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kapamelka18

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  1. Сталкивалась с такой проблемой на линуске ! // Character Server IP // The map server connects to the character server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. char_ip: 109.99.210.61 // The map server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. bind_ip: 109.99.210.61 // Character Server Port char_port: 6160 // Map Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. map_ip: 109.99.210.61 // Map Server Port map_port: 5150 Делай вот так и всё будет ок )))
  2. ОМГ Надеюсь что люди до такого не доходят :D :D БИЧЬ King 99+лева круче гма 100% Самое чёткое описание сервера пиратки ! В 100раз круче офа !
  3. Спасибо ещё раз за накрутку Аннушка вообще супер быстро и не дорого если будет возможно напиши про накрутку в других топах хотя и game100rus.com вполне хватает !
  4. kapamelka18

    Куплю стоющую СР

    Куплю стоющую СР предложения оставляйте тут ! Или пишите в skype-kapamelka18
  5. Да программа отличная тока чуть чуть её доработать надо и будет вообще самое оно !
  6. Вот что теперь появилось Всё разобралась спасибо всем кто помогал !
  7. Вообще такая проблема Creator вызывает гамункула и вылетает такая ошибка
  8. kapamelka18

    Нужен exe

    А как вот это переделать в exe если оно фиг пойми что 2008-09-10aRagexeRE.exe.txt
  9. Вот // Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _MMO_H_ #define _MMO_H_ #include "cbasetypes.h" #include <time.h> // server->client protocol version // 0 - pre-? // 1 - ? - 0x196 // 2 - ? - 0x78, 0x79 // 3 - ? - 0x1c8, 0x1c9, 0x1de // 4 - ? - 0x1d7, 0x1d8, 0x1d9, 0x1da // 5 - 2003-12-18aSakexe+ - 0x1ee, 0x1ef, 0x1f0, ?0x1c4, 0x1c5? // 6 - 2004-03-02aSakexe+ - 0x1f4, 0x1f5 // 7 - 2005-04-11aSakexe+ - 0x229, 0x22a, 0x22b, 0x22c // 20061023 - 2006-10-23aSakexe+ - 0x6b, 0x6d // 20070521 - 2007-05-21aSakexe+ - 0x283 // 20070821 - 2007-08-21aSakexe+ - 0x2c5 // 20070918 - 2007-09-18aSakexe+ - 0x2d7, 0x2d9, 0x2da // 20071106 - 2007-11-06aSakexe+ - 0x78, 0x7c, 0x22c // 20080102 - 2008-01-02aSakexe+ - 0x2ec, 0x2ed , 0x2ee // 20081126 - 2008-11-26aSakexe+ - 0x1a2 // 20090408 - 2009-04-08aSakexe+ - 0x44a (dont use as it overlaps with RE client packets) // 20080827 - 2008-08-27aRagexeRE+ - First RE Client // 20081217 - 2008-12-17aRagexeRE+ - 0x6d (Note: This one still use old Char Info Packet Structure) // 20081218 - 2008-12-17bRagexeRE+ - 0x6d (Note: From this one client use new Char Info Packet Structure) // 20090603 - 2009-06-03aRagexeRE+ - 0x7d7, 0x7d8, 0x7d9, 0x7da // 20090617 - 2009-06-17aRagexeRE+ - 0x7d9 // 20090922 - 2009-09-22aRagexeRE+ - 0x7e5, 0x7e7, 0x7e8, 0x7e9 // 20091103 - 2009-11-03aRagexeRE+ - 0x7f7, 0x7f8, 0x7f9 // 20100105 - 2010-01-05aRagexeRE+ - 0x133, 0x800, 0x801 // 20100126 - 2010-01-26aRagexeRE+ - 0x80e // 20100223 - 2010-02-23aRagexeRE+ - 0x80f // 20100413 - 2010-04-13aRagexeRE+ - 0x6b // 20100629 - 2010-06-29aRagexeRE+ - 0x2d0, 0xaa, 0x2d1, 0x2d2 // 20100721 - 2010-07-21aRagexeRE+ - 0x6b, 0x6d // 20100727 - 2010-07-27aRagexeRE+ - 0x6b, 0x6d // 20100803 - 2010-08-03aRagexeRE+ - 0x6b, 0x6d, 0x827, 0x828, 0x829, 0x82a, 0x82b, 0x82c, 0x842, 0x843 // 