, 0x1d9, 0x1da
// 5 - 2003-12-18aSakexe+ - 0x1ee, 0x1ef, 0x1f0, ?0x1c4, 0x1c5?
// 6 - 2004-03-02aSakexe+ - 0x1f4, 0x1f5
// 7 - 2005-04-11aSakexe+ - 0x229, 0x22a, 0x22b, 0x22c
// 20061023 - 2006-10-23aSakexe+ - 0x6b, 0x6d
// 20070521 - 2007-05-21aSakexe+ - 0x283
// 20070821 - 2007-08-21aSakexe+ - 0x2c5
// 20070918 - 2007-09-18aSakexe+ - 0x2d7, 0x2d9, 0x2da
// 20071106 - 2007-11-06aSakexe+ - 0x78, 0x7c, 0x22c
// 20080102 - 2008-01-02aSakexe+ - 0x2ec, 0x2ed , 0x2ee
// 20081126 - 2008-11-26aSakexe+ - 0x1a2
// 20090408 - 2009-04-08aSakexe+ - 0x44a (dont use as it overlaps with RE client packets)
// 20080827 - 2008-08-27aRagexeRE+ - First RE Client
// 20081217 - 2008-12-17aRagexeRE+ - 0x6d (Note: This one still use old Char Info Packet Structure)
// 20081218 - 2008-12-17bRagexeRE+ - 0x6d (Note: From this one client use new Char Info Packet Structure)
// 20090603 - 2009-06-03aRagexeRE+ - 0x7d7, 0x7d8, 0x7d9, 0x7da
// 20090617 - 2009-06-17aRagexeRE+ - 0x7d9
// 20090922 - 2009-09-22aRagexeRE+ - 0x7e5, 0x7e7, 0x7e8, 0x7e9
// 20091103 - 2009-11-03aRagexeRE+ - 0x7f7, 0x7f8, 0x7f9
// 20100105 - 2010-01-05aRagexeRE+ - 0x133, 0x800, 0x801
// 20100126 - 2010-01-26aRagexeRE+ - 0x80e
// 20100223 - 2010-02-23aRagexeRE+ - 0x80f
// 20100413 - 2010-04-13aRagexeRE+ - 0x6b
// 20100629 - 2010-06-29aRagexeRE+ - 0x2d0, 0xaa, 0x2d1, 0x2d2
// 20100721 - 2010-07-21aRagexeRE+ - 0x6b, 0x6d
// 20100727 - 2010-07-27aRagexeRE+ - 0x6b, 0x6d
// 20100803 - 2010-08-03aRagexeRE+ - 0x6b, 0x6d, 0x827, 0x828, 0x829, 0x82a, 0x82b, 0x82c, 0x842, 0x843
// 20101124 - 2010-11-24aRagexeRE+ - 0x856, 0x857, 0x858
// 20110111 - 2011-01-11aRagexeRE+ - 0x6b, 0x6d
// 20110928 - 2011-09-28aRagexeRE+ - 0x6b, 0x6d
// 20111025 - 2011-10-25aRagexeRE+ - 0x6b, 0x6d
#ifndef PACKETVER
#define PACKETVER 20081217
#endif
// backward compatible PACKETVER 8 and 9
#if PACKETVER == 8
#undef PACKETVER
#define PACKETVER 20070521
#endif
#if PACKETVER == 9
#undef PACKETVER
#define PACKETVER 20071106
#endif
//Remove/Comment this line to disable sc_data saving. [Skotlex]
#define ENABLE_SC_SAVING
//Remove/Comment this line to disable server-side hot-key saving support [Skotlex]
//Note that newer clients no longer save hotkeys in the registry!
#define HOTKEY_SAVING
//The number is the max number of hotkeys to save
#if PACKETVER < 20090603
// (27 = 9 skills x 3 bars) (0x02b9,191)
#define MAX_HOTKEYS 27
#elif PACKETVER < 20090617
// (36 = 9 skills x 4 bars) (0x07d9,254)
#define MAX_HOTKEYS 36
#else
// (38 = 9 skills x 4 bars & 2 Quickslots)(0x07d9,268)
#define MAX_HOTKEYS 38
#endif
#define MAX_MAP_PER_SERVER 1500 // Increased to allow creation of Instance Maps
#define MAX_INVENTORY 100
//Max number of characters per account. Note that changing this setting alone is not enough if the client is not hexed to support more characters as well.
#define MAX_CHARS 9
//Number of slots carded equipment can have. Never set to less than 4 as they are also used to keep the data of forged items/equipment. [Skotlex]
//Note: The client seems unable to receive data for more than 4 slots due to all related packets having a fixed size.
