Перейти к содержанию

kapamelka18

Donators
  • Постов

    80
  • Зарегистрирован

  • Посещение

  • Победитель дней

    4

Сообщения, опубликованные kapamelka18

  1. Вот

    А что в mmo.h?


    // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
    // For more information, see LICENCE in the main folder
    #ifndef _MMO_H_
    #define _MMO_H_
    #include "cbasetypes.h"
    #include <time.h>
    // server->client protocol version
    // 0 - pre-?
    // 1 - ? - 0x196
    // 2 - ? - 0x78, 0x79
    // 3 - ? - 0x1c8, 0x1c9, 0x1de
    // 4 - ? - 0x1d7, 0x1d8, 0x1d9, 0x1da
    // 5 - 2003-12-18aSakexe+ - 0x1ee, 0x1ef, 0x1f0, ?0x1c4, 0x1c5?
    // 6 - 2004-03-02aSakexe+ - 0x1f4, 0x1f5
    // 7 - 2005-04-11aSakexe+ - 0x229, 0x22a, 0x22b, 0x22c
    // 20061023 - 2006-10-23aSakexe+ - 0x6b, 0x6d
    // 20070521 - 2007-05-21aSakexe+ - 0x283
    // 20070821 - 2007-08-21aSakexe+ - 0x2c5
    // 20070918 - 2007-09-18aSakexe+ - 0x2d7, 0x2d9, 0x2da
    // 20071106 - 2007-11-06aSakexe+ - 0x78, 0x7c, 0x22c
    // 20080102 - 2008-01-02aSakexe+ - 0x2ec, 0x2ed , 0x2ee
    // 20081126 - 2008-11-26aSakexe+ - 0x1a2
    // 20090408 - 2009-04-08aSakexe+ - 0x44a (dont use as it overlaps with RE client packets)
    // 20080827 - 2008-08-27aRagexeRE+ - First RE Client
    // 20081217 - 2008-12-17aRagexeRE+ - 0x6d (Note: This one still use old Char Info Packet Structure)
    // 20081218 - 2008-12-17bRagexeRE+ - 0x6d (Note: From this one client use new Char Info Packet Structure)
    // 20090603 - 2009-06-03aRagexeRE+ - 0x7d7, 0x7d8, 0x7d9, 0x7da
    // 20090617 - 2009-06-17aRagexeRE+ - 0x7d9
    // 20090922 - 2009-09-22aRagexeRE+ - 0x7e5, 0x7e7, 0x7e8, 0x7e9
    // 20091103 - 2009-11-03aRagexeRE+ - 0x7f7, 0x7f8, 0x7f9
    // 20100105 - 2010-01-05aRagexeRE+ - 0x133, 0x800, 0x801
    // 20100126 - 2010-01-26aRagexeRE+ - 0x80e
    // 20100223 - 2010-02-23aRagexeRE+ - 0x80f
    // 20100413 - 2010-04-13aRagexeRE+ - 0x6b
    // 20100629 - 2010-06-29aRagexeRE+ - 0x2d0, 0xaa, 0x2d1, 0x2d2
    // 20100721 - 2010-07-21aRagexeRE+ - 0x6b, 0x6d
    // 20100727 - 2010-07-27aRagexeRE+ - 0x6b, 0x6d
    // 20100803 - 2010-08-03aRagexeRE+ - 0x6b, 0x6d, 0x827, 0x828, 0x829, 0x82a, 0x82b, 0x82c, 0x842, 0x843
    // 20101124 - 2010-11-24aRagexeRE+ - 0x856, 0x857, 0x858
    // 20110111 - 2011-01-11aRagexeRE+ - 0x6b, 0x6d
    // 20110928 - 2011-09-28aRagexeRE+ - 0x6b, 0x6d
    // 20111025 - 2011-10-25aRagexeRE+ - 0x6b, 0x6d
    #ifndef PACKETVER
    #define PACKETVER 20081217
    #endif
    // backward compatible PACKETVER 8 and 9
    #if PACKETVER == 8
    #undef PACKETVER
    #define PACKETVER 20070521
    #endif
    #if PACKETVER == 9
    #undef PACKETVER
    #define PACKETVER 20071106
    #endif
    //Remove/Comment this line to disable sc_data saving. [Skotlex]
    #define ENABLE_SC_SAVING
    //Remove/Comment this line to disable server-side hot-key saving support [Skotlex]
    //Note that newer clients no longer save hotkeys in the registry!
    #define HOTKEY_SAVING
    //The number is the max number of hotkeys to save
    #if PACKETVER < 20090603
    // (27 = 9 skills x 3 bars) (0x02b9,191)
    #define MAX_HOTKEYS 27
    #elif PACKETVER < 20090617
    // (36 = 9 skills x 4 bars) (0x07d9,254)
    #define MAX_HOTKEYS 36
    #else
    // (38 = 9 skills x 4 bars & 2 Quickslots)(0x07d9,268)
    #define MAX_HOTKEYS 38
    #endif
    #define MAX_MAP_PER_SERVER 1500 // Increased to allow creation of Instance Maps
    #define MAX_INVENTORY 100
