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Hellion

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Сообщения, опубликованные Hellion

  1. Привет, нужна помощь в добавлении кастома. Готов заплатить за демонстрацию в Team Viewer. Давно не практиковал((( гайдов что были раньше найти не могу, остался один мусор. Заплачу 100-200р. Работы на 10-15 мин. Что куда добавлять помню вроде, видимо где-то ошибаюсь((( Кто сможет помочь?

  2. во другое дело :)

    Фак, теперь я не первый по репе. Ну ничего, догоню XD

    Больше дельных ответов на наши нубские вопросы! И будет тебе счастье))) Ну мы все когда-то учимся)))) :mellow:

    • Upvote 1
  3. Всем привет, разбираю квест и ни как не могу понять что править что бы давали больше экспы чем по-стандарту, я так понимаю что нужно смотреть getexp таких переменных в скрипте всего две и при их изменении не происходит ничего((( вот сам скрипт......посмотрите может кто сможет носом ткнуть в нужную строку. Заранее спасибо))))

    Первая часть скрипта

    prontera,248,212,3 script Busy Boy#prt 706,3,3,{
    callsub S_CheckWeight; //Check Player's weight
    if (BaseLevel > 59) {
    if (prt_curse == 0) {
    mes "[Busy-Looking Boy]";
    mes "Aw nuts...";
    mes "What am I gonna do?";
    mes "I have to deliver these";
    mes "books, but... I... Oh man,";
    mes "I can't get scared now!";
    close;
    }
    else if (prt_curse == 1) {
    mes "[Busy-Looking Boy]";
    mes "Aw nuts...";
    mes "What am I gonna do?";
    mes "I have to deliver these";
    mes "books, but... I... Oh man,";
    mes "I can't get scared now!";
    next;
    if (select("Speak with him:Ignore him") == 1) {
    mes "["+strcharinfo(0)+"]";
    mes "Say, what seems";
    mes "to be the problem?";
    next;
    mes "[Busy-Looking Boy]";
    mes ".........?";
    next;
    mes "[Busy-Looking Boy]";
    if (sex) {
    mes "Ack! You're that clumsy";
    mes "dude who made me drop";
    }
    else {
    mes "Ack! You're that ditzy";
    mes "chick who made me drop";
    }
    mes "all of those books earlier!";
    mes "Wait, you ditched me before,";
    mes "so why act all concerned now?";
    Emotion e_gasp;
    }
    else {
    mes "[Busy-Looking Boy]";
    mes "Okay, okay...";
    mes "Don't even think";
    mes "about floating in";
    mes "the sky. You're like,";
    mes "so stable. Don't think...";
    mes "Just... Just board that ship...";
    close;
    }
    next;
    select("Well, I, um...");
    mes "[Busy-Looking Boy]";
    if (sex) {
    mes "Yeah... A real";
    mes "man wouldn't have";
    mes "ditched back then";
    mes "without helping me.";
    mes "You're a real creepo,";
    mes "you know that?";
    }
    else {
    mes "Yeah... If you were";
    mes "a graceful and considerate";
    mes "lady, you woulda helped me";
    mes "out before. I'm right, huh?";
    }
    next;
    mes "^3355FFYou instinctively";
    mes "kick over one of the";
    mes "piles of books next";
    mes "to the young boy.";
    mes "You couldn't help it:";
    mes "it was a natural reflex!^000000";
    next;
    Specialeffect EF_HITDARK;
    Emotion e_omg;
    mes "^3355FF*BAM!*^000000";
    next;
    Emotion e_omg;
    mes "[Busy-Looking Boy]";
    mes "Ack! Those books...!";
    mes "It took me so long to";
    mes "stack all of those!";
    next;
    mes "["+strcharinfo(0)+"]";
    mes "Oh no, what a mess!";
    mes "Here, let me help you";
    mes "arrange these nicely";
    mes "out of the bottom of";
    mes "my freakin' heart.";
    Emotion e_lv,1;
    next;
    mes "[Busy-Looking Boy]";
    mes "...";
    mes "......";
    mes ".........";
    Emotion e_dots;
    next;
    mes "[Busy-Looking Boy]";
    mes "Huh...?";
    mes "Oh, thanks for";
    mes "helping me out here.";
    mes "I really appreciate it.";
    next;
    select("Are these all yours?");
    mes "[Busy-Looking Boy]";
    mes "These? Oh, I'm supposed";
    mes "to deliver these for my job.";
    mes "I need to take these to Juno";
    mes "from the Prontera Library";
    mes "for a client. However, um...";
    next;
    mes "[Busy-Looking Boy]";
    mes "Well...";
    mes "I get motion sick really";
    mes "easily, so it scares me to";
    mes "death to ride the Airship";
    mes "all the way to Juno.";
    Emotion e_dots;
    next;
    mes "[Busy-Looking Boy]";
    mes "Now I'm in trouble!";
    mes "I'm never late, but this";
    mes "time I just can't help it.";
    mes "There's nothing I can do!";
    mes "Oh, I'm gonna lose this job!";
    Emotion e_sob;
    next;
    mes "[Busy-Looking Boy]";
    mes "Wait... You adventurers";
    mes "do a lot of traveling, right?";
    mes "If you're traveling to Juno,";
    mes "would you please deliver this";
    mes "for me? I'll be in real trouble";
    mes "if I don't send these books...";
    next;
    callsub S_GetBooks;
    mes "[Busy-Looking Boy]";
    mes "I-I understand.";
    mes "It's none of your ";
    mes "business, I know, but";
    mes "I'm just so desperate...";
    Emotion e_sob;
    set prt_curse,2;
    close;
    }
    else if (prt_curse == 2) {
    mes "[Busy-Looking Boy]";
    mes "Oh, hello again.";
    mes "Sorry, but I'm trying to";
    mes "concentrate here. Gonna...";
    mes "Summon all my courage...";
    mes "and b-board that Airship!";
    mes "Argh! No, I can't do it!";
    Emotion e_dots;
    next;
    callsub S_GetBooks;
    mes "[Busy-Looking Boy]";
    mes "^333333*Sob...*^000000";
    mes "What am I gonna do?";
    mes "That guy's been waiting";
    mes "for me to deliver his books";
    mes "for quite a while now...";
    Emotion e_sob;
    close;
    }
    else if (prt_curse == 3) {
    mes "[Busy-Looking Boy]";
    mes "Oh, please deliver";
    mes "those books I gave";
    mes "you to ^FF0000Mr. Karlomoff^000000, who";
    mes "should be waiting around";
    mes "the Juno Library. Thanks";
    mes "again for your help~";
    close;
    }
    mes "[Busy-Looking Boy]";
    mes "Ack! Would you leave";
    mes "me alone and let me work?";
    mes "I've got something important";
    mes "to do! When I finish arranging";
    mes "these books, need to... I need to make some preparations!";
    close;
    }
    mes "[Busy-Looking Boy]";
    mes "Ack! Would you leave";
    mes "me alone and let me work?";
    mes "I've got something important";
    mes "to do! When I finish arranging";
    mes "these books, I need to... I need to make some preparations!";
    close;

    OnTouch:
    callsub S_CheckWeight; //Check Player's weight
    if (BaseLevel > 59) {
    if (prt_curse == 0) {
    Specialeffect EF_HITDARK;
    mes "^3355FF*BAM!*^000000";
    next;
    mes "[Busy Looking Boy]";
    mes "Hey, look out!";
    mes "Can't you be more";
    mes "careful?! Geeeeez!";
    Emotion e_ag;
    next;
    mes "["+strcharinfo(0)+"]";
    mes "Oops, I'm so sorry.";
    mes "Are you alright?";
    next;
    mes "[Busy Looking Boy]";
    mes "Yeah, no thanks to you!";
    mes "Oh... Don't worry, I'm fine.";
    next;
    mes "^3355FFYou notice that the boy";
    mes "dropped many hardcover";
    mes "books that are probably about";
    mes "ruins and their legends, based";
    mes "on their titles. The boy dusted";
    mes "himself off and began to";
    mes "carefully pile the books.^000000";
    next;
    if (select("Leave:Help him pile the books") == 1) {
    mes "[Busy-Looking Boy]";
    mes "Next time, look";
    mes "where you're going,";
    mes "alright? I mean, you";
    mes "might really break";
    mes "something if you're";
    mes "always that careless!";
    set prt_curse,1;
    close;
    }
    mes "[Busy-Looking Boy]";
    mes "Huh...?";
    mes "Oh, thanks for";
    mes "helping me out here.";
    mes "I really appreciate it.";
    next;
    select("Are these all yours?");
    mes "[Busy-Looking Boy]";
    mes "These? Oh, I'm supposed";
    mes "to deliver these for my job.";
    mes "I need to take these to Juno";
    mes "from the Prontera Library";
    mes "for a client. However, um...";
    next;
    mes "[Busy-Looking Boy]";
    mes "Well...";
    mes "I get motion sick really";
    mes "easily, so it scares me to";
    mes "death to ride the Airship";
    mes "all the way to Juno.";
    Emotion e_dots;
    next;
    mes "[Busy-Looking Boy]";
    mes "Now I'm in trouble!";
    mes "I'm never late, but this";
    mes "time I just can't help it.";
    mes "There's nothing I can do!";
    mes "Oh, I'm gonna lose this job!";
    Emotion e_sob;
    next;
    mes "[Busy-Looking Boy]";
    mes "Wait... You adventurers";
    mes "do a lot of traveling, right?";
    mes "If you're traveling to Juno,";
    mes "would you please deliver this";
    mes "for me? I'll be in real trouble";
    mes "if I don't send these books...";
    next;
    callsub S_GetBooks;
    mes "[Busy-Looking Boy]";
    mes "I-I understand.";
    mes "It's none of your ";
    mes "business, I know, but";
    mes "I'm just so desperate...";
    Emotion e_sob;
    set prt_curse,2;
    close;
    }
    else if (prt_curse == 3) {
    mes "[Busy-Looking Boy]";
    mes "Oh, please deliver";
    mes "those books I gave";
    mes "you to ^FF0000Mr. Karlomoff^000000, who";
    mes "should be waiting around";
    mes "the Juno Library. Thanks";
    mes "again for your help~";
    close;
    }
    }
    end;

    S_GetBooks:
    if (select("Help him:Don't help him") == 1) {
    mes "[Busy-Looking Boy]";
    mes "Oh, thank you so much!";
    mes "You don't understand how";
    mes "much I dread those Airships.";
    mes "Now, would you please deliver";
    mes "these books to ^FF0000Mr. Karlomoff^000000";
    mes "near the Juno Library?";
    next;
    mes "[Busy-Looking Boy]";
    mes "I know these books are";
    mes "pretty heavy, but be really";
    mes "careful with them! Anyway,";
    mes "thanks for doing this for me.";
    mes "I was really at my wit's end...";
    set prt_curse,3;
    getitem 7431,1; //Books
    close;
    }
    return;

    S_CheckWeight:
    if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
    mes "^3355FFWait a second!";
    mes "Right now, you're carrying";
    mes "too many things with you.";
    mes "Please come back after";
    mes "using the Kafra Service";
    mes "to store some of your items.^000000";
    close;
    }
    return;
    }

