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Henk Mudi

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Сообщения, опубликованные Henk Mudi

  1. Установил свою пронту как го 0, все нормально работаит бегал по ней, когдя выхожу в чар селект (выбор персонажа) обратно захожу а я уже в пронте стандартной, в верхнем правом углу где церква. Сохранялся через кафру и через @save без результатно.

    В чем проблема?

  2. А теперь по нормальному:

    1. На каком компьютере стоит сервер.

    2. На каком компьютере стоит клиент.

    3. Какие настройки на сервере.

    4. Какие настройки в клиенте.

    Ну и потом уже ванга проснется и поможет.

    1. На хостинге система Linux

    2. В смысле на каком компютере стоит клиент если вы про ип прописаный хостинга если вы про то что где находится сама папка клиента то у меня и у друга также не заходит.

    3.Настроин под реневал.

    4.Какие вам имено настройки перечислить?

    1. Как я понял сервер на хостинге, вы пробуете из дома войти, т.е. сервер и компьютер на разных машинах.

    2. Меня интересуют настройки сервера в конфигах, а именно: char_athena.conf, inter_athena.conf, map_athena.conf, packet_db.txt, mmo.h

    3. Меня интересуют настройки клиента, а именно sclientinfo.xml и версия ехе.

    1.Я и дома и на хосте пробывал.

    packet_db.txt

    // Athena sockets Configuration file
    // translated (davidsiaw)


    // Display debug reports (When something goes wrong during the report, the report is saved.)
    debug: no

    // How long can a socket stall before closing the connection (in seconds)
    stall_time: 60

    // Maximum allowed size for clients packets in bytes (default: 20480).
    // NOTE: To reduce the size of reported packets, lower the values of defines, which
    // have been customized, such as MAX_STORAGE, MAX_GUILD_STORAGE or MAX_CART.
    // NOTE: Do not modify this setting, unless the client has been modified to support
    // larger packets. The client will crash, when it receives larger packets.
    socket_max_client_packet: 20480

    //----- IP Rules Settings -----

    // If IP's are checked when connecting.
    // This also enables DDoS protection.
    enable_ip_rules: yes

    // Order of the checks
    // deny,allow : Checks deny rules, then allow rules. Allows if no rules match.
    // allow,deny : Checks allow rules, then deny rules. Allows if no rules match.
    // mutual-failure : Allows only if an allow rule matches and no deny rules match.
    // (default is deny,allow)

    order: deny,allow
    // order: allow,deny
    // order: mutual-failture

    // IP rules
    // allow : Accepts connections from the ip range (even if flagged as DDoS)
    // deny : Rejects connections from the ip range
    // The rules are processed in order, the first matching rule of each list (allow and deny) is used

    // allow: 127.0.0.1
    // allow: 192.168.0.0/16
    // allow: 10.0.0.0/255.0.0.0
    // allow: all

    // deny: 127.0.0.1


    //---- DDoS Protection Settings ----
    // If ddos_count connection request are made within ddos_interval msec, it assumes it's a DDoS attack

    // Consecutive attempts interval (msec)
    // (default is 3000 msecs, 3 seconds)
    ddos_interval: 3000

    // Consecutive attempts trigger
    // (default is 5 attemps)
    ddos_count: 5

    // The time interval after which the threat of DDoS is assumed to be gone. (msec)
    // After this amount of time, the DDoS restrictions are lifted.
    // (default is 600000 msecs, 10 minutes)
    ddos_autoreset: 600000


    import: conf/import/packet_conf.txt

    char_athena

    // Athena Character configuration file.

    // Note: "Comments" are all text on the right side of a double slash "//"
    // Whatever text is commented will not be parsed by the servers, and serves
    // only as information/reference.

    // Server Communication username and password.
    userid: s1
    passwd: p1

    // Server name, use alternative character such as ASCII 160 for spaces.
    // NOTE: Do not use spaces in the name, or guild emblems won't work client-side!
    server_name: Beta RO

    // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
    wisp_server_name: Server

    // Login Server IP
    // The character server connects to the login server using this IP address.
    // NOTE: This is useful when you are running behind a firewall or are on
    // a machine with multiple interfaces.
    login_ip: 127.0.0.1

    // The character server listens on the interface with this IP address.
    // NOTE: This allows you to run multiple servers on multiple interfaces
    // while using the same ports for each server.
    //bind_ip: 127.0.0.1

    // Login Server Port
    login_port: 6900

    // Character Server IP
    // The IP address which clients will use to connect.
    // Set this to what your server's public IP address is.
    char_ip: 93.183.243.50

    // Character Server Port
    char_port: 6121

    //Time-stamp format which will be printed before all messages.
    //Can at most be 20 characters long.
    //Common formats:
    // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
    // %H:%M:%S (hour:minute:second, 24 hour format)
    // %d/%b/%Y (day/Month/year)
    //For full format information, consult the strftime() manual.
    //timestamp_format: [%d/%b %H:%M]

    //If redirected output contains escape sequences (color codes)
    stdout_with_ansisequence: no

    //Makes server output more silent by ommitting certain types of messages:
    //1: Hide Information messages
    //2: Hide Status messages
    //4: Hide Notice Messages
    //8: Hide Warning Messages
    //16: Hide Error and SQL Error messages.
    //32: Hide Debug Messages
    //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
    console_silent: 0

    // Console Commands
    // Allow for console commands to be used on/off
    // This prevents usage of >& log.file
    console: off

    // Option to force a player to create an e-mail.
    // If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow:
    // - Create at least 1 character
    // - Select 1 character
    // - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail')
    // - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively).
    // - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL.
    // - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections.
    // Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button,
    // the player must click 'DEL' button and register his/her NEW e-mail to enter in the game
    // So, default is 0, because administrator must explain to their players before to activate this option.
    email_creation: 0

    // Type of server.
    // No functional side effects at the moment.
    // Displayed next to the server name in the client.
    // 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P
    char_maintenance: 0

    // Enable or disable creation of new characters.
    // Now it is actually supported [Kevin]
    char_new: 1

    // Display (New) in the server list.
    char_new_display: 0

    // Maximum users able to connect to the server. Set to 0 for unlimited.
    max_connect_user: 0

    // Minimum GM level that is allowed to bypass the server limit of users.
    gm_allow_level: 99

    // How often should the server save all files? (In seconds)
    // Note: Applies to all data files on TXT servers.
    // On SQL servers, it applies to guilds (character save interval is defined on the map config)
    autosave_time: 60

    // Display information on the console whenever characters/guilds/parties/pets are loaded/saved?
    save_log: yes

    // Character server flatfile database
    char_txt: save/athena.txt

    // Friends list flatfile database
    friends_txt: save/friends.txt

    // Start point, Map name followed by coordinates (x,y)
    start_point: prontera,156,181

    // Starting weapon for new characters
    start_weapon: 1201

    // Starting armor for new characters
    start_armor: 20170

    // Starting zeny for new characters
    start_zeny: 10000

    // Size for the fame-lists
    fame_list_alchemist: 10
    fame_list_blacksmith: 10
    fame_list_taekwon: 10