    //Max number of characters per account. Note that changing this setting alone is not enough if the client is not hexed to support more characters as well.
    #define MAX_CHARS 9
    //Number of slots carded equipment can have. Never set to less than 4 as they are also used to keep the data of forged items/equipment. [Skotlex]
    //Note: The client seems unable to receive data for more than 4 slots due to all related packets having a fixed size.
    #define MAX_SLOTS 4
    //Max amount of a single stacked item
    #define MAX_AMOUNT 30000
    #define MAX_ZENY 1000000000
    #define MAX_FAME 1000000000
    #define MAX_CART 100
    #define MAX_SKILL 2536
    #define GLOBAL_REG_NUM 256
    #define ACCOUNT_REG_NUM 64
    #define ACCOUNT_REG2_NUM 16
    //Should hold the max of GLOBAL/ACCOUNT/ACCOUNT2 (needed for some arrays that hold all three)
    #define MAX_REG_NUM 256
    #define DEFAULT_WALK_SPEED 150
    #define MIN_WALK_SPEED 0
    #define MAX_WALK_SPEED 1000
    #define MAX_STORAGE 600
    #define MAX_GUILD_STORAGE 600
    #define MAX_PARTY 12
    #define MAX_GUILD 16+10*6 // increased max guild members +6 per 1 extension levels [Lupus]
    #define MAX_GUILDPOSITION 20 // increased max guild positions to accomodate for all members [Valaris] (removed) [PoW]
    #define MAX_GUILDEXPULSION 32
    #define MAX_GUILDALLIANCE 16
    #define MAX_GUILDSKILL 15 // increased max guild skills because of new skills [Sara-chan]
    #define MAX_GUILDCASTLE 34 // Updated to include new entries for WoE:SE. [L0ne_W0lf]
    #define MAX_GUILDLEVEL 50
    #define MAX_GUARDIANS 8 //Local max per castle. [Skotlex]
    #define MAX_QUEST_DB 2000 //Max quests that the server will load
    #define MAX_QUEST_OBJECTIVES 3 //Max quest objectives for a quest
    // for produce
    #define MIN_ATTRIBUTE 0
    #define MAX_ATTRIBUTE 4
    #define ATTRIBUTE_NORMAL 0
    #define MIN_STAR 0
    #define MAX_STAR 3
    #define MAX_STATUS_TYPE 5
    #define WEDDING_RING_M 2634
    #define WEDDING_RING_F 2635
    //For character names, title names, guilds, maps, etc.
    //Includes null-terminator as it is the length of the array.
    #define NAME_LENGTH (23 + 1)
    //For item names, which tend to have much longer names.
    #define ITEM_NAME_LENGTH 50
    //For Map Names, which the client considers to be 16 in length including the .gat extension
    #define MAP_NAME_LENGTH (11 + 1)
    #define MAP_NAME_LENGTH_EXT (MAP_NAME_LENGTH + 4)
    #define MAX_FRIENDS 40
    #define MAX_MEMOPOINTS 3
    //Size of the fame list arrays.
    #define MAX_FAME_LIST 10
    //Limits to avoid ID collision with other game objects
    #define START_ACCOUNT_NUM 2000000
    #define END_ACCOUNT_NUM 100000000
    #define START_CHAR_NUM 150000
    //Guilds
    #define MAX_GUILDMES1 60
    #define MAX_GUILDMES2 120
    //Base Homun skill.
    #define HM_SKILLBASE 8001
    #define MAX_HOMUNSKILL 16
    #define MAX_HOMUNCULUS_CLASS 16 //[orn]
    #define HM_CLASS_BASE 6001
    #define HM_CLASS_MAX (HM_CLASS_BASE+MAX_HOMUNCULUS_CLASS-1)
    //Mail System
    #define MAIL_MAX_INBOX 30
    #define MAIL_TITLE_LENGTH 40
    #define MAIL_BODY_LENGTH 200
    //Mercenary System
    #define MC_SKILLBASE 8201
    #define MAX_MERCSKILL 40
    #define MAX_MERCENARY_CLASS 44
    enum item_types {
    IT_HEALING = 0,
    IT_UNKNOWN, //1
    IT_USABLE, //2
    IT_ETC, //3
    IT_WEAPON, //4
    IT_ARMOR, //5
    IT_CARD, //6
    IT_PETEGG, //7
    IT_PETARMOR,//8
    IT_UNKNOWN2,//9
    IT_AMMO, //10
    IT_DELAYCONSUME,//11
    IT_CASH = 18,
    IT_MAX
    };

