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Карласон

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Сообщения, опубликованные Карласон

  1. Попрошу Agasper'a выдать мне права на выдачу Read Only и редактирование профиля (чтобы удалять большие подписи), устраним подумать на время некоторых высокомерных личностей вроде Карласона, ну конечно в пределах разумного :)

    Тут будет прикольно,1 лысенький дядька 8 лет будет сидеть за компом мечтать о волосах, и раздавать всем ридонли, я хочу на это посмореть.

    • Downvote 1
  2. Случилась такая проблемка... После Компиляции сервера, захожу на сервер, ввожу Акк и Пасс И выдаёт Ошибку(Граву)... Как это можно исправить и что вообще не так?

    Тоже самое было, вы не правильно сделали что-то в гайде, ну или вы вместо @go 0(пронты) поставили локацию которой у вас нету.

  3. Ocelote =*, Смори а если вне гв вызвал пета?То он получается войдет на гв и бут с петом?

    if(agitcheck() || agitcheck2())

    {

    mes "вы не можете вызвать помощника во время гв";

    close;

    }

    else

    {

    код..

    }

    подскажи как сделать чтоб как только вызовут пета человек умерал через 2 сек???А если он не вызвал то ничего не происходило?

    С agitcheck(); плохо знаком.

  4. geffen_in.gat,110,172,2	script	Christopher#1::Chris	63,{
    mes "[Christopher Guillenrow]";
    mes "Welcome to Christopher's Workshop. Ye can find all yer forging equipment here. So what can I help ye with?";
    M_Menu:
    next;
    menu "Purchase Anvil",M_0, "Purchase Forging Item",M_1, "Purchase Metal",M_2, "Purify Rough Ores",M_3, "Cancel",M_End;

    M_0:
    mes "[Christopher Guillenrow]";
    mes "Higher quality Anvils gives ye a better chance ta make better weapons, ye know. But they cost more than yer typical ones.";
    next;
    menu "Anvil - 30000z.",sM_Anvil, "Oridecon Anvil - 120000z.",sM_OriAnvil, "Golden Anvil - 300000z.",sM_GolAnvil,
    "Better Anvil than others",sM_BetAnvil, "Cancel",M_Menu;

    sM_Anvil:
    if(Zeny < 30000) goto L_NoZeny;
    if(checkweight(986,1) == 0 ) goto L_OverWeight;
    set Zeny, Zeny - 30000;
    getitem 986,1;
    mes "[Christopher Guillenrow]";
    mes "This is the cheapest one but it's very efficient.";
    next;
    goto L_Thanks;
    sM_OriAnvil:
    if(Zeny < 120000) goto L_NoZeny;
    if(checkweight(987,1) == 0 ) goto L_OverWeight;
    set Zeny, Zeny - 120000;
    getitem 987,1;
    mes "[Christopher Guillenrow]";
    mes "Ah! Ye have a good eye for anvils. This here is the proper anvil for a Blacksmith.";
    next;
    goto L_Thanks;
    sM_GolAnvil:
    if(Zeny < 300000) goto L_NoZeny;
    if(checkweight(988,1) == 0 ) goto L_OverWeight;
    set Zeny, Zeny - 300000;
    mes "[Christopher Guillenrow]";
    mes "This is the best anvil in my workshop! With this ye'll be the best Blasksmith in no time.";
    getitem 988,1;
    next;
    goto L_Thanks;
    sM_BetAnvil:
    mes "[Christopher Guillenrow]";
    mes "I'm sorry but I don't have anything better than a Golden Anvil.";
    mes "Maybe 'Ringgel' the legendary Anvil maker would have one... but he be a hard fellow ta find.";
    close;

    M_1:
    mes "[Christopher Guillenrow]";
    mes "A respectable Blacksmith uses fine tools. Ye will come ta know my tools as being the finest around!";
    mes "Choose anything you want.";
    sM_Menu1:
    next;
    menu "Mini-Furnace - 150z.",sM_Furn, "Iron Hammer - 1000z.",sM_IrHam, "Golden Hammer - 3000z.",sM_GldHam,
    "Oridecon Hammer - 5000z.",sM_OriHam, "Cancel",M_Menu;