    yuno,311,195,3 script Historian#prt01 754,{
    if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
    mes "^3355FFWait a second!";
    mes "Right now, you're carrying";
    mes "too many things with you.";
    mes "Please come back after";
    mes "using the Kafra Service";
    mes "to store some of your items.^000000";
    close;
    }
    if (prt_curse < 3) {
    mes "[Historian]";
    mes "Juno's mysterious past";
    mes "holds some great secret.";
    mes "I'm sure of it! It excites me";
    mes "to know that my research";
    mes "brings me that much closer";
    mes "to finally unveiling it!";
    next;
    mes "[Historian]";
    mes "But I'll admit that even I don't know how much digging I'll";
    mes "have to do to learn what I want. It's our duty as historians to";
    mes "find out the truth of the past, but it definitely won't be easy.";
    next;
    mes "[Historian]";
    mes "To understand, to see the";
    mes "truth of the past with my";
    mes "own eyes... I'd even sell";
    mes "my soul for the opportunity.";
    close;
    }
    else if (prt_curse == 3) {
    mes "^3355FFAs you approached, this";
    mes "historian suddenly closed";
    mes "the book that he was reading,";
    mes "looked to the heavens and";
    mes "let out a deep breath in a vain";
    mes "attempt to relieve his tension.^000000";
    next;
    mes "[Historian]";
    mes "GRRRRRRRRR!";
    mes "Where are my books?!";
    Emotion e_ag;
    next;
    select("Are you alright?");
    mes "[Historian]";
    mes "Er? Oh. I'm sorry you";
    mes "had to see that. I'm just";
    mes "extremely upset. You see,";
    mes "I'm expecting a delivery of";
    mes "research books from Prontera,";
    mes "but they haven't arrived yet.";
    next;
    mes "[Historian]";
    mes "In fact, the delivery boy is";
    mes "very late. This will delay my";
    mes "research considerably since";
    mes "I cannot proceed without more";
    mes "new material to study.";
    next;
    if (countitem(7431) > 0) {
    select("Excuse me, but what's your name?");
    mes "[Historian]";
    mes "Hm? I'm Karlomoff, the";
    mes "1st scholar of the Rekenber";
    mes "Historical Research Group.";
    mes "Did you need something, or";
    mes "were you looking around here";
    mes "for somebody in particular?";
    next;
    }
    else {
    select("Oh, I'm delivering the books for him.");
    Emotion e_what;
    mes "[Historian]";
    mes "Ah, really?";
    mes "Great, you're here!";
    mes "So, where are the books?";
    next;
    mes "["+strcharinfo(0)+"]";
    mes "I...";
    mes "I don't have";
    mes "them right now.";
    next;
    mes "[Historian]";
    mes "What...?";
    mes "Don't tell me that";
    mes "you lost them! Those";
    mes "books were priceless!";
    mes "Did you come all this";
    mes "way just to tell me that?";
    next;
    mes "[Historian]";
    mes "Well, I suppose you'll";
    mes "have to report the loss of";
    mes "the books and get some new";
    mes "copies of those books that";
    mes "you were supposed to deliver.";
    mes "Now hurry, I need to research!";
    close;
    }
    select("Right, I brought your books.");
    mes "[Historian]";
    mes "What? But you're not the";
    mes "delivery boy. Well, let me see";
    mes "the books you've brought. Hm...";
    mes "Just as I thought: the Rune-";
    mes "Midgarts Kingdom has a great";
    mes "wealth of ancient information.";
    next;
    mes "[Historian]";
    mes "Ah, thank you so much for";
    mes "bringing these. However, by";
    mes "your mode of dress, I can tell";
    mes "that you are an adventurer.";
    mes "What happened to the delivery boy that was supposed to bring these?";
    next;
    mes "[Historian]";
    mes "..........?";
    mes "Afraid to ride the Airship?";
    mes "Motion sickness? Well, that's";
    mes "quite understandable. The poor";
    mes "boy should have contacted me";
    mes "about that beforehand.";
    next;
    mes "[Historian]";
    mes "Goodness, it's been ";
    mes "a while since I've had";
    mes "a visitor. Would you like";
    mes "to stay and chat for a bit?";
    mes "Just give me a minute to get";
    mes "a cool drink of water first~";
    set prt_curse,4;
    delitem 7431,1; //Books
    close;
    }
    else if (prt_curse == 4) {
    mes "[Historian]";
    mes "Ah, that glass of";
    mes "water was just what";
    mes "I needed to refresh";
    mes "myself. Let me tell you";
    mes "a little bit about my work.";
    next;
    mes "[Historian]";
    mes "I might have it mentioned before, but my name is Karlomoff and";
    mes "I work in the Rekenber Historical Research as its 1st scholar. We";
    mes "recently finished our project on the Schwaltzvalt Republic.";
    next;
    mes "[Historian]";
    mes "Now, we're trying to learn";
    mes "more about the Rune-Midgarts";
    mes "Kingdom's history. We believe";
    mes "it's linked to our Schwaltzvalt";
    mes "Republic because they share the";
    mes "continent. Makes sense, right?";
    next;
    mes "[Historian]";
    mes "Ultimately, we hope that";
    mes "new information from our";
    mes "research of Rune-Midgarts will";
    mes "shed some new light on our";
    mes "current understanding of the";
    mes "Schwaltzvalt Republic's past.";
    next;
    mes "[Historian]";
    mes "Including myself, there are";
    mes "^3131FF3 members of the Rekenber";
    mes "Historical Research Group^000000";
    mes "that are studying the Rune-";
    mes "Midgarts Kingdom's history.";
    next;
    select("Rekenber Historical Research Group?");
    mes "[Historian]";
    mes "You adventurers from Rune-";
    mes "Midgarts may not know it, but";
    mes "the Rekenber Corporation has";
    mes "unofficial control over our";
    mes "Schwaltzvalt Republic. Some";
    mes "hate it, others don't care.";
    next;
    mes "[Historian]";
    mes "Anyway, Rekenber has its own";
    mes "Historical Research Group since";
    mes "rediscovering ancient technologies has been key to its success, well,";
    mes "so far as I can tell. Personally, I enjoy the pursuit of knowledge.";
    next;
    mes "[Historian]";
    mes "Oh, here's an interesting";
    mes "fact! Did you know that the";
    mes "title of ruler of Rune-Midgarts";
    mes "isn't always passed down";
    mes "through the same family?";
    next;
    mes "[Historian]";
    mes "Actually, there are several";
    mes "royal families that hold a";
    mes "special competition to decide";
    mes "which prince becomes the";
    mes "next king. Fascinating...";
    next;
    select("Several royal families?");
    mes "[Historian]";
    mes "Yes, I'll try to explain it";
    mes "briefly. There are a total";
    mes "of 7 royal families. Each";
    mes "family is descended from one";
    mes "of the 7 warriors that founded";
    mes "the Rune-Midgarts Kingdom.";
    next;
    mes "[Historian]";
    mes "According to the records,";
    mes "Jormungand, the snake of the";
    mes "earth, appeared and brought";
    mes "chaos to the entire continent.";
    mes "7 warriors appeared and drove the serpent away, saving the world.";
    next;
    mes "[Historian]";
    mes "With the return of peace,";
    mes "the 7 warriors established";
    mes "the Rune-Midgarts Kingdom,";
    mes "choosing Tristram Gaebolg III";
    mes "as the kingdom's first ruler. ";
    next;
    mes "[Historian]";
    mes "Knowing that their descendents";
    mes "may not always be deserving of";
    mes "ruling the kingdom, the 7 warriors agreed to hold a contest amongst";
    mes "their families each generation to prevent royal corruption.";
    next;
    Emotion e_swt2;
    mes "[Historian]";
    mes "Oh... Not too excited";
    mes "about history, huh? Well,";
    mes "maybe if I sing the ancient";
    mes "song of this myth, you'd be";
    mes "better able to understand...";
    next;
    mes "[Historian]";
    mes "^FF0000*The great serpent*^000000";
    mes "^FF0000*swallowed the sea.*^000000";
    mes "^FF0000*The eagle of the rainbow*^000000";
    mes "^FF0000*swallowed the serpent.*^000000";
    mes "^FF0000*Then the eagle built its nest.*^000000";
    mes "^FF0000*A nest upon the swallowed sea.*^000000";
    next;
    mes "[Historian]";
    mes "^333333*Ahem*^000000 As you see, I'm";
    mes "quite tone deaf. But the";
    mes "point is that people still";
    mes "praise the 7 warriors' exploits";
    mes "through this song. Isn't that";
    mes "interesting to know about?";
    set prt_curse,5;
    close;
    }
    else if (prt_curse == 5) {
    mes "[Historian]";
    mes "I'm sorry that I let my";
    mes "mouth run while talking at";
    mes "great length about Rune-";
    mes "Midgart's history. Still,";
    mes "I hope you found that tale";
    mes "at least a little enjoyable.";
    next;
    mes "[Historian]";
    mes "Oh! Will you be returning to";
    mes "the Rune-Midgarts Kingdom?";
    mes "If so, then I have a favor to";
    mes "ask you. Would you please";
    mes "deliver this report I've written to my colleague in Morroc?";
    next;
    mes "[Historian]";
    mes "It would be a great help";
    mes "to me if you could get this";
    mes "report to her right away.";
    mes "Ah, her name is Rodafrian.";
    mes "I'm certain you can find her";
    mes "somewhere in that desert town.";
    set prt_curse,6;
    getitem 7342,1; //File01
    close;
    }
    else if (prt_curse == 6) {
    mes "[Historian]";
    mes "Please find my colleague,";
    mes "Rodafrian, in Morroc and";
    mes "deliver my report to her.";
    mes "You should be able to find";
    mes "her there doing research.";
    next;
    if (select("I will:Can I listen to that song again?") == 1) {
    mes "[Historian]";
    mes "Once again, thank";
    mes "you for your help.";
    mes "It will really speed the";
    mes "progress of my research,";
    mes "especially since those books";
    mes "were delivered fairly late...";
    }
    else {
    mes "[Historian]";
    mes "Song? Oh, you mean the";
    mes "one praising the 7 who";
    mes "founded the Rune-Midgarts";
    mes "Kingdom? Sure, let's see now...";
    next;
    mes "[Historian]";
    mes "^FF0000*The great serpent*^000000";
    mes "^FF0000*swallowed the sea.*^000000";
    mes "^FF0000*The eagle of the rainbow*^000000";
    mes "^FF0000*swallowed the serpent.*^000000";
    mes "^FF0000*Then the eagle built its nest.*^000000";
    mes "^FF0000*A nest upon the swallowed sea.*^000000";
    next;
    mes "[Historian]";
    mes "You must be more interested";
    mes "in history than I suspected.";
    mes "If you'd like, I'll write you a";
    mes "letter or recommendation";
    mes "for the Rekenber Historical";
    mes "Research Group. Ha ha ha~";
    }
    close;
    }
    else if (prt_curse > 55) {
    mes "[Historian]";
    mes "Ah, it's been a while";
    mes "since the last time I saw";
    mes "you. Rodafrian actually came";
    mes "to visit me a few days ago.";
    mes "I believe she came here";
    mes "to gloat or threaten me...";
    next;
    mes "[Historian]";
    mes "It was very surreal.";
    mes "She kept raving about";
    mes "some incredible revelation,";
    mes "and about finally putting me";
    mes "in my place. I didn't know she";
    mes "could be so competitive!";
    close;
    }
    else {
    mes "[Historian]";
    mes "ZzzzZZz....";
    mes "ZzzzZZz....ZZZzzzz...";
    close;
    }
    }

    morocc_in,45,126,3 script Historian#prt02 702,{
    if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
    mes "^3355FFWait a second!";
    mes "Right now, you're carrying";
    mes "too many things with you.";
    mes "Please come back after";
    mes "using the Kafra Service";
    mes "to store some of your items.^000000";
    close;
    }
    if (prt_curse == 6) {
    if (countitem(7342) < 0) {
    mes "^3355FFYou seem to have lost";
    mes "Karlomoff's Report. You";
    mes "needed to deliver here to";
    mes "one of his colleagues...";
    close;
    }
    mes "[Historian Rodafrian]";
    mes "Oh, how does this place";
    mes "have to be so hot? This";
    mes "can't be good for my skin...";
    mes "Ooh, I wish I were back home";
    mes "in the Schwaltzvalt Republic~";
    Emotion e_sob;
    next;
    mes "[Historian Rodafrian]";
    mes "Hello there.";
    mes "E-excuse me, but,";
    mes "um, may I help you?";
    next;
    select("Mr. Karlomoff has sent me.");
    mes "[Historian Rodafrian]";
    mes "Karlomoff...?";
    mes "Him? Alright...";
    mes "What did he send";
    mes "you to me for?";
    next;
    mes "^3355FFYou hand Karlomoff's";
    mes "report to Rodafrian.^000000";
    next;
    mes "[Historian Rodafrian]";
    mes "A report? What does he";
    mes "want to show off this time?";
    mes "^333333*Sigh*^000000 Ah well, thanks for";
    mes "the trouble. I'll look at it,";
    mes "though I'm not expecting";
    mes "much if Karlomoff wrote it.";
    next;
    if (select("Ask her about her research:End conversation") == 1) {
    mes "[Historian Rodafrian]";
    mes "Oh, you know about the";
    mes "Rekenber Historical Research";
    mes "Group? Ah, right. Karlomoff";
    mes "must have told you already.";
    mes "Currently we're researching";
    mes "the Rune-Midgarts Kingdom.";
    next;
    mes "[Historian Rodafrian]";
    mes "Now, while I understand the";
    mes "value of ancient books and";
    mes "records, I think Karlomoff";
    mes "relies on them too much.";
    mes "I prefer more active research";
    mes "in the vein of archaelogy.";
    next;
    mes "[Historian Rodafrian]";
    mes "Right now, I'm spending";
    mes "time in Morroc to visit the";
    mes "Sphinx and Pyramids and see";
    mes "if I can excavage some relics.";
    mes "Hopefully I can uncover some new historical evidence that way.";
    next;
    mes "[Historian Rodafrian]";
    mes "If you're interested in";
    mes "learning more about Morroc's";
    mes "history, please go ahead and";
    mes "talk to my assistance. He's very passionate about studying this";
    mes "town's culture and background.";
    next;
    mes "[Historian Rodafrian]";
    mes "Actually, the people of";
    mes "Morroc also appreciate their";
    mes "town's history, and pass down";
    mes "songs about ancient times";
    mes "through the generations. Let's";
    mes "see, how did that one go?";
    next;
    mes "[Historian Rodafrian]";
    mes "^FF0000*The great serpent*^000000";
    mes "^FF0000*swallowed the sea.*^000000";
    mes "^FF0000*The eagle of the rainbow*^000000";
    mes "^FF0000*swallowed the serpent, and*^000000";
    mes "and... and... Um. Oh dear.";
    next;
    mes "[Historian Rodafrian]";
    mes "I can't remember the next";
    mes "line! Actually, have you";
    mes "heard this song before?";
    next;
    switch(select("Yes, I have.:Yes, but it is different.:No, sorry.")) {
    case 1:
    mes "[Historian Rodafrian]";
    mes "Oh, that's great!";
    mes "Would you provide";
    mes "me with the line that";
    mes "follows these lyrics?";
    next;
    mes "^FF0000*The great serpent*^000000";
    mes "^FF0000*swallowed the sea.*^000000";
    mes "^FF0000*The eagle of the rainbow*^000000";
    mes "^FF0000*swallowed the serpent.*^000000";
    mes "......................";
    next;
    input .@answer$;
    if (.@answer$ == "Then the eagle built its nest.") {
    mes "[Historian Rodafrian]";
    mes "Really? That makes";
    mes "sense, but those lyrics";
    mes "sound different than the";
    mes "ones I had heard. Hmmmm...";
    mes "If you don't mind, would you";
    mes "please tell me your name?";
    callsub S_GiveName,1;
    }
    else {
    mes "[Historian Rodafrian]";
    mes "Huh...?";
    mes "That doesn't sound";
    mes "right at all. Are you sure";
    mes "that's the lyric you heard?";
    delitem 7342,1; //File01
    set prt_curse,7;
    close;
    }