20101124 - 2010-11-24aRagexeRE+ - 0x856, 0x857, 0x858 // 20110111 - 2011-01-11aRagexeRE+ - 0x6b, 0x6d // 20110928 - 2011-09-28aRagexeRE+ - 0x6b, 0x6d // 20111025 - 2011-10-25aRagexeRE+ - 0x6b, 0x6d #ifndef PACKETVER #define PACKETVER 20081217 #endif // backward compatible PACKETVER 8 and 9 #if PACKETVER == 8 #undef PACKETVER #define PACKETVER 20070521 #endif #if PACKETVER == 9 #undef PACKETVER #define PACKETVER 20071106 #endif //Remove/Comment this line to disable sc_data saving. [Skotlex] #define ENABLE_SC_SAVING //Remove/Comment this line to disable server-side hot-key saving support [Skotlex] //Note that newer clients no longer save hotkeys in the registry! #define HOTKEY_SAVING //The number is the max number of hotkeys to save #if PACKETVER < 20090603 // (27 = 9 skills x 3 bars) (0x02b9,191) #define MAX_HOTKEYS 27 #elif PACKETVER < 20090617 // (36 = 9 skills x 4 bars) (0x07d9,254) #define MAX_HOTKEYS 36 #else // (38 = 9 skills x 4 bars & 2 Quickslots)(0x07d9,268) #define MAX_HOTKEYS 38 #endif #define MAX_MAP_PER_SERVER 1500 // Increased to allow creation of Instance Maps #define MAX_INVENTORY 100 //Max number of characters per account. Note that changing this setting alone is not enough if the client is not hexed to support more characters as well. #define MAX_CHARS 9 //Number of slots carded equipment can have. Never set to less than 4 as they are also used to keep the data of forged items/equipment. [Skotlex] //Note: The client seems unable to receive data for more than 4 slots due to all related packets having a fixed size. #define MAX_SLOTS 4 //Max amount of a single stacked item #define MAX_AMOUNT 30000 #define MAX_ZENY 1000000000 #define MAX_FAME 1000000000 #define MAX_CART 100 #define MAX_SKILL 2536 #define GLOBAL_REG_NUM 256 #define ACCOUNT_REG_NUM 64 #define ACCOUNT_REG2_NUM 16 //Should hold the max of GLOBAL/ACCOUNT/ACCOUNT2 (needed for some arrays that hold all three) #define MAX_REG_NUM 256 #define DEFAULT_WALK_SPEED 150 #define MIN_WALK_SPEED 0 #define MAX_WALK_SPEED 1000 #define MAX_STORAGE 600 #define MAX_GUILD_STORAGE 600 #define MAX_PARTY 12 #define MAX_GUILD 16+10*6 // increased max guild members +6 per 1 extension levels [Lupus] #define MAX_GUILDPOSITION 20 // increased max guild positions to accomodate for all members [Valaris] (removed) [PoW] #define MAX_GUILDEXPULSION 32 #define MAX_GUILDALLIANCE 16 #define MAX_GUILDSKILL 15 // increased max guild skills because of new skills [Sara-chan] #define MAX_GUILDCASTLE 34 // Updated to include new entries for WoE:SE. [L0ne_W0lf] #define MAX_GUILDLEVEL 50 #define MAX_GUARDIANS 8 //Local max per castle. [Skotlex] #define MAX_QUEST_DB 2000 //Max quests that the server will load #define MAX_QUEST_OBJECTIVES 3 //Max quest objectives for a quest // for produce #define MIN_ATTRIBUTE 0 #define MAX_ATTRIBUTE 4 #define ATTRIBUTE_NORMAL 0 #define MIN_STAR 0 #define MAX_STAR 3 #define MAX_STATUS_TYPE 5 #define WEDDING_RING_M 2634 #define WEDDING_RING_F 2635 //For character names, title names, guilds, maps, etc. //Includes null-terminator as it is the length of the array. #define NAME_LENGTH (23 + 1) //For item names, which tend to have much longer names. #define ITEM_NAME_LENGTH 50 //For