#define MAX_SLOTS 4
//Max amount of a single stacked item
#define MAX_AMOUNT 30000
#define MAX_ZENY 1000000000
#define MAX_FAME 1000000000
#define MAX_CART 100
#define MAX_SKILL 2536
#define GLOBAL_REG_NUM 256
#define ACCOUNT_REG_NUM 64
#define ACCOUNT_REG2_NUM 16
//Should hold the max of GLOBAL/ACCOUNT/ACCOUNT2 (needed for some arrays that hold all three)
#define MAX_REG_NUM 256
#define DEFAULT_WALK_SPEED 150
#define MIN_WALK_SPEED 0
#define MAX_WALK_SPEED 1000
#define MAX_STORAGE 600
#define MAX_GUILD_STORAGE 600
#define MAX_PARTY 12
#define MAX_GUILD 16+10*6 // increased max guild members +6 per 1 extension levels [Lupus]
#define MAX_GUILDPOSITION 20 // increased max guild positions to accomodate for all members [Valaris] (removed) [PoW]
#define MAX_GUILDEXPULSION 32
#define MAX_GUILDALLIANCE 16
#define MAX_GUILDSKILL 15 // increased max guild skills because of new skills [Sara-chan]
#define MAX_GUILDCASTLE 34 // Updated to include new entries for WoE:SE. [L0ne_W0lf]
#define MAX_GUILDLEVEL 50
#define MAX_GUARDIANS 8 //Local max per castle. [Skotlex]
#define MAX_QUEST_DB 2000 //Max quests that the server will load
#define MAX_QUEST_OBJECTIVES 3 //Max quest objectives for a quest
// for produce
#define MIN_ATTRIBUTE 0
#define MAX_ATTRIBUTE 4
#define ATTRIBUTE_NORMAL 0
#define MIN_STAR 0
#define MAX_STAR 3
#define MAX_STATUS_TYPE 5
#define WEDDING_RING_M 2634
#define WEDDING_RING_F 2635
//For character names, title names, guilds, maps, etc.
//Includes null-terminator as it is the length of the array.
#define NAME_LENGTH (23 + 1)
//For item names, which tend to have much longer names.
#define ITEM_NAME_LENGTH 50
//For Map Names, which the client considers to be 16 in length including the .gat extension
#define MAP_NAME_LENGTH (11 + 1)
#define MAP_NAME_LENGTH_EXT (MAP_NAME_LENGTH + 4)
#define MAX_FRIENDS 40
#define MAX_MEMOPOINTS 3
//Size of the fame list arrays.
#define MAX_FAME_LIST 10
//Limits to avoid ID collision with other game objects
#define START_ACCOUNT_NUM 2000000
#define END_ACCOUNT_NUM 100000000
#define START_CHAR_NUM 150000
//Guilds
#define MAX_GUILDMES1 60
#define MAX_GUILDMES2 120
//Base Homun skill.
#define HM_SKILLBASE 8001
#define MAX_HOMUNSKILL 16
#define MAX_HOMUNCULUS_CLASS 16 //[orn]
#define HM_CLASS_BASE 6001
#define HM_CLASS_MAX (HM_CLASS_BASE+MAX_HOMUNCULUS_CLASS-1)
//Mail System
#define MAIL_MAX_INBOX 30
#define MAIL_TITLE_LENGTH 40
#define MAIL_BODY_LENGTH 200
//Mercenary System
#define MC_SKILLBASE 8201
#define MAX_MERCSKILL 40
#define MAX_MERCENARY_CLASS 44
enum item_types {
IT_HEALING = 0,
IT_UNKNOWN, //1
IT_USABLE, //2
IT_ETC, //3
IT_WEAPON, //4
IT_ARMOR, //5
IT_CARD, //6
IT_PETEGG, //7
IT_PETARMOR,//8
IT_UNKNOWN2,//9
IT_AMMO, //10
IT_DELAYCONSUME,//11
IT_CASH = 18,
IT_MAX
};

//Questlog system [Kevin] [Inkfish]
typedef enum quest_state { Q_INACTIVE, Q_ACTIVE, Q_COMPLETE } quest_state;
struct quest {
int quest_id;
unsigned int time;
int count[MAX_QUEST_OBJECTIVES];
quest_state state;
};
struct item {
int id;
short nameid;
short amount;
unsigned short equip; // location(s) where item is equipped (using enum equip_pos for bitmasking)
char identify;
char refine;
char attribute;
short card[MAX_SLOTS];
unsigned int expire_time;
};
struct point {
unsigned short map;
short x,y;
};
enum e_skill_flag
{
SKILL_FLAG_PERMANENT,
SKILL_FLAG_TEMPORARY,
SKILL_FLAG_PLAGIARIZED,
SKILL_FLAG_REPLACED_LV_0, // temporary skill overshadowing permanent skill of level 'N - SKILL_FLAG_REPLACED_LV_0'
//...
};
struct s_skill {
unsigned short id;
unsigned char lv;
unsigned char flag; // see enum e_skill_flag
};
struct global_reg {
char str[32];
char value[256];
};
//Holds array of global registries, used by the char server and converter.
struct accreg {
int account_id, char_id;
int reg_num;
struct global_reg reg[MAX_REG_NUM];
};
//For saving status changes across sessions. [Skotlex]
struct status_change_data {
unsigned short type; //SC_type
long val1, val2, val3, val4, tick; //Remaining duration.