    case 2:
    mes "[Historian Rodafrian]";
    mes "What was that?";
    mes "The song is different?";
    mes "Hmm. Then, would you";
    mes "please sing the version";
    mes "that you know to me?";
    next;
    mes "^3355FFYou clear your throat";
    mes "and begin to sing the song";
    mes "that you heard from Karlomoff.^000000";
    next;
    mes "["+strcharinfo(0)+"]";
    input .@line$;
    if (.@line$ == "The great serpent swallowed the sea.") {
    set .@total,.@total+1;
    mes "*The great serpent*";
    mes "*swallowed the sea.*";
    }
    else mes "* "+.@line$+"*";

    input .@line$;
    if (.@line$ == "The eagle of the rainbow swallowed the serpent.") {
    set .@total,.@total+1;
    mes "*The eagle of the rainbow*";
    mes "*swallowed the serpent.*";
    }
    else mes "*"+.@line$+"*";

    input .@line$;
    if (.@line$ == "Then the eagle built its nest.") {
    set .@total,.@total+1;
    mes "*Then the eagle built its nest.*";
    }
    else mes "*"+.@line$+"*";

    input .@line$;
    if (.@line$ == "A nest upon the swallowed sea.") {
    set .@total,.@total+1;
    mes "*A nest upon the swallowed sea.*";
    }
    else mes "*"+.@line$+"*";
    next;
    if (.@total == 4) {
    mes "[Historian Rodafrian]";
    mes "Really? That makes";
    mes "sense, but those lyrics";
    mes "sound different than the";
    mes "ones I had heard. Hmmmm...";
    mes "If you don't mind, would you";
    mes "please tell me your name?";
    callsub S_GiveName,1;
    }
    else {
    mes "[Historian Rodafrian]";
    mes "Huh...?";
    mes "That doesn't sound right";
    mes "at all. Are you sure those";
    mes "are the lyrics you heard?";
    delitem 7342,1; //File01
    set prt_curse,7;
    close;
    }

    case 3:
    mes "[Historian Rodafrian]";
    mes "............";
    mes "........................";
    mes "Well then. Would you";
    mes "mind if I ask you for";
    mes "your name, adventurer?";
    callsub S_GiveName,1;
    }
    }
    mes "[Historian]";
    mes "Although I love doing my";
    mes "research and uncovering";
    mes "new information regarding";
    mes "history, I feel a little lonely";
    mes "sometimes. Not many people";
    mes "share my interests, you know...";
    close;
    }
    else if (prt_curse == 7) {
    mes "^3355FFArms folded, Rodafrian";
    mes "seems to be deep in thought.";
    mes "Then, as if making making";
    mes "an important decision, she";
    mes "looks directly into your eyes";
    mes "and begins to speak.^000000";
    next;
    mes "[Historian Rodafrian]";
    mes "Adventurer...";
    mes "I want to know your name.";
    callsub S_GiveName,0;
    }
    else if (prt_curse > 7 && prt_curse < 30) {
    mes "[Historian Rodafrian]";
    mes "As I recall, Mondo should";
    mes "be at Mount Mjolnir, located";
    mes "in the northern region of the";
    mes "Rune-Midgarts Kingdom. Ask";
    mes "him for the lyrics of the song that I can't seem to remember...";
    close;
    }
    else if (prt_curse == 30 || prt_curse == 55) {
    mes "[Historian Rodafrian]";
    mes "Oh, you've returned.";
    mes "Have you met with Mondo";
    mes "and figured out the lyrics of";
    mes "that song I was looking for?";
    next;
    mes "["+strcharinfo(0)+"]";
    mes "^FF0000*The great serpent*^000000";
    mes "^FF0000*swallowed the sea.*^000000";
    mes "^FF0000*The eagle of the rainbow*^000000";
    mes "^FF0000*swallowed the serpent.*^000000";
    mes "^FF0000*Then snake scales grew on*^000000";
    mes "^FF0000*the eagle, and it slowly died.*^000000";
    next;
    mes "[Historian Rodafrian]";
    mes "Oh, yes!";
    mes "Yes, that was it! Now";
    mes "I remember, thank you";
    mes "so much! Ah, back to work...";
    next;
    mes "["+strcharinfo(0)+"]";
    mes "^333333(As a historian, Rodafrian";
    mes "might be able to help me in";
    mes "investigating the curse of the";
    mes "Gaebolgs. The priests told me";
    mes "not to tell anybody, though.";
    mes "Should I take this risk?)^000000";
    next;
    if (select("Tell her about Jormungand's curse:Don't tell her") == 1) {
    mes "^3355FFYou explain everything";
    mes "that you have learned to";
    mes "Rodafrian, choosing not";
    mes "to withhold any secrets.^000000";
    Emotion e_ic;
    next;
    mes "[Historian Rodafrian]";
    mes ".....................!";
    Emotion e_gasp;
    next;
    mes "[Historian Rodafrian]";
    mes "Thank you for sharing that";
    mes "with me. I hope you realize";
    mes "how precious that information";
    mes "is. I had no idea the royal";
    mes "family was keeping that kind";
    mes "of secret. Goodness, me...";
    next;
    mes "[Historian Rodafrian]";
    mes "You know, I don't really";
    mes "know much about poison, but";
    mes "I do know that, aside from our";
    mes "own Assassins, there are poison";
    mes "experts living in some strange";
    mes "land located to the west.";
    next;
    mes "[Historian Rodafrian]";
    mes "Anyway, your report about";
    mes "the Gaebolg family will be";
    mes "greatly appreciated by the";
    mes "Rekenber Historical Research";
    mes "Group. But first, I need to";
    mes "finish this Morroc project...";
    next;
    mes "[Historian Rodafrian]";
    mes "Anyway, keep this information";
    mes "a secret between me and you";
    mes "for now. Then, when I reveal the secret curse of the Gaebolg royal";
    mes "family, I'll finally outshine that Karlomoff! Bwahahahahaha!";
    next;
    mes "["+strcharinfo(0)+"]";
    mes "^333333(Drat, she didn't give me";
    mes "any help... All I did was";
    mes "reveal a huge secret to her";
    mes "that she might spread around!";
    mes "Oh well, I guess I better head";
    mes "back to the priests...)^000000";
    if (prt_curse == 30)
    set prt_curse,31;
    else
    set prt_curse,60;
    close;
    }

    mes "[Historian Rodafrian]";
    mes "Oh, let me thank you";
    mes "once again for going";
    mes "through the trouble of";
    mes "getting that lyric for me~";
    mes "I put my assistant through";
    mes "enough trouble already...";
    next;
    mes "[Historian Rodafrian]";
    mes "I also better not forget";
    mes "to go through Karlomoff's";
    mes "report. I'll have to have a";
    mes "debate with him sooner or";
    mes "later, and I really want to";
    mes "put that guy in his place!";
    next;
    mes "^3355FFRodafrian seemed very";
    mes "happy and began to read";
    mes "through Karlomoff's report.";
    mes "For now, it would be best";
    mes "to return to Father Bamph.^000000";
    if (prt_curse == 30)
    set prt_curse,40;
    else
    set prt_curse,56;
    close;
    }
    else if (prt_curse == 31 || prt_curse == 40) {
    mes "^3355FFRodafrian seemed very";
    mes "happy and began to read";
    mes "through Karlomoff's report.";
    mes "For now, it would be best";
    mes "to return to Father Bamph.^000000";
    close;
    }
    else if (prt_curse == 56) {
    Emotion e_an;
    mes "[Historian Rodafrian]";
    mes "I just paid a visit to";
    mes "Karlomoff and gave him";
    mes "a piece of my mind! I think...";
    mes "I think I put him in his place.";
    mes "But I can never really tell";
    mes "with that sneaky guy...";
    close;
    }
    else if (prt_curse == 60) {
    Emotion e_an;
    mes "[Historian Rodafrian]";
    mes "I just aid a visit to";
    mes "Karlomoff and gave him";
    mes "a piece of my mind! I think...";
    mes "I think I put him in his place.";
    mes "But I can never really tell";
    mes "with that sneaky guy...";
    next;
    mes "It doesn't look like";
    mes "Rodafrian can offer you";
    mes "any more information. For";
    mes "now, it would be best to";
    mes "go to ^3355FFProntera Church.^000000";
    close;
    }
    else {
    mes "[Historian Rodafrian]";
    mes "I'm sorry, but I'm";
    mes "really very busy with my";
    mes "research at the moment.";
    mes "Perhaps we can talk later";
    mes "once I've completed this?";
    close;
    }

    S_GiveName:
    next;
    select("My name is "+strcharinfo(0)+".");
    mes "[Historian Rodafrian]";
    mes "Ah "+strcharinfo(0)+", eh?";
    mes "Do you mind if I ask you a favor? I really need to verify the true";
    mes "lyrics for this song. However,";
    mes "I need to stay here in Morroc";
    mes "to complete my research.";
    next;
    mes "[Historian Rodafrian]";
    mes "Would you please find my";
    mes "colleague Mondo and ask him";
    mes "for this song's lyrics? You can";
    mes "find him in the ancient ruins";
    mes "in Mount Mjolnir, north in the";
    mes "Rune-Midgarts Kingdom.";
    next;
    mes "[Historian Rodafrian]";
    mes "I apologize for asking";
    mes "you to do what sounds like";
    mes "a silly errand, but I actually";
    mes "need to know this song's lyrics";
    mes "for the sake of my research...";
    if (getarg(0) == 1) delitem 7342,1; //File01
    set prt_curse,8;
    close;
    }