    //Questlog system [Kevin] [Inkfish]
    typedef enum quest_state { Q_INACTIVE, Q_ACTIVE, Q_COMPLETE } quest_state;
    struct quest {
    int quest_id;
    unsigned int time;
    int count[MAX_QUEST_OBJECTIVES];
    quest_state state;
    };
    struct item {
    int id;
    short nameid;
    short amount;
    unsigned short equip; // location(s) where item is equipped (using enum equip_pos for bitmasking)
    char identify;
    char refine;
    char attribute;
    short card[MAX_SLOTS];
    unsigned int expire_time;
    };
    struct point {
    unsigned short map;
    short x,y;
    };
    enum e_skill_flag
    {
    SKILL_FLAG_PERMANENT,
    SKILL_FLAG_TEMPORARY,
    SKILL_FLAG_PLAGIARIZED,
    SKILL_FLAG_REPLACED_LV_0, // temporary skill overshadowing permanent skill of level 'N - SKILL_FLAG_REPLACED_LV_0'
    //...
    };
    struct s_skill {
    unsigned short id;
    unsigned char lv;
    unsigned char flag; // see enum e_skill_flag
    };
    struct global_reg {
    char str[32];
    char value[256];
    };
    //Holds array of global registries, used by the char server and converter.
    struct accreg {
    int account_id, char_id;
    int reg_num;
    struct global_reg reg[MAX_REG_NUM];
    };
    //For saving status changes across sessions. [Skotlex]
    struct status_change_data {
    unsigned short type; //SC_type
    long val1, val2, val3, val4, tick; //Remaining duration.
    };
    struct storage_data {
    int storage_amount;
    struct item items[MAX_STORAGE];
    };
    struct guild_storage {
    int dirty;
    int guild_id;
    short storage_status;
    short storage_amount;
    struct item items[MAX_GUILD_STORAGE];
    };
    struct s_pet {
    int account_id;
    int char_id;
    int pet_id;
    short class_;
    short level;
    short egg_id;//pet egg id
    short equip;//pet equip name_id
    short intimate;//pet friendly
    short hungry;//pet hungry
    char name[NAME_LENGTH];
    char rename_flag;
    char incuvate;
    };
    struct s_homunculus { //[orn]
    char name[NAME_LENGTH];
    int hom_id;
    int char_id;
    short class_;
    int hp,max_hp,sp,max_sp;
    unsigned int intimacy; //[orn]
    short hunger;
    struct s_skill hskill[MAX_HOMUNSKILL]; //albator
    short skillpts;
    short level;
    unsigned int exp;
    short rename_flag;
    short vaporize; //albator
    int str ;
    int agi ;
    int vit ;
    int int_ ;
    int dex ;
    int luk ;
    };
    struct s_mercenary {
    int mercenary_id;
    int char_id;
    short class_;
    int hp, sp;
    unsigned int kill_count;
    unsigned int life_time;
    };
    struct s_friend {
    int account_id;
    int char_id;
    char name[NAME_LENGTH];
    };
    #ifdef HOTKEY_SAVING
    struct hotkey {
    unsigned int id;
    unsigned short lv;
    unsigned char type; // 0: item, 1: skill
    };
    #endif
    struct mmo_charstatus {
    int char_id;
    int account_id;
    int partner_id;
    int father;
    int mother;
    int child;
    unsigned int base_exp,job_exp;
    int zeny;
    short class_;
    unsigned int status_point,skill_point;
    int hp,max_hp,sp,max_sp;
    unsigned int option;
    short manner;
    unsigned char karma;
    short hair,hair_color,clothes_color;
    int party_id,guild_id,pet_id,hom_id,mer_id;
    int fame;
    // Mercenary Guilds Rank
    int arch_faith, arch_calls;
    int spear_faith, spear_calls;
    int sword_faith, sword_calls;
    short weapon; // enum weapon_type
    short shield; // view-id
    short head_top,head_mid,head_bottom;
    short robe;
    char name[NAME_LENGTH];
    unsigned int base_level,job_level;
    short str,agi,vit,int_,dex,luk;
    unsigned char slot,sex;
    uint32 mapip;
    uint16 mapport;
    struct point last_point,save_point,memo_point[MAX_MEMOPOINTS];
    struct item inventory[MAX_INVENTORY],cart[MAX_CART];
    struct storage_data storage;
    struct s_skill skill[MAX_SKILL];
    struct s_friend friends[MAX_FRIENDS]; //New friend system [Skotlex]
    #ifdef HOTKEY_SAVING
    struct hotkey hotkeys[MAX_HOTKEYS];
    #endif
    int abitem[10];
    int abnitem[10];
    int abprice[10];
    int abcount;
    int abchar_id;
    bool autobuy;
    bool stab;
    bool show_equip;
    short rename;
    time_t delete_date;
    };
    typedef enum mail_status {
    MAIL_NEW,
    MAIL_UNREAD,
    MAIL_READ,
    } mail_status;
    struct mail_message {
    int id;
    int send_id;
    char send_name[NAME_LENGTH];
    int dest_id;
    char dest_name[NAME_LENGTH];
    char title[MAIL_TITLE_LENGTH];
    char body[MAIL_BODY_LENGTH];
    mail_status status;
    time_t timestamp; // marks when the message was sent
    int zeny;
    struct item item;
    };
    struct mail_data {
    short amount;
    bool full;
    short unchecked, unread;
    struct mail_message msg[MAIL_MAX_INBOX];
    };
    struct auction_data {
    unsigned int auction_id;
    int seller_id;
    char seller_name[NAME_LENGTH];
    int buyer_id;
    char buyer_name[NAME_LENGTH];