};
struct storage_data {
int storage_amount;
struct item items[MAX_STORAGE];
};
struct guild_storage {
int dirty;
int guild_id;
short storage_status;
short storage_amount;
struct item items[MAX_GUILD_STORAGE];
};
struct s_pet {
int account_id;
int char_id;
int pet_id;
short class_;
short level;
short egg_id;//pet egg id
short equip;//pet equip name_id
short intimate;//pet friendly
short hungry;//pet hungry
char name[NAME_LENGTH];
char rename_flag;
char incuvate;
};
struct s_homunculus { //[orn]
char name[NAME_LENGTH];
int hom_id;
int char_id;
short class_;
int hp,max_hp,sp,max_sp;
unsigned int intimacy; //[orn]
short hunger;
struct s_skill hskill[MAX_HOMUNSKILL]; //albator
short skillpts;
short level;
unsigned int exp;
short rename_flag;
short vaporize; //albator
int str ;
int agi ;
int vit ;
int int_ ;
int dex ;
int luk ;
};
struct s_mercenary {
int mercenary_id;
int char_id;
short class_;
int hp, sp;
unsigned int kill_count;
unsigned int life_time;
};
struct s_friend {
int account_id;
int char_id;
char name[NAME_LENGTH];
};
#ifdef HOTKEY_SAVING
struct hotkey {
unsigned int id;
unsigned short lv;
unsigned char type; // 0: item, 1: skill
};
#endif
struct mmo_charstatus {
int char_id;
int account_id;
int partner_id;
int father;
int mother;
int child;
unsigned int base_exp,job_exp;
int zeny;
short class_;
unsigned int status_point,skill_point;
int hp,max_hp,sp,max_sp;
unsigned int option;
short manner;
unsigned char karma;
short hair,hair_color,clothes_color;
int party_id,guild_id,pet_id,hom_id,mer_id;
int fame;
// Mercenary Guilds Rank
int arch_faith, arch_calls;
int spear_faith, spear_calls;
int sword_faith, sword_calls;
short weapon; // enum weapon_type
short shield; // view-id
short head_top,head_mid,head_bottom;
short robe;
char name[NAME_LENGTH];
unsigned int base_level,job_level;
short str,agi,vit,int_,dex,luk;
unsigned char slot,sex;
uint32 mapip;
uint16 mapport;
struct point last_point,save_point,memo_point[MAX_MEMOPOINTS];
struct item inventory[MAX_INVENTORY],cart[MAX_CART];
struct storage_data storage;
struct s_skill skill[MAX_SKILL];
struct s_friend friends[MAX_FRIENDS]; //New friend system [Skotlex]
#ifdef HOTKEY_SAVING
struct hotkey hotkeys[MAX_HOTKEYS];
#endif
int abitem[10];
int abnitem[10];
int abprice[10];
int abcount;
int abchar_id;
bool autobuy;
bool stab;
bool show_equip;
short rename;
time_t delete_date;
};
typedef enum mail_status {
MAIL_NEW,
MAIL_UNREAD,
MAIL_READ,
} mail_status;
struct mail_message {
int id;
int send_id;
char send_name[NAME_LENGTH];
int dest_id;
char dest_name[NAME_LENGTH];
char title[MAIL_TITLE_LENGTH];
char body[MAIL_BODY_LENGTH];
mail_status status;
time_t timestamp; // marks when the message was sent
int zeny;
struct item item;
};
struct mail_data {
short amount;
bool full;
short unchecked, unread;
struct mail_message msg[MAIL_MAX_INBOX];
};
struct auction_data {
unsigned int auction_id;
int seller_id;
char seller_name[NAME_LENGTH];
int buyer_id;
char buyer_name[NAME_LENGTH];

struct item item;
// This data is required for searching, as itemdb is not read by char server
char item_name[ITEM_NAME_LENGTH];
short type;
unsigned short hours;
int price, buynow;
time_t timestamp; // auction's end time
int auction_end_timer;
};
struct registry {
int global_num;
struct global_reg global[GLOBAL_REG_NUM];
int account_num;
struct global_reg account[ACCOUNT_REG_NUM];
int account2_num;
struct global_reg account2[ACCOUNT_REG2_NUM];
};
struct party_member {
int account_id;
int char_id;
char name[NAME_LENGTH];
unsigned short class_;
unsigned short map;
unsigned short lv;
unsigned leader : 1,
online : 1;
};
struct party {
int party_id;
char name[NAME_LENGTH];
unsigned char count; //Count of online characters.
unsigned exp : 1,
item : 2; //&1: Party-Share (round-robin), &2: pickup style: shared.