    mjolnir_01,135,168,3 script Historian#prt03 754,{
    if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
    mes "^3355FFWait a second!";
    mes "Right now, you're carrying";
    mes "too many things with you.";
    mes "Please come back after";
    mes "using the Kafra Service";
    mes "to store some of your items.^000000";
    close;
    }
    if (prt_curse == 8) {
    mes "[Historian Mondo]";
    mes "Excuse me...";
    mes "But if you don't have";
    mes "anything important for";
    mes "me, then would you";
    mes "please leave? I have";
    mes "research to attend to...";
    next;
    mes "["+strcharinfo(0)+"]";
    mes "I'm sorry, but Ms. Rodafrian";
    mes "wanted me to ask you for the";
    mes "lyrics of some song describing";
    mes "the Rune-Midgarts Kingdom's";
    mes "founding. Would you tell";
    mes "them to me for her?";
    next;
    mes "[Historian Mondo]";
    mes "Rodafrian? Oh, she must";
    mes "mean that old children's";
    mes "song. How did it go now?";
    mes "Ah, now I remember...";
    next;
    mes "[Historian Mondo]";
    mes "^FF0000*The great serpent*^000000";
    mes "^FF0000*swallowed the sea.*^000000";
    mes "^FF0000*The eagle of the rainbow*^000000";
    mes "^FF0000*swallowed the serpent.*^000000";
    mes "^FF0000*Then snake scales grew on*^000000";
    mes "^FF0000*the eagle, and it slowly died.*^000000";
    next;
    select("...........?");
    mes "[Historian Mondo]";
    mes "Yes, I know: the song";
    mes "is rather morbid, despite";
    mes "the fact that it's sung like";
    mes "such a happy song. Sometimes";
    mes "these little songs are supposed";
    mes "to scare kids into doing good.";
    next;
    select("Excuse me...");
    mes "[Historian Mondo]";
    mes "Hm? You look confused.";
    mes "Did you have a question";
    mes "to ask me about the song?";
    next;
    mes "["+strcharinfo(0)+"]";
    mes "Actually, I heard";
    mes "a different version";
    mes "of this song, so I was";
    mes "wondering why the lyrics";
    mes "would be different...";
    next;
    mes "[Historian Mondo]";
    mes "Really now?";
    mes "Well then, let me";
    mes "hear the version that";
    mes "you've heard, starting";
    mes "from the beginning.";
    next;
    callsub S_Song;
    }
    else if (prt_curse == 9) {
    mes "[Historian Mondo]" ;
    mes "Ah, would you tell me";
    mes "the lyrics of the version of";
    mes "the Rune-Midgarts Kingdom";
    mes "founding myth song that";
    mes "you happened to hear?";
    next;
    callsub S_Song;
    }
    else if (prt_curse == 10) {
    mes "[Historian Mondo]";
    mes "Interesting...";
    mes "The version you heard";
    mes "from Karlomoff is different";
    mes "than the one I know. It's";
    mes "possible that his version";
    mes "is the most authentic.";
    next;
    mes "[Historian Mondo]";
    mes "After all, I learned";
    mes "the version I know";
    mes "by listening to a";
    mes "little kid sing it.";
    next;
    select("A kid?");
    mes "[Historian Mondo]";
    mes "Yeah. My guess? The version";
    mes "that the kid sang might have";
    mes "changed as it was transmitted";
    mes "by mouth through the generations. If you want to learn more, you";
    mes "should probably find that kid.";
    next;
    mes "[Historian Mondo]";
    mes "Anyway, Karlomoff may have";
    mes "the most accurate version of";
    mes "the song since he's very good";
    mes "at procuring and authenticating";
    mes "historical written records and";
    mes "documents. It's his specialty.";
    next;
    mes "[Historian Mondo]";
    mes "Ah, if you want to learn more,";
    mes "then you should try to find the";
    mes "kid that was singing the song.";
    mes "Hmm, he might be around ^3131DDthe";
    mes "river near here^000000. Hopefully it";
    mes "won't be too hard to find him.";
    next;
    mes "[Historian Mondo]";
    mes "Once you're able to talk";
    mes "to that kid, go ahead and";
    mes "report back to Rodafrian.";
    mes "She probably needs to know";
    mes "soon, and I can talk to that";
    mes "little kid at my leisure, so...";
    next;
    mes "[Historian Mondo]";
    mes "Well then, I hope you";
    mes "find what you're looking";
    mes "for. Good luck in your";
    mes "travels, adventurer.";
    set prt_curse,11;
    close;
    }
    else {
    mes "[Historian Mondo]";
    mes "Isn't this such";
    mes "a beautiful place?";
    mes "It's no wonder that";
    mes "ancient peoples chose";
    mes "to live around here...";
    close;
    }


    S_Song:
    mes "["+strcharinfo(0)+"]";
    input .@line$;
    if (.@line$ == "The great serpent swallowed the sea.") {
    set .@total,.@total+1;
    mes "*The great serpent*";
    mes "*swallowed the sea.*";
    }
    else mes "*"+.@line$+"*";

    input .@line$;
    if (.@line$ == "The eagle of the rainbow swallowed the serpent.") {
    set .@total,.@total+1;
    mes "*The eagle of the rainbow*";
    mes "*swallowed the serpent.*";
    }
    else mes "*"+.@line$+"*";

    input .@line$;
    if (.@line$ == "Then the eagle built its nest.") set .@total,.@total+1;
    mes "*"+.@line$+"*";

    input .@line$;
    if (.@line$ == "A nest upon the swallowed sea.") set .@total,.@total+1;
    mes "*"+.@line$+"*";

    if (.@total == 4) set prt_curse,10;
    else {
    next;
    mes "["+strcharinfo(0)+"]";
    mes "Wait, wait...";
    mes "I think I messed up!";
    mes "(Those weren't the";
    mes "correct lyrics...)";
    set prt_curse,9;
    }
    close;
    }

    mjolnir_01,298,302,0 script #prt_poem01 -1,2,2,{
    OnTouch:
    if (prt_curse == 11) {
    mes "^FF0000*The great serpent*^000000";
    mes "^FF0000*swallowed the sea.*^000000";
    close;
    }
    end;
    }

    mjolnir_01,300,297,0 script #prt_poem02 -1,2,2,{
    OnTouch:
    if (prt_curse == 11) {
    mes "^FF0000*The great serpent*^000000";
    mes "^FF0000*swallowed the sea.*^000000";
    close;
    }
    end;
    }

    mjolnir_01,292,288,0 script #prt_poem03 -1,2,2,{
    OnTouch:
    if (prt_curse == 11) {
    mes "^FF0000*The eagle of the rainbow*^000000";
    mes "^FF0000*swallowed the serpent.*^000000";
    close;
    }
    end;
    }

    mjolnir_01,302,286,0 script #prt_poem04 -1,2,2,{
    OnTouch:
    if (prt_curse == 11) {
    mes "^FF0000*Then snake scales*^000000";
    mes "^FF0000*grew on the eagle...*^000000";
    close;
    }
    end;
    }

    mjolnir_01,313,279,0 script #prt_poem05 -1,2,2,{
    OnTouch:
    if (prt_curse == 11) {
    mes "^FF0000*And it slowly died...*^000000";
    close;
    }
    end;
    }

    mjolnir_01,312,269,5 script Dog#prt 81,{
    mes "[Dog]";
    mes "Bow Wow!";
    close;
    }

    mjolnir_01,313,269,5 script Dazed Boy#prt 706,{
    if (prt_curse == 11) {
    mes "[Absent-Minded Boy]";
    mes "The great serpent";
    mes "swallowed the sea.";
    mes "The eagle of the rainbow";
    mes "swallowed the serpent.";
    mes "Then snake scales grew on";
    mes "the eagle, and it slowly died.";
    next;
    mes "[Exhausted-Looking Woman]";
    mes "Goodness...!";
    mes "Will you please stop";
    mes "singing that song?";
    next;
    mes "[Absent-Minded Boy]";
    mes "..................";
    next;
    mes "^3355FFThe little boy quietly";
    mes "stared at the woman for a";
    mes "little bit, and then crouched";
    mes "down and began petting a";
    mes "dog sitting next to him.^000000";
    next;
    if (select("What did you just sing?:Ignore them") == 1) {
    mes "[Absent-Minded Boy]";
    mes "...";
    mes "......";
    mes ".........";
    next;
    mes "[Absent-Minded Boy]";
    mes "Woof-woof, have you";
    mes "heard this song? Mommy";
    mes "taught me to sing it, you";
    mes "know. She says it was sung";
    mes "by people for a long time~";
    next;
    mes "^3355FFThe boy continued speaking";
    mes "to the dog like an old friend,";
    mes "ignoring your presence and";
    mes "acting as if you didn't exist.^000000";
    next;
    mes "[Exhausted-Looking Woman]";
    mes "Kaanu...";
    mes "What did I tell";
    mes "you about ignoring";
    mes "people's questions!";
    next;
    mes "[Kaanu]";
    mes ".........";
    mes "..................";
    mes "Uh oh, Woof-woof.";
    mes "Mommy seems upset";
    mes "for some reason.";
    next;
    mes "[Exhausted-Looking Woman]";
    mes "I'm sorry, my kid is...";
    mes "Look, did you want to know";
    mes "more about that song? Try";
    mes "not to worry about it: it's just an old children's tune.";
    next;
    if (select("Why are you here?:May I hear the song again?") == 1) {
    mes "[Exhausted-Looking Woman]";
    mes ".................";
    next;
    mes "^3355FFThe woman's lip tightens";
    mes "with shame. It's obvious";
    mes "that this topic makes her";
    mes "feel very uncomfortable.^000000";
    next;
    mes "[Kaanu]";
    mes "...";
    mes "......";
    mes ".........";
    next;
    mes "[Kaanu]";
    mes "Woof-woof, do you know";
    mes "why Mommy is always";
    mes "so sad? I wish I knew";
    mes "why Mommy never smiles...";
    next;
    mes "[Exhausted-Looking Woman]";
    mes "........";
    set prt_curse,12;
    close;
    }
    mes "[Exhausted-Looking Woman]";
    mes "..................";
    next;
    mes "[Exhausted-Looking Woman]";
    mes "Okay. I can do this";
    mes "simple thing for you.";
    mes "Let me recite this song...";
    next;
    mes "[Exhausted-Looking Woman]";
    mes "The great serpent";
    mes "swallowed the sea.";
    mes "The eagle of the rainbow";
    mes "swallowed the serpent.";
    mes "Then snake scales grew on";
    mes "the eagle, and it slowly died.";
    set prt_curse,12;
    close;
    }
    mes "[Absent-Minded Boy]";
    mes "...";
    mes "......";
    mes ".........";
    close;
    }
    else if (prt_curse == 36) {
    mes "^3355FFThe little boy looked";
    mes "very worn and weary of";
    mes "life, a look that is very";
    mes "unsettling on the face";
    mes "of a young child.^000000";
    close;
    }
    else if (prt_curse == 45) {
    mes "^3355FFThe little boy still";
    mes "won't talk to you, but";
    mes "he acknowledges your";
    mes "presense by making eye";
    mes "contact and smiling.^000000";
    close;
    }
    else if (prt_curse > 54) {
    mes "^3355FFThe little boy still";
    mes "won't talk to you, but he";
    mes "make you feel welcome";
    mes "by giving you a warm smile.^000000";
    close;
    }
    else {
    mes "[Absent-Minded Boy]";
    mes "...";
    mes "......";
    mes ".........";
    next;
    mes "^3355FFYou find it difficult";
    mes "to ignore the little boy's";
    mes "probing, wary eyes directed";
    mes "at you. It's very clear that";
    mes "he doesn't trust you.^000000";
    close;
    }
    }