    sM_Furn:
    mes "[Christopher Guillenrow]";
    mes "This is a prerequisite for Metal refining!!";
    mes "So, how many do ye wish to buy? If you want to quit, please input the number '0'. However, you the maximum amount you can buy is 1000";
    set @input, 0;
    input @input;
    next;
    if(@input < 1 ) goto sM_Menu1;
    if(@input > 1000 ) goto sM_Max;
    if(Zeny < 150 * @input) goto L_NoZeny;
    if(checkweight(612,@input) == 0 ) goto L_OverWeight;
    set Zeny, Zeny - (150 * @input);
    getitem 612, @input;
    goto L_Thanks;
    sM_IrHam:
    if(Zeny < 1000) goto L_NoZeny;
    if(checkweight(613,1) == 0 ) goto L_OverWeight;
    set Zeny, Zeny - 1000;
    getitem 613,1;
    goto L_Thanks;
    sM_GldHam:
    if(Zeny < 3000) goto L_NoZeny;
    if(checkweight(614,1) == 0 ) goto L_OverWeight;
    set Zeny, Zeny - 3000;
    getitem 614,1;
    goto L_Thanks;
    sM_OriHam:
    if(Zeny < 5000) goto L_NoZeny;
    if(checkweight(615,1) == 0 ) goto L_OverWeight;
    set Zeny, Zeny - 5000;
    getitem 615,1;
    goto L_Thanks;
    sM_Max:
    mes "[Christopher Guillenrow]";
    mes "Sorry, you can't buy more than 1000 furnace at a time.";
    close;

    M_2:
    mes "[Christopher Guillenrow]";
    mes "I have 2 kinds of metals for sale. Which do ye like?";
    set @chris, 1;
    set @name$, "Christopher Guillenrow";
    callfunc "phramain";

    M_3:
    mes "[Christopher Guillenrow]";
    mes "I can purify yer rough Oridecon and rough Elunium ores. I'll need 5 rough ores to make 1 pure one.";
    mes "Well... which one do ye want ta make?";
    set @chris, 1;
    set @name$, "Christopher Guillenrow";
    callfunc "orimain";

    M_End:
    close;

    L_NoZeny:
    mes "[Christopher Guillenrow]";
    mes "I don't think I can let ye have this at a lower price. I can't afford ta loose profits because of ye.";
    emotion 4;
    close;

    L_OverWeight:
    mes "[Christopher Guillenrow]";
    mes "You don't seem to have enough strength to carry this.";
    close;

    L_Thanks:
    mes "[Christopher Guillenrow]";
    mes "Thank you for shopping at my workshop. Feel free to come anytime whenever you need.";
    emotion 15;
    close;
    }

    ein_in01,38,29,6 duplicate(Chris) Christopher#2 63

    //=====================================================================================
    // Weapon/Armor Refiners
    //=====================================================================================
    prt_in.gat,63,60,4 script Hollengrhen 85,{
    set @name$,"Hollengrhen";
    callfunc "refinemain";
    end;
    }
    morocc_in.gat,73,38,4 script Aragham 99,{
    set @name$,"Aragham";
    callfunc "refinemain";
    end;
    }
    payon.gat,144,173,4 script Antonio 88,{
    set @name$,"Antonio";
    callfunc "refinemain";
    end;
    }
    alberta_in.gat,28,58,4 script Fredrik 85,{
    set @name$,"Fredrik";
    callfunc "refinemain";
    end;
    }
    yuno_in01.gat,164,26,6 script Disturb 88,{
    set @name$,"Disturb";
    callfunc "refinemain";
    end;
    }
    ein_in01.gat,24,87,6 script Manthasman 826,{
    set @name$,"Manthasman Pruhag";
    callfunc "refinemain";
    end;
    }
    lhz_in02.gat,282,20,7 script Fulerr 869,{
    set @name$,"Fulerr";
    callfunc "refinemain";
    end;
    }

    //============================================================
    //= Main Refiner Function
    //============================================================
    //= To allow auto safe refining/multiple refining set the
    //= @features variable to 1
    //============================================================
    function script refinemain {
    set @features,0;

    mes "[" + @name$ + "]";
    mes "I am the Armsmith... I can refine any weapon or piece of armor you choose!";
    mes "Which piece of equipment do you want to refine?";
    M_Menu:
    next;
    menu getequipname(1),PART1,getequipname(2),PART2,getequipname(3),PART3,getequipname(4),PART4,getequipname(5),PART5,
    getequipname(6),PART6,getequipname(7),PART7,getequipname(8),PART8,getequipname(9),PART9,getequipname(10),PART10;

