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МастерОк

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Весь контент МастерОк

  1. Маты офф,но эта не самая лучшая,НО и не самая худшая регистрация.
  2. Щас напишу <!--pd_0--> Вот ссылка,просто поменяй разговор лут и названых нпцов. Если мне не кажется,то это наверное 9ое мая в мотре было,смотрел я их,эт не скрипт был,это был гм он сначало делал своих клонов а потом шел(клоны через (@clone или @evilclone)
  3. 50 рублей за регистр с дырками как на митчро,ужос,что за *****.
  4. http://play-ragnarok.../RoRegister.png ненайдена страница!
  5. ссылка не действительна
  6. МастерОк

    Вопрос

    Незнал куда написать если тчо плз перенесите темку,так вот сам вопрос,как сделать регистрацию через сайт??? Заранее биг спс,+ставлю всем кто отписался. Если какойто PHP скрипт,то выложите или дайте ссылку плззз.
  7. вообщето,скрипт этот созда 2,5лет назада(чуть больше) и создан на еа старше вас.
  8. ММ,и ещё,как в кнопке "quest" сделать чтобы отображались задания с картинками,буду признателен за гайд.
  9. Да,а то чото я прописываю и нихрена не делается этот детач=(
  10. ММ,и ещё,как в кнопке "quest" сделать чтобы отображались задания с картинками,буду признателен за гайд.
  11. скрипт мой,писал 2,5лет назад когда играл в ро.
  12. Agasper,увы скрипт не от туда,и многое изменено!
  13. Ставлю +,очень ползеная команда.
  14. Если конешно моно,то смени дизайн форума.
  15. в игре можно сделать так,чтоб гмы были онли,прописываем @who и тебе напишут.
  16. Хм,чот сам эвент в коде не кидается.
  17. МастерОк

    Трынька

    Эвент прикольный,ставите 5кк=дается 10кк. Также есть тут другие менюхи. prontera.gat,164,166,4 script Player 892,{ setarray @arrayofnumbers$[0],"6 пика"; setarray @arrayofnumbers$[1],"6 креста"; setarray @arrayofnumbers$[2],"6 буба"; setarray @arrayofnumbers$[3],"6 черва"; setarray @arrayofnumbers$[4],"7 пика"; setarray @arrayofnumbers$[5],"7 креста"; setarray @arrayofnumbers$[6],"7 буба"; setarray @arrayofnumbers$[7],"7 черва"; setarray @arrayofnumbers$[8],"8 пика"; setarray @arrayofnumbers$[9],"8 креста"; setarray @arrayofnumbers$[10],"8 буба"; setarray @arrayofnumbers$[11],"8 черва"; setarray @arrayofnumbers$[12],"9 пика"; setarray @arrayofnumbers$[13],"9 креста"; setarray @arrayofnumbers$[14],"9 буба"; setarray @arrayofnumbers$[15],"9 черва"; setarray @arrayofnumbers$[16],"10 пика"; setarray @arrayofnumbers$[17],"10 креста"; setarray @arrayofnumbers$[18],"10 буба"; setarray @arrayofnumbers$[19],"10 черва"; setarray @arrayofnumbers$[20],"туз пика"; setarray @arrayofnumbers$[21],"туз креста"; setarray @arrayofnumbers$[22],"туз буба"; setarray @arrayofnumbers$[23],"туз черва"; play: mes "[ Player ]"; mes "Сыграем в трыньку?"; menu "Да",-,"Нет",no; next; mes "[ Player ]"; mes "Ставки! Скока ставишь?"; input @playerzeny; if(@playerzeny>10000000) goto maxstavka; if(@playerzeny<1000) goto minstavka; if(@playerzeny>Zeny) goto goaway; next; mes "[ Player ]"; mes "Как играем?!"; mes "Открытая ? Закрытая? ..."; menu "Открытая",open,"Закрытая",closet; closet: mes "[ Player ]"; mes "Ок! Каждый ход бует стоить " + @playerzeny + " Зени!"; set @trcloset,1; set Zeny, Zeny - @playerzeny; goto randomcart; open: next; set @trcloset,0; mes "[ Player ]"; mes "ОК ПОЕХАЛИ!"; mes "Тусуем калоду..."; set Zeny, Zeny - @playerzeny; mes "На кону "+ 2*@playerzeny; randomcart: set @ran1,rand(23); set @card1$, @arrayofnumbers$[@ran1]; card2: set @ran2,rand(23); set @card2$, @arrayofnumbers$[@ran2]; if(@card2$==@card1$) goto card2; card3: set @ran3,rand(23); set @card3$, @arrayofnumbers$[@ran3]; if(@card3$==@card1$) goto card3; if(@card3$==@card2$) goto card3; /// KOMP compcard1: set @ran1,rand(23); set @compcard1$, @arrayofnumbers$[@ran1]; if(@compcard1$==@card1$) goto compcard1; if(@compcard1$==@card2$) goto compcard1; if(@compcard1$==@card3$) goto compcard1; compcard2: set @ran2,rand(23); set @compcard2$, @arrayofnumbers$[@ran2]; if(@compcard2$==@card1$) goto compcard2; if(@compcard2$==@card2$) goto compcard2; if(@compcard2$==@card3$) goto compcard2; if(@compcard2$==@compcard1$) goto compcard2; compcard3: set @ran3,rand(23); set @compcard3$, @arrayofnumbers$[@ran3]; if(@compcard3$==@card1$) goto compcard3; if(@compcard3$==@card2$) goto compcard3; if(@compcard3$==@card3$) goto compcard3; if(@compcard3$==@compcard1$) goto compcard3; if(@compcard3$==@compcard2$) goto compcard3; //////////////////Определяем масть игрока: //////////////////////////////////// пика: if(@card1$ == @arrayofnumbers$[0]) set @mast1,1; if(@card1$ == @arrayofnumbers$[4]) set @mast1,1; if(@card1$ == @arrayofnumbers$[8]) set @mast1,1; if(@card1$ == @arrayofnumbers$[12]) set @mast1,1; if(@card1$ == @arrayofnumbers$[16]) set @mast1,1; if(@card1$ == @arrayofnumbers$[20]) set @mast1,1; if(@card2$ == @arrayofnumbers$[0]) set @mast2,1; if(@card2$ == @arrayofnumbers$[4]) set @mast2,1; if(@card2$ == @arrayofnumbers$[8]) set @mast2,1; if(@card2$ == @arrayofnumbers$[12]) set @mast2,1; if(@card2$ == @arrayofnumbers$[16]) set @mast2,1; if(@card2$ == @arrayofnumbers$[20]) set @mast2,1; if(@card3$ == @arrayofnumbers$[0]) set @mast3,1; if(@card3$ == @arrayofnumbers$[4]) set @mast3,1; if(@card3$ == @arrayofnumbers$[8]) set @mast3,1; if(@card3$ == @arrayofnumbers$[12]) set @mast3,1; if(@cart3$ == @arrayofnumbers$[16]) set @mast3,1; if(@card3$ == @arrayofnumbers$[20]) set @mast3,1; if(@mast1 == 1) && (@card1$ == @arrayofnumbers$[0]) set @point1,6; if(@mast1 == 1) && (@card1$ == @arrayofnumbers$[4]) set @point1,7; if(@mast1 == 1) && (@card1$ == @arrayofnumbers$[8]) set @point1,8; if(@mast1 == 1) && (@card1$ == @arrayofnumbers$[12]) set @point1,9; if(@mast1 == 1) && (@card1$ == @arrayofnumbers$[16]) set @point1,10; if(@mast1 == 1) && (@card1$ == @arrayofnumbers$[20]) set @point1,11; if(@mast2 == 1) && (@card2$ == @arrayofnumbers$[0]) set @point2,6; if(@mast2 == 1) && (@card2$ == @arrayofnumbers$[4]) set @point2,7; if(@mast2 == 1) && (@card2$ == @arrayofnumbers$[8]) set @point2,8; if(@mast2 == 1) && (@card2$ == @arrayofnumbers$[12]) set @point2,9; if(@mast2 == 1) && (@card2$ == @arrayofnumbers$[16]) set @point2,10; if(@mast2 == 1) && (@card2$ == @arrayofnumbers$[20]) set @point2,11; if(@mast3 == 1) && (@card3$ == @arrayofnumbers$[0]) set @point3,6; if(@mast3 == 1) && (@card3$ == @arrayofnumbers$[4]) set @point3,7; if(@mast3 == 1) && (@card3$ == @arrayofnumbers$[8]) set @point3,8; if(@mast3 == 1) && (@card3$ == @arrayofnumbers$[12]) set @point3,9; if(@mast3 == 1) && (@card3$ == @arrayofnumbers$[16]) set @point3,10; if(@mast3 == 1) && (@card3$ == @arrayofnumbers$[20]) set @point3,11; //////////////////////////////////// Креста: if(@card1$ == @arrayofnumbers$[1]) set @mast1,2; if(@card1$ == @arrayofnumbers$[5]) set @mast1,2; if(@card1$ == @arrayofnumbers$[9]) set @mast1,2; if(@card1$ == @arrayofnumbers$[13]) set @mast1,2; if(@card1$ == @arrayofnumbers$[17]) set @mast1,2; if(@card1$ == @arrayofnumbers$[21]) set @mast1,2; if(@card2$ == @arrayofnumbers$[1]) set @mast2,2; if(@card2$ == @arrayofnumbers$[5]) set @mast2,2; if(@card2$ == @arrayofnumbers$[9]) set @mast2,2; if(@card2$ == @arrayofnumbers$[13]) set @mast2,2; if(@card2$ == @arrayofnumbers$[17]) set @mast2,2; if(@card2$ == @arrayofnumbers$[21]) set @mast2,2; if(@card3$ == @arrayofnumbers$[1]) set @mast3,2; if(@card3$ == @arrayofnumbers$[5]) set @mast3,2; if(@card3$ == @arrayofnumbers$[9]) set @mast3,2; if(@card3$ == @arrayofnumbers$[13]) set @mast3,2; if(@cart3$ == @arrayofnumbers$[17]) set @mast3,2; if(@card3$ == @arrayofnumbers$[21]) set @mast3,2; if(@mast1 == 2) && (@card1$ == @arrayofnumbers$[1]) set @point1,6; if(@mast1 == 2) && (@card1$ == @arrayofnumbers$[5]) set @point1,7; if(@mast1 == 2) && (@card1$ == @arrayofnumbers$[9]) set @point1,8; if(@mast1 == 2) && (@card1$ == @arrayofnumbers$[13]) set @point1,9; if(@mast1 == 2) && (@card1$ == @arrayofnumbers$[17]) set @point1,10; if(@mast1 == 2) && (@card1$ == @arrayofnumbers$[21]) set @point1,11; if(@mast2 == 2) && (@card2$ == @arrayofnumbers$[1]) set @point2,6; if(@mast2 == 2) && (@card2$ == @arrayofnumbers$[5]) set @point2,7; if(@mast2 == 2) && (@card2$ == @arrayofnumbers$[9]) set @point2,8; if(@mast2 == 2) && (@card2$ == @arrayofnumbers$[13]) set @point2,9; if(@mast2 == 2) && (@card2$ == @arrayofnumbers$[17]) set @point2,10; if(@mast2 == 2) && (@card2$ == @arrayofnumbers$[21]) set @point2,11; if(@mast3 == 2) && (@card3$ == @arrayofnumbers$[1]) set @point3,6; if(@mast3 == 2) && (@card3$ == @arrayofnumbers$[5]) set @point3,7; if(@mast3 == 2) && (@card3$ == @arrayofnumbers$[9]) set @point3,8; if(@mast3 == 2) && (@card3$ == @arrayofnumbers$[13]) set @point3,9; if(@mast3 == 2) && (@card3$ == @arrayofnumbers$[17]) set @point3,10; if(@mast3 == 2) && (@card3$ == @arrayofnumbers$[21]) set @point3,11; //////////////////////////////////////// БУБА: if(@card1$ == @arrayofnumbers$[2]) set @mast1,3; if(@card1$ == @arrayofnumbers$[6]) set @mast1,3; if(@card1$ == @arrayofnumbers$[10]) set @mast1,3; if(@card1$ == @arrayofnumbers$[14]) set @mast1,3; if(@card1$ == @arrayofnumbers$[18]) set @mast1,3; if(@card1$ == @arrayofnumbers$[22]) set @mast1,3; if(@card2$ == @arrayofnumbers$[2]) set @mast2,3; if(@card2$ == @arrayofnumbers$[6]) set @mast2,3; if(@card2$ == @arrayofnumbers$[10]) set @mast2,3; if(@card2$ == @arrayofnumbers$[14]) set @mast2,3; if(@card2$ == @arrayofnumbers$[18]) set @mast2,3; if(@card2$ == @arrayofnumbers$[22]) set @mast2,3; if(@card3$ == @arrayofnumbers$[2]) set @mast3,3; if(@card3$ == @arrayofnumbers$[6]) set @mast3,3; if(@card3$ == @arrayofnumbers$[10]) set @mast3,3; if(@card3$ == @arrayofnumbers$[14]) set @mast3,3; if(@cart3$ == @arrayofnumbers$[18]) set @mast3,3; if(@card3$ == @arrayofnumbers$[22]) set @mast3,3; if(@mast1 == 3) && (@card1$ == @arrayofnumbers$[2]) set @point1,6; if(@mast1 == 3) && (@card1$ == @arrayofnumbers$[6]) set @point1,7; if(@mast1 == 3) && (@card1$ == @arrayofnumbers$[10]) set @point1,8; if(@mast1 == 3) && (@card1$ == @arrayofnumbers$[14]) set @point1,9; if(@mast1 == 3) && (@card1$ == @arrayofnumbers$[18]) set @point1,10; if(@mast1 == 3) && (@card1$ == @arrayofnumbers$[22]) set @point1,11; if(@mast2 == 3) && (@card2$ == @arrayofnumbers$[2]) set @point2,6; if(@mast2 == 3) && (@card2$ == @arrayofnumbers$[6]) set @point2,7; if(@mast2 == 3) && (@card2$ == @arrayofnumbers$[10]) set @point2,8; if(@mast2 == 3) && (@card2$ == @arrayofnumbers$[14]) set @point2,9; if(@mast2 == 3) && (@card2$ == @arrayofnumbers$[18]) set @point2,10; if(@mast2 == 3) && (@card2$ == @arrayofnumbers$[22]) set @point2,11; if(@mast3 == 3) && (@card3$ == @arrayofnumbers$[2]) set @point3,6; if(@mast3 == 3) && (@card3$ == @arrayofnumbers$[6]) set @point3,7; if(@mast3 == 3) && (@card3$ == @arrayofnumbers$[10]) set @point3,8; if(@mast3 == 3) && (@card3$ == @arrayofnumbers$[14]) set @point3,9; if(@mast3 == 3) && (@card3$ == @arrayofnumbers$[18]) set @point3,10; if(@mast3 == 3) && (@card3$ == @arrayofnumbers$[22]) set @point3,11; ////////////////////////////////// Черва: if(@card1$ == @arrayofnumbers$[3]) set @mast1,4; if(@card1$ == @arrayofnumbers$[7]) set @mast1,4; if(@card1$ == @arrayofnumbers$[11]) set @mast1,4; if(@card1$ == @arrayofnumbers$[15]) set @mast1,4; if(@card1$ == @arrayofnumbers$[19]) set @mast1,4; if(@card1$ == @arrayofnumbers$[23]) set @mast1,4; if(@card2$ == @arrayofnumbers$[3]) set @mast2,4; if(@card2$ == @arrayofnumbers$[7]) set @mast2,4; if(@card2$ == @arrayofnumbers$[11]) set @mast2,4; if(@card2$ == @arrayofnumbers$[15]) set @mast2,4; if(@card2$ == @arrayofnumbers$[19]) set @mast2,4; if(@card2$ == @arrayofnumbers$[23]) set @mast2,4; if(@card3$ == @arrayofnumbers$[3]) set @mast3,4; if(@card3$ == @arrayofnumbers$[7]) set @mast3,4; if(@card3$ == @arrayofnumbers$[11]) set @mast3,4; if(@card3$ == @arrayofnumbers$[15]) set @mast3,4; if(@cart3$ == @arrayofnumbers$[19]) set @mast3,4; if(@card3$ == @arrayofnumbers$[23]) set @mast3,4; if(@mast1 == 4) && (@card1$ == @arrayofnumbers$[3]) set @point1,6; if(@mast1 == 4) && (@card1$ == @arrayofnumbers$[7]) set @point1,7; if(@mast1 == 4) && (@card1$ == @arrayofnumbers$[11]) set @point1,8; if(@mast1 == 4) && (@card1$ == @arrayofnumbers$[15]) set @point1,9; if(@mast1 == 4) && (@card1$ == @arrayofnumbers$[19]) set @point1,10; if(@mast1 == 4) && (@card1$ == @arrayofnumbers$[23]) set @point1,11; if(@mast2 == 4) && (@card2$ == @arrayofnumbers$[3]) set @point2,6; if(@mast2 == 4) && (@card2$ == @arrayofnumbers$[7]) set @point2,7; if(@mast2 == 4) && (@card2$ == @arrayofnumbers$[11]) set @point2,8; if(@mast2 == 4) && (@card2$ == @arrayofnumbers$[15]) set @point2,9; if(@mast2 == 4) && (@card2$ == @arrayofnumbers$[19]) set @point2,10; if(@mast2 == 4) && (@card2$ == @arrayofnumbers$[23]) set @point2,11; if(@mast3 == 4) && (@card3$ == @arrayofnumbers$[3]) set @point3,6; if(@mast3 == 4) && (@card3$ == @arrayofnumbers$[7]) set @point3,7; if(@mast3 == 4) && (@card3$ == @arrayofnumbers$[11]) set @point3,8; if(@mast3 == 4) && (@card3$ == @arrayofnumbers$[15]) set @point3,9; if(@mast3 == 4) && (@card3$ == @arrayofnumbers$[19]) set @point3,10; if(@mast3 == 4) && (@card3$ == @arrayofnumbers$[23]) set @point3,11; goto Result; /////////////////////////////////////////////////////////////////////////////// //////////////////Определяем масть компа: //////////////////////////////////// пика: Compmast: if(@compcard1$ == @arrayofnumbers$[0]) set @mast1,1; if(@compcard1$ == @arrayofnumbers$[4]) set @mast1,1; if(@compcard1$ == @arrayofnumbers$[8]) set @mast1,1; if(@compcard1$ == @arrayofnumbers$[12]) set @mast1,1; if(@compcard1$ == @arrayofnumbers$[16]) set @mast1,1; if(@compcard1$ == @arrayofnumbers$[20]) set @mast1,1; if(@compcard2$ == @arrayofnumbers$[0]) set @mast2,1; if(@compcard2$ == @arrayofnumbers$[4]) set @mast2,1; if(@compcard2$ == @arrayofnumbers$[8]) set @mast2,1; if(@compcard2$ == @arrayofnumbers$[12]) set @mast2,1; if(@compcard2$ == @arrayofnumbers$[16]) set @mast2,1; if(@compcard2$ == @arrayofnumbers$[20]) set @mast2,1; if(@compcard3$ == @arrayofnumbers$[0]) set @mast3,1; if(@compcard3$ == @arrayofnumbers$[4]) set @mast3,1; if(@compcard3$ == @arrayofnumbers$[8]) set @mast3,1; if(@compcard3$ == @arrayofnumbers$[12]) set @mast3,1; if(@compcard3$ == @arrayofnumbers$[16]) set @mast3,1; if(@compcard3$ == @arrayofnumbers$[20]) set @mast3,1; if(@mast1 == 1) && (@compcard1$ == @arrayofnumbers$[0]) set @point1,6; if(@mast1 == 1) && (@compcard1$ == @arrayofnumbers$[4]) set @point1,7; if(@mast1 == 1) && (@compcard1$ == @arrayofnumbers$[8]) set @point1,8; if(@mast1 == 1) && (@compcard1$ == @arrayofnumbers$[12]) set @point1,9; if(@mast1 == 1) && (@compcard1$ == @arrayofnumbers$[16]) set @point1,10; if(@mast1 == 1) && (@compcard1$ == @arrayofnumbers$[20]) set @point1,11; if(@mast2 == 1) && (@compcard2$ == @arrayofnumbers$[0]) set @point2,6; if(@mast2 == 1) && (@compcard2$ == @arrayofnumbers$[4]) set @point2,7; if(@mast2 == 1) && (@compcard2$ == @arrayofnumbers$[8]) set @point2,8; if(@mast2 == 1) && (@compcard2$ == @arrayofnumbers$[12]) set @point2,9; if(@mast2 == 1) && (@compcard2$ == @arrayofnumbers$[16]) set @point2,10; if(@mast2 == 1) && (@compcard2$ == @arrayofnumbers$[20]) set @point2,11; if(@mast3 == 1) && (@compcard3$ == @arrayofnumbers$[0]) set @point3,6; if(@mast3 == 1) && (@compcard3$ == @arrayofnumbers$[4]) set @point3,7; if(@mast3 == 1) && (@compcard3$ == @arrayofnumbers$[8]) set @point3,8; if(@mast3 == 1) && (@compcard3$ == @arrayofnumbers$[12]) set @point3,9; if(@mast3 == 1) && (@compcard3$ == @arrayofnumbers$[16]) set @point3,10; if(@mast3 == 1) && (@compcard3$ == @arrayofnumbers$[20]) set @point3,11; //////////////////////////////////// Креста: if(@compcard1$ == @arrayofnumbers$[1]) set @mast1,2; if(@compcard1$ == @arrayofnumbers$[5]) set @mast1,2; if(@compcard1$ == @arrayofnumbers$[9]) set @mast1,2; if(@compcard1$ == @arrayofnumbers$[13]) set @mast1,2; if(@compcard1$ == @arrayofnumbers$[17]) set @mast1,2; if(@compcard1$ == @arrayofnumbers$[21]) set @mast1,2; if(@compcard2$ == @arrayofnumbers$[1]) set @mast2,2; if(@compcard2$ == @arrayofnumbers$[5]) set @mast2,2; if(@compcard2$ == @arrayofnumbers$[9]) set @mast2,2; if(@compcard2$ == @arrayofnumbers$[13]) set @mast2,2; if(@compcard2$ == @arrayofnumbers$[17]) set @mast2,2; if(@compcard2$ == @arrayofnumbers$[21]) set @mast2,2; if(@compcard3$ == @arrayofnumbers$[1]) set @mast3,2; if(@compcard3$ == @arrayofnumbers$[5]) set @mast3,2; if(@compcard3$ == @arrayofnumbers$[9]) set @mast3,2; if(@compcard3$ == @arrayofnumbers$[13]) set @mast3,2; if(@compcard3$ == @arrayofnumbers$[17]) set @mast3,2; if(@compcard3$ == @arrayofnumbers$[21]) set @mast3,2; if(@mast1 == 2) && (@compcard1$ == @arrayofnumbers$[1]) set @point1,6; if(@mast1 == 2) && (@compcard1$ == @arrayofnumbers$[5]) set @point1,7; if(@mast1 == 2) && (@compcard1$ == @arrayofnumbers$[9]) set @point1,8; if(@mast1 == 2) && (@compcard1$ == @arrayofnumbers$[13]) set @point1,9; if(@mast1 == 2) && (@compcard1$ == @arrayofnumbers$[17]) set @point1,10; if(@mast1 == 2) && (@compcard1$ == @arrayofnumbers$[21]) set @point1,11; if(@mast2 == 2) && (@compcard2$ == @arrayofnumbers$[1]) set @point2,6; if(@mast2 == 2) && (@compcard2$ == @arrayofnumbers$[5]) set @point2,7; if(@mast2 == 2) && (@compcard2$ == @arrayofnumbers$[9]) set @point2,8; if(@mast2 == 2) && (@compcard2$ == @arrayofnumbers$[13]) set @point2,9; if(@mast2 == 2) && (@compcard2$ == @arrayofnumbers$[17]) set @point2,10; if(@mast2 == 2) && (@compcard2$ == @arrayofnumbers$[21]) set @point2,11; if(@mast3 == 2) && (@compcard3$ == @arrayofnumbers$[1]) set @point3,6; if(@mast3 == 2) && (@compcard3$ == @arrayofnumbers$[5]) set @point3,7; if(@mast3 == 2) && (@compcard3$ == @arrayofnumbers$[9]) set @point3,8; if(@mast3 == 2) && (@compcard3$ == @arrayofnumbers$[13]) set @point3,9; if(@mast3 == 2) && (@compcard3$ == @arrayofnumbers$[17]) set @point3,10; if(@mast3 == 2) && (@compcard3$ == @arrayofnumbers$[21]) set @point3,11; //////////////////////////////////////// БУБА: if(@compcard1$ == @arrayofnumbers$[2]) set @mast1,3; if(@compcard1$ == @arrayofnumbers$[6]) set @mast1,3; if(@compcard1$ == @arrayofnumbers$[10]) set @mast1,3; if(@compcard1$ == @arrayofnumbers$[14]) set @mast1,3; if(@compcard1$ == @arrayofnumbers$[18]) set @mast1,3; if(@compcard1$ == @arrayofnumbers$[22]) set @mast1,3; if(@compcard2$ == @arrayofnumbers$[2]) set @mast2,3; if(@compcard2$ == @arrayofnumbers$[6]) set @mast2,3; if(@compcard2$ == @arrayofnumbers$[10]) set @mast2,3; if(@compcard2$ == @arrayofnumbers$[14]) set @mast2,3; if(@compcard2$ == @arrayofnumbers$[18]) set @mast2,3; if(@compcard2$ == @arrayofnumbers$[22]) set @mast2,3; if(@compcard3$ == @arrayofnumbers$[2]) set @mast3,3; if(@compcard3$ == @arrayofnumbers$[6]) set @mast3,3; if(@compcard3$ == @arrayofnumbers$[10]) set @mast3,3; if(@compcard3$ == @arrayofnumbers$[14]) set @mast3,3; if(@compcard3$ == @arrayofnumbers$[18]) set @mast3,3; if(@compcard3$ == @arrayofnumbers$[22]) set @mast3,3; if(@mast1 == 3) && (@compcard1$ == @arrayofnumbers$[2]) set @point1,6; if(@mast1 == 3) && (@compcard1$ == @arrayofnumbers$[6]) set @point1,7; if(@mast1 == 3) && (@compcard1$ == @arrayofnumbers$[10]) set @point1,8; if(@mast1 == 3) && (@compcard1$ == @arrayofnumbers$[14]) set @point1,9; if(@mast1 == 3) && (@compcard1$ == @arrayofnumbers$[18]) set @point1,10; if(@mast1 == 3) && (@compcard1$ == @arrayofnumbers$[22]) set @point1,11; if(@mast2 == 3) && (@compcard2$ == @arrayofnumbers$[2]) set @point2,6; if(@mast2 == 3) && (@compcard2$ == @arrayofnumbers$[6]) set @point2,7; if(@mast2 == 3) && (@compcard2$ == @arrayofnumbers$[10]) set @point2,8; if(@mast2 == 3) && (@compcard2$ == @arrayofnumbers$[14]) set @point2,9; if(@mast2 == 3) && (@compcard2$ == @arrayofnumbers$[18]) set @point2,10; if(@mast2 == 3) && (@compcard2$ == @arrayofnumbers$[22]) set @point2,11; if(@mast3 == 3) && (@compcard3$ == @arrayofnumbers$[2]) set @point3,6; if(@mast3 == 3) && (@compcard3$ == @arrayofnumbers$[6]) set @point3,7; if(@mast3 == 3) && (@compcard3$ == @arrayofnumbers$[10]) set @point3,8; if(@mast3 == 3) && (@compcard3$ == @arrayofnumbers$[14]) set @point3,9; if(@mast3 == 3) && (@compcard3$ == @arrayofnumbers$[18]) set @point3,10; if(@mast3 == 3) && (@compcard3$ == @arrayofnumbers$[22]) set @point3,11; ////////////////////////////////// Черва: if(@compcard1$ == @arrayofnumbers$[3]) set @mast1,4; if(@compcard1$ == @arrayofnumbers$[7]) set @mast1,4; if(@compcard1$ == @arrayofnumbers$[11]) set @mast1,4; if(@compcard1$ == @arrayofnumbers$[15]) set @mast1,4; if(@compcard1$ == @arrayofnumbers$[19]) set @mast1,4; if(@compcard1$ == @arrayofnumbers$[23]) set @mast1,4; if(@compcard2$ == @arrayofnumbers$[3]) set @mast2,4; if(@compcard2$ == @arrayofnumbers$[7]) set @mast2,4; if(@compcard2$ == @arrayofnumbers$[11]) set @mast2,4; if(@compcard2$ == @arrayofnumbers$[15]) set @mast2,4; if(@compcard2$ == @arrayofnumbers$[19]) set @mast2,4; if(@compcard2$ == @arrayofnumbers$[23]) set @mast2,4; if(@compcard3$ == @arrayofnumbers$[3]) set @mast3,4; if(@compcard3$ == @arrayofnumbers$[7]) set @mast3,4; if(@compcard3$ == @arrayofnumbers$[11]) set @mast3,4; if(@compcard3$ == @arrayofnumbers$[15]) set @mast3,4; if(@compcard3$ == @arrayofnumbers$[19]) set @mast3,4; if(@compcard3$ == @arrayofnumbers$[23]) set @mast3,4; if(@mast1 == 4) && (@compcard1$ == @arrayofnumbers$[3]) set @point1,6; if(@mast1 == 4) && (@compcard1$ == @arrayofnumbers$[7]) set @point1,7; if(@mast1 == 4) && (@compcard1$ == @arrayofnumbers$[11]) set @point1,8; if(@mast1 == 4) && (@compcard1$ == @arrayofnumbers$[15]) set @point1,9; if(@mast1 == 4) && (@compcard1$ == @arrayofnumbers$[19]) set @point1,10; if(@mast1 == 4) && (@compcard1$ == @arrayofnumbers$[23]) set @point1,11; if(@mast2 == 4) && (@compcard2$ == @arrayofnumbers$[3]) set @point2,6; if(@mast2 == 4) && (@compcard2$ == @arrayofnumbers$[7]) set @point2,7; if(@mast2 == 4) && (@compcard2$ == @arrayofnumbers$[11]) set @point2,8; if(@mast2 == 4) && (@compcard2$ == @arrayofnumbers$[15]) set @point2,9; if(@mast2 == 4) && (@compcard2$ == @arrayofnumbers$[19]) set @point2,10; if(@mast2 == 4) && (@compcard2$ == @arrayofnumbers$[23]) set @point2,11; if(@mast3 == 4) && (@compcard3$ == @arrayofnumbers$[3]) set @point3,6; if(@mast3 == 4) && (@compcard3$ == @arrayofnumbers$[7]) set @point3,7; if(@mast3 == 4) && (@compcard3$ == @arrayofnumbers$[11]) set @point3,8; if(@mast3 == 4) && (@compcard3$ == @arrayofnumbers$[15]) set @point3,9; if(@mast3 == 4) && (@compcard3$ == @arrayofnumbers$[19]) set @point3,10; if(@mast3 == 4) && (@compcard3$ == @arrayofnumbers$[23]) set @point3,11; goto CompResult; /////////////////////////////////////////////////////////////////////////////// Result: ///Считаем очки Игрока if(@mast1 == @mast2) & (@mast1 != @mast3) goto var1; if(@mast1 == @mast3) & (@mast1 != @mast2) goto var2; if(@mast2 == @mast3) & (@mast2 != @mast1) goto var3; if(@mast1 == @mast2) & (@mast1 == @mast3) goto var4; if(@mast1 != @mast2) & (@mast1 != @mast3) & (@mast2 != @mast3) goto spor; spor: if(@point1>=@point2) && (@point1>=@point3) set @cardpoint,@point1; if(@point2>=@point1) && (@point2>=@point3) set @cardpoint,@point2; if(@point3>=@point2) && (@point3>=@point1) set @cardpoint,@point3; goto Compmast; var1: set @cardpoint,@point1+@point2; goto Compmast; var2: set @cardpoint,@point1+@point3; goto Compmast; var3: set @cardpoint,@point2+@point3; goto Compmast; var4: set @cardpoint,@point1+@point2+@point3; goto Compmast; /////////////////////////////////////////////////////////////////////////////////////// CompResult: ///Считаем очки Компа if(@mast1 == @mast2) & (@mast1 != @mast3) goto cvar1; if(@mast1 == @mast3) & (@mast1 != @mast2) goto cvar2; if(@mast2 == @mast3) & (@mast2 != @mast1) goto cvar3; if(@mast1 == @mast2) & (@mast1 == @mast3) goto cvar4; if(@mast1 != @mast2) & (@mast1 != @mast3) & (@mast2 != @mast3) goto cspor; cspor: if(@point1>=@point2) && (@point1>=@point3) set @compcardpoint,@point1; if(@point2>=@point1) && (@point2>=@point3) set @compcardpoint,@point2; if(@point3>=@point2) && (@point3>=@point1) set @compcardpoint,@point3; goto mess; cvar1: set @compcardpoint,@point1+@point2; goto mess; cvar2: set @compcardpoint,@point1+@point3; goto mess; cvar3: set @compcardpoint,@point2+@point3; goto mess; cvar4: set @compcardpoint,@point1+@point2+@point3; goto mess; //////////////////////////////////////////////////////////////////////////// mess: next; if(@trcloset == 1) goto trincloset; mes "Твои карты:"; mes "1 карта = "+@card1$; mes "2 карта = "+@card2$; mes "3 карта = "+@card3$; mes " "; mes "Карты нпс:"; mes "1 карта = "+@compcard1$; mes "2 карта = "+@compcard2$; mes "3 карта = "+@compcard3$; next; if(@cardpoint<@compcardpoint) goto compwin; mes "[ Player ]"; mes "Твои очки = "+@cardpoint; mes "Мои очки = "+@compcardpoint; mes "Вы выйграли!"; set Zeny, Zeny+2*@playerzeny; emotion 29,1; emotion 32; next; goto play; compwin: mes "[ Player ]"; mes "Твои очки = "+@cardpoint; mes "Мои очки = "+@compcardpoint; mes "Вы проиграли!"; emotion 29; emotion 32,1; next; goto play; no: mes "[ Player ]"; mes "ok"; emotion 30; close; minstavka: mes "[ Player ]"; mes "Минимальная ставка:"; mes "1000 z ..."; next; goto play; goaway: next; mes "[ Player ]"; mes "У тебя нет таких деняг!"; mes "Проваливай"; close; maxstavka: mes "[ Player ]"; mes "Максимальная ставка:"; mes "10000000 z ..."; next; goto play; ///////////////////////// Закрытая: trincloset: set @closetzeny, 2*@playerzeny; mes "Твои карты:"; mes "1 карта = "+@card1$; mes "2 карта = "+@card2$; mes "3 карта = "+@card3$; mes "Твои очки = "+@cardpoint; next; PlayerWord: mes "Ходи..."; mes "Твои очки = "+@cardpoint; mes "На кону = "+@closetzeny; menu "Дальше за "+ @playerzeny,dal,"Вскыть за "+ @playerzeny,vsk,"Упасть",fall; dal: next; if(Zeny<@playerzeny) goto PlayerWord; set Zeny, Zeny - @playerzeny; set @closetzeny, @closetzeny+@playerzeny; mes "[ Player ]"; mes "Дал дальше? Ок!"; next; mes "Ход; нпс..."; goto AINPC; fall: mes "[ Player ]"; mes "Сразу бы так!"; next; goto play; vsk: next; if(Zeny<@playerzeny) goto PlayerWord; set Zeny, Zeny - @playerzeny; set @closetzeny, @closetzeny+@playerzeny; if(@cardpoint<@compcardpoint) goto zakcompwin; mes "[ Player ]"; mes "Твои очки = "+@cardpoint; mes "Мои очки = "+@compcardpoint; mes "Вы выйграли!"; set Zeny,Zeny + @closetzeny; emotion 29,1; emotion 32; next; goto play; zakcompwin: mes "[ Player ]"; mes "Твои очки = "+@cardpoint; mes "Мои очки = "+@compcardpoint; mes "Вы проиграли!"; emotion 29; emotion 32,1; next; goto play; AINPC: if(@compcardpoint<10) goto compfall; if(@compcardpoint>=10) & (@compcardpoint<=18) goto compvskr; if(@compcardpoint>18) goto compdal; compfall: set @ai,rand(1,2); if(@ai == 1) goto compdal; next; mes "[ Player ]"; mes "Я упал!"; mes "Ты выйграл!"; emotion 29,1; set Zeny, Zeny + @closetzeny; next; goto play; compvskr: set @ai,rand(1,2); if(@ai == 1) goto compdal; next; mes "[ Player ]"; mes "Я тя вскрою!"; set @closetzeny,@closetzeny+@playerzeny; next; if(@cardpoint<@compcardpoint) goto vskzakcompwin; mes "[ Player ]"; mes "Твои очки = "+@cardpoint; mes "Мои очки = "+@compcardpoint; mes "Вы выйграли!"; set Zeny,Zeny + @closetzeny; emotion 29,1; emotion 32; next; goto play; vskzakcompwin: mes "[ Player ]"; mes "Твои очки = "+@cardpoint; mes "Мои очки = "+@compcardpoint; mes "Вы проиграли!"; emotion 29; emotion 32,1; next; goto play; compdal: next; set @closetzeny, @closetzeny+@playerzeny; mes "[ Player ]"; mes "Я дальше! Твой ход!"; next; goto PlayerWord; }
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