Map Names, which the client considers to be 16 in length including the .gat extension #define MAP_NAME_LENGTH (11 + 1) #define MAP_NAME_LENGTH_EXT (MAP_NAME_LENGTH + 4) #define MAX_FRIENDS 40 #define MAX_MEMOPOINTS 3 //Size of the fame list arrays. #define MAX_FAME_LIST 10 //Limits to avoid ID collision with other game objects #define START_ACCOUNT_NUM 2000000 #define END_ACCOUNT_NUM 100000000 #define START_CHAR_NUM 150000 //Guilds #define MAX_GUILDMES1 60 #define MAX_GUILDMES2 120 //Base Homun skill. #define HM_SKILLBASE 8001 #define MAX_HOMUNSKILL 16 #define MAX_HOMUNCULUS_CLASS 16 //[orn] #define HM_CLASS_BASE 6001 #define HM_CLASS_MAX (HM_CLASS_BASE+MAX_HOMUNCULUS_CLASS-1) //Mail System #define MAIL_MAX_INBOX 30 #define MAIL_TITLE_LENGTH 40 #define MAIL_BODY_LENGTH 200 //Mercenary System #define MC_SKILLBASE 8201 #define MAX_MERCSKILL 40 #define MAX_MERCENARY_CLASS 44 enum item_types { IT_HEALING = 0, IT_UNKNOWN, //1 IT_USABLE, //2 IT_ETC, //3 IT_WEAPON, //4 IT_ARMOR, //5 IT_CARD, //6 IT_PETEGG, //7 IT_PETARMOR,//8 IT_UNKNOWN2,//9 IT_AMMO, //10 IT_DELAYCONSUME,//11 IT_CASH = 18, IT_MAX }; //Questlog system [Kevin] [Inkfish] typedef enum quest_state { Q_INACTIVE, Q_ACTIVE, Q_COMPLETE } quest_state; struct quest { int quest_id; unsigned int time; int count[MAX_QUEST_OBJECTIVES]; quest_state state; }; struct item { int id; short nameid; short amount; unsigned short equip; // location(s) where item is equipped (using enum equip_pos for bitmasking) char identify; char refine; char attribute; short card[MAX_SLOTS]; unsigned int expire_time; }; struct point { unsigned short map; short x,y; }; enum e_skill_flag { SKILL_FLAG_PERMANENT, SKILL_FLAG_TEMPORARY, SKILL_FLAG_PLAGIARIZED, SKILL_FLAG_REPLACED_LV_0, // temporary skill overshadowing permanent skill of level 'N - SKILL_FLAG_REPLACED_LV_0' //... }; struct s_skill { unsigned short id; unsigned char lv; unsigned char flag; // see enum e_skill_flag }; struct global_reg { char str[32]; char value[256]; }; //Holds array of global registries, used by the char server and converter. struct accreg { int account_id, char_id; int reg_num; struct global_reg reg[MAX_REG_NUM]; }; //For saving status changes across sessions. [Skotlex] struct status_change_data { unsigned short type; //SC_type long val1, val2, val3, val4, tick; //Remaining duration. }; struct storage_data { int storage_amount; struct item items[MAX_STORAGE]; }; struct guild_storage { int dirty; int guild_id; short storage_status; short storage_amount; struct item items[MAX_GUILD_STORAGE]; }; struct s_pet { int account_id; int char_id; int pet_id; short class_; short level; short egg_id;//pet egg id short equip;//pet equip name_id short intimate;//pet friendly short hungry;//pet hungry char name[NAME_LENGTH]; char rename_flag; char incuvate; }; struct s_homunculus { //[orn] char name[NAME_LENGTH]; int hom_id; int char_id; short class_; int hp,max_hp,sp,max_sp; unsigned int intimacy; //[orn] short hunger; struct s_skill hskill[MAX_HOMUNSKILL]; //albator short skillpts; short level; unsigned int exp; short rename_flag; short vaporize; //albator int str ; int agi ; int vit ; int int_ ; int dex ; int luk ; }; struct s_mercenary { int mercenary_id; int