    mjolnir_01,316,268,3 script Exhausted-Looking Woman 879,{
    if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
    mes "^3355FFWait a second!";
    mes "Right now, you're carrying";
    mes "too many things with you.";
    mes "Please come back after";
    mes "using the Kafra Service";
    mes "to store some of your items.^000000";
    close;
    }
    if (prt_curse == 11) {
    mes "[Absent-Minded Boy]";
    mes "The great serpent";
    mes "swallowed the sea.";
    mes "The eagle of the rainbow";
    mes "swallowed the serpent.";
    mes "Then snake scales grew on";
    mes "the eagle, and it slowly died.";
    next;
    mes "[Exhausted-Looking Woman]";
    mes "Goodness...!";
    mes "Will you please stop";
    mes "singing that song?";
    next;
    mes "[Absent-Minded Boy]";
    mes "..................";
    next;
    mes "^3355FFThe little boy quietly";
    mes "stared at the woman for a";
    mes "little bit, and then crouched";
    mes "down and began petting a";
    mes "dog sitting next to him.^000000";
    next;
    if (select("What did you just sing?:Ignore them") == 1) {
    mes "[Absent-Minded Boy]";
    mes "...";
    mes "......";
    mes ".........";
    next;
    mes "[Absent-Minded Boy]";
    mes "Woof-woof, have you";
    mes "heard this song? Mommy";
    mes "taught me to sing it, you";
    mes "know. She says it was sung";
    mes "by people for a long time~";
    next;
    mes "^3355FFThe boy continued speaking";
    mes "to the dog like an old friend,";
    mes "ignoring your presence and";
    mes "acting as if you didn't exist.^000000";
    next;
    mes "[Exhausted-Looking Woman]";
    mes "Kaanu...";
    mes "What did I tell";
    mes "you about ignoring";
    mes "people's questions!";
    next;
    mes "[Kaanu]";
    mes ".........";
    mes "..................";
    mes "Uh oh, Woof-woof.";
    mes "Mommy seems upset";
    mes "for some reason.";
    next;
    mes "[Exhausted-Looking Woman]";
    mes "I'm sorry, my kid is...";
    mes "Look, did you want to know";
    mes "more about that song? Try";
    mes "not to worry about it: it's just an old children's tune.";
    next;
    if (select("Why are you here?:May I hear the song again?") == 1) {
    mes "[Exhausted-Looking Woman]";
    mes ".................";
    next;
    mes "^3355FFThe woman's lip tightens";
    mes "with shame. It's obvious";
    mes "that this topic makes her";
    mes "feel very uncomfortable.^000000";
    next;
    mes "[Kaanu]";
    mes "...";
    mes "......";
    mes ".........";
    next;
    mes "[Kaanu]";
    mes "Woof-woof, do you know";
    mes "why Mommy is always";
    mes "so sad? I wish I knew";
    mes "why Mommy never smiles...";
    next;
    mes "[Exhausted-Looking Woman]";
    mes "........";
    set prt_curse,12;
    close;
    }
    mes "[Exhausted-Looking Woman]";
    mes "..................";
    next;
    mes "[Exhausted-Looking Woman]";
    mes "Okay. I can do this";
    mes "simple thing for you.";
    mes "Let me recite this song...";
    next;
    mes "[Exhausted-Looking Woman]";
    mes "The great serpent";
    mes "swallowed the sea.";
    mes "The eagle of the rainbow";
    mes "swallowed the serpent.";
    mes "Then snake scales grew on";
    mes "the eagle, and it slowly died.";
    set prt_curse,12;
    close;
    }
    mes "[Exhausted-Looking Woman]";
    mes "...........";
    close;
    }
    else if (prt_curse == 12) {
    mes "[Exhausted-Looking Woman]";
    mes "Not too many people";
    mes "come to this remote area.";
    mes "What brings you all the";
    mes "way over here, I wonder?";
    next;
    mes "["+strcharinfo(0)+"]";
    mes "Actually, I'm just";
    mes "trying to learn the";
    mes "real lyrics of that";
    mes "song that little boy";
    mes "has been singing.";
    next;
    mes "[Exhausted-Looking Woman]";
    mes ".........";
    next;
    mes "[Exhausted-Looking Woman]";
    mes "That song's lyrics, and";
    mes "its meaning, can change";
    mes "from person to person as";
    mes "time goes on. I suppose part";
    mes "of the reason is because it's";
    mes "been handed down orally...";
    next;
    mes "[Exhausted-Looking Woman]";
    mes "It sounds like such a happy";
    mes "song, but it's meaning had";
    mes "changed for me ever since";
    mes "the accident had happened...";
    mes "It's been so long, but I don't";
    mes "think the pain will ever heal.";
    next;
    select("Accident?");
    mes "[Exhausted-Looking Woman]";
    mes "I'm... I'm sorry.";
    mes "I don't think I can talk";
    mes "about it. If I try, I know I'll";
    mes "relive the horror. Every day";
    mes "is already a struggle to cope";
    mes "with the sins I've committed.";
    next;
    mes "[Exhausted-Looking Woman]";
    mes "I know it's selfish, but";
    mes "I have a favor to ask of you.";
    mes "I can't really leave this area,";
    mes "and seldom do I receive visitors. Would you be so kind to deliver";
    mes "something to Prontera for me?";
    next;
    mes "[Exhausted-Looking Woman]";
    mes "I used to live in Prontera,";
    mes "and ever since the accident,";
    mes "Father Bamph has been so very";
    mes "supportive of me. It's not enough to repay his kindness, but please";
    mes "give these herbs to him for me.";
    next;
    mes "[Exhausted-Looking Woman]";
    mes "You can find ^3131FFFather Bamph^000000";
    mes "in ^3131FFProntera Church^000000. When you ";
    mes "see him, please give him my";
    mes "warmest regards. I would do it";
    mes "myself, but because of what I did, I can't return to Prontera...";
    next;
    mes "["+strcharinfo(0)+"]";
    mes "^333333(Alright then. I guess";
    mes "I should deliver these";
    mes "herbs to Prontera Church";
    mes "before I talk to Rodafrian.)^000000";
    getitem 7432,1;
    set prt_curse,13;
    close;
    }
    else if (prt_curse > 12 && prt_curse < 16) {
    mes "[Exhausted-Looking Woman]";
    mes "Father Bamph has helped";
    mes "me so much. Please bring";
    mes "that herb pouch to him in";
    mes "Prontera Church, and give";
    mes "him my warmest regards.";
    close;
    }
    else if (prt_curse == 16) {
    mes "[Bonnie Imbullea]";
    mes "Oh, you've come back?";
    mes "Were you able to deliver";
    mes "that pouch of herbs that";
    mes "I gave you to Father Bamph?";
    next;
    mes "["+strcharinfo(0)+"]";
    mes "Yes, I did. Actually,";
    mes "Father Bamph sent me";
    mes "here to ask you a few";
    mes "things. You see, he told";
    mes "me all about the royal secret";
    mes "and, well, your exorcism.";
    next;
    mes "[Bonnie Imbullea]";
    mes "Oh. I see.";
    mes "You must think";
    mes "me a monster...";
    mes "Those poor children";
    mes "are dead because of me...";
    next;
    mes "["+strcharinfo(0)+"]";
    mes "N-no! Not at all!";
    mes "I just wanted to ask if there";
    mes "was a connection between";
    mes "the song that Kaanu has been";
    mes "singing and Jormungand's curse.";
    next;
    mes "[Bonnie Imbullea]";
    mes "...";
    mes "......";
    mes ".........";
    next;
    mes "[Bonnie Imbullea]";
    mes "After the exorcism failed,";
    mes "I should have been punished";
    mes "with death. But the royal family and the Prontera Church took";
    mes "mercy on me, and allowed";
    mes "me to live here in exile.";
    Emotion e_dots;
    next;
    mes "[Bonnie Imbullea]";
    mes "I began to sing this song";
    mes "to keep myself distracted,";
    mes "even if it was related to";
    mes "the Jormungand curse.";
    next;
    mes "[Bonnie Imbullea]";
    mes "You know, now that I think";
    mes "about it, I do remember hearing";
    mes "that after the exorcism failed,";
    mes "a maid found a fragment of a";
    mes "Red Gemstone while cleaning";
    mes "the secret ceremonial grounds.";
    Emotion e_gasp,1;
    next;
    mes "[Bonnie Imbullea]";
    mes "I always thought it";
    mes "was a little strange.";
    mes "I wanted to investigate";
    mes "it, but then I was discharged";
    mes "from the Prontera Church";
    mes "after my failure...";
    next;
    mes "["+strcharinfo(0)+"]";
    mes "A fragment from";
    mes "a Red Gemstone?";
    mes "Maybe... maybe it's";
    mes "evidence that someone";
    mes "sabotaged the exorcism!";
    next;
    mes "[Bonnie Imbullea]";
    mes "What happened was tragic,";
    mes "but it would make me feel";
    mes "so much better if that were";
    mes "really the truth. Even if the";
    mes "exorcism was sabotaged,";
    mes "we can't turn back time...";
    next;
    mes "["+strcharinfo(0)+"]";
    mes "^333333(Hmm...";
    mes "I better head back";
    mes "to Prontera Church";
    mes "and let Father Bamph";
    mes "know about this information.)^000000";
    set prt_curse,17;
    close;
    }
    else if (prt_curse == 17) {
    mes "[Bonnie Imbullea]";
    mes "It's really very";
    mes "difficult to live";
    mes "with this guilt.";
    mes "I was trained to help";
    mes "people, not kill them!";
    next;
    mes "^3355FFYou tried to comfort";
    mes "Bonnie Imbullea for a";
    mes "little while before you";
    mes "return to Prontera Church.";
    close;
    }
    else if (prt_curse == 35 || prt_curse == 44 || prt_curse == 54) {
    mes "^3355FFYou tell Bonnie Imbullea";
    mes "that the deaths of the princes";
    mes "were not her fault and that the exorcism was probably sabotaged.";
    mes "However, you keep specifics, like the use of poison, to yourself.^000000";
    next;
    mes "[Bonnie Imbullea]";
    mes "Is that really true...?";
    mes "Oh, I'm so happy! I really";
    mes "thought I'd have to live the";
    mes "rest of my in seclusion with";
    mes "this horrible shame. Oh, thank";
    mes "you so much for your help!";
    next;
    mes "[Bonnie Imbullea]";
    mes "Kaanu will be able to";
    mes "meet other kids his own";
    mes "age... We can finally live";
    mes "a normal life. How wonderful...";
    next;
    mes "[Bonnie Imbullea]";
    mes "But wait...";
    mes "How exactly did the";
    mes "princes die, then?";
    mes "There weren't any";
    mes "wounds on the bodies";
    mes "from what I remember...";
    next;
    mes "["+strcharinfo(0)+"]";
    mes "Well, um, I wouldn't know";
    mes "anything about that, but";
    mes "Father Bamph and Father";
    mes "Biscuss are handling the";
    mes "investigation, and they're";
    mes "doing their best to find out.";
    next;
    mes "[Bonnie Imbullea]";
    mes "I see. Well, I believe in";
    mes "them: they're great priests,";
    mes "after all. Although I may be";
    mes "forgiven for my failure, I still fear for the royal family...";
    mes "All I can do for now is pray.";
    next;
    mes "[Bonnie Imbullea]";
    mes "Anyway, I promise that";
    mes "I won't reveal what I know";
    mes "about this incident to the";
    mes "public. And if you ever come";
    mes "by the mountain again, I hope";
    mes "you stop by to visit us.";
    next;
    mes "[Bonnie Imbullea]";
    mes "You don't understand";
    mes "how much the news you've";
    mes "brought really means to me.";
    mes "I can finally free myself from";
    mes "this burdensome guilt...";
    mes "Thank you, kind adventurer~";
    if (prt_curse == 35) set prt_curse,36;
    else if (prt_curse == 44) set prt_curse,45;
    else {
    next;
    mes "^3355FFNow, you can return to";
    mes "Rodafrian, the historian";
    mes "stationed in Morroc.^000000";
    set prt_curse,55;
    }

    close;
    }
    else if (prt_curse == 36) {
    mes "[Bonnie Imbullea]";
    mes "By your grace and mercy,";
    mes "please pity the poor souls";
    mes "and protect the royal family...";
    mes "Bless us with your light and";
    mes "may your wisdom guide us...";
    close;
    }
    else if (prt_curse == 45) {
    mes "[Bonnie Imbullea]";
    mes "I guess we've gotten";
    mes "too used to the peace";
    mes "and serenity of Mount";
    mes "Mjolnir. It won't be easy";
    mes "to leave, even if we're welcome to return to Prontera...";
    close;
    }
    else if (prt_curse > 54) {
    mes "[Bonnie Imbullea]";
    mes "Thank you so much";
    mes "for helping out in the";
    mes "investigation of the";
    mes "princes. I'd never know";
    mes "happiness again if it";
    mes "weren't for your efforts.";
    close;
    }
    else {
    mes "[Bonnie Imbullea]";
    mes "^333333*Sigh...*^000000";
    close;
    }
    }


    prt_church,115,122,0 warp #sazekan 1,1,prt_church,168,106
    prt_church,166,106,0 warp #prtchhall 1,1,prt_church,112,122

    prt_church,185,106,3 script Father Bamph 60,{
    if (prt_curse == 13) {
    mes "[Father Bamph]";
    mes "Welcome to";
    mes "Prontera Church.";
    mes "Please relax, and";
    mes "let your mind and";
    mes "spirit find rest in";
    mes "these hallowed halls.";
    next;
    select("Give him the herb pouch.");
    if (countitem(7432) < 1) {
    mes "["+strcharinfo(0)+"]";
    mes "Ack!";
    mes "Now, where did I put";
    mes "that pouch with the herbs?";
    close;
    }
    mes "[Father Bamph]";
    mes "May I ask...";
    mes "Why are you giving";
    mes "me this pouch of herbs?";
    next;
    mes "["+strcharinfo(0)+"]";
    mes "Well, there was this";
    mes "lady living on Mount";
    mes "Mjolnir who wanted me";
    mes "to give this to you. Um, she";
    mes "has a son named Kaanu?";
    next;
    mes "[Father Bamph]";
    mes "Oh, you must have met";
    mes "Bonnie Imbullea. It's";
    mes "been a long time since";
    mes "I've seen her. How is";
    mes "she doing, may I ask?";
    next;
    mes "["+strcharinfo(0)+"]";
    mes "Oh...";
    mes "I guess she's fine.";
    mes "But she seems really...";
    mes "I dunno, tormented...";
    next;
    mes "[Father Biscuss]";
    mes "Good! If she were happy";
    mes "and relaxed after what she";
    mes "did, not even God would forgive";
    mes "her! She deserves to live the";
    mes "rest of her life in agony!";
    next;
    }