struct party_member member[MAX_PARTY];
};
struct map_session_data;
struct guild_member {
int account_id, char_id;
short hair,hair_color,gender,class_,lv;
uint64 exp;
int exp_payper;
short online,position;
char name[NAME_LENGTH];
struct map_session_data *sd;
unsigned char modified;
};
struct guild_position {
char name[NAME_LENGTH];
int mode;
int exp_mode;
unsigned char modified;
};
struct guild_alliance {
int opposition;
int guild_id;
char name[NAME_LENGTH];
};
struct guild_expulsion {
char name[NAME_LENGTH];
char mes[40];
int account_id;
};
struct guild_skill {
int id,lv;
};
struct guild {
int guild_id;
short guild_lv, connect_member, max_member, average_lv;
uint64 exp;
unsigned int next_exp;
int skill_point;
char name[NAME_LENGTH],master[NAME_LENGTH];
struct guild_member member[MAX_GUILD];
struct guild_position position[MAX_GUILDPOSITION];
char mes1[MAX_GUILDMES1],mes2[MAX_GUILDMES2];
int emblem_len,emblem_id;
char emblem_data[2048];
struct guild_alliance alliance[MAX_GUILDALLIANCE];
struct guild_expulsion expulsion[MAX_GUILDEXPULSION];
struct guild_skill skill[MAX_GUILDSKILL];
unsigned short save_flag; // for TXT saving
};
struct guild_castle {
int castle_id;
int mapindex;
char castle_name[NAME_LENGTH];
char castle_event[NAME_LENGTH];
int guild_id;
int economy;
int defense;
int triggerE;
int triggerD;
int nextTime;
int payTime;
int createTime;
int visibleC;
struct {
unsigned visible : 1;
int id; // object id
} guardian[MAX_GUARDIANS];
int* temp_guardians; // ids of temporary guardians (mobs)
int temp_guardians_max;
};
struct fame_list {
int id;
int fame;
char name[NAME_LENGTH];
};
enum {
GBI_EXP =1, // ѓMѓ‹ѓh‚МEXP
GBI_GUILDLV, // ѓMѓ‹ѓh‚МLv
GBI_SKILLPOINT, // ѓMѓ‹ѓh‚МѓXѓLѓ‹ѓ|ѓCѓ“ѓg
GBI_SKILLLV, // ѓMѓ‹ѓhѓXѓLѓ‹Lv
};
enum {
GMI_POSITION =0, // ѓЃѓ“ѓoЃ[‚М–рђE•ПЌX
GMI_EXP,
GMI_HAIR,
GMI_HAIR_COLOR,
GMI_GENDER,
GMI_CLASS,
GMI_LEVEL,
};
enum {
GD_SKILLBASE=10000,
GD_APPROVAL=10000,
GD_KAFRACONTRACT=10001,
GD_GUARDRESEARCH=10002,
GD_GUARDUP=10003,
GD_EXTENSION=10004,
GD_GLORYGUILD=10005,
GD_LEADERSHIP=10006,
GD_GLORYWOUNDS=10007,
GD_SOULCOLD=10008,
GD_HAWKEYES=10009,
GD_BATTLEORDER=10010,
GD_REGENERATION=10011,
GD_RESTORE=10012,
GD_EMERGENCYCALL=10013,
GD_DEVELOPMENT=10014,
GD_MAX,
};

//These mark the ID of the jobs, as expected by the client. [Skotlex]
enum {
JOB_NOVICE,
JOB_SWORDMAN,
JOB_MAGE,
JOB_ARCHER,
JOB_ACOLYTE,
JOB_MERCHANT,
JOB_THIEF,
JOB_KNIGHT,
JOB_PRIEST,
JOB_WIZARD,
JOB_BLACKSMITH,
JOB_HUNTER,
JOB_ASSASSIN,
JOB_KNIGHT2,
JOB_CRUSADER,
JOB_MONK,
JOB_SAGE,
JOB_ROGUE,
JOB_ALCHEMIST,
JOB_BARD,
JOB_DANCER,
JOB_CRUSADER2,
JOB_WEDDING,
JOB_SUPER_NOVICE,
JOB_GUNSLINGER,
JOB_NINJA,
JOB_XMAS,
JOB_SUMMER,
JOB_MAX_BASIC,
JOB_NOVICE_HIGH = 4001,
JOB_SWORDMAN_HIGH,
JOB_MAGE_HIGH,
JOB_ARCHER_HIGH,
JOB_ACOLYTE_HIGH,
JOB_MERCHANT_HIGH,
JOB_THIEF_HIGH,
JOB_LORD_KNIGHT,
JOB_HIGH_PRIEST,
JOB_HIGH_WIZARD,
JOB_WHITESMITH,
JOB_SNIPER,
JOB_ASSASSIN_CROSS,
JOB_LORD_KNIGHT2,
JOB_PALADIN,
JOB_CHAMPION,
JOB_PROFESSOR,
JOB_STALKER,
JOB_CREATOR,
JOB_CLOWN,
JOB_GYPSY,
JOB_PALADIN2,
JOB_BABY,
JOB_BABY_SWORDMAN,
JOB_BABY_MAGE,
JOB_BABY_ARCHER,
JOB_BABY_ACOLYTE,
JOB_BABY_MERCHANT,
JOB_BABY_THIEF,
JOB_BABY_KNIGHT,
JOB_BABY_PRIEST,
JOB_BABY_WIZARD,
JOB_BABY_BLACKSMITH,
JOB_BABY_HUNTER,
JOB_BABY_ASSASSIN,
JOB_BABY_KNIGHT2,
JOB_BABY_CRUSADER,
JOB_BABY_MONK,
JOB_BABY_SAGE,
JOB_BABY_ROGUE,
JOB_BABY_ALCHEMIST,
JOB_BABY_BARD,
JOB_BABY_DANCER,
JOB_BABY_CRUSADER2,
JOB_SUPER_BABY,
JOB_TAEKWON,
JOB_STAR_GLADIATOR,
JOB_STAR_GLADIATOR2,
JOB_SOUL_LINKER,
JOB_MAX,
};
enum {
SEX_FEMALE = 0,
SEX_MALE,
SEX_SERVER
};
// sanity checks...
#if MAX_ZENY > INT_MAX
#error MAX_ZENY is too big
#endif
#endif /* _MMO_H_ */

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А что в mmo.h?


// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef _MMO_H_
#define _MMO_H_
#include "cbasetypes.h"
#include <time.h>
// server->client protocol version
// 0 - pre-?