char_id; short class_; int hp, sp; unsigned int kill_count; unsigned int life_time; }; struct s_friend { int account_id; int char_id; char name[NAME_LENGTH]; }; #ifdef HOTKEY_SAVING struct hotkey { unsigned int id; unsigned short lv; unsigned char type; // 0: item, 1: skill }; #endif struct mmo_charstatus { int char_id; int account_id; int partner_id; int father; int mother; int child; unsigned int base_exp,job_exp; int zeny; short class_; unsigned int status_point,skill_point; int hp,max_hp,sp,max_sp; unsigned int option; short manner; unsigned char karma; short hair,hair_color,clothes_color; int party_id,guild_id,pet_id,hom_id,mer_id; int fame; // Mercenary Guilds Rank int arch_faith, arch_calls; int spear_faith, spear_calls; int sword_faith, sword_calls; short weapon; // enum weapon_type short shield; // view-id short head_top,head_mid,head_bottom; short robe; char name[NAME_LENGTH]; unsigned int base_level,job_level; short str,agi,vit,int_,dex,luk; unsigned char slot,sex; uint32 mapip; uint16 mapport; struct point last_point,save_point,memo_point[MAX_MEMOPOINTS]; struct item inventory[MAX_INVENTORY],cart[MAX_CART]; struct storage_data storage; struct s_skill skill[MAX_SKILL]; struct s_friend friends[MAX_FRIENDS]; //New friend system [Skotlex] #ifdef HOTKEY_SAVING struct hotkey hotkeys[MAX_HOTKEYS]; #endif int abitem[10]; int abnitem[10]; int abprice[10]; int abcount; int abchar_id; bool autobuy; bool stab; bool show_equip; short rename; time_t delete_date; }; typedef enum mail_status { MAIL_NEW, MAIL_UNREAD, MAIL_READ, } mail_status; struct mail_message { int id; int send_id; char send_name[NAME_LENGTH]; int dest_id; char dest_name[NAME_LENGTH]; char title[MAIL_TITLE_LENGTH]; char body[MAIL_BODY_LENGTH]; mail_status status; time_t timestamp; // marks when the message was sent int zeny; struct item item; }; struct mail_data { short amount; bool full; short unchecked, unread; struct mail_message msg[MAIL_MAX_INBOX]; }; struct auction_data { unsigned int auction_id; int seller_id; char seller_name[NAME_LENGTH]; int buyer_id; char buyer_name[NAME_LENGTH]; struct item item; // This data is required for searching, as itemdb is not read by char server char item_name[ITEM_NAME_LENGTH]; short type; unsigned short hours; int price, buynow; time_t timestamp; // auction's end time int auction_end_timer; }; struct registry { int global_num; struct global_reg global[GLOBAL_REG_NUM]; int account_num; struct global_reg account[ACCOUNT_REG_NUM]; int account2_num; struct global_reg account2[ACCOUNT_REG2_NUM]; }; struct party_member { int account_id; int char_id; char name[NAME_LENGTH]; unsigned short class_; unsigned short map; unsigned short lv; unsigned leader : 1, online : 1; }; struct party { int party_id; char name[NAME_LENGTH]; unsigned char count; //Count of online characters. unsigned exp : 1, item : 2; //&1: Party-Share (round-robin), &2: pickup style: shared. struct party_member member[MAX_PARTY]; }; struct map_session_data; struct guild_member { int account_id, char_id; short hair,hair_color,gender,class_,lv; uint64 exp; int exp_payper; short online,position; char name[NAME_LENGTH]; struct map_session_data *sd; unsigned char modified; }; struct