    //Head Gear
    PART1:
    set @part,1;
    if (getequipisequiped(1)) goto CHECK1;
    mes "[" + @name$ + "]";
    mes "Do you want me to refine your dumb brain?";
    emotion 6;
    goto M_Menu;
    //Armor
    PART2:
    set @part,2;
    if (getequipisequiped(2)) goto CHECK1;
    mes "[" + @name$ + "]";
    mes "Do you want me to melt your body with blazing heat...?";
    emotion 6;
    goto M_Menu;
    //Left Hand
    PART3:
    set @part,3;
    if (getequipisequiped(3)) goto CHECK1;
    mes "[" + @name$ + "]";
    mes "I can't make your left hand into an ultimate weapon...";
    emotion 4;
    goto M_Menu;
    //Right Hand
    PART4:
    set @part,4;
    if (getequipisequiped(4)) goto CHECK1;
    mes "[" + @name$ + "]";
    mes "I can't make your right hand into an ultimate weapon...";
    emotion 4;
    goto M_Menu;
    //Garment
    PART5:
    set @part,5;
    if (getequipisequiped(5)) goto CHECK1;
    mes "[" + @name$ + "]";
    mes "Look here... you don't have any Garments on...";
    goto M_Menu;
    //Foot Gear
    PART6:
    set @part,6;
    if (getequipisequiped(6)) goto CHECK1;
    mes "[" + @name$ + "]";
    mes "Ack!! Those are some stinky feet. I definitely can't refine those... uck!!";
    emotion 16;
    goto M_Menu;
    //Accessory1
    PART7:
    set @part,7;
    if (getequipisequiped(7)) goto CHECK1;
    mes "[" + @name$ + "]";
    mes "What do you mean by Accessory? Which One?";
    emotion 20;
    goto M_Menu;
    //Accessory2
    PART8:
    set @part,8;
    if (getequipisequiped(8)) goto CHECK1;
    mes "[" + @name$ + "]";
    mes "What do you mean by Accessory? Which One?";
    emotion 20;
    goto M_Menu;
    PART9:
    set @part,9;
    if (getequipisequiped(9)) goto CHECK1;
    mes "[" + @name$ + "]";
    mes "What do you want from me? There's nothing equipped there...";
    emotion 20;
    goto M_Menu;
    PART10:
    set @part,10;
    if (getequipisequiped(10)) goto CHECK1;
    mes "[" + @name$ + "]";
    mes "What do you want from me? There's nothing equipped there...";
    emotion 20;
    goto M_Menu;

    //Check if the item is refinable...
    CHECK1:
    if(getequipisenableref(@part)) goto CHECK2;
    mes "[" + @name$ + "]";
    mes "I can't work on this item...";
    close;

    //Check if the item is identified... (Don't know why this is in here... but kept it anyway)
    CHECK2:
    if(getequipisidentify(@part)) goto CHECK3;
    mes "[" + @name$ + "]";
    mes "You must appraise this item first.";
    close;

    //Check to see if the items is already +10
    CHECK3:
    if(getequiprefinerycnt(@part) < 10) goto REFINE0;
    mes "[" + @name$ + "]";
    mes "This weapon is already at its maximum level and can no longer be refined.";
    close;

    //Refine Armor
    REFINE0:
    set @refineitemid, getequipid(@part); // save id of the item
    set @refinerycnt, getequiprefinerycnt(@part); //save refinery count
    if(getequipweaponlv(@part) > 0) goto REFINE1;
    set @matname$,"Elunium";
    set @material,985;
    set @price,2000;
    set @safe,4;
    if(@features == 1) goto L_refinefeatures;
    goto L_refinenormal;
    //Refine Level 1 Weapon
    REFINE1:
    if(getequipweaponlv(@part) > 1) goto REFINE2;
    set @matname$,"Phracon";
    set @material,1010;
    set @price,50;
    set @safe,7;
    if(@features == 1) goto L_refinefeatures;
    goto L_refinenormal;
    //Refine Level 2 Weapon
    REFINE2:
    if(getequipweaponlv(@part) > 2) goto REFINE3;
    set @matname$,"Emveretarcon";
    set @material,1011;
    set @price,200;
    set @safe,6;
    if(@features == 1) goto L_refinefeatures;
    goto L_refinenormal;
    //Refine Level 3 Weapon
    REFINE3:
    if(getequipweaponlv(@part) > 3) goto REFINE4;
    set @matname$,"Oridecon";
    set @material,984;
    set @price,5000;
    set @safe,5;
    if(@features == 1) goto L_refinefeatures;
    goto L_refinenormal;
    //Refine Level 4 Weapon
    REFINE4:
    set @matname$,"Oridecon";
    set @material,984;
    set @price,20000;
    set @safe,4;
    if(@features == 1) goto L_refinefeatures;
    goto L_refinenormal;