// 1 - ? - 0x196
// 2 - ? - 0x78, 0x79
// 3 - ? - 0x1c8, 0x1c9, 0x1de
// 4 - ? - 0x1d7, 0x1d8, 0x1d9, 0x1da
// 5 - 2003-12-18aSakexe+ - 0x1ee, 0x1ef, 0x1f0, ?0x1c4, 0x1c5?
// 6 - 2004-03-02aSakexe+ - 0x1f4, 0x1f5
// 7 - 2005-04-11aSakexe+ - 0x229, 0x22a, 0x22b, 0x22c
// 20061023 - 2006-10-23aSakexe+ - 0x6b, 0x6d
// 20070521 - 2007-05-21aSakexe+ - 0x283
// 20070821 - 2007-08-21aSakexe+ - 0x2c5
// 20070918 - 2007-09-18aSakexe+ - 0x2d7, 0x2d9, 0x2da
// 20071106 - 2007-11-06aSakexe+ - 0x78, 0x7c, 0x22c
// 20080102 - 2008-01-02aSakexe+ - 0x2ec, 0x2ed , 0x2ee
// 20081126 - 2008-11-26aSakexe+ - 0x1a2
// 20090408 - 2009-04-08aSakexe+ - 0x44a (dont use as it overlaps with RE client packets)
// 20080827 - 2008-08-27aRagexeRE+ - First RE Client
// 20081217 - 2008-12-17aRagexeRE+ - 0x6d (Note: This one still use old Char Info Packet Structure)
// 20081218 - 2008-12-17bRagexeRE+ - 0x6d (Note: From this one client use new Char Info Packet Structure)
// 20090603 - 2009-06-03aRagexeRE+ - 0x7d7, 0x7d8, 0x7d9, 0x7da
// 20090617 - 2009-06-17aRagexeRE+ - 0x7d9
// 20090922 - 2009-09-22aRagexeRE+ - 0x7e5, 0x7e7, 0x7e8, 0x7e9
// 20091103 - 2009-11-03aRagexeRE+ - 0x7f7, 0x7f8, 0x7f9
// 20100105 - 2010-01-05aRagexeRE+ - 0x133, 0x800, 0x801
// 20100126 - 2010-01-26aRagexeRE+ - 0x80e
// 20100223 - 2010-02-23aRagexeRE+ - 0x80f
// 20100413 - 2010-04-13aRagexeRE+ - 0x6b
// 20100629 - 2010-06-29aRagexeRE+ - 0x2d0, 0xaa, 0x2d1, 0x2d2
// 20100721 - 2010-07-21aRagexeRE+ - 0x6b, 0x6d
// 20100727 - 2010-07-27aRagexeRE+ - 0x6b, 0x6d
// 20100803 - 2010-08-03aRagexeRE+ - 0x6b, 0x6d, 0x827, 0x828, 0x829, 0x82a, 0x82b, 0x82c, 0x842, 0x843
// 20101124 - 2010-11-24aRagexeRE+ - 0x856, 0x857, 0x858
// 20110111 - 2011-01-11aRagexeRE+ - 0x6b, 0x6d
// 20110928 - 2011-09-28aRagexeRE+ - 0x6b, 0x6d
// 20111025 - 2011-10-25aRagexeRE+ - 0x6b, 0x6d
#ifndef PACKETVER
#define PACKETVER 20081217
#endif
// backward compatible PACKETVER 8 and 9
#if PACKETVER == 8
#undef PACKETVER
#define PACKETVER 20070521
#endif
#if PACKETVER == 9
#undef PACKETVER
#define PACKETVER 20071106
#endif
//Remove/Comment this line to disable sc_data saving. [Skotlex]
#define ENABLE_SC_SAVING
//Remove/Comment this line to disable server-side hot-key saving support [Skotlex]
//Note that newer clients no longer save hotkeys in the registry!
#define HOTKEY_SAVING
//The number is the max number of hotkeys to save
#if PACKETVER < 20090603
// (27 = 9 skills x 3 bars) (0x02b9,191)
#define MAX_HOTKEYS 27
#elif PACKETVER < 20090617
// (36 = 9 skills x 4 bars) (0x07d9,254)
#define MAX_HOTKEYS 36
#else
// (38 = 9 skills x 4 bars & 2 Quickslots)(0x07d9,268)
#define MAX_HOTKEYS 38
#endif
#define MAX_MAP_PER_SERVER 1500 // Increased to allow creation of Instance Maps
#define MAX_INVENTORY 100
//Max number of characters per account. Note that changing this setting alone is not enough if the client is not hexed to support more characters as well.
#define MAX_CHARS 9
//Number of slots carded equipment can have. Never set to less than 4 as they are also used to keep the data of forged items/equipment. [Skotlex]
//Note: The client seems unable to receive data for more than 4 slots due to all related packets having a fixed size.