guild_position { char name[NAME_LENGTH]; int mode; int exp_mode; unsigned char modified; }; struct guild_alliance { int opposition; int guild_id; char name[NAME_LENGTH]; }; struct guild_expulsion { char name[NAME_LENGTH]; char mes[40]; int account_id; }; struct guild_skill { int id,lv; }; struct guild { int guild_id; short guild_lv, connect_member, max_member, average_lv; uint64 exp; unsigned int next_exp; int skill_point; char name[NAME_LENGTH],master[NAME_LENGTH]; struct guild_member member[MAX_GUILD]; struct guild_position position[MAX_GUILDPOSITION]; char mes1[MAX_GUILDMES1],mes2[MAX_GUILDMES2]; int emblem_len,emblem_id; char emblem_data[2048]; struct guild_alliance alliance[MAX_GUILDALLIANCE]; struct guild_expulsion expulsion[MAX_GUILDEXPULSION]; struct guild_skill skill[MAX_GUILDSKILL]; unsigned short save_flag; // for TXT saving }; struct guild_castle { int castle_id; int mapindex; char castle_name[NAME_LENGTH]; char castle_event[NAME_LENGTH]; int guild_id; int economy; int defense; int triggerE; int triggerD; int nextTime; int payTime; int createTime; int visibleC; struct { unsigned visible : 1; int id; // object id } guardian[MAX_GUARDIANS]; int* temp_guardians; // ids of temporary guardians (mobs) int temp_guardians_max; }; struct fame_list { int id; int fame; char name[NAME_LENGTH]; }; enum { GBI_EXP =1, // ѓMѓ‹ѓh‚МEXP GBI_GUILDLV, // ѓMѓ‹ѓh‚МLv GBI_SKILLPOINT, // ѓMѓ‹ѓh‚МѓXѓLѓ‹ѓ|ѓCѓ“ѓg GBI_SKILLLV, // ѓMѓ‹ѓhѓXѓLѓ‹Lv }; enum { GMI_POSITION =0, // ѓЃѓ“ѓoЃ[‚М–рђE•ПЌX GMI_EXP, GMI_HAIR, GMI_HAIR_COLOR, GMI_GENDER, GMI_CLASS, GMI_LEVEL, }; enum { GD_SKILLBASE=10000, GD_APPROVAL=10000, GD_KAFRACONTRACT=10001, GD_GUARDRESEARCH=10002, GD_GUARDUP=10003, GD_EXTENSION=10004, GD_GLORYGUILD=10005, GD_LEADERSHIP=10006, GD_GLORYWOUNDS=10007, GD_SOULCOLD=10008, GD_HAWKEYES=10009, GD_BATTLEORDER=10010, GD_REGENERATION=10011, GD_RESTORE=10012, GD_EMERGENCYCALL=10013, GD_DEVELOPMENT=10014, GD_MAX, }; //These mark the ID of the jobs, as expected by the client. [Skotlex] enum { JOB_NOVICE, JOB_SWORDMAN, JOB_MAGE, JOB_ARCHER, JOB_ACOLYTE, JOB_MERCHANT, JOB_THIEF, JOB_KNIGHT, JOB_PRIEST, JOB_WIZARD, JOB_BLACKSMITH, JOB_HUNTER, JOB_ASSASSIN, JOB_KNIGHT2, JOB_CRUSADER, JOB_MONK, JOB_SAGE, JOB_ROGUE, JOB_ALCHEMIST, JOB_BARD, JOB_DANCER, JOB_CRUSADER2, JOB_WEDDING, JOB_SUPER_NOVICE, JOB_GUNSLINGER, JOB_NINJA, JOB_XMAS, JOB_SUMMER, JOB_MAX_BASIC, JOB_NOVICE_HIGH = 4001, JOB_SWORDMAN_HIGH, JOB_MAGE_HIGH, JOB_ARCHER_HIGH, JOB_ACOLYTE_HIGH, JOB_MERCHANT_HIGH, JOB_THIEF_HIGH, JOB_LORD_KNIGHT, JOB_HIGH_PRIEST, JOB_HIGH_WIZARD, JOB_WHITESMITH, JOB_SNIPER, JOB_ASSASSIN_CROSS, JOB_LORD_KNIGHT2, JOB_PALADIN, JOB_CHAMPION, JOB_PROFESSOR, JOB_STALKER, JOB_CREATOR, JOB_CLOWN, JOB_GYPSY, JOB_PALADIN2, JOB_BABY, JOB_BABY_SWORDMAN, JOB_BABY_MAGE, JOB_BABY_ARCHER, JOB_BABY_ACOLYTE, JOB_BABY_MERCHANT, JOB_BABY_THIEF, JOB_BABY_KNIGHT, JOB_BABY_PRIEST, JOB_BABY_WIZARD, JOB_BABY_BLACKSMITH, JOB_BABY_HUNTER, JOB_BABY_ASSASSIN, JOB_BABY_KNIGHT2, JOB_BABY_CRUSADER, JOB_BABY_MONK, JOB_BABY_SAGE, JOB_BABY_ROGUE, JOB_BABY_ALCHEMIST, JOB_BABY_BARD, JOB_BABY_DANCER, JOB_BABY_CRUSADER2, JOB_SUPER_BABY, JOB_TAEKWON, JOB_STAR_GLADIATOR, JOB_STAR_GLADIATOR2, JOB_SOUL_LINKER, JOB_MAX, }; enum { SEX_FEMALE = 0, SEX_MALE, SEX_SERVER }; // sanity checks... #if MAX_ZENY > INT_MAX #error MAX_ZENY is too big #endif #endif /* _MMO_H_ */