    struct item item;
    // This data is required for searching, as itemdb is not read by char server
    char item_name[ITEM_NAME_LENGTH];
    short type;
    unsigned short hours;
    int price, buynow;
    time_t timestamp; // auction's end time
    int auction_end_timer;
    };
    struct registry {
    int global_num;
    struct global_reg global[GLOBAL_REG_NUM];
    int account_num;
    struct global_reg account[ACCOUNT_REG_NUM];
    int account2_num;
    struct global_reg account2[ACCOUNT_REG2_NUM];
    };
    struct party_member {
    int account_id;
    int char_id;
    char name[NAME_LENGTH];
    unsigned short class_;
    unsigned short map;
    unsigned short lv;
    unsigned leader : 1,
    online : 1;
    };
    struct party {
    int party_id;
    char name[NAME_LENGTH];
    unsigned char count; //Count of online characters.
    unsigned exp : 1,
    item : 2; //&1: Party-Share (round-robin), &2: pickup style: shared.
    struct party_member member[MAX_PARTY];
    };
    struct map_session_data;
    struct guild_member {
    int account_id, char_id;
    short hair,hair_color,gender,class_,lv;
    uint64 exp;
    int exp_payper;
    short online,position;
    char name[NAME_LENGTH];
    struct map_session_data *sd;
    unsigned char modified;
    };
    struct guild_position {
    char name[NAME_LENGTH];
    int mode;
    int exp_mode;
    unsigned char modified;
    };
    struct guild_alliance {
    int opposition;
    int guild_id;
    char name[NAME_LENGTH];
    };
    struct guild_expulsion {
    char name[NAME_LENGTH];
    char mes[40];
    int account_id;
    };
    struct guild_skill {
    int id,lv;
    };
    struct guild {
    int guild_id;
    short guild_lv, connect_member, max_member, average_lv;
    uint64 exp;
    unsigned int next_exp;
    int skill_point;
    char name[NAME_LENGTH],master[NAME_LENGTH];
    struct guild_member member[MAX_GUILD];
    struct guild_position position[MAX_GUILDPOSITION];
    char mes1[MAX_GUILDMES1],mes2[MAX_GUILDMES2];
    int emblem_len,emblem_id;
    char emblem_data[2048];
    struct guild_alliance alliance[MAX_GUILDALLIANCE];
    struct guild_expulsion expulsion[MAX_GUILDEXPULSION];
    struct guild_skill skill[MAX_GUILDSKILL];
    unsigned short save_flag; // for TXT saving
    };
    struct guild_castle {
    int castle_id;
    int mapindex;
    char castle_name[NAME_LENGTH];
    char castle_event[NAME_LENGTH];
    int guild_id;
    int economy;
    int defense;
    int triggerE;
    int triggerD;
    int nextTime;
    int payTime;
    int createTime;
    int visibleC;
    struct {
    unsigned visible : 1;
    int id; // object id
    } guardian[MAX_GUARDIANS];
    int* temp_guardians; // ids of temporary guardians (mobs)
    int temp_guardians_max;
    };
    struct fame_list {
    int id;
    int fame;
    char name[NAME_LENGTH];
    };
    enum {
    GBI_EXP =1, // ѓMѓ‹ѓh‚МEXP
    GBI_GUILDLV, // ѓMѓ‹ѓh‚МLv
    GBI_SKILLPOINT, // ѓMѓ‹ѓh‚МѓXѓLѓ‹ѓ|ѓCѓ“ѓg
    GBI_SKILLLV, // ѓMѓ‹ѓhѓXѓLѓ‹Lv
    };
    enum {
    GMI_POSITION =0, // ѓЃѓ“ѓoЃ[‚М–рђE•ПЌX
    GMI_EXP,
    GMI_HAIR,
    GMI_HAIR_COLOR,
    GMI_GENDER,
    GMI_CLASS,
    GMI_LEVEL,
    };
    enum {
    GD_SKILLBASE=10000,
    GD_APPROVAL=10000,
    GD_KAFRACONTRACT=10001,
    GD_GUARDRESEARCH=10002,
    GD_GUARDUP=10003,
    GD_EXTENSION=10004,
    GD_GLORYGUILD=10005,
    GD_LEADERSHIP=10006,
    GD_GLORYWOUNDS=10007,
    GD_SOULCOLD=10008,
    GD_HAWKEYES=10009,
    GD_BATTLEORDER=10010,
    GD_REGENERATION=10011,
    GD_RESTORE=10012,
    GD_EMERGENCYCALL=10013,
    GD_DEVELOPMENT=10014,
    GD_MAX,
    };