#define MAX_SLOTS 4
//Max amount of a single stacked item
#define MAX_AMOUNT 30000
#define MAX_ZENY 1000000000
#define MAX_FAME 1000000000
#define MAX_CART 100
#define MAX_SKILL 2536
#define GLOBAL_REG_NUM 256
#define ACCOUNT_REG_NUM 64
#define ACCOUNT_REG2_NUM 16
//Should hold the max of GLOBAL/ACCOUNT/ACCOUNT2 (needed for some arrays that hold all three)
#define MAX_REG_NUM 256
#define DEFAULT_WALK_SPEED 150
#define MIN_WALK_SPEED 0
#define MAX_WALK_SPEED 1000
#define MAX_STORAGE 600
#define MAX_GUILD_STORAGE 600
#define MAX_PARTY 12
#define MAX_GUILD 16+10*6 // increased max guild members +6 per 1 extension levels [Lupus]
#define MAX_GUILDPOSITION 20 // increased max guild positions to accomodate for all members [Valaris] (removed) [PoW]
#define MAX_GUILDEXPULSION 32
#define MAX_GUILDALLIANCE 16
#define MAX_GUILDSKILL 15 // increased max guild skills because of new skills [Sara-chan]
#define MAX_GUILDCASTLE 34 // Updated to include new entries for WoE:SE. [L0ne_W0lf]
#define MAX_GUILDLEVEL 50
#define MAX_GUARDIANS 8 //Local max per castle. [Skotlex]
#define MAX_QUEST_DB 2000 //Max quests that the server will load
#define MAX_QUEST_OBJECTIVES 3 //Max quest objectives for a quest
// for produce
#define MIN_ATTRIBUTE 0
#define MAX_ATTRIBUTE 4
#define ATTRIBUTE_NORMAL 0
#define MIN_STAR 0
#define MAX_STAR 3
#define MAX_STATUS_TYPE 5
#define WEDDING_RING_M 2634
#define WEDDING_RING_F 2635
//For character names, title names, guilds, maps, etc.
//Includes null-terminator as it is the length of the array.
#define NAME_LENGTH (23 + 1)
//For item names, which tend to have much longer names.
#define ITEM_NAME_LENGTH 50
//For Map Names, which the client considers to be 16 in length including the .gat extension
#define MAP_NAME_LENGTH (11 + 1)
#define MAP_NAME_LENGTH_EXT (MAP_NAME_LENGTH + 4)
#define MAX_FRIENDS 40
#define MAX_MEMOPOINTS 3
//Size of the fame list arrays.
#define MAX_FAME_LIST 10
//Limits to avoid ID collision with other game objects
#define START_ACCOUNT_NUM 2000000
#define END_ACCOUNT_NUM 100000000
#define START_CHAR_NUM 150000
//Guilds
#define MAX_GUILDMES1 60
#define MAX_GUILDMES2 120
//Base Homun skill.
#define HM_SKILLBASE 8001
#define MAX_HOMUNSKILL 16
#define MAX_HOMUNCULUS_CLASS 16 //[orn]
#define HM_CLASS_BASE 6001
#define HM_CLASS_MAX (HM_CLASS_BASE+MAX_HOMUNCULUS_CLASS-1)
//Mail System
#define MAIL_MAX_INBOX 30
#define MAIL_TITLE_LENGTH 40
#define MAIL_BODY_LENGTH 200
//Mercenary System
#define MC_SKILLBASE 8201
#define MAX_MERCSKILL 40
#define MAX_MERCENARY_CLASS 44
enum item_types {
IT_HEALING = 0,
IT_UNKNOWN, //1
IT_USABLE, //2
IT_ETC, //3
IT_WEAPON, //4
IT_ARMOR, //5
IT_CARD, //6
IT_PETEGG, //7
IT_PETARMOR,//8
IT_UNKNOWN2,//9
IT_AMMO, //10
IT_DELAYCONSUME,//11
IT_CASH = 18,
IT_MAX
};

//Questlog system [Kevin] [Inkfish]
typedef enum quest_state { Q_INACTIVE, Q_ACTIVE, Q_COMPLETE } quest_state;
struct quest {
int quest_id;
unsigned int time;
int count[MAX_QUEST_OBJECTIVES];
quest_state state;
};
struct item {
int id;
short nameid;
short amount;
unsigned short equip; // location(s) where item is equipped (using enum equip_pos for bitmasking)
char identify;
char refine;
char attribute;
short card[MAX_SLOTS];
unsigned int expire_time;
};
struct point {
unsigned short map;
short x,y;
};
enum e_skill_flag
{
SKILL_FLAG_PERMANENT,
SKILL_FLAG_TEMPORARY,
SKILL_FLAG_PLAGIARIZED,
SKILL_FLAG_REPLACED_LV_0, // temporary skill overshadowing permanent skill of level 'N - SKILL_FLAG_REPLACED_LV_0'
//...
};
struct s_skill {
unsigned short id;
unsigned char lv;
unsigned char flag; // see enum e_skill_flag
};
struct global_reg {
char str[32];
char value[256];
};
//Holds array of global registries, used by the char server and converter.
struct accreg {
int account_id, char_id;
int reg_num;
struct global_reg reg[MAX_REG_NUM];
};
//For saving status changes across sessions. [Skotlex]
struct status_change_data {
unsigned short type; //SC_type
long val1, val2, val3, val4, tick; //Remaining duration.