    // Guild earned exp modifier.
    // Adjusts taxed exp before adding it to the guild's exp. For example, if set
    // to 200, the guild receives double the player's taxed exp.
    guild_exp_rate: 100

    // Name used for unknown characters
    unknown_char_name: Unknown

    // To log the character server?
    log_char: 1

    // Log Filename
    char_log_filename: log/char.log

    // Allow or not identical name for characters but with a different case (upper/lower):
    // example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
    name_ignoring_case: no

    // Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
    // NOTE: Applies to character, party and guild names.
    // 0: no restriction (default)
    // 1: only letters/symbols in 'char_name_letters' option.
    // 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
    char_name_option: 1

    // Set the letters/symbols that you want use with the 'char_name_option' option.
    // Note: Don't add spaces unless you mean to add 'space' to the list.
    char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890 абвгдеёжзийклмнопрстуфхцчшщъьыэюя АБВГДЕЁЖЗИЙКЛМНОПРСТУФХЦШЩЪЬЫЭЮЯ[]_^†™,.

    // How many Characters are allowed per Account ? (0 = disabled)
    chars_per_account: 0

    // Restrict character deletion by BaseLevel
    // 0: no restriction (players can delete characters of any level)
    // -X: you can't delete chars with BaseLevel <= X
    // Y: you can't delete chars with BaseLevel >= Y
    // e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
    char_del_level: 0

    // Amount of time in seconds by which the character deletion is delayed.
    // Default: 86400 (24 hours)
    // NOTE: Requires client 2010-08-03aragexeRE or newer.
    char_del_delay: 86400

    // What folder the DB files are in (item_db.txt, etc.)
    db_path: db

    //NOTE: The following online listing options are only for TXT servers.

    // Filename of the file which receives the online players list in text
    online_txt_filename: online.txt

    // Filename of the file which receives the online players list, but in html version
    online_html_filename: online.html

    // Choose how to display online players.
    // (sorting operation with a lot of online players can take time on a slow computer)
    // 0: no sorting (default)
    // 1: by alphabetical order of their name
    // 2: by number of their zenys
    // 3: by their base level
    // 4: by their job (and job level inside the same job)
    // 5: by alphabetical order of their actual map location
    online_sorting_option: 0

    // Choose which columns that you want display in the online files. Do the addition of these values:
    // (if value is 0, no file is done)
    // 1: name (just the name, no function like 'GM')
    // 2: job
    // 4: levels
    // 8: map name
    // 16: mapname and coordonates
    // 32: zenys
    // 64: name (with 'GM' if the player is a GM)
    // default value: 1 (only name)
    online_display_option: 1

    // minimum GM level to display 'GM' when we want to display it (default: 1)
    online_gm_display_min_level: 20

    // refresh time (in sec) of the html file in the explorer (default 20)
    online_refresh_html: 20

    import: conf/import/char_conf.txt

    mpa_athena


    // ______ __ __
    // /\ _ \/\ \__/\ \
    // __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
    // /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
    ///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
    //\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
    // \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
    // _ _ _ _ _ _ _ _ _ _ _ _ _
    // / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
    //( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
    // \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
    //
    //--------------------------------------------------------------
    //eAthena Map-Server Configuration File
    //--------------------------------------------------------------

    // Note: "Comments" are all text on the right side of a double slash "//"
    // Whatever text is commented will not be parsed by the servers, and serves
    // only as information/reference.

    //--------------------------------------------------------------
    // Configuration Info
    //--------------------------------------------------------------
    // Interserver communication passwords, set in account.txt (or equiv.)
    userid: s1
    passwd: p1

    // Character Server IP
    // The map server connects to the character server using this IP address.
    // NOTE: This is useful when you are running behind a firewall or are on
    // a machine with multiple interfaces.
    char_ip: 127.0.0.1

    // The map server listens on the interface with this IP address.
    // NOTE: This allows you to run multiple servers on multiple interfaces
    // while using the same ports for each server.
    //bind_ip: 127.0.0.1

    // Character Server Port
    char_port: 6121

    // Map Server IP
    // The IP address which clients will use to connect.
    // Set this to what your server's public IP address is.
    map_ip: 93.183.243.50

    // Map Server Port
    map_port: 5121

    //Time-stamp format which will be printed before all messages.
    //Can at most be 20 characters long.
    //Common formats:
    // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
    // %H:%M:%S (hour:minute:second, 24 hour format)
    // %d/%b/%Y (day/Month/year)
    //For full format information, consult the strftime() manual.
    //timestamp_format: [%d/%b %H:%M]

    //If redirected output contains escape sequences (color codes)
    stdout_with_ansisequence: no

    //Makes server output more silent by ommitting certain types of messages:
    //1: Hide Information messages
    //2: Hide Status messages
    //4: Hide Notice Messages
    //8: Hide Warning Messages
    //16: Hide Error and SQL Error messages.
    //32: Hide Debug Messages
    //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
    console_silent: 0

    //Where should the map data be read from?
    map_cache_file: db/map_cache.dat

    //Where should all database data be read from?
    db_path: db

    // Enable the @guildspy and @partyspy at commands?
    // Note that enabling them decreases packet sending performance.
    enable_spy: no

    // Read map data from GATs and RSWs in GRF files or a data directory
    // as referenced by grf-files.txt rather than from the mapcache?
    use_grf: no

    // Console Commands
    // Allow for console commands to be used on/off
    // This prevents usage of >& log.file
    console: off

    // Database autosave time
    // All characters are saved on this time in seconds (example:
    // autosave of 60 secs with 60 characters online -> one char is saved every
    // second)
    autosave_time: 300

    // Min database save intervals (in ms)
    // Prevent saving characters faster than at this rate (prevents char-server
    // save-load getting too high as character-count increases)
    minsave_time: 100

    // Apart from the autosave_time, players will also get saved when involved
    // in the following (add as needed):
    // 1: after every successful trade
    // 2: after every vending transaction
    // 4: after closing storage/guild storage.
    // 8: After hatching/returning to egg a pet.
    // 16: After successfully sending a mail with attachment
    // 32: After successfully submitting an item for auction
    // 64: After successfully get/delete/complete a quest
    // NOTE: These settings decrease the chance of dupes/lost items when there's a
    // server crash at the expense of increasing the map/char server lag. If your
    // server rarely crashes, but experiences interserver lag, you may want to set
    // these off.
    save_settings: 127

    // Message of the day file, when a character logs on, this message is displayed.
    motd_txt: conf/motd.txt

    // When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.
    help_txt: conf/help.txt
    help2_txt: conf/help2.txt
    charhelp_txt: conf/charhelp.txt

    // Scripts
    import: npc/scripts_main.conf

    // Maps:
    import: conf/maps_athena.conf

    import: conf/import/map_conf.txt

    inter_athena

    // Athena InterServer configuration.