    //These mark the ID of the jobs, as expected by the client. [Skotlex]
    enum {
    JOB_NOVICE,
    JOB_SWORDMAN,
    JOB_MAGE,
    JOB_ARCHER,
    JOB_ACOLYTE,
    JOB_MERCHANT,
    JOB_THIEF,
    JOB_KNIGHT,
    JOB_PRIEST,
    JOB_WIZARD,
    JOB_BLACKSMITH,
    JOB_HUNTER,
    JOB_ASSASSIN,
    JOB_KNIGHT2,
    JOB_CRUSADER,
    JOB_MONK,
    JOB_SAGE,
    JOB_ROGUE,
    JOB_ALCHEMIST,
    JOB_BARD,
    JOB_DANCER,
    JOB_CRUSADER2,
    JOB_WEDDING,
    JOB_SUPER_NOVICE,
    JOB_GUNSLINGER,
    JOB_NINJA,
    JOB_XMAS,
    JOB_SUMMER,
    JOB_MAX_BASIC,
    JOB_NOVICE_HIGH = 4001,
    JOB_SWORDMAN_HIGH,
    JOB_MAGE_HIGH,
    JOB_ARCHER_HIGH,
    JOB_ACOLYTE_HIGH,
    JOB_MERCHANT_HIGH,
    JOB_THIEF_HIGH,
    JOB_LORD_KNIGHT,
    JOB_HIGH_PRIEST,
    JOB_HIGH_WIZARD,
    JOB_WHITESMITH,
    JOB_SNIPER,
    JOB_ASSASSIN_CROSS,
    JOB_LORD_KNIGHT2,
    JOB_PALADIN,
    JOB_CHAMPION,
    JOB_PROFESSOR,
    JOB_STALKER,
    JOB_CREATOR,
    JOB_CLOWN,
    JOB_GYPSY,
    JOB_PALADIN2,
    JOB_BABY,
    JOB_BABY_SWORDMAN,
    JOB_BABY_MAGE,
    JOB_BABY_ARCHER,
    JOB_BABY_ACOLYTE,
    JOB_BABY_MERCHANT,
    JOB_BABY_THIEF,
    JOB_BABY_KNIGHT,
    JOB_BABY_PRIEST,
    JOB_BABY_WIZARD,
    JOB_BABY_BLACKSMITH,
    JOB_BABY_HUNTER,
    JOB_BABY_ASSASSIN,
    JOB_BABY_KNIGHT2,
    JOB_BABY_CRUSADER,
    JOB_BABY_MONK,
    JOB_BABY_SAGE,
    JOB_BABY_ROGUE,
    JOB_BABY_ALCHEMIST,
    JOB_BABY_BARD,
    JOB_BABY_DANCER,
    JOB_BABY_CRUSADER2,
    JOB_SUPER_BABY,
    JOB_TAEKWON,
    JOB_STAR_GLADIATOR,
    JOB_STAR_GLADIATOR2,
    JOB_SOUL_LINKER,
    JOB_MAX,
    };
    enum {
    SEX_FEMALE = 0,
    SEX_MALE,
    SEX_SERVER
    };
    // sanity checks...
    #if MAX_ZENY > INT_MAX
    #error MAX_ZENY is too big
    #endif
    #endif /* _MMO_H_ */