};
struct storage_data {
int storage_amount;
struct item items[MAX_STORAGE];
};
struct guild_storage {
int dirty;
int guild_id;
short storage_status;
short storage_amount;
struct item items[MAX_GUILD_STORAGE];
};
struct s_pet {
int account_id;
int char_id;
int pet_id;
short class_;
short level;
short egg_id;//pet egg id
short equip;//pet equip name_id
short intimate;//pet friendly
short hungry;//pet hungry
char name[NAME_LENGTH];
char rename_flag;
char incuvate;
};
struct s_homunculus { //[orn]
char name[NAME_LENGTH];
int hom_id;
int char_id;
short class_;
int hp,max_hp,sp,max_sp;
unsigned int intimacy; //[orn]
short hunger;
struct s_skill hskill[MAX_HOMUNSKILL]; //albator
short skillpts;
short level;
unsigned int exp;
short rename_flag;
short vaporize; //albator
int str ;
int agi ;
int vit ;
int int_ ;
int dex ;
int luk ;
};
struct s_mercenary {
int mercenary_id;
int char_id;
short class_;
int hp, sp;
unsigned int kill_count;
unsigned int life_time;
};
struct s_friend {
int account_id;
int char_id;
char name[NAME_LENGTH];
};
#ifdef HOTKEY_SAVING
struct hotkey {
unsigned int id;
unsigned short lv;
unsigned char type; // 0: item, 1: skill
};
#endif
struct mmo_charstatus {
int char_id;
int account_id;
int partner_id;
int father;
int mother;
int child;
unsigned int base_exp,job_exp;
int zeny;
short class_;
unsigned int status_point,skill_point;
int hp,max_hp,sp,max_sp;
unsigned int option;
short manner;
unsigned char karma;
short hair,hair_color,clothes_color;
int party_id,guild_id,pet_id,hom_id,mer_id;
int fame;
// Mercenary Guilds Rank
int arch_faith, arch_calls;
int spear_faith, spear_calls;
int sword_faith, sword_calls;
short weapon; // enum weapon_type
short shield; // view-id
short head_top,head_mid,head_bottom;
short robe;
char name[NAME_LENGTH];
unsigned int base_level,job_level;
short str,agi,vit,int_,dex,luk;
unsigned char slot,sex;
uint32 mapip;
uint16 mapport;
struct point last_point,save_point,memo_point[MAX_MEMOPOINTS];
struct item inventory[MAX_INVENTORY],cart[MAX_CART];
struct storage_data storage;
struct s_skill skill[MAX_SKILL];
struct s_friend friends[MAX_FRIENDS]; //New friend system [Skotlex]
#ifdef HOTKEY_SAVING
struct hotkey hotkeys[MAX_HOTKEYS];
#endif
int abitem[10];
int abnitem[10];
int abprice[10];
int abcount;
int abchar_id;
bool autobuy;
bool stab;
bool show_equip;
short rename;
time_t delete_date;
};
typedef enum mail_status {
MAIL_NEW,
MAIL_UNREAD,
MAIL_READ,
} mail_status;
struct mail_message {
int id;
int send_id;
char send_name[NAME_LENGTH];
int dest_id;
char dest_name[NAME_LENGTH];
char title[MAIL_TITLE_LENGTH];
char body[MAIL_BODY_LENGTH];
mail_status status;
time_t timestamp; // marks when the message was sent
int zeny;
struct item item;
};
struct mail_data {
short amount;
bool full;
short unchecked, unread;
struct mail_message msg[MAIL_MAX_INBOX];
};
struct auction_data {
unsigned int auction_id;
int seller_id;
char seller_name[NAME_LENGTH];
int buyer_id;
char buyer_name[NAME_LENGTH];

struct item item;
// This data is required for searching, as itemdb is not read by char server
char item_name[ITEM_NAME_LENGTH];
short type;
unsigned short hours;
int price, buynow;
time_t timestamp; // auction's end time
int auction_end_timer;
};
struct registry {
int global_num;
struct global_reg global[GLOBAL_REG_NUM];
int account_num;
struct global_reg account[ACCOUNT_REG_NUM];
int account2_num;
struct global_reg account2[ACCOUNT_REG2_NUM];
};
struct party_member {
int account_id;
int char_id;
char name[NAME_LENGTH];
unsigned short class_;
unsigned short map;
unsigned short lv;
unsigned leader : 1,
online : 1;
};
struct party {
int party_id;
char name[NAME_LENGTH];
unsigned char count; //Count of online characters.
unsigned exp : 1,
item : 2; //&1: Party-Share (round-robin), &2: pickup style: shared.