    // Options for both versions

    // Log Inter Connections, etc.?
    log_inter: 1

    // Inter Log Filename
    inter_log_filename: log/inter.log

    // Level range for sharing within a party
    party_share_level: 300


    // TXT version options only

    // Storage flatfile database, used for Karfa storage.
    storage_txt: save/storage.txt

    // Party flatfile database, for party names, members and other party info.
    party_txt: save/party.txt

    // Hotkeys flatfile database, where character skill shortcuts are stored.
    hotkeys_txt: save/hotkeys.txt

    // Guild flatfile database, for guild names, members, and other guild info.
    guild_txt: save/guild.txt

    // Pet flatfile database, for pet names, and other pet info.
    pet_txt: save/pet.txt

    // Homunculus flatfile database, for homunculus information.
    homun_txt: save/homun.txt

    // Castle flatfile database, for emperium war castles, etc.
    castle_txt: save/castle.txt

    // Status change flatfile database, for status changes that are saved between sessions.
    scdata_txt: save/scdata.txt

    // Mapserver permanent script variables ($-type)
    mapreg_txt: save/mapreg.txt


    // SQL version options only

    // You can specify the codepage to use in your mySQL tables here.
    // (Note that this feature requires MySQL 4.1+)
    //default_codepage:


    // For IPs, ideally under linux, you want to use localhost instead of 127.0.0.1
    // Under windows, you want to use 127.0.0.1. If you see a message like
    // "Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)"
    // and you have localhost, switch it to 127.0.0.1

    // Global SQL settings
    // overriden by local settings when the hostname is defined there
    // (currently only the login-server reads/obeys these settings)
    sql.db_hostname: 127.0.0.1
    sql.db_port: 3306
    sql.db_username: root
    sql.db_password: vertrigo
    sql.db_database: ragnarok
    sql.codepage:

    // MySQL Character SQL server
    char_server_ip: 127.0.0.1
    char_server_port: 3306
    char_server_id: root
    char_server_pw: vertrigo
    char_server_db: ragnarok

    // MySQL Map SQL Server
    map_server_ip: 127.0.0.1
    map_server_port: 3306
    map_server_id: root
    map_server_pw: vertrigo
    map_server_db: ragnarok

    // MySQL Log SQL Database
    log_db_ip: 127.0.0.1
    log_db_port: 3306
    log_db_id: root
    log_db_pw: vertrigo
    log_db_db: ragnarok
    log_codepage:

    // DO NOT CHANGE ANYTHING BEYOND THIS LINE UNLESS YOU KNOW YOUR DATABASE DAMN WELL
    // this is meant for people who KNOW their stuff, and for some reason want to change their
    // database layout. [CLOWNISIUS]

    // ALL MySQL Database Table names

    // Login Database Tables
    loginlog_db: loginlog

    // Char Database Tables
    char_db: char
    hotkey_db: hotkey
    scdata_db: sc_data
    cart_db: cart_inventory
    inventory_db: inventory
    charlog_db: charlog
    storage_db: storage
    reg_db: global_reg_value
    skill_db: skill
    interlog_db: interlog
    memo_db: memo
    guild_db: guild
    guild_alliance_db: guild_alliance
    guild_castle_db: guild_castle
    guild_expulsion_db: guild_expulsion
    guild_member_db: guild_member
    guild_skill_db: guild_skill
    guild_position_db: guild_position
    guild_storage_db: guild_storage
    party_db: party
    pet_db: pet
    friend_db: friends
    mail_db: mail
    auction_db: auction
    quest_db: quest

    // Map Database Tables
    item_db_db: item_db
    item_db2_db: item_db2
    mob_db_db: mob_db
    mob_db2_db: mob_db2
    mapreg_db: mapreg

    //Use SQL item_db and mob_db for the map server
    use_sql_db: no

    // Nick for sending mainchat
    // messages like whisper
    main_chat_nick: Main

    import: conf/import/inter_conf.txt

    //fernandotores

    mmo.h

    // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
    // For more information, see LICENCE in the main folder

    #ifndef _MMO_H_
    #define _MMO_H_

    #include "cbasetypes.h"
    #include <time.h>

    // server->client protocol version
    // 0 - pre-?
    // 1 - ? - 0x196
    // 2 - ? - 0x78, 0x79
    // 3 - ? - 0x1c8, 0x1c9, 0x1de
    // 4 - ? - 0x1d7, 0x1d8, 0x1d9, 0x1da
    // 5 - 2003-12-18aSakexe+ - 0x1ee, 0x1ef, 0x1f0, ?0x1c4, 0x1c5?
    // 6 - 2004-03-02aSakexe+ - 0x1f4, 0x1f5
    // 7 - 2005-04-11aSakexe+ - 0x229, 0x22a, 0x22b, 0x22c
    // 20061023 - 2006-10-23aSakexe+ - 0x6b, 0x6d
    // 20070521 - 2007-05-21aSakexe+ - 0x283
    // 20070821 - 2007-08-21aSakexe+ - 0x2c5, 0x2c6
    // 20070918 - 2007-09-18aSakexe+ - 0x2d7, 0x2d9, 0x2da
    // 20071106 - 2007-11-06aSakexe+ - 0x78, 0x7c, 0x22c
    // 20080102 - 2008-01-02aSakexe+ - 0x2ec, 0x2ed , 0x2ee
    // 20081126 - 2008-11-26aSakexe+ - 0x1a2, 0x441
    // 20081210 - 2008-12-10aSakexe+ - 0x442
    // 20090408 - 2009-04-08aSakexe+ - 0x44a (dont use as it overlaps with RE client packets)
    // 20080827 - 2008-08-27aRagexeRE+ - First RE Client
    // 20081217 - 2008-12-17aRagexeRE+ - 0x6d (Note: This one still use old Char Info Packet Structure)
    // 20081218 - 2008-12-17bRagexeRE+ - 0x6d (Note: From this one client use new Char Info Packet Structure)
    // 20090603 - 2009-06-03aRagexeRE+ - 0x7d7, 0x7d8, 0x7d9, 0x7da
    // 20090617 - 2009-06-17aRagexeRE+ - 0x7d9
    // 20090715 - 2009-07-15aRagexeRE+ - 0x7e1
    // 20090805 - 2009-08-05aRagexeRE+ - 0x7e2
    // 20090922 - 2009-09-22aRagexeRE+ - 0x7e5, 0x7e7, 0x7e8, 0x7e9
    // 20091103 - 2009-11-03aRagexeRE+ - 0x7f7, 0x7f8, 0x7f9, 0x7fb
    // 20091110 - 2009-11-10aRagexeRE+ - 0x7f6
    // 20100105 - 2010-01-05aRagexeRE+ - 0x133, 0x800, 0x801
    // 20100126 - 2010-01-26aRagexeRE+ - 0x80e
    // 20100217 - 2010-02-17aRagexeRE+ - 0xf4 -> 0x1c4 (guildstorage)
    // 20100223 - 2010-02-23aRagexeRE+ - 0x80f
    // 20100413 - 2010-04-13aRagexeRE+ - 0x6b (Note: Add support to the new char slots managment.)
    // 20100629 - 2010-06-29aRagexeRE+ - 0x2d0, 0xaa, 0x2d1, 0x2d2
    // 20100721 - 2010-07-21aRagexeRE+ - 0x6b, 0x6d
    // 20100727 - 2010-07-27aRagexeRE+ - 0x6b, 0x6d
    // 20100803 - 2010-08-03aRagexeRE+ - 0x6b, 0x6d, 0x827, 0x828, 0x829, 0x82a, 0x82b, 0x82c, 0x842, 0x843