    • Upvote 1
  2. Помогите найти exe к этой Афине

    Проблема вот в чём 488d1dc43c3e.jpg

    Вот client.conf если нужен


    // ______ __ __
    // /\ _ \/\ \__/\ \
    // __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
    // /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
    ///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
    //\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
    // \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
    // _ _ _ _ _ _ _ _ _ _ _ _ _
    // / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
    //( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
    // \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
    //
    //--------------------------------------------------------------
    // eAthena Battle Configuration File
    // Originally Translated by Peter Kieser <pfak@telus.net>
    // Made in to plainer English by Ancyker
    //--------------------------------------------------------------
    // Note 1: Value is a config switch (on/off, yes/no or 1/0)
    // Note 2: Value is in percents (100 means 100%)
    // Note 3: Value is a bit field. If no description is given,
    // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
    //--------------------------------------------------------------
    // Set here which client version do you accept. Add all values of clients:
    // Clients older than accepted versions, and versions not set to 'accepted'
    // here will be rejected when logging in
    // 0x00001: Clients older than 2004-09-06aSakray (packet versions 5-9)
    // 0x00002: 2004-09-06aSakexe (version 10)
    // 0x00004: 2004-09-20aSakexe (version 11)
    // 0x00008: 2004-10-05aSakexe (version 12)
    // 0x00010: 2004-10-25aSakexe (version 13)
    // 0x00020: 2004-11-29aSakexe (version 14)
    // 0x00040: 2005-01-10bSakexe (version 15)
    // 0x00080: 2005-05-09aSakexe (version 16)
    // 0x00100: 2005-06-28aSakexe (version 17)
    // 0x00200: 2005-07-18aSakexe (version 18)
    // 0x00400: 2005-07-19bSakexe (version 19)
    // 0x00800: 2006-03-27aSakexe (version 20)
    // 0x01000: 2007-01-08aSakexe (version 21)
    // 0x02000: 2007-02-12aSakexe (version 22)
    // 0x04000: 2008-09-10aSakexe (version 23)
    // 0x08000: 2008-08-27aRagexeRE (version 24)
    // 0x10000: 2008-09-10aRagexeRE (version 25)
    // default value: 0xFFFFF (all clients)
    packet_ver_flag: 0xFFFFF
    // Minimum delay between whisper/global/party/guild messages (in ms)
    // Messages that break this threshold are silently omitted.
    min_chat_delay: 0
    // valid range of dye's and styles on the client
    min_hair_style: 0
    max_hair_style: 27
    min_hair_color: 0
    max_hair_color: 251
    min_cloth_color: 0
    max_cloth_color: 752
    // When set to yes, the damage field in packets sent from woe maps will be set
    // to -1, making it impossible for GMs, Bots and Hexed clients to know the
    // actual damage caused by attacks. (Note 1)
    hide_woe_damage: no
    // "hair style" number that identifies pet.
    // NOTE: The client uses the "hair style" field in the mob packet to tell them apart from mobs.
    // This value is always higher than the max hair-style available in said client.