    Вторая часть скрипта

    mes "[Father Bamph]";
    mes "Father Biscuss, how can";
    mes "you say something like that?";
    mes "She did her best to stop what";
    mes "had happened! We should pity";
    mes "her for the suffering she must be feeling. Where is your compassion?";
    next;
    mes "[Father Biscuss]";
    mes "Bah! Don't speak to me";
    mes "about compassion! Weren't";
    mes "you the one who recommended";
    mes "her to perform the exorcism in";
    mes "the first place? You didn't";
    mes "forget that, did you?";
    next;
    mes "[Father Bampf]";
    mes "......";
    mes ".........";
    mes "............";
    next;
    mes "[Father Biscuss]";
    mes "Hah!";
    next;
    select("About Bonnie Imbullea");
    mes "[Father Bamph]";
    mes "Well...";
    mes "I don't...";
    mes "I don't know if";
    mes "I should be telling ";
    mes "you about that incident...";
    next;
    mes "[Father Biscuss]";
    mes "You know what? If Bonnie";
    mes "sent this adventurer here";
    mes "for a favor, it probably means";
    mes "she trusts this person. Besides, we need somebody to carry out";
    if (sex)
    mes "this task for us. Why not him?";
    else
    mes "this task for us. Why not her?";
    next;
    mes "[Father Bamph]";
    mes "Your words have the ring";
    mes "of truth, Father Biscuss.";
    mes "Well then, adventurer, give";
    mes "me the opportunity to tell you";
    mes "something very important. But, you must not tell anyone else...";
    set prt_curse,14;
    delitem 7432,1; //Leather_Pouch
    close;
    }
    else if (prt_curse == 14) {
    mes "[Father Bamph]";
    mes "What I am about to tell";
    mes "you must be kept secret.";
    mes "Now, do you know about";
    mes "Jormungand, the great serpent";
    mes "born from the god Loki and";
    mes "the giantess, Angrboda?";
    next;
    mes "[Father Bamph]";
    mes "Jormungand was an evil";
    mes "beast that, after the thousand";
    mes "year war between the gods and";
    mes "demons, began to attack humans.";
    mes "It brought great chaos and much";
    mes "suffering around the world...";
    next;
    mes "[Father Bamph]";
    mes "Finally, the first Tristram of";
    mes "the Gaebolg family defeated";
    mes "Jormungand together with 6";
    mes "other warriors, but only after";
    mes "it killed his beloved father.";
    next;
    mes "[Father Bamph]";
    mes "Tristram would become the";
    mes "first king of the Rune-Midgarts";
    mes "Kingdom, but his family would";
    mes "suffer from the curse placed";
    mes "by Jormungand before its defeat. ";
    next;
    mes "[Father Bamph]";
    mes "To this day...";
    mes "^FF0000Every first prince of";
    mes "the Gaebolg family dies";
    mes "at a young age^000000. That is";
    mes "Jormungand's curse and";
    mes "the royal family's secret.";
    Emotion e_omg,1;
    next;
    mes "["+strcharinfo(0)+"]";
    mes "What...?!";
    mes "Is this really true?!";
    mes "Isn't there any way to";
    mes "counter this horrible curse?!";
    next;
    mes "[Father Bamph]";
    mes "Please lower your voice.";
    mes "Yes, it's a shame that the";
    mes "royal family must suffer like";
    mes "this. But all the exorcisms";
    mes "that have been attempted";
    mes "over the years have failed...";
    next;
    mes "[Father Bamph]";
    mes "Although the situation";
    mes "appeared hopeless, King";
    mes "Tristram III tried once again to exorcise the curse. Following";
    mes "his orders, the greatest priests and exorcists were all summoned.";
    next;
    mes "[Father Bamph]";
    mes "A series of tests was";
    mes "performed to select the";
    mes "best priests and exorcists";
    mes "to remove this curse. In the end, ^3131FFBonnie Imbullea^000000 was chosen to";
    mes "lead the exorcism ceremony.";
    next;
    mes "["+strcharinfo(0)+"]";
    mes "Wait, but you mentioned";
    mes "samething about an accident.";
    mes "Does that mean that she failed";
    mes "in performing the exorcism?";
    next;
    mes "[Father Bamph]";
    mes "Yes, unfortunately.";
    mes "After the priests and";
    mes "exorcists gathered in the";
    mes "secret ceremonial grounds,";
    mes "three princes were killed";
    mes "instead of just the first.";
    next;
    mes "[Father Biscuss]";
    mes "Although we all swore to";
    mes "keep that incident a secret,";
    mes "Bonnie Imbullea took full";
    mes "responsibility for the deaths.";
    mes "That is why she is in self";
    mes "imposed exile from the kingdom.";
    next;
    mes "["+strcharinfo(0)+"]";
    mes "What...?";
    mes "That's...";
    mes "That's crazy!";
    next;
    mes "[Father Biscuss]";
    mes "I know that this";
    mes "is a very long story,";
    mes "and that it's a little";
    mes "complicated. Please";
    mes "listen to what we have";
    mes "to ask from here on...";
    Emotion e_dots;
    set prt_curse,15;
    close;
    }
    else if (prt_curse == 15) {
    mes "[Father Bamph]";
    mes "Now, you should know that";
    mes "all of the princes that were";
    mes "killed that day bore strange";
    mes "looking marks on their bodies.";
    mes "It almost looked as if they";
    mes "were growing snake scales.";
    Emotion e_gasp,1;
    next;
    mes "["+strcharinfo(0)+"]";
    mes "Wait, they grew snake";
    mes "scales? That sounds just";
    mes "like one of the versions of";
    mes "this song I'm investigating.";
    mes "I think it was the song about the Rune-Midgarts Kingdom's origin.";
    next;
    mes "[Father Bamph]";
    mes "Wait, that song?";
    mes "Hm, I don't see how";
    mes "it's related. Let's see";
    mes "now, how did it go?";
    mes "Rainbows... Eagles...";
    mes "Ah! Now I remember!";
    next;
    mes "[Father Bamph]";
    mes "The great serpent";
    mes "swallowed the sea.";
    mes "The eagle of the rainbow";
    mes "swallowed the serpent.";
    mes "Then the eagle built its nest.";
    mes "A nest upon the swallowed sea.";
    next;
    mes "["+strcharinfo(0)+"]";
    mes "Hmm...";
    mes "Well, I heard a";
    mes "different version";
    mes "of the same song.";
    mes "It goes like...";
    next;
    mes "["+strcharinfo(0)+"]";
    mes "The great serpent";
    mes "swallowed the sea.";
    mes "The eagle of the rainbow";
    mes "swallowed the serpent.";
    mes "Then snake scales grew on";
    mes "the eagle, and it slowly died.";
    next;
    mes "[Father Bamph]";
    mes "Oh, my. I learned the song";
    mes "when I was a young boy from";
    mes "my father. However, your version seems to reveal the secret curse";
    mes "of the Gaebolgs. Please tell me, where did you hear that song?";
    next;
    mes "["+strcharinfo(0)+"]";
    mes "Well, I first heard this";
    mes "version from a historian,";
    mes "and then I found out that";
    mes "Bonnie Imbullea knows it as";
    mes "well. Um, is there a problem?";
    next;
    mes "[Father Bamph]";
    mes "If those song lyrics are";
    mes "spread, the secret of the";
    mes "royal family curse could be";
    mes "revealed to the public. Would";
    mes "you please help us by speaking";
    mes "to Bonnie Imbullea once again?";
    next;
    mes "[Father Bamph]";
    mes "If you can, please try to";
    mes "see if you can learn of any";
    mes "connection between the curse";
    mes "and the song, or if she can";
    mes "remember anything that happened";
    mes "after the exorcism failed...";
    set prt_curse,16;
    close;
    }
    else if (prt_curse == 16) {
    mes "[Father Bamph]";
    mes "Please visit Bonnie";
    mes "Imbullea in Mount Mjolnir";
    mes "to see if you can learn more";
    mes "about that song, or about what";
    mes "happened after the attempted exorcism of the Jormungand curse.";
    close;
    }
    else if (prt_curse == 17) {
    mes "[Father Bamph]";
    mes "Ah, have you spoken";
    mes "to Bonnie Imbullea?";
    mes "Please tell me if you";
    mes "have learned anything new.";
    next;
    mes "^3355FFYou related everything";
    mes "that Bonnie Imbullea spoke";
    mes "about, including the discovery";
    mes "of a fragment of Red Gemstone";
    mes "in the secret ceremonial grounds. ";
    next;
    mes "[Father Bamph]";
    mes "Red Gemstone? There's";
    mes "no reason for that to be in";
    mes "a holy place. Hmm. There's";
    mes "more to this case than meets";
    mes "the eye. We better investigate";
    mes "the truth, starting now.";
    next;
    mes "[Father Bamph]";
    mes "Come with me, adventurer,";
    mes "to the secret ceremonial";
    mes "grounds for the royal family.";
    mes "Just use the switch hidden";
    mes "within the bookshelf and";
    mes "I will meet you there.";
    set prt_curse,18;
    close;
    }
    else if (prt_curse > 17 && prt_curse < 22) {
    mes "[Father Bamph]";
    mes "Come with me to the";
    mes "secret ceremonial grounds";
    mes "so that we can investigate";
    mes "the possibility of sabotage";
    mes "with the exorcism that";
    mes "Bonnie Imbullea performed.";
    next;
    mes "[Father Bamph]";
    mes "There is a hidden switch";
    mes "in the bookshelf that you";
    mes "can use to transport yourself";
    mes "there. Go, and I will meet";
    mes "you in the ceremonial grounds.";
    close;
    }
    else if (prt_curse == 22) {
    mes "[Father Bamph]";
    mes "This is a matter of grave";
    mes "importance, but we can't";
    mes "alert the royal family yet and";
    mes "cause a panic. It would be";
    mes "best to fully investigate this";
    mes "first and collect proof.";
    next;
    mes "[Father Bamph]";
    mes "Brave adventurer, would";
    mes "you please visit the Assassin";
    mes "Guild in Morroc and see if you";
    mes "can learn anything about how";
    mes "we can verify whether poison";
    mes "was used to kill the princes?";
    set prt_curse,23;
    close;
    }
    else if (prt_curse == 23) {
    mes "[Father Bamph]";
    mes "Please see if you can";
    mes "learn anything about testing";
    mes "for the use of poison from";
    mes "a member of the Assassin";
    mes "Guild in Morroc.";
    close;
    }
    else if (prt_curse == 31) {
    mes "[Father Bamph]";
    mes "Ah, you've returned~";
    mes "Have you managed to learn";
    mes "anything about poison from";
    mes "the Assassin Guild? I know";
    mes "their members must be";
    mes "very difficult to find...";
    next;
    mes "^3355FFYou relate all of the";
    mes "information you learned";
    mes "about poison to Father Bamph,";
    mes "including the method to test";
    mes "for the use of poison in murder. ";
    next;
    mes "[Father Bamph]";
    mes "Ah, I see. Then, would";
    mes "you please bring 1 Yellow";
    mes "Gemstone and 1 Green Potion";
    mes "to the secret ceremonial grounds as soon as you can? I will wait";
    mes "over there for you once again.";
    set prt_curse,32;
    close;
    }
    else if (prt_curse == 32 || prt_curse == 33 || prt_curse == 41 || prt_curse == 42 || prt_curse == 51 || prt_curse == 52) {
    mes "[Father Bamph]";
    mes "You can use the hidden";
    mes "switch in the bookshelf to";
    mes "enter the secret ceremonial";
    mes "grounds. Don't forget that we";
    mes "need^3131FF 1 Yellow Gemstone^000000 and ^3131FF1 Green Potion^000000 to test for poison.";
    close;
    }
    else if (prt_curse == 34) {
    mes "[Father Bamph]";
    mes "I can't believe it!";
    mes "If poison was used, then";
    mes "the second and third princes";
    mes "were murdered! Unbelievable...";
    mes "How can anyone kill children?";
    next;
    mes "[Father Bamph]";
    mes "At the very least, we now";
    mes "know that their deaths were";
    mes "not Bonnie Imbullea's fault.";
    mes "Now I must discuss with Father";
    mes "Biscuss and decide how to tell";
    mes "the royal family about this...";
    next;
    mes "[Father Bamph]";
    mes "Once again, let me remind";
    mes "you that everything that has";
    mes "transpired here must be kept";
    mes "secret. The public cannot know";
    mes "of Jormungand's curse! It would cause political turmoil and chaos!";
    next;
    mes "[Father Bamph]";
    mes "Still, that does not mean";
    mes "that I cannot personally thank";
    mes "you for all of your help. I'm very grateful for what you have done,";
    mes "adventurer. May safety accompany you on all of your journeys.";
    set prt_curse,35;
    close;
    }
    else if (prt_curse > 34 && prt_curse < 40 && !aru_monas) {
    mes "[Father Bamph]";
    mes "I'm at a loss at what";
    mes "to do. Sometimes, even";
    mes "I have doubts and believe";
    mes "that Odin has abandoned us...";
    close;
    }
    else if (prt_curse == 40) {
    mes "[Father Bamph]";
    mes "Ah, you've returned~";
    mes "Have you managed to learn";
    mes "anything about poison from";
    mes "the Assassin Guild? I know";
    mes "their members must be";
    mes "very difficult to find...";
    next;
    mes "^3355FFYou relate all of the";
    mes "information you learned";
    mes "about poison to Father Bamph,";
    mes "including the method to test";
    mes "for the use of poison in murder. ";
    next;
    mes "[Father Bamph]";
    mes "Ah, I see. Then, would";
    mes "you please bring^3131FF 1 Yellow";
    mes "Gemstone^000000 and ^3131FF1 Green Potion^000000";
    mes "to the secret ceremonial grounds as soon as you can? I will wait";
    mes "over there for you once again.";
    set prt_curse,41;
    close;
    }
    else if (prt_curse == 43 || prt_curse == 53) {
    mes "[Father Bamph]";
    mes "I can't believe it!";
    mes "If poison was used, then";
    mes "the second and third princes";
    mes "were murdered! Unbelievable...";
    mes "How can anyone kill children?";
    next;
    mes "[Father Bamph]";
    mes "At the very least, we now";
    mes "know that their deaths were";
    mes "not Bonnie Imbullea's fault.";
    mes "Now I must discuss with Father";
    mes "Biscuss and decide how to tell";
    mes "the royal family about this...";
    next;
    mes "[Father Bamph]";
    mes "Oh, and would you please";
    mes "inform ^3131FFBonnie Imbullea^000000 that";
    mes "the deaths of the princes were";
    mes "not her fault? I'm sure that news would bring her great relief";
    mes "from her burden of guilt...";
    next;
    mes "[Father Bamph]";
    mes "Once again, let me remind";
    mes "you that everything that has";
    mes "transpired here must be kept";
    mes "secret. The public cannot know";
    mes "of Jormungand's curse! It would cause political turmoil and chaos!";
    next;
    mes "[Father Bamph]";
    mes "Still, that does not mean";
    mes "that I cannot personally thank";
    mes "you for all of your help. I'm very grateful for what you have done,";
    mes "adventurer. May safety accompany you on all of your journeys.";
    if (prt_curse == 43) set prt_curse,44;
    else set prt_curse,54;
    getexp 60000000,0;
    close;
    }
    else if (prt_curse > 43 && prt_curse < 50 && !aru_monas) {
    mes "[Father Bamph]";
    mes "Have you spoken to";
    mes "Bonnie Imbullea yet?";
    mes "Try not to worry about the";
    mes "news about the princes'";
    mes "murder. Father Biscuss";
    mes "and I will handle it.";
    close;
    }
    else if (prt_curse == 50) {
    mes "[Father Bamph]";
    mes "Ah, you've returned~";
    mes "Have you managed to learn";
    mes "anything about poison from";
    mes "the Assassin Guild? I know";
    mes "their members must be";
    mes "very difficult to find...";
    next;
    mes "You relate all of the";
    mes "information you learned";
    mes "about poison to Father Bamph,";
    mes "including the method to test";
    mes "for the use of poison in murder. ";
    next;
    mes "[Father Bamph]";
    mes "Ah, I see. Then, would";
    mes "you please bring ^3131FF1 Yellow";
    mes "Gemstone^000000 and ^3131FF1 Green Potion^000000";
    mes "to the secret ceremonial grounds as soon as you can? I will wait";
    mes "over there for you once again.";
    set prt_curse,51;
    close;
    }
    else if (prt_curse == 60) {
    mes "[Father Bamph]";
    mes "Oh, "+strcharinfo(0)+"~";
    mes "Long time, no see.";
    mes "Have you spoken to";
    mes "Bonnie yet? Ah, and";
    mes "how may I help you today?";
    next;
    mes "^3355FFYou tell Father Bamph";
    mes "that rare herbs grow in";
    mes "a land to the west, although";
    mes "you do not mention that you";
    mes "told Rodafrian about the curse.^000000";
    next;
    mes "[Father Biscuss]";
    mes "Land to the west?";
    mes "That place is rumored to";
    mes "be populated by fanatics.";
    mes "Father Bamph, I think they";
    mes "may be prime suspects for";
    mes "the murder of the princes...";
    next;
    mes "[Father Bamph]";
    mes "Well, I'll admit that it's";
    mes "possible, but we haven't had";
    mes "contact with anyone from the";
    mes "land to the west for so long...";
    mes "It's still far too early to make those kinds of assumptions.";
    next;
    select("Land to the west?");
    mes "[Father Bamph]";
    mes "Not much is known about";
    mes "the land to the west. We";
    mes "did send several priests";
    mes "there once to spread our";
    mes "faith. However, they failed...";
    next;
    mes "[Father Bamph]";
    mes "From what I can tell,";
    mes "almost everyone there";
    mes "is a strong adherent of";
    mes "that region's native religion.";
    mes "Anyway, thank you for informing";
    mes "us. We'll handle it from here.";
    next;
    mes "[Father Bamph]";
    mes "Ah, to preserve the secrets";
    mes "of the royal family, I ask that";
    mes "you refrain from entering the";
    mes "secret ceremonial grounds";
    mes "from now on. Thanks again for your help, "+strcharinfo(0)+".";
    set prt_curse,61;
    close;
    }
    else {
    if (prt_curse == 36 || prt_curse == 45 || prt_curse == 56 || prt_curse == 61) {
    // Begin Nameless Island Access Quest Addition
    if (aru_monas == 1) {
    mes "[Father Bamph]";
    mes "Oh, I've been waiting for";
    mes "you, adventurer. I'm sorry";
    mes "for giving you such short";
    mes "notice, but it seems that";
    mes "you've grown much stronger";
    mes "since the last time we met.";
    next;
    mes "[Father Bamph]";
    mes "The Church has received";
    mes "a request from Prontera";
    mes "Palace, but we don't have";
    mes "the resources to handle it.";
    mes "I believe you'd be well suited";
    mes "to this task if you'll help us.";
    next;
    mes "[Father Bamph]";
    mes "A man of high rank suddenly";
    mes "disappeared a while ago.";
    mes "Although Prontera Palace";
    mes "asked us to find him, I can";
    mes "only tell you who he is later.";
    next;
    mes "[Father Bamph]";
    mes "All we know is that he was";
    mes "last seen in Comodo. Please";
    mes "speak to our informant, ^6B8E23Larjes^000000,";
    mes "and he will assist you in your";
    mes "search for the lost official.";
    set aru_monas,2;
    close;
    }
    else if (aru_monas == 2 || aru_monas == 3) {
    mes "[Father Bamph]";
    mes "Please go to Comodo and";
    mes "find our informant, ^6B8E23Larjes^000000,";
    mes "in the Casino. He will help";
    mes "you in your search for the";
    mes "official who disappeared.";
    close;
    }
    else if (aru_monas == 4) {
    mes "[Father Bamph]";
    mes "Ah, so you found Larjes?";
    mes "How has your investigation of";
    mes "that official's disappearance";
    mes "progressing? I hope that he";
    mes "is still safe and sound";
    mes "when you find him.";
    next;
    select("Tell him what Larjes said.");
    mes "[Father Bamph]";
    mes "I see. We've detected some";
    mes "disquieting activity from";
    mes "Arunafeltz lately, but I didn't";
    mes "think they would make";
    mes "their move so soon. Hmm...";
    mes "Give me a moment to think.";
    set aru_monas,5;
    close;
    }
    else if (aru_monas == 5) {
    if (rand(1,10) == 10) {
    mes "[Father Bamph]";
    mes "Well, I've considered all";
    mes "possible scenarios. I think";
    mes "it would work best if you";
    mes "continue your investigation";
    mes "on our behalf. That is, if";
    mes "you're willing to do it.";
    next;
    mes "[Father Bamph]";
    mes "We don't want to provoke";
    mes "an international conflict";
    mes "with our official involvement,";
    mes "but I also can't force you to";
    mes "work for us. Whether you";
    mes "can help is your choice.";
    next;
    if (select("Let me think about it.:Of course, I'll help.") == 1) {
    mes "[Father Bamph]";
    mes "I hope that you decide";
    mes "to help us. The safety of";
    mes "our nation depends on the";
    mes "success of this investigation.";
    mes "We could really use your help.";
    close;
    }
    mes "[Father Bamph]";
    mes "Thank you. I'm glad to hear";
    mes "that you'll help us. You may";
    mes "take the airship in Izlude to";
    mes "travel to Arunafeltz, where you";
    mes "must continue your investigation.";
    next;
    mes "[Father Bamph]";
    mes "I believe that you should";
    mes "be able to learn more if you";
    mes "investigate the city of ^9370DBRachel^000000.";
    mes "Please accept this money";
    mes "to cover your Airship fee.";
    mes "Thank you, and good luck.";
    set zeny,zeny+1500;
    set aru_monas,6;
    close;
    }
    else {
    mes "[Father Bamph]";
    mes "Hmm... What's the best way";
    mes "for us to handle this? Let";
    mes "me think about our options.";
    mes "We can--no. That wouldn't";
    mes "work. This will be difficult.";
    close;
    }
    }
    else if (aru_monas == 6) {
    // Anyone else see the irony in this?
    mes "[Father Bamph]";
    mes "You might have problems";
    mes "in Rachel since the culture";
    mes "there is much different than";
    mes "our own. Their ways of doing";
    mes "things, their government...";
    mes "Everything is tied to religion.";
    close;
    }
    else if (aru_monas > 6 && aru_monas < 24) {
    mes "[Father Bamph]";
    mes "Thank you so much for all";
    mes "of your hard work. Our agents";
    mes "will contact you whenever they";
    mes "uncover any new information.";
    mes "Remember that no one can";
    mes "know what we've been doing.";
    close;
    }
    else if (aru_monas == 24) {
    mes "[Father Bamph]";
    mes "Thank you for bring us such";
    mes "important information. With";
    mes "your help, we were able to";
    mes "clear a few unsolved cases.";
    mes "We expected something like";
    mes "this, but not this soon.";
    next;
    mes "[Father Bamph]";
    mes "I fear that the Royal Court";
    mes "has been bickering over their";
    mes "own selfish needs. I pray that";
    mes "it does not grow worse, devolve";
    mes "into chaos. ^666666*Sigh*^000000 We'll see...";
    set aru_monas,25;
    close;
    }
    else if (aru_monas >= 25) {
    mes "[Father Bamph]";
    mes "Thank you for bring us such";
    mes "important information. With";
    mes "your help, we were able to";
    mes "clear a few unsolved cases.";
    mes "We expected something like";
    mes "this, but not this soon.";
    next;
    mes "[Father Bamph]";
    mes "I fear that the Royal Court";
    mes "has been bickering over their";
    mes "own selfish needs. I pray that";
    mes "it does not grow worse, devolve";
    mes "into chaos. ^666666*Sigh*^000000 We'll see...";
    close;
    }
    // End Nameless Island Access Quest Addition
    else {
    mes "[Father Bamph]";
    mes "I'm sorry, but would it";
    mes "be alright if we talked";
    mes "later? I have to handle";
    mes "a very important task now...";
    close;
    }
    }
    }
    }