    #ifndef PACKETVER
    //#define PACKETVER 20081126
    //#define PACKETVER 20100629
    #define PACKETVER 20100414

    #endif
    // backward compatible PACKETVER 8 and 9
    #if PACKETVER == 8
    #undef PACKETVER
    #define PACKETVER 20070521
    #endif
    #if PACKETVER == 9
    #undef PACKETVER
    #define PACKETVER 20071106
    #endif

    //Remove/Comment this line to disable sc_data saving. [Skotlex]
    #define ENABLE_SC_SAVING
    //Remove/Comment this line to disable server-side hot-key saving support [Skotlex]
    //Note that newer clients no longer save hotkeys in the registry!
    #define HOTKEY_SAVING

    //The number is the max number of hotkeys to save
    #if PACKETVER < 20090603
    // (27 = 9 skills x 3 bars) (0x02b9,191)
    #define MAX_HOTKEYS 27
    #elif PACKETVER < 20090617
    // (36 = 9 skills x 4 bars) (0x07d9,254)
    #define MAX_HOTKEYS 36
    #else
    // (38 = 9 skills x 4 bars & 2 Quickslots)(0x07d9,268)
    #define MAX_HOTKEYS 38
    #endif

    #define MAX_MAP_PER_SERVER 1500 // Increased to allow creation of Instance Maps
    #define MAX_INVENTORY 100

    //Max number of characters per account. Note that changing this setting alone is not enough if the client is not hexed to support more characters as well.
    //Note: clients from 2010-04-14aRagexeRE don't need be hexed and the char slot amount is fixed server side.
    #define MAX_CHARS_SLOTS 9 // Max slots, should be multiple of 3. Is the old MAX_CHARS.

    /* You can set here how many character slot you set as available.
    * Character slots bitween MAX_CHARS and MAX_CHARS_SLOTS will be non-available
    * and cannot be used as usually */
    // TODO: Release this feature.
    #define MAX_CHARS MAX_CHARS_SLOTS // Max available slot to be used. Don't need be multiple of 3.

    // MAX_CHARS cannot be higher than MAX_CHARS_SLOTS
    #if MAX_CHARS > MAX_CHARS_SLOTS
    #undef MAX_CHARS
    #define MAX_CHARS MAX_CHARS_SLOTS
    #endif

    //Number of slots carded equipment can have. Never set to less than 4 as they are also used to keep the data of forged items/equipment. [Skotlex]
    //Note: The client seems unable to receive data for more than 4 slots due to all related packets having a fixed size.
    #define MAX_SLOTS 4
    //Max amount of a single stacked item
    #define MAX_AMOUNT 30000
    #define MAX_ZENY 1000000000
    #define MAX_FAME 1000000000
    #define MAX_CART 100
    #define MAX_SKILL 2550
    #define GLOBAL_REG_NUM 256
    #define ACCOUNT_REG_NUM 64
    #define ACCOUNT_REG2_NUM 16
    //Should hold the max of GLOBAL/ACCOUNT/ACCOUNT2 (needed for some arrays that hold all three)
    #define MAX_REG_NUM 256
    #define DEFAULT_WALK_SPEED 150
    #define MIN_WALK_SPEED 0
    #define MAX_WALK_SPEED 1000
    #define MAX_STORAGE 770
    #define MAX_GUILD_STORAGE 1000
    #define MAX_PARTY 50
    #define MAX_GUILD 16+10*6 // increased max guild members +6 per 1 extension levels [Lupus]
    #define MAX_GUILDPOSITION 20 // increased max guild positions to accomodate for all members [Valaris] (removed) [PoW]
    #define MAX_GUILDEXPULSION 32
    #define MAX_GUILDALLIANCE 16
    #define MAX_GUILDSKILL 15 // increased max guild skills because of new skills [Sara-chan]
    #define MAX_GUILDCASTLE 34 // Updated to include new entries for WoE:SE. [L0ne_W0lf]
    #define MAX_GUILDLEVEL 50
    #define MAX_GUARDIANS 8 //Local max per castle. [Skotlex]
    #define MAX_QUEST_DB 2000 //Max quests that the server will load
    #define MAX_QUEST_OBJECTIVES 3 //Max quest objectives for a quest

    // for produce
    #define MIN_ATTRIBUTE 0
    #define MAX_ATTRIBUTE 4
    #define ATTRIBUTE_NORMAL 0
    #define MIN_STAR 0
    #define MAX_STAR 3

    #define MAX_STATUS_TYPE 5

    #define WEDDING_RING_M 2634
    #define WEDDING_RING_F 2635

    //For character names, title names, guilds, maps, etc.
    //Includes null-terminator as it is the length of the array.
    #define NAME_LENGTH (23 + 1)
    //For item names, which tend to have much longer names.
    #define ITEM_NAME_LENGTH 50
    //For Map Names, which the client considers to be 16 in length including the .gat extension
    #define MAP_NAME_LENGTH (11 + 1)
    #define MAP_NAME_LENGTH_EXT (MAP_NAME_LENGTH + 4)

    #define MAX_FRIENDS 40
    #define MAX_MEMOPOINTS 3
    #define MAX_SKILLCOOLDOWN 20

    //Size of the fame list arrays.
    #define MAX_FAME_LIST 10

    //Limits to avoid ID collision with other game objects
    #define START_ACCOUNT_NUM 2000000
    #define END_ACCOUNT_NUM 100000000
    #define START_CHAR_NUM 150000

    //Guilds
    #define MAX_GUILDMES1 60
    #define MAX_GUILDMES2 120

    //Base Homun skill.
    #define HM_SKILLBASE 8001
    #define MAX_HOMUNSKILL 43 // Increased from 16 to 43 to add in mutated homunculus skills. [Rytech]
    #define MAX_HOMUNCULUS_CLASS 16 //[orn]
    #define HM_CLASS_BASE 6001
    #define HM_CLASS_MAX (HM_CLASS_BASE+MAX_HOMUNCULUS_CLASS-1)

    //Mail System
    #define MAIL_MAX_INBOX 30
    #define MAIL_TITLE_LENGTH 40
    #define MAIL_BODY_LENGTH 200

    //Mercenary System
    #define MC_SKILLBASE 8201
    #define MAX_MERCSKILL 40
    #define MAX_MERCENARY_CLASS 40