    L_refinenormal:
    mes "[" + @name$ + "]";
    mes "To refine this stuff, I need ^ff9999" + @matname$ + "^000000 and the fee " + @price + " Zeny.";
    mes "Continue?";
    next;
    menu "Yes",-,"No",Lcancel;

    if (getequippercentrefinery(@part) == 100) goto L_Sub;
    mes "[" + @name$ + "]";
    mes "Hmm... Hold on! This piece of equipment has already been refined to its maximum safety level.";
    mes "I must warn you if it is refined ANYMORE, It could be DESTROYED and become USELESS!!";
    next;
    mes "["+@name$+"]";
    mes "Do you still wish you refine it? If so I will not be able to guarantee my work...";
    next;
    menu "Yes",-,"No",Lcancel1;

    L_Sub:
    if ((countitem(@material) < 1) || (Zeny < @price)) goto Lcancel2;
    set Zeny,Zeny-@price;
    delitem @material,1;

    Lrefine:
    if (getequipisequiped(@part) == 0) goto LNoItem; // hacker has removed the item (not changed, why?)
    if (getequipid(@part) != @refineitemid) goto LNoFake; // hacker has changed the item
    if (getequiprefinerycnt(@part) != @refinerycnt) goto LNoFake; // hacker has changed the item
    if (getequippercentrefinery(@part) <= rand(100)) goto Lfail;
    mes "["+@name$+"]";
    mes "Clang! Clang! Clang!";
    successrefitem @part;
    next;
    mes "["+@name$+"]";
    mes "HAHA! It seems my skills haven't gotten rusty yet! Splendid... just splendid...";
    emotion 21;
    close;

    Lfail:
    mes "[" + @name$ + "]";
    mes "Clang! Clang! Clang!";
    failedrefitem @part;
    next;
    mes "["+@name$+"]";
    mes "Aaahhh!! Oh no...!!";
    emotion 16;
    next;
    mes "["+@name$+"]";
    mes "Eh..Ehem... I'm sorry but the refining process ^ff0000failed^000000.";
    next;
    mes "["+@name$+"]";
    mes "I am deeply ashamed of what I've done... but I DID warn you earlier about the risks.";
    close;

    LNoItem:
    mes "[" + @name$ + "]";
    mes "Look here... you don't have any Items on...";
    close;

    LNoFake:
    mes "[" + @name$ + "]";
    mes "Clan... No, but Did you imagine I could be so stupid !?!";
    mes "You have changed it...";
    mes "Go out before I stun you with my Hammer!!!";
    close;

    Lcancel:
    mes "[" + @name$ + "]";
    mes "You said so..Hmm so be it...";
    close;

    Lcancel1:
    mes "[" + @name$ + "]";
    mes "Good Choice.";
    mes "Ah... good choice. I'd feel awful if I'd destroyed another persons piece of equipment with my own hands.";
    close;

    Lcancel2:
    mes "[" + @name$ + "]";
    mes "Is that all you got? Unfortunately I can't work for you at a lower price. Try putting yourself in my shoes.";
    close;

    // New Refining Functions ========================
    L_refinefeatures:
    if(getequiprefinerycnt(@part) >= @safe) goto Lnosafe;
    mes "[" + @name$ + "]";
    mes "I can refine this to the safe limit or a desired number of times... it's your choice...";
    next;
    menu "To the safe limit please.",Lsafe,"I'll decide how many times.",Lnosafe,"I've changed my mind...",Lcancel;

    Lsafe:
    set @refinecnt,@safe - getequiprefinerycnt(@part);
    set @fullprice,@price * @refinecnt;
    mes "[" + @name$ + "]";
    mes "That will cost you " + @refinecnt + " " + @matname$ + " and " + @fullprice + " Zeny. Is that ok?";
    next;
    menu "Yes",-,"No...",Lcancel;
    if((countitem(@material) < @refinecnt) || (Zeny < @fullprice)) goto Lcancel2;
    set Zeny,Zeny - @fullprice;
    delitem @material,@refinecnt;
    goto L_refinesafe;