    // Known values to work (all 2005 clients):
    // older sakexes: 20
    // sakexe 0614: 24
    // sakexe 0628 (and later): 100
    pet_hair_style: 100
    // Visible area size (how many squares away from a player can they see)
    area_size: 14
    // Maximum allowed 'level' value that can be sent in unit packets.
    // Use together with the aura_lv setting to tell when exactly to show the aura.
    // NOTE: You also need to adjust the client if you want this to work.
    // NOTE: Default is 99. Values above 127 will probably behave incorrectly.
    // NOTE: If you don't know what this does, don't change it!!!
    max_lv: 99
    // Level required to display an aura.
    // NOTE: This assumes that sending max_lv to the client will display the aura.
    // NOTE: aura_lv must not be less than max_lv.
    // Example: If max_lv is 99 and aura_lv is 150, characters with level 99~149
    // will be sent as being all level 98, and only characters with level
    // 150 or more will be reported as having level 99 and show an aura.
    aura_lv: 99
    // Units types affected by max_lv and aura_lv settings. (Note 3)
    // Note: If an unit type, which normally does not show an aura, is
    // set it will obtain an aura when it meets the level requirement.
    // Default: 0 (none)
    client_limit_unit_lv: 0
    // Will tuxedo and wedding dresses be shown when worn? (Note 1)
    wedding_modifydisplay: no
    // Save Clothes color. (This will degrade performance) (Note 1)
    save_clothcolor: yes
    // Do not display cloth colors for the wedding class?
    // Note: Both save_clothcolor and wedding_modifydisplay have to be enabled
    // for this option to take effect. Set this to yes if your cloth palettes
    // pack doesn't has wedding palettes (or has less than the other jobs)
    wedding_ignorepalette: no
    // Do not display cloth colors for the Xmas class?
    // Set this to yes if your cloth palettes pack doesn't has Xmas palettes (or has less than the other jobs)
    xmas_ignorepalette: no
    // Do not display cloth colors for the Summer class?
    // Set this to yes if your cloth palettes pack doesn't has Summer palettes (or has less than the other jobs)
    summer_ignorepalette: no
    // Set this to 1 if your clients have langtype problems and can't display motd properly
    motd_type: 0
    // Show eAthena version to users when the login?
    display_version: no
    // When affected with the "Hallucination" status effect, send the effect to client? (Note 1)
    // Note: Set to 'no' if the client lags due to the "Wavy" screen effect.
    display_hallucination: no
    // Set this to 1 if your client supports status change timers and you want to use them
    // Clients from 2009 onward support this
    display_status_timers: yes
    // Randomizes the dice emoticon server-side, to prevent clients from forging
    // packets for the desired number. (Note 1)
    client_reshuffle_dice: no
    // Sorts the character and guild storage before it is sent to the client.
    // Official servers do not sort storage. (Note 1)
    // NOTE: Enabling this option degrades performance.
    client_sort_storage: no

    • Upvote 1
×
×
  • Создать...
Яндекс.Метрика