    //Elemental System
    #define MAX_ELEMENTALSKILL 42
    #define EL_SKILLBASE 8401
    #define MAX_ELESKILLTREE 3
    #define MAX_ELEMENTAL_CLASS 12
    #define EL_CLASS_BASE 2114
    #define EL_CLASS_MAX (EL_CLASS_BASE+MAX_ELEMENTAL_CLASS-1)

    enum item_types {
    IT_HEALING = 0, //IT_HEAL = 0x00
    IT_UNKNOWN, //1 //IT_SCHANGE = 0x01
    IT_USABLE, //2 //IT_SPECIAL = 0x02
    IT_ETC, //3 //IT_EVENT = 0x03
    IT_WEAPON, //4 //IT_ARMOR = 0x04
    IT_ARMOR, //5 //IT_WEAPON = 0x05
    IT_CARD, //6 //IT_CARD = 0x06
    IT_PETEGG, //7 //IT_QUEST = 0x07
    IT_PETARMOR,//8 //IT_BOW = 0x08
    IT_UNKNOWN2,//9 //IT_BOTHHAND = 0x09
    IT_AMMO, //10 //IT_ARROW = 0x0a
    IT_DELAYCONSUME,//11 //IT_ARMORTM = 0x0b
    //IT_ARMORTB = 0x0c
    //IT_ARMORMB = 0x0d
    //IT_ARMORTMB = 0x0e
    //IT_GUN = 0x0f
    //IT_AMMO = 0x10
    IT_THROWWEAPON = 17, //IT_THROWWEAPON = 0x11
    IT_CASH = 18, //IT_CASH_POINT_ITEM = 0x12
    IT_CANNONBALL = 19, //IT_CANNONBALL = 0x13
    IT_MAX
    };


    //Questlog system [Kevin] [Inkfish]
    typedef enum quest_state { Q_INACTIVE, Q_ACTIVE, Q_COMPLETE } quest_state;

    struct quest {
    int quest_id;
    unsigned int time;
    int count[MAX_QUEST_OBJECTIVES];
    quest_state state;
    };

    struct item {
    int id;
    short nameid;
    short amount;
    unsigned short equip; // location(s) where item is equipped (using enum equip_pos for bitmasking)
    char identify;
    char refine;
    char attribute;
    short card[MAX_SLOTS];
    unsigned int expire_time;
    };

    struct point {
    unsigned short map;
    short x,y;
    };

    struct s_skill {
    unsigned short id,lv,flag;
    };

    struct global_reg {
    char str[32];
    char value[256];
    };

    //Holds array of global registries, used by the char server and converter.
    struct accreg {
    int account_id, char_id;
    int reg_num;
    struct global_reg reg[MAX_REG_NUM];
    };

    //For saving status changes across sessions. [Skotlex]
    struct status_change_data {
    unsigned short type; //SC_type
    long val1, val2, val3, val4, tick; //Remaining duration.
    };

    struct skill_cooldown_data {
    unsigned short skill_id;
    long tick;
    };

    struct storage_data {
    int storage_amount;
    struct item items[MAX_STORAGE];
    };

    struct guild_storage {
    int dirty;
    int guild_id;
    short storage_status;
    short storage_amount;
    struct item items[MAX_GUILD_STORAGE];
    };

    struct s_pet {
    int account_id;
    int char_id;
    int pet_id;
    short class_;
    short level;
    short egg_id;//pet egg id
    short equip;//pet equip name_id
    short intimate;//pet friendly
    short hungry;//pet hungry
    char name[NAME_LENGTH];
    char rename_flag;
    char incuvate;
    };

    struct s_homunculus { //[orn]
    char name[NAME_LENGTH];
    int hom_id;
    int char_id;
    short class_;
    int hp,max_hp,sp,max_sp;
    unsigned int intimacy; //[orn]
    short hunger;
    struct s_skill hskill[MAX_HOMUNSKILL]; //albator
    short skillpts;
    short level;
    unsigned int exp;
    short rename_flag;
    short vaporize; //albator
    int str ;
    int agi ;
    int vit ;
    int int_ ;
    int dex ;
    int luk ;
    };

    struct s_mercenary {
    int mercenary_id;
    int char_id;
    short class_;
    int hp, sp;
    unsigned int kill_count;
    unsigned int life_time;
    };

    struct s_elemental {
    int elemental_id;
    int char_id;
    short class_;
    int mode;
    int hp, sp, max_hp, max_sp, str, agi, vit, int_, dex, luk;
    int life_time;
    };

    struct s_friend {
    int account_id;
    int char_id;
    char name[NAME_LENGTH];
    };

    #ifdef HOTKEY_SAVING
    struct hotkey {
    unsigned int id;
    unsigned short lv;
    unsigned char type; // 0: item, 1: skill
    };
    #endif

    struct mmo_charstatus {
    int char_id;
    int account_id;
    int partner_id;
    int father;
    int mother;
    int child;


    //Aura System
    int aura;

    unsigned int base_exp,job_exp;
    int zeny;

    short class_;
    unsigned int status_point,skill_point;
    int hp,max_hp,sp,max_sp;
    unsigned int option;
    short manner;
    unsigned char karma;
    short hair,hair_color,clothes_color;
    int party_id,guild_id,pet_id,hom_id,mer_id,ele_id;
    int fame;

    // Mercenary Guilds Rank
    int arch_faith, arch_calls;
    int spear_faith, spear_calls;
    int sword_faith, sword_calls;

    short weapon; // enum weapon_type
    short shield; // view-id
    short head_top,head_mid,head_bottom;

    char name[NAME_LENGTH];
    unsigned int base_level,job_level;
    short str,agi,vit,int_,dex,luk;
    unsigned char slot,sex;

    uint32 mapip;
    uint16 mapport;

    struct point last_point,save_point,memo_point[MAX_MEMOPOINTS];
    struct item inventory[MAX_INVENTORY],cart[MAX_CART];
    struct storage_data storage;
    struct s_skill skill[MAX_SKILL];

    struct s_friend friends[MAX_FRIENDS]; //New friend system [Skotlex]
    #ifdef HOTKEY_SAVING
    struct hotkey hotkeys[MAX_HOTKEYS];
    #endif
    bool show_equip;
    short rename;

    time_t delete_date;
    };

    typedef enum mail_status {
    MAIL_NEW,
    MAIL_UNREAD,
    MAIL_READ,
    } mail_status;

    struct mail_message {
    unsigned int id;
    int send_id;
    char send_name[NAME_LENGTH];
    int dest_id;
    char dest_name[NAME_LENGTH];
    char title[MAIL_TITLE_LENGTH];
    char body[MAIL_BODY_LENGTH];

    mail_status status;
    time_t timestamp; // marks when the message was sent

    int zeny;
    struct item item;
    };

    struct mail_data {
    short amount;
    bool full;
    short unchecked, unread;
    struct mail_message msg[MAIL_MAX_INBOX];
    };