  10. kapamelka18

    Нужен exe

    Люди у кого-нить есть такой 2008-09-10a RagexeRE ехе если есть дайте оч нужен )
  11. kapamelka18

    Гравити

    Была вот именно это проблема при смене ехе всё прошло !
  12. У меня не работают скилы на сервере а когда ставлю другой ехе то пишет сначало Server Type Error !! А после этого заходит и всё работает !
  13. Помогите найти exe к этой Афине Проблема вот в чём Вот client.conf если нужен // ______ __ __ // /\ _ \/\ \__/\ \ // __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ // /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ ///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ //\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ // \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ // _ _ _ _ _ _ _ _ _ _ _ _ _ // / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ //( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) // \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ // //-------------------------------------------------------------- // eAthena Battle Configuration File // Originally Translated by Peter Kieser <pfak@telus.net> // Made in to plainer English by Ancyker //-------------------------------------------------------------- // Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 2: Value is in percents (100 means 100%) // Note 3: Value is a bit field. If no description is given, // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) //-------------------------------------------------------------- // Set here which client version do you accept. Add all values of clients: // Clients older than accepted versions, and versions not set to 'accepted' // here will be rejected when logging in // 0x00001: Clients older than 2004-09-06aSakray (packet versions 5-9) // 0x00002: 2004-09-06aSakexe (version 10) // 0x00004: 2004-09-20aSakexe (version 11) // 0x00008: 2004-10-05aSakexe (version 12) // 0x00010: 2004-10-25aSakexe (version 13) // 0x00020: 2004-11-29aSakexe (version 14) // 0x00040: 2005-01-10bSakexe (version 15) // 0x00080: 2005-05-09aSakexe (version 16) // 0x00100: 2005-06-28aSakexe (version 17) // 0x00200: 2005-07-18aSakexe (version 18) // 0x00400: 2005-07-19bSakexe (version 19) // 0x00800: 2006-03-27aSakexe (version 20) // 0x01000: 2007-01-08aSakexe (version 21) // 0x02000: 2007-02-12aSakexe (version 22) // 0x04000: 2008-09-10aSakexe (version 23) // 0x08000: 2008-08-27aRagexeRE (version 24) // 0x10000: 2008-09-10aRagexeRE (version 25) // default value: 0xFFFFF (all clients) packet_ver_flag: 0xFFFFF // Minimum delay between whisper/global/party/guild messages (in ms) // Messages that break this threshold are silently omitted. min_chat_delay: 0 // valid range of dye's and styles on the client min_hair_style: 0 max_hair_style: 27 min_hair_color: 0 max_hair_color: 251 min_cloth_color: 0 max_cloth_color: 752 // When set to yes, the damage field in packets sent from woe maps will be set // to -1, making it impossible for GMs, Bots and Hexed clients to know the // actual damage caused by attacks. (Note 1) hide_woe_damage: no // "hair style" number that identifies pet. // NOTE: The client uses the "hair style" field in the mob packet to tell them apart from mobs. // This value is always higher than the max hair-style available in said client. // Known values to work (all 2005 clients): // older sakexes: 20 // sakexe 0614: 24 // sakexe 0628 (and later): 100 pet_hair_style: 100 // Visible area size (how many squares away from a player can they see) area_size: 14 // Maximum allowed 'level' value that can be sent in unit packets. // Use together with the aura_lv setting to tell when exactly to show the aura. // NOTE: You also need to adjust the client if you want this to work. // NOTE: Default is 99. Values above 127 will probably behave incorrectly. // NOTE: If you don't know what this does, don't change it!!! max_lv: 99 // Level required to display an aura. // NOTE: This assumes that sending max_lv to the client will display the aura. // NOTE: aura_lv must not be less than max_lv. // Example: If max_lv is 99 and aura_lv is 150, characters with level 99~149 // will be sent as being all level 98, and only characters with level // 150 or more will be reported as having level 99 and show an aura. aura_lv: 99 // Units types affected by max_lv and aura_lv settings. (Note 3) // Note: If an unit type, which normally does not show an aura, is // set it will obtain an aura when it meets the level requirement. // Default: 0 (none) client_limit_unit_lv: 0 // Will tuxedo and wedding dresses be shown when worn? (Note 1) wedding_modifydisplay: no // Save Clothes color. (This will degrade performance) (Note 1) save_clothcolor: yes // Do not display cloth colors for the wedding class? // Note: Both save_clothcolor and wedding_modifydisplay have to be enabled // for this option to take effect. Set this to yes if your cloth palettes // pack doesn't has wedding palettes (or has less than the other jobs) wedding_ignorepalette: no // Do not display cloth colors for the Xmas class? // Set this to yes if your cloth palettes pack doesn't has Xmas palettes (or has less than the other jobs) xmas_ignorepalette: no // Do not display cloth colors for the Summer class? // Set this to yes if your cloth palettes pack doesn't has Summer palettes (or has less than the other jobs) summer_ignorepalette: no // Set this to 1 if your clients have langtype problems and can't display motd properly motd_type: 0 // Show eAthena version to users when the login? display_version: no // When affected with the "Hallucination" status effect, send the effect to client? (Note 1) // Note: Set to 'no' if the client lags due to the "Wavy" screen effect. display_hallucination: no // Set this to 1 if your client supports status change timers and you want to use them // Clients from 2009 onward support this display_status_timers: yes // Randomizes the dice emoticon server-side, to prevent clients from forging // packets for the desired number. (Note 1) client_reshuffle_dice: no // Sorts the character and guild storage before it is sent to the client. // Official servers do not sort storage. (Note 1) // NOTE: Enabling this option degrades performance. client_sort_storage: no
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