    Lnosafe:
    mes "[" + @name$ + "]";
    mes "So how many times would you like me to refine your item?";
    next;
    input @refinecnt;
    if (@refinecnt<1) goto Lcancel3; //fixed by Lupus
    set @refinecheck,@refinecnt + getequiprefinerycnt(@part);
    if(@refinecheck > 10) goto Lcancel3;
    set @fullprice,@price * @refinecnt;
    mes "[" + @name$ + "]";
    mes "This will cost you " + @refinecnt + " " + @matname$ + " and " + @fullprice + " Zeny... Is that ok?";
    next;
    menu "Yes...",-,"No...",Lcancel;
    if(@refinecheck > @safe) goto Lwarn;
    if((countitem(@material) < @refinecnt) || (Zeny < @fullprice)) goto Lcancel2;
    set Zeny,Zeny - @fullprice;
    delitem @material,@refinecnt;
    goto L_refinenumber;
    end;

    Lwarn:
    set @refinecheck,@refinecheck - @safe;
    mes "[" + @name$ + "]";
    mes "This will try to refine the equipment " + @refinecheck + " times past the safe limit. Your equipment may be destroyed... is that ok?";
    next;
    menu "Yes",-,"No...",Lcancel1;
    if((countitem(@material) < @refinecnt) || (Zeny < @fullprice)) goto Lcancel2;
    set Zeny,Zeny - @fullprice;
    delitem @material,@refinecnt;
    goto L_refinenumber;

    Lcancel3:
    mes "[" + @name$ + "]";
    mes "I can't refine this item that many times.";
    close;

    // SubFunction: Safe Refine ---------------------
    L_refinesafe:
    if (getequipisequiped(@part) == 0) goto LNoItem; // hacker has removed the item (no changed, why?)
    if (getequipid(@part) != @refineitemid) goto LNoFake; // hacker has changed the item
    if (getequippercentrefinery(@part) < 100) goto LNoFake; // hacker has changed the item (it is not safe anymore)
    mes "Clang, clang!!!";
    successrefitem @part;
    emotion 21;
    set @refinecnt,@refinecnt - 1;
    next;
    if(@refinecnt == 0) goto Lend;
    goto L_refinesafe;

    Lend:
    mes "[" + @name$ + "]";
    mes "All finished... Come again soon.";
    close;

    // SubFunction: Refine
    L_refinenumber:
    if (getequipisequiped(@part) == 0) goto LNoItem; // hacker has removed the item (no changed, why?)
    if (getequipid(@part) != @refineitemid) goto LNoFake; // hacker has changed the item
    mes "Clang, clang!!!";
    if (getequippercentrefinery(@part)<=rand(100)) goto Lfail_number;
    successrefitem @part;
    emotion 21;
    set @refinecnt,@refinecnt - 1;
    next;
    if(@refinecnt == 0) goto Lend;
    goto L_refinenumber;

    Lfail_number:
    failedrefitem @part;
    emotion 23;
    mes "[" + @name$ + "]";
    mes "WAHHHH!!! I'm so sorry... I warned you this could happen...";
    set @refinecnt,@refinecnt - 1;
    if(@refinecnt == 0) goto Lend2;
    mes "Here's the unused Zeny and Material back...";
    getitem @material,@refinecnt;
    set @fullprice,@refinecnt * @price;
    set Zeny,Zeny + @fullprice;

    Lend2:
    close;
    }



    //==============================================================================
    // Material Salesmen
    //==============================================================================
    prt_in.gat,56,69,4 script Vurewell 86,{
    set @name$,"Vurewell";
    callfunc "phramain";
    end;
    }
    payon.gat,145,178,4 script Begnahd 88,{
    set @name$,"Begnahd";
    callfunc "phramain";
    end;
    }
    morocc_in.gat,65,37,4 script Sade 99,{
    set @name$,"Sade";
    callfunc "phramain";
    end;
    }
    alberta_in.gat,18,59,5 script Kahlamanlith 86,{
    set @name$,"Kahlamanlith";
    callfunc "phramain";
    end;
    }
    yuno_in01.gat,171,26,6 script Dillemat 88,{
    set @name$,"Dillemat";
    callfunc "phramain";
    end;
    }
    ein_in01.gat,15,87,7 script Tirehaus 86,{
    set @name$,"Tirehaus";
    callfunc "phramain";
    end;
    }
    lhz_in02.gat,278,24,3 script Krugg 86,{
    set @name$,"Krugg";
    callfunc "phramain";
    end;
    }