    struct auction_data {
    unsigned int auction_id;
    int seller_id;
    char seller_name[NAME_LENGTH];
    int buyer_id;
    char buyer_name[NAME_LENGTH];

    struct item item;
    // This data is required for searching, as itemdb is not read by char server
    char item_name[ITEM_NAME_LENGTH];
    short type;

    unsigned short hours;
    int price, buynow;
    time_t timestamp; // auction's end time
    int auction_end_timer;
    };

    struct registry {
    int global_num;
    struct global_reg global[GLOBAL_REG_NUM];
    int account_num;
    struct global_reg account[ACCOUNT_REG_NUM];
    int account2_num;
    struct global_reg account2[ACCOUNT_REG2_NUM];
    };

    struct party_member {
    int account_id;
    int char_id;
    char name[NAME_LENGTH];
    unsigned short class_;
    unsigned short map;
    unsigned short lv;
    unsigned leader : 1,
    online : 1;
    };

    struct party {
    int party_id;
    char name[NAME_LENGTH];
    unsigned char count; //Count of online characters.
    unsigned exp : 1,
    item : 2; //&1: Party-Share (round-robin), &2: pickup style: shared.
    struct party_member member[MAX_PARTY];
    };

    struct map_session_data;
    struct guild_member {
    int account_id, char_id;
    short hair,hair_color,gender,class_,lv;
    uint64 exp;
    int exp_payper;
    short online,position;
    char name[NAME_LENGTH];
    struct map_session_data *sd;
    unsigned char modified;
    };

    struct guild_position {
    char name[NAME_LENGTH];
    int mode;
    int exp_mode;
    unsigned char modified;
    };

    struct guild_alliance {
    int opposition;
    int guild_id;
    char name[NAME_LENGTH];
    };

    struct guild_expulsion {
    char name[NAME_LENGTH];
    char mes[40];
    int account_id;
    };

    struct guild_skill {
    int id,lv;
    };

    struct guild {
    int guild_id;
    short guild_lv, connect_member, max_member, average_lv;
    uint64 exp;
    unsigned int next_exp;
    int skill_point;
    char name[NAME_LENGTH],master[NAME_LENGTH];
    struct guild_member member[MAX_GUILD];
    struct guild_position position[MAX_GUILDPOSITION];
    char mes1[MAX_GUILDMES1],mes2[MAX_GUILDMES2];
    int emblem_len,emblem_id;
    char emblem_data[2048];
    struct guild_alliance alliance[MAX_GUILDALLIANCE];
    struct guild_expulsion expulsion[MAX_GUILDEXPULSION];
    struct guild_skill skill[MAX_GUILDSKILL];

    unsigned short save_flag; // for TXT saving
    };

    struct guild_castle {
    int castle_id;
    int mapindex;
    char castle_name[NAME_LENGTH];
    char castle_event[NAME_LENGTH];
    int guild_id;
    int economy;
    int defense;
    int triggerE;
    int triggerD;
    int nextTime;
    int payTime;
    int createTime;
    int visibleC;
    struct {
    unsigned visible : 1;
    int id; // object id
    } guardian[MAX_GUARDIANS];
    int* temp_guardians; // ids of temporary guardians (mobs)
    int temp_guardians_max;
    };

    // for Brandish Spear calculations
    struct square {
    int val1[5];
    int val2[5];
    };

    struct fame_list {
    int id;
    int fame;
    char name[NAME_LENGTH];
    };

    enum {
    GBI_EXP =1, // ѓMѓ‹ѓh‚МEXP
    GBI_GUILDLV, // ѓMѓ‹ѓh‚МLv
    GBI_SKILLPOINT, // ѓMѓ‹ѓh‚МѓXѓLѓ‹ѓ|ѓCѓ“ѓg
    GBI_SKILLLV, // ѓMѓ‹ѓhѓXѓLѓ‹Lv
    };

    enum {
    GMI_POSITION =0, // ѓЃѓ“ѓoЃ[‚М–рђE•ПЌX
    GMI_EXP,
    GMI_HAIR,
    GMI_HAIR_COLOR,
    GMI_GENDER,
    GMI_CLASS,
    GMI_LEVEL,
    };

    enum {
    GD_SKILLBASE=10000,
    GD_APPROVAL=10000,
    GD_KAFRACONTRACT=10001,
    GD_GUARDRESEARCH=10002,
    GD_GUARDUP=10003,
    GD_EXTENSION=10004,
    GD_GLORYGUILD=10005,
    GD_LEADERSHIP=10006,
    GD_GLORYWOUNDS=10007,
    GD_SOULCOLD=10008,
    GD_HAWKEYES=10009,
    GD_BATTLEORDER=10010,
    GD_REGENERATION=10011,
    GD_RESTORE=10012,
    GD_EMERGENCYCALL=10013,
    GD_DEVELOPMENT=10014,
    };


    //These mark the ID of the jobs, as expected by the client. [Skotlex]
    enum {
    JOB_NOVICE,
    JOB_SWORDMAN,
    JOB_MAGE,
    JOB_ARCHER,
    JOB_ACOLYTE,
    JOB_MERCHANT,
    JOB_THIEF,
    JOB_KNIGHT,
    JOB_PRIEST,
    JOB_WIZARD,
    JOB_BLACKSMITH,
    JOB_HUNTER,
    JOB_ASSASSIN,
    JOB_KNIGHT2,
    JOB_CRUSADER,
    JOB_MONK,
    JOB_SAGE,
    JOB_ROGUE,
    JOB_ALCHEMIST,
    JOB_BARD,
    JOB_DANCER,
    JOB_CRUSADER2,
    JOB_WEDDING,
    JOB_SUPER_NOVICE,
    JOB_GUNSLINGER,
    JOB_NINJA,
    JOB_XMAS,
    JOB_SUMMER,
    JOB_MAX_BASIC,

    JOB_NOVICE_HIGH = 4001,
    JOB_SWORDMAN_HIGH,
    JOB_MAGE_HIGH,
    JOB_ARCHER_HIGH,
    JOB_ACOLYTE_HIGH,
    JOB_MERCHANT_HIGH,
    JOB_THIEF_HIGH,
    JOB_LORD_KNIGHT,
    JOB_HIGH_PRIEST,
    JOB_HIGH_WIZARD,
    JOB_WHITESMITH,
    JOB_SNIPER,
    JOB_ASSASSIN_CROSS,
    JOB_LORD_KNIGHT2,
    JOB_PALADIN,
    JOB_CHAMPION,
    JOB_PROFESSOR,
    JOB_STALKER,
    JOB_CREATOR,
    JOB_CLOWN,
    JOB_GYPSY,
    JOB_PALADIN2,