    prt_church,184,110,3 script Father Biscuss 60,{
    if (prt_curse == 54) {
    mes "[Father Biscuss]";
    mes "Hmm, I still suspect that";
    mes "someone from the Assassin";
    mes "Guild may have killed the";
    mes "princes. Just in case, I'm";
    mes "going to send a spy. Keep";
    mes "that information secret.";
    next;
    mes "[Father Biscuss]";
    mes "So yes. You didn't learn";
    mes "or hear anything from us,";
    mes "and you don't know anything";
    mes "about the royal family's curse.";
    mes "From here on, Father Bamph";
    mes "and I will handle this issue.";
    close;
    }
    else if (prt_curse == 35) {
    mes "[Father Biscuss]";
    mes "I've never seen Father";
    mes "Bamph this way before, but";
    mes "I can understand how he feels.";
    mes "As one of the leaders of this";
    mes "church, he feels responsible";
    mes "for these princes' deaths.";
    next;
    mes "[Father Biscuss]";
    mes "I'm sure he'll feel";
    mes "better in a few days,";
    mes "but right now, he's in no";
    mes "condition to compile the";
    mes "valuable info that you've";
    mes "provided, so I'll do it.";
    next;
    mes "[Father Biscuss]";
    mes "Personally, I feel that";
    mes "what happened was tragic,";
    mes "but it should be avenged.";
    mes "Perhaps that why I've held";
    mes "a grudge against Imbullea";
    mes "for all this time. Anyway...";
    next;
    mes "[Father Biscuss]";
    mes "Although we can't";
    mes "acknowledge it publicly,";
    mes "on behalf of the Prontera";
    mes "Church, I want to thank";
    mes "you for all of your help.";
    set prt_curse,36;
    getexp 60000000,0;
    close;
    }
    else if (prt_curse == 36) {
    mes "[Father Biscuss]";
    mes "No one can know light";
    mes "without experiencing";
    mes "darkness. Peace has";
    mes "no meaning until it is";
    mes "contrasted with chaos.";
    next;
    mes "[Father Biscuss]";
    mes "Religion becomes even";
    mes "more important during times";
    mes "of chaos, and times of need.";
    mes "I must remain calm, especially";
    mes "when Father Bamph feels so bad about this whole incident...";
    close;
    }
    else {
    mes "[Father Biscuss]";
    mes "Please observe";
    mes "silence within the";
    mes "Priest Room. Thank";
    mes "you for cooperating.";
    close;
    }
    }