struct party_member member[MAX_PARTY];
};
struct map_session_data;
struct guild_member {
int account_id, char_id;
short hair,hair_color,gender,class_,lv;
uint64 exp;
int exp_payper;
short online,position;
char name[NAME_LENGTH];
struct map_session_data *sd;
unsigned char modified;
};
struct guild_position {
char name[NAME_LENGTH];
int mode;
int exp_mode;
unsigned char modified;
};
struct guild_alliance {
int opposition;
int guild_id;
char name[NAME_LENGTH];
};
struct guild_expulsion {
char name[NAME_LENGTH];
char mes[40];
int account_id;
};
struct guild_skill {
int id,lv;
};
struct guild {
int guild_id;
short guild_lv, connect_member, max_member, average_lv;
uint64 exp;
unsigned int next_exp;
int skill_point;
char name[NAME_LENGTH],master[NAME_LENGTH];
struct guild_member member[MAX_GUILD];
struct guild_position position[MAX_GUILDPOSITION];
char mes1[MAX_GUILDMES1],mes2[MAX_GUILDMES2];
int emblem_len,emblem_id;
char emblem_data[2048];
struct guild_alliance alliance[MAX_GUILDALLIANCE];
struct guild_expulsion expulsion[MAX_GUILDEXPULSION];
struct guild_skill skill[MAX_GUILDSKILL];
unsigned short save_flag; // for TXT saving
};
struct guild_castle {
int castle_id;
int mapindex;
char castle_name[NAME_LENGTH];
char castle_event[NAME_LENGTH];
int guild_id;
int economy;
int defense;
int triggerE;
int triggerD;
int nextTime;
int payTime;
int createTime;
int visibleC;
struct {
unsigned visible : 1;
int id; // object id
} guardian[MAX_GUARDIANS];
int* temp_guardians; // ids of temporary guardians (mobs)
int temp_guardians_max;
};
struct fame_list {
int id;
int fame;
char name[NAME_LENGTH];
};
enum {
GBI_EXP =1, // ѓMѓ‹ѓh‚МEXP
GBI_GUILDLV, // ѓMѓ‹ѓh‚МLv
GBI_SKILLPOINT, // ѓMѓ‹ѓh‚МѓXѓLѓ‹ѓ|ѓCѓ“ѓg
GBI_SKILLLV, // ѓMѓ‹ѓhѓXѓLѓ‹Lv
};
enum {
GMI_POSITION =0, // ѓЃѓ“ѓoЃ[‚М–рђE•ПЌX
GMI_EXP,
GMI_HAIR,
GMI_HAIR_COLOR,
GMI_GENDER,
GMI_CLASS,
GMI_LEVEL,
};
enum {
GD_SKILLBASE=10000,
GD_APPROVAL=10000,
GD_KAFRACONTRACT=10001,
GD_GUARDRESEARCH=10002,
GD_GUARDUP=10003,
GD_EXTENSION=10004,
GD_GLORYGUILD=10005,
GD_LEADERSHIP=10006,
GD_GLORYWOUNDS=10007,
GD_SOULCOLD=10008,
GD_HAWKEYES=10009,
GD_BATTLEORDER=10010,
GD_REGENERATION=10011,
GD_RESTORE=10012,
GD_EMERGENCYCALL=10013,
GD_DEVELOPMENT=10014,
GD_MAX,
};

//These mark the ID of the jobs, as expected by the client. [Skotlex]
enum {
JOB_NOVICE,
JOB_SWORDMAN,
JOB_MAGE,
JOB_ARCHER,
JOB_ACOLYTE,
JOB_MERCHANT,
JOB_THIEF,
JOB_KNIGHT,
JOB_PRIEST,
JOB_WIZARD,
JOB_BLACKSMITH,
JOB_HUNTER,
JOB_ASSASSIN,
JOB_KNIGHT2,
JOB_CRUSADER,
JOB_MONK,
JOB_SAGE,
JOB_ROGUE,
JOB_ALCHEMIST,
JOB_BARD,
JOB_DANCER,
JOB_CRUSADER2,
JOB_WEDDING,
JOB_SUPER_NOVICE,
JOB_GUNSLINGER,
JOB_NINJA,
JOB_XMAS,
JOB_SUMMER,
JOB_MAX_BASIC,
JOB_NOVICE_HIGH = 4001,
JOB_SWORDMAN_HIGH,
JOB_MAGE_HIGH,
JOB_ARCHER_HIGH,
JOB_ACOLYTE_HIGH,
JOB_MERCHANT_HIGH,
JOB_THIEF_HIGH,
JOB_LORD_KNIGHT,
JOB_HIGH_PRIEST,
JOB_HIGH_WIZARD,
JOB_WHITESMITH,
JOB_SNIPER,
JOB_ASSASSIN_CROSS,
JOB_LORD_KNIGHT2,
JOB_PALADIN,
JOB_CHAMPION,
JOB_PROFESSOR,
JOB_STALKER,
JOB_CREATOR,
JOB_CLOWN,
JOB_GYPSY,
JOB_PALADIN2,
JOB_BABY,
JOB_BABY_SWORDMAN,
JOB_BABY_MAGE,
JOB_BABY_ARCHER,
JOB_BABY_ACOLYTE,
JOB_BABY_MERCHANT,
JOB_BABY_THIEF,
JOB_BABY_KNIGHT,
JOB_BABY_PRIEST,
JOB_BABY_WIZARD,
JOB_BABY_BLACKSMITH,
JOB_BABY_HUNTER,
JOB_BABY_ASSASSIN,
JOB_BABY_KNIGHT2,
JOB_BABY_CRUSADER,
JOB_BABY_MONK,
JOB_BABY_SAGE,
JOB_BABY_ROGUE,
JOB_BABY_ALCHEMIST,
JOB_BABY_BARD,
JOB_BABY_DANCER,
JOB_BABY_CRUSADER2,
JOB_SUPER_BABY,
JOB_TAEKWON,
JOB_STAR_GLADIATOR,
JOB_STAR_GLADIATOR2,
JOB_SOUL_LINKER,
JOB_MAX,
};
enum {
SEX_FEMALE = 0,
SEX_MALE,
SEX_SERVER
};
// sanity checks...
#if MAX_ZENY > INT_MAX
#error MAX_ZENY is too big
#endif
#endif /* _MMO_H_ */

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