    JOB_BABY,
    JOB_BABY_SWORDMAN,
    JOB_BABY_MAGE,
    JOB_BABY_ARCHER,
    JOB_BABY_ACOLYTE,
    JOB_BABY_MERCHANT,
    JOB_BABY_THIEF,
    JOB_BABY_KNIGHT,
    JOB_BABY_PRIEST,
    JOB_BABY_WIZARD,
    JOB_BABY_BLACKSMITH,
    JOB_BABY_HUNTER,
    JOB_BABY_ASSASSIN,
    JOB_BABY_KNIGHT2,
    JOB_BABY_CRUSADER,
    JOB_BABY_MONK,
    JOB_BABY_SAGE,
    JOB_BABY_ROGUE,
    JOB_BABY_ALCHEMIST,
    JOB_BABY_BARD,
    JOB_BABY_DANCER,
    JOB_BABY_CRUSADER2,
    JOB_SUPER_BABY,

    JOB_TAEKWON,
    JOB_STAR_GLADIATOR,
    JOB_STAR_GLADIATOR2,
    JOB_SOUL_LINKER,

    JOB_GANGSI,
    JOB_DEATH_KNIGHT,
    JOB_DARK_COLLECTOR,

    JOB_RUNE_KNIGHT = 4054,
    JOB_WARLOCK,
    JOB_RANGER,
    JOB_ARCH_BISHOP,
    JOB_MECHANIC,
    JOB_GUILLOTINE_CROSS,

    JOB_RUNE_KNIGHT_T,
    JOB_WARLOCK_T,
    JOB_RANGER_T,
    JOB_ARCH_BISHOP_T,
    JOB_MECHANIC_T,
    JOB_GUILLOTINE_CROSS_T,

    JOB_ROYAL_GUARD,
    JOB_SORCERER,
    JOB_MINSTREL,
    JOB_WANDERER,
    JOB_SURA,
    JOB_GENETIC,
    JOB_SHADOW_CHASER,

    JOB_ROYAL_GUARD_T,
    JOB_SORCERER_T,
    JOB_MINSTREL_T,
    JOB_WANDERER_T,
    JOB_SURA_T,
    JOB_GENETIC_T,
    JOB_SHADOW_CHASER_T,

    JOB_RUNE_KNIGHT2,
    JOB_RUNE_KNIGHT_T2,
    JOB_ROYAL_GUARD2,
    JOB_ROYAL_GUARD_T2,
    JOB_RANGER2,
    JOB_RANGER_T2,
    JOB_MECHANIC2,
    JOB_MECHANIC_T2,

    JOB_BABY_RUNE = 4096,
    JOB_BABY_WARLOCK,
    JOB_BABY_RANGER,
    JOB_BABY_BISHOP,
    JOB_BABY_MECHANIC,
    JOB_BABY_CROSS,
    JOB_BABY_GUARD,
    JOB_BABY_SORCERER,
    JOB_BABY_MINSTREL,
    JOB_BABY_WANDERER,
    JOB_BABY_SURA,
    JOB_BABY_GENETIC,
    JOB_BABY_CHASER,

    JOB_BABY_RUNE2,
    JOB_BABY_GUARD2,
    JOB_BABY_RANGER2,
    JOB_BABY_MECHANIC2,

    //JOB_SUPER_NOVICE_E,
    //JOB_SUPER_BABY_E,

    JOB_MAX,
    };

    enum {
    SEX_FEMALE = 0,
    SEX_MALE,
    SEX_SERVER
    };

    // sanity checks...
    #if MAX_ZENY > INT_MAX
    #error MAX_ZENY is too big
    #endif

    #endif /* _MMO_H_ */

    sclientinfo.xml

    <?xml version="1.0" encoding="Win-1251" ?> 
    <clientinfo>
    <servicetype>russia</servicetype>
    <servertype>sakray</servertype>
    <connection>
    <display>BetaRo/display>
    <desc>BetaRo</desc>
    <address>93.183.243.50</address>
    <port>6900</port>
    <version>23</version>
    <langtype>14</langtype>
    <registrationweb>_m_f</registrationweb>
    </connection>
    </clientinfo>

    • Upvote 1
    • Downvote 2
  3. А теперь по нормальному:

    1. На каком компьютере стоит сервер.

    2. На каком компьютере стоит клиент.

    3. Какие настройки на сервере.

    4. Какие настройки в клиенте.

    Ну и потом уже ванга проснется и поможет.

    1. На хостинге система Linux

    2. В смысле на каком компютере стоит клиент если вы про ип прописаный хостинга если вы про то что где находится сама папка клиента то у меня и у друга также не заходит.

    3.Настроин под реневал.

    4.Какие вам имено настройки перечислить?

    • Upvote 1
    • Downvote 1
  4. Ехе 2010-11-16aRagexeRE Sakray не читает спрайты вешей которых я добавлял на сервер.

    Как я добавлял:

    item_db2

    24070,Blue_Evil_Wing_Ears,Blue Evil Wing Ears,5,20,,100,,1,,1,0xFFFFFFFF,7,2,512,,70,0,1135,{ bonus bAllStats,15; },{},{}

    visionary_tab

    _Blue_Evil_Wing_Ears

    idnum2itemdisplaynametable

    24070#Blue_Evil_Wing_Ears#

    idnum2itemresnametable

    24070#Blue_Evil_Wing_Ears#

    sprite/ѕЖАМЕЫ/

    кинул:Blue_Evil_Wing_Ears.spr,Blue_Evil_Wing_Ears

    sprite/ѕЗјј»зё®/ї©

    кинул:ї©_Blue_Evil_Wing_Ears.spr,ї©_Blue_Evil_Wing_Ears

    sprite/ѕЗјј»зё®/іІ

    кинул:іІ_Blue_Evil_Wing_Ears.spr,іІ_Blue_Evil_Wing_Ears

    Ну и описпние написал и в текстуры кинул картинки.

    Как я определил что ехе не читает спрайты:

    На старом ехе когда еще не поставили защиту Harmony спрайты отображались, поменял ехе ну под гармонию и спрайты не отображаются одивают винги а их не показывает открываю эквип и гравити вылитает.

  5. Вот как у меня.

    char_athena:

    login_ip: 127.0.0.1

    //bind_ip: 192.168.10.41

    char_ip: 93.183.243.50

    //char_ip: 127.0.0.1

    login_athena:

    //bind_ip: 127.0.0.1

    map_athena:

    char_ip: 127.0.0.1

    //bind_ip: 192.168.10.41

    map_ip: 93.183.243.50

    //map_ip: 127.0.0.1

    Вот тут и повисает и ничего больше не происходит.

    Помогите пожалусто

    http://www.youtube.com/watch?v=TlVHbFk5rdA&feature

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  6. Да прописан но вы наверное меня не поняли, с локального ип 127.0.0.1 когда я прописываю в sclientinfo.html ну и в афине, заходит нормально.

    А когда прописываю свой стабильный при выборе сервера как на 1 скрине видно, нажимаю ок вылазит подождите пожалусто и зависает и нечего не происходит, пробывал другой ехе там вообще картинка пустая и все когда выбрал сервере.

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  7. Добрый день всем пользователям форума.