    //============================================================
    //= Material Salesmen Functions
    //============================================================
    function script phramain {
    if(@chris == 1) goto M_Menu;
    mes "[" + @name$ + "]";
    mes "Hello, Im selling metals I just mined.";
    mes "They are Pharacon and Emvertacon.";
    mes "Would you like to buy some?";
    M_Menu:
    set @chris, 0;
    next;
    menu"Pharacon - 200z",PHARA,"Emvertacon - 1000z",EMVER;

    PHARA:
    set @itemid,1010;
    set @value,200;
    goto CONTINUE;

    EMVER:
    set @itemid,1011;
    set @value,1000;

    CONTINUE:
    mes "[" + @name$ + "]";
    mes "How many would you like?";
    next;
    input @ammount;
    if (@ammount <= 0) goto L_BELOW;
    if (@ammount > 999) goto L_ABOVE;
    if (zeny < @value * @ammount) goto L_NOZENY;
    if (checkweight(@itemid,@ammount) == 0) goto L_WEIGHT;
    set Zeny,Zeny-@value*@ammount;
    getitem @itemid,@ammount;
    mes "[" + @name$ + "]";
    mes "Here you go.";
    close;

    L_NOZENY:
    mes "You do not have enough zeny!";
    close;
    L_WEIGHT:
    mes "You can't hold that many of that item!";
    close;
    L_BELOW:
    mes "You have to buy a POSITIVE amount of items!";
    close;
    L_ABOVE:
    mes "You can't buy this much of this item!";
    close;
    }



    //==============================================================================
    // Ori/Elu Refiners
    //==============================================================================
    prt_in.gat,63,69,4 script Dietrich 84,{
    set @name$,"Dietrich";
    callfunc "orimain";
    end;
    }
    payon.gat,137,178,4 script Hakhim 88,{
    set @name$,"Hakhim";
    callfunc "orimain";
    end;
    }
    morocc_in.gat,72,32,4 script Abdul 99,{
    set @name$,"Abdul";
    callfunc "orimain";
    end;
    }
    alberta_in.gat,21,63,5 script Xenophon 84,{
    set @name$,"Xenophon";
    callfunc "orimain";
    end;
    }
    yuno_in01.gat,171,22,6 script Delayt 88,{
    set @name$,"Delayt";
    callfunc "orimain";
    end;
    }
    ein_in01.gat,18,82,6 script Matestein 84,{
    set @name$,"Matestein";
    callfunc "orimain";
    end;
    }
    lhz_in02.gat,281,24,5 script Fruel 84,{
    set @name$,"Fruel";
    callfunc "orimain";
    end;
    }

    //============================================================
    //= Ori/Elu Functions
    //============================================================
    function script orimain {
    if(@chris == 1) goto M_Menu;
    mes "[" + @name$ + "]";
    mes "If you bring Rough Oridecons and";
    mes "Rough Eluniums to me,";
    mes "I can refine them for you.";
    mes "However, you must bring 5 of each.";
    M_Menu:
    set @chris, 0;
    next;
    menu "Make Oridecon",M_Ori, "Make Elunium",M_Elu, "Ask about enchanted stones",M_Stones;

    M_Ori:
    if(countitem(756) < 5) goto L_NoOri;
    delitem 756,5;
    getitem 984,1;
    mes "[" + @name$ + "]";
    mes "As promised, here's your oridecon.";
    mes "Come back again anytime.";
    close;

    L_NoOri:
    mes "[" + @name$ + "]";
    mes "Huh? You're kidding, right? Didn't I say I can't make you an Oridecon unless you bring me 5 rough ones?";
    close;
    M_Elu:
    if(countitem(757) < 5) goto L_NoElu;
    delitem 757,5;
    getitem 985,1;
    mes "[" + @name$ + "]";
    mes "As promised, here's your elunium.";
    mes "Come back again anytime.";
    close;

    L_NoElu:
    mes "[" + @name$ + "]";
    mes "Huh? You're kidding, right? Didn't I say I can't make you an Elunium unless you bring me 5 rough ones?";
    close;
    M_Stones:
    mes "[" + @name$ + "]";
    mes "Enchanted stones, huh...";
    next;
    mes "[" + @name$ + "]";
    mes "Well, in the 20 years that I've been a stone smith I've heard of them many times... though I've never actually seen them before.";
    next;
    mes "[" + @name$ + "]";
    mes "I've been told that enchanted stones possess different elemental properties such as ^5533FFWater, Earth, Fire, and Wind^000000.";
    next;
    mes "[" + @name$ + "]";
    mes "If someone combines an Enchanted Stone with a weapon during the refining process, that weapon will possess the same property as the stone.";
    next;
    mes "[" + @name$ + "]";
    mes "Of course, that person needs to be skillful enough to work on it.";
    goto M_Menu;
    }



    //=====================================================================================
    // Equipment Repairmen
    //=====================================================================================
    prt_in.gat,62,54,2 script Grendal 84,{
    set @name$,"Grendal";
    callfunc "repairmain";
    end;
    }
    //Temp Spot, Not Sure Where To place
    payon.gat,149,182,2 script Repairman#01 88,{
    set @name$,"Repairman";
    callfunc "repairmain";
    end;
    }
    morocc_in.gat,71,40,2 script Repairman#02 99,{
    set @name$,"Repairman";
    callfunc "repairmain";
    end;
    }
    lhz_in02.gat,284,14,3 script Repairman#03 86,{
    set @name$,"Repairman";
    callfunc "repairmain";
    end;
    }

    //============================================================
    //= Equipment Repair Function
    //============================================================
    function script repairmain {
    set @repairprice,5000;
    mes "[" + @name$ + "]";
    mes "I am the Repair Smith and I can repair any Arms you want.";
    mes "Tell me which Equipment you want to repair.";
    next;
    if(getbrokenid(1)==NULL) {
    mes "[" + @name$ + "]";
    mes "Looks like you don't need anything repaired today...";
    close;
    }
    set @choice,select(getitemname(getbrokenid(1)),getitemname(getbrokenid(2)),
    getitemname(getbrokenid(3)),getitemname(getbrokenid(4)),getitemname(getbrokenid(5)),
    getitemname(getbrokenid(6)),getitemname(getbrokenid(7)),getitemname(getbrokenid(8)),
    getitemname(getbrokenid(9)),getitemname(getbrokenid(10)));
    mes "[" + @name$ + "]";
    mes "You're gonna repair " + getitemname(getbrokenid(@choice)) + ".";
    mes "To repair this, I need " + @repairprice + " Zeny.";
    mes "Continue?";
    next;
    if(select("Yes","No") == 2) {
    mes "[" + @name$ + "]";
    mes "Ok, but don't expect to be using that...";
    close;
    }
    if (Zeny < @repairprice) {
    mes "[" + @name$ + "]";
    mes "Is it all you got?";
    mes "Unfortunately, I have kids to feed...";
    close;
    }
    set Zeny,Zeny-@repairprice;
    repair(@choice);
    close;

    }

    Не он???

  5. На самом деле, при таком весе, ребёнок не мог родиться. Тебе и вправду в книгу рекордов, либо на лавочку к бабкам.

    Кстати, врачи в измерении и взвешивании младенцев не ошибаются.

    Пиздоball.

    Хм, ты реально даун) теме сколько уже, что залес и отвечаешь?Пиз0boll тут ты.

  6. Полное название War Of Two Guild. Сейчас начал потихоньку работу над ним.

    Маленькая информация :

    Регистрируются 2 гильдии и каждую телепортирует в свой замок.

    План карты : 1 Замок => Локация с 2 варпами => 2 Замок.

    В каждом имп руме замка стоит Империум каждой гильдии.

    Цель : Не допустить разрушение своего империума. Уничтожить чужой империум.

    Всего 3 Раунда. В итоге появляеться 1 победитель.

    У кого есть какие предложения и идеи пишем в теме.

    Прошу без флуда, тролинга и т.д. "если пришёл за этим сразу иди нахуй"

    Идея отличная. Но будут затруднения с локациями, ты не думаешь? Или ты их сам нарисуешь? Есть несколько замков могу тебе показать, таких пока-что я нигде не видел, кроме бург-серверов. Ловушки типо всей гильдии фриз,стан и т.д.

    Дальше бы сделать не 2 гильдии, а к примеру 3-4, т.к. любят делать мульт. гильдию.

    Замок сделать, 2-3 локации к ходьбе к замку, и 4 локация сам замок.

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