    Не могли бы подсказать в чем могла бы быть ошибка, дело в том что с локального ип 127.0.0.1 заходин на сервере нормально, а со стабильного заходит на акк показует сколько онлайн на сервере нажимаю ок и повисает окно и не чего не происходит, ероров не какие нету в мап сервере, чар сервере, логин сервере показует нормальный конект к сервере.

    Вот тут и повисает.

    3265613.jpg

    7xg0.png

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  8. Была сегодня попытка меня розвести этим же человеком.

    [21:41:33] Bo Oy O: ну я с напарником готовили идеи для сервера, и собрался очень готовый комплект. я в общеим хочу сделать сервер мне нужен человек , с котором на пополам расходы можно будет оплатить. в2ем.
    [21:41:40] Bo Oy O: просто хочу нормально потратится что бы кал не сделать
    [21:42:21] Henk Mudi: каки есть предложения?
    [21:42:40] Henk Mudi: и что с меня требуется?
    [21:42:48] Bo Oy O: сервер 25-30х. покупка магнума, еа мода
    [21:42:50] Bo Oy O: и других мелочей
    [21:43:11] Henk Mudi: в смысле?
    [21:43:31] Bo Oy O: ну пополам купить все плюхи для сервера
    [21:44:00] Henk Mudi: на какой и каво сервере?
    [21:44:15] Bo Oy O: не понял вопроса
    [21:45:13] Henk Mudi: [21:43] Bo Oy O:

    <<< ну пополам купить все плюхи для серверана какой сервер и каво севрере?
    [21:45:58] Bo Oy O: собрать с нуля
    [21:47:02] Henk Mudi: у меня есть свой сервере со своими заботами
    [21:47:24] Bo Oy O: ну это твое дело) просто грамотно поставленный 25-30 х будет приносить хорошо денег
    [21:47:57] Henk Mudi: у меня нету времени собирать с нуля
    [21:48:07] Bo Oy O: а зачем собирать с нуля?
    [21:48:10] Bo Oy O: покупаем еа мод
    [21:48:13] Bo Oy O: покупаем ро лайт
    [21:48:15] Bo Oy O: магну
    [21:48:15] Bo Oy O: м
    [21:48:40] Henk Mudi: вам нада вы и покупайте
    [21:49:02] Bo Oy O: ебать ты тупой какой то
    [21:49:04] Bo Oy O: совсем уже
    [21:52:12] Henk Mudi: это мне говорит тот кто хочет меня розвести
    [21:52:27] Bo Oy O: чумачечий?
    [21:52:30] Bo Oy O: пополам

  9. вот эти вот товарисчи http://jingle-ro.ru/ спи*дили полностью мой сайт!! http://astreya-ro.ru/ мы его уже 2 месяц делаем(в смысле сервер)!

    (учетка новая, баг со входом так и не починили)

    Подпишусь. Сам верстал, натягивал на движок. Кто там админ джингла?

    Администратор.

    Помощник

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  10. "админ школьник" разве не правда? столько ошибок в словах

    На самом деле я уже давно как не школьник и мне пофигу на ошибки.

    Что я напишу правильно слово оно на этом форуме не чего не даст кроме пары людей который любят придолбаться за какой-то ошибки в тексте.

  11. Поговорил с ним,очередной гавно-хайрейт во главе - админ школьник. Мои соболезнования.

    Мне интересно кого представляешь из себя ты.

    Няша с rathena.org,который пишет скрипты для бургов :3

    Пишешь я бы так не сказал воруешь и спихуиш лохам.

    И твой место вообще Black List так как за попытку кинуть причем ты еще ,врун,и распускаешь клевету.

  12. Доброго времени суток хотел бы начать с того что я ищу адекватного человека для совместного проекта.

    Нужен Адекватный:

    • Скриптер.
    • Дизайнер.
    • Специалист по клиент части.
    • Не писать если вам меньше 18 лет.
    • Есть зашита Harmony,хостинг сервера,хостинг сайта.
    • Оплата с доната.
      Просьба не флудить а писать только по теме.noshitting.gif
      Связь Skype: Henk_Mudi

    А что будешь делать ты? Если ты не умеешь ничего, из списка выше, то где смысл делать сервер?

    Оплата с доната? Знаю я таких людей. Больше 1к рублей с хайрейта, без мозгов ты не срубишь.

    Не писать, если вам менее 18 лет? - Причём тут возраст? Обьясни мне, чтобы я понял.

    1.Почему вы решили что я ничего не могу делать что я перечислил если вы даже не чего обо мне.

    2.Я вас не заставляю сотрудничать,почему вы так уверено говорите что я не заработаю больше 1к.

    3.Причём тут возраст,чтобы не писала школота.

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  13. Поговорил с ним,очередной гавно-хайрейт во главе - админ школьник. Мои соболезнования.

    Школьник это ты,пихал мне за 150 рублей скрипт какой лежит в паблике

    Он начал отговариваться тип это не тот скрипт я ему сказал чтобы он мне показал у себя или где-то еще что этот скрипт работоспособен

    Ну и вышел из скайпа,и тут нагло распускать клевету.

    Вот сам пруф.

    [14:12:20] Electr0: Опишите,что нужно.
    [14:12:32] Henk Mudi: Дизайн для сайта.
    [14:13:10] Electr0: На этом список заканчивается?
    [14:13:57] Henk Mudi: Скриптер.
    Дизайнер.
    Специалист по клиент части.
    [14:14:23] Henk Mudi: Что вы умеите?
    [14:14:24] Electr0: Я дизайнер и занимаюсь скриптами,что вам нужно кроме дизайна для сайта
    [14:14:51] Henk Mudi: Какой сложности вы пишите скрипты?
    [14:15:03] Electr0: Любой и ещё много таких же хайретов Увлекательный пвп сервер,они все увлектельные
    [15:06:11] Electr0: Есть в наличии топ мвп 150 рублей

    -Оповещение на весь мир при убийстве МВП.
    -Информация о том, кто убил.
    -Информация о том, где убили.
    -Топ МВП убийц.
    [15:07:06] Henk Mudi: Мне этот кал не надо http://ea-support.ru/index.php?/topic/906-npc-mvp-top/
    [15:07:18] Electr0: не этот
    [15:08:10] Electr0: В нём не используется БД
    [15:08:39] Henk Mudi: Сервер у вас есть чтобы показать его?
    [15:08:51] Henk Mudi: Чтобы я зашел посмотрел на работоспособность.
    [15:09:08] Electr0: Такой возможности нету
    [15:09:40] Henk Mudi: Ну так как я проверю его?
    [15:09:59] Electr0: Поставить его себе на сервер
    [15:10:23] Henk Mudi: Этот скрипт?
    [15:10:28] Electr0: Нет
    [15:11:12] Electr0: Ещё раз повторю вам нужен с использованием запроса в БД.
    В этом скрипте он не присутствует.
    [15:11:51] Henk Mudi: Ну так мне нужно убедится что он рабочий.

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