    prt_church,177,113,3 script #gototomb 111,{
    if (prt_curse > 17 && prt_curse < 23 || prt_curse > 31 && prt_curse < 35 || prt_curse == 41 || prt_curse == 42 || prt_curse == 44 || prt_curse == 51 || prt_curse == 52) {
    warp "prt_church",21,91;
    }
    end;
    }

    prt_church,23,89,3 script Father Biscuss#tomb 60,{
    mes "[Father Biscuss]";
    mes "Hm...?";
    mes "Are you ready to";
    mes "head back upstairs?";
    next;
    if (select("Yes:No") == 1) {
    mes "[Father Biscuss]";
    mes "Please follow me.";
    next;
    warp "prt_church",178,111;
    end;
    }
    mes "[Father Biscuss]";
    mes "Please take your time";
    mes "and investigate this as";
    mes "thoroughly as you can.";
    close;
    }

    prt_church,16,114,4 script Father Bamph#tomb 60,{
    if (prt_curse == 18) {
    mes "[Father Bamph]";
    mes "There are the bodies";
    mes "of the Gaebolg princes";
    mes "that were killed during";
    mes "the exorcism. Please take";
    mes "a look at the body to the left.";
    set prt_curse,19;
    close;
    }
    else if (prt_curse == 19) {
    mes "[Father Bamph]";
    mes "Please take a look";
    mes "at the body to the";
    mes "far left, the first prince.";
    close;
    }
    else if (prt_curse == 20) {
    mes "["+strcharinfo(0)+"]";
    mes "That weird mark looked";
    mes "just like snake scales.";
    mes "Is... Is that the mark left";
    mes "behind by Jormungand's curse?";
    next;
    mes "[Father Bamph]";
    mes "That's right.";
    mes "Now, let's examine the";
    mes "body of the second prince,";
    mes "located in the middle.";
    close;
    }
    else if (prt_curse == 21) {
    mes "[Father Bamph]";
    mes "Now...";
    mes "Now we should";
    mes "examine the third prince.";
    close;
    }
    else if (prt_curse == 22) {
    mes "[Father Bamph]";
    mes "Let's go upstairs where we";
    mes "can continue this conversation.";
    mes "Ah, you might want to ask";
    mes "Father Biscuss to lead you.";
    close;
    }
    else if (prt_curse == 32 || prt_curse == 41 || prt_curse == 51) {
    mes "[Father Bamph]";
    mes "Do you have a ^3131FFYellow";
    mes "Gemstone^000000 and ^3131FFGreen Potion^000000";
    mes "ready? If so, you should begin";
    mes "testing on the body of the third prince before the others.";
    close;
    }
    else if (prt_curse == 33 || prt_curse == 42 || prt_curse == 52) {
    mes "[Father Bamph]";
    mes "The mark disappeared?";
    mes "Oh, this is just horrible!";
    mes "That would mean that poison";
    mes "was used to murder the other";
    mes "princes! I almost... can't...";
    next;
    mes "[Father Bamph]";
    mes "I... I need some time";
    mes "to recover from the shock";
    mes "and to think about all of";
    mes "this carefully. For now,";
    mes "let's go back upstairs.";
    if (prt_curse == 33) set prt_curse,34;
    else if (prt_curse == 42) set prt_curse,43;
    else set prt_curse,53;
    close;
    }
    else if (prt_curse == 43 || prt_curse == 53) {
    mes "[Father Bamph]";
    mes "We've disturbed the";
    mes "bodies of these poor";
    mes "souls enough. We should";
    mes "go back upstairs now...";
    close;
    }
    end;
    }

    prt_church,19,111,5 script #prince1 887,{
    if (prt_curse == 19) {
    mes "[Father Bamph]";
    mes "This is the body of";
    mes "the king's first son, the";
    mes "crown prince. Just as it has";
    mes "happened for generations,";
    mes "the curse took the life of";
    mes "the first born prince...";
    next;
    mes "^3355FFBeneath one of the";
    mes "prince's sleeves, you";
    mes "notice a dark mark. Upon";
    mes "pulling up the sleeve, you";
    mes "note that the mark resembles";
    mes "the scales of a serpent.^000000";
    set prt_curse,20;
    close;
    }
    else if (prt_curse == 33 || prt_curse > 41 && prt_curse < 51 || prt_curse == 52) {
    mes "^3355FFYou poured a little bit";
    mes "of the solution made from";
    mes "Yellow Gemstone and Green";
    mes "Potion on the mark on the skin.";
    mes "You waited a while, but there was no reaction from the solution.^000000";
    close;
    }
    else {
    mes "^3355FFIt's the body of a male";
    mes "dressed in luxurious robes.";
    mes "Although deceased, the color";
    mes "of life has not yet left the body. ";
    close;
    }
    }

    prt_church,21,111,5 script #prince2 887,{
    if (prt_curse == 20) {
    mes "[Father Bamph]";
    mes "This is the body of the";
    mes "second prince. The curse";
    mes "is only supposed to kill";
    mes "the firstborn prince, but";
    mes "all three princes of this";
    mes "generation were killed...";
    next;
    mes "[Father Bamph]";
    mes "Despite our great efforts";
    mes "to exorcise this powerful";
    mes "curse, we all failed. Those";
    mes "involved have begun to believe";
    mes "that Odin may have abandoned us... ";
    Emotion e_omg,1;
    next;
    mes "^3355FFYou examine the body of";
    mes "the second prince and notice";
    mes "that the scale marks on his";
    mes "skin are fainter, and slightly";
    mes "different in color, than the";
    mes "marks on the first prince.^000000";
    next;
    mes "["+strcharinfo(0)+"]";
    mes "Father Bamph...!";
    mes "Look, these marks are";
    mes "different on the second";
    mes "prince than on the first";
    mes "prince! See? They're different";
    mes "in darkness and coloration.";
    next;
    mes "[Father Bamph]";
    mes "Goodness, you're right!";
    mes "How did we overlook this?";
    mes "Hm, this supports the idea";
    mes "that a conspiracy may be";
    mes "involved. Let's go check";
    mes "the body of the third prince.";
    set prt_curse,21;
    close;
    }
    else if (prt_curse == 33 || prt_curse > 41 && prt_curse < 51 || prt_curse == 52) {
    specialeffect EF_POISONATTACK;
    specialeffect EF_POISONHIT;
    specialeffect EF_BUBBLE;
    mes "^3355FFYou poured a little of the";
    mes "solution made from Green";
    mes "Potion and Yellow Gemstone";
    mes "on the body's scale marks. The";
    mes "scale marks grow fainter and";
    mes "the solution bubbles on contact. ";
    close;
    }
    else {
    mes "^3355FFIt's the body of a male";
    mes "dressed in luxurious robes.";
    mes "Although deceased, the color";
    mes "of life has not yet left the body. ";
    close;
    }
    }

    prt_church,24,111,5 script #prince3 887,{
    if (prt_curse == 21) {
    mes "^3355FFYou and Father Bamph";
    mes "hurriedly inspect the third";
    mes "prince's body and find that the";
    mes "scale marks on his skin are";
    mes "a little darker than the marks";
    mes "on the second prince's skin.^000000";
    next;
    mes "[Father Bamph]";
    mes "This is very suspicious...";
    mes "The deaths of the second and";
    mes "third princes might have been";
    mes "caused by murder, rather than";
    mes "the curse. However, what could";
    mes "possibly be used to kill them?";
    next;
    while(1) {
    if (select("A weapon!:Poison!") == 1) {
    mes "[Father Bamph]";
    mes "Hmm... But none of the";
    mes "bodies had any wounds";
    mes "or scarring. If that were the";
    mes "case, I'm sure the king would";
    mes "have declared war on someone.";
    mes "It couldn't have been a weapon.";
    next;
    }
    else break;
    }
    mes "[Father Bamph]";
    mes "Poison...?";
    mes "Oh dear! No one in the";
    mes "Prontera Church would know";
    mes "the first thing about that. But";
    mes "maybe poison was used.";
    mes "How can we find out for sure?";
    next;
    mes "[Father Biscuss]";
    mes "I say, you go straight to";
    mes "the experts. Someone in the";
    mes "^FF0000Assassin Guild in Morroc^000000";
    mes "ought to know. I hear they";
    mes "can make poison that can kill";
    mes "a man with just one drop!";
    next;
    mes "[Father Bamph]";
    mes "Ah, that's a good idea!";
    mes "Hmm, but first, let's go";
    mes "continue this conversation";
    mes "outside, shall we? I'd prefer";
    mes "not to disturb these bodies...";
    set prt_curse,22;
    close;
    }
    else if (prt_curse == 22) {
    mes "[Father Bamph]";
    mes "Let's go upstairs where we";
    mes "can continue this conversation.";
    mes "Ah, you might want to ask";
    mes "Father Biscuss to lead you.";
    close;
    }
    else if (prt_curse == 32 || prt_curse == 41 || prt_curse == 51) {
    if (countitem(506) > 0 && countitem(715) > 0) {
    mes "^3355FFYou open a bottle of";
    mes "Green Potion and insert a";
    mes "Yellow Gemstone. The gem";
    mes "quickly dissolves, conveniently";
    mes "forming a solution to test for the presense of poison. You pour";
    mes "it on the prince's scale marks.^000000";
    next;
    specialeffect EF_POISONATTACK;
    specialeffect EF_POISONHIT;
    specialeffect EF_BUBBLE;
    mes "^3355FF*Pssssssssh*^000000";
    next;
    mes "^3355FFThe solution bubbles";
    mes "once it touches the skin,";
    mes "and the serpent scale marks";
    mes "on the prince's body slowly";
    mes "fade until they disappear.^000000";
    delitem 506,1; //Green_Potion
    delitem 715,1; //Yellow_Gemstone
    if (prt_curse == 32) set prt_curse,33;
    else if (prt_curse == 41) set prt_curse,42;
    else set prt_curse,52;
    close;
    }
    mes "^3355FFYou'll need to have";
    mes "a Green Potion and";
    mes "a Yellow Gemstone in";
    mes "order to test and confirm";
    mes "whether poison killed the";
    mes "second and third princes.^000000";
    close;
    }
    else if (prt_curse == 33 || prt_curse == 42 || prt_curse == 52) {
    mes "^3355FFThe serpent scale marks";
    mes "on this prince's body have";
    mes "vanished after you applied";
    mes "the Green Potion and Yellow";
    mes "Gemstone solution to the skin.^000000";
    close;
    }
    else {
    mes "^3355FFIt's the body of a male";
    mes "dressed in luxurious robes.";
    mes "Although deceased, the color";
    mes "of life has not yet left the body. ";
    close;
    }
    }

    moc_fild16,201,295,5 script Assassin Guildsman#poiso 884,{
    if (prt_curse == 23) {
    mes "[Assassin Guildsman]";
    mes "What business";
    mes "brings you here?";
    next;
    if (select("Poison:Nothing") == 1) {
    mes "["+strcharinfo(0)+"]";
    mes "I need to talk to";
    mes "a poison specialist.";
    mes "I'm investigating";
    mes "something for the";
    mes "Prontera Church,";
    mes "possibly a murder.";
    next;
    mes "[Assassin Guildsman]";
    mes "...";
    mes "......";
    mes ".........";
    next;
    mes "[Assassin Guildsman";
    mes "Listen carefully.";
    mes "I will only tell this";
    mes "to you one time.";
    next;
    mes "[Assassin Guildsman]";
    mes "There is an";
    mes "Assassin's Private Pub";
    mes "in the 7 o'clock direction";
    mes "in Morroc. Go find someone";
    mes "named ^3131FFMarjana^000000 inside.";
    set prt_curse,24;
    close;
    }
    mes "[Assassin Guildsman]";
    mes "No. That look in";
    mes "your eyes. I'm sure";
    mes "there is a reason that";
    mes "you have come here...";
    close;
    }
    else {
    mes "[Assassin Guildsman]";
    mes "It's very dry and";
    mes "windy today. I like this";
    mes "weather. It feels like it";
    mes "perfectly matches the soul";
    mes "of a true Assassin, the loner";
    mes "that hides in the shadows.";
    close;
    }
    }

    que_job01,10,16,5 script Marjana#poison 885,{
    if (prt_curse == 24) {
    mes "[Marjana]";
    mes "What business brings";
    mes "you here? I'm giving";
    mes "you 4 minutes to speak";
    mes "with me, so be direct.";
    next;
    mes "["+strcharinfo(0)+"]";
    mes "I want to learn";
    mes "more about poison";
    mes "and confirm if it was";
    mes "used to kill someone.";
    next;
    mes "[Marjana]";
    mes "Poison? You've come";
    mes "to just the right person.";
    mes "If I don't know the answer,";
    mes "I doubt you'll find anyone";
    mes "else that would. Ask away.";
    next;
    mes "["+strcharinfo(0)+"]";
    mes "Is it true that an";
    mes "Assassin's poison";
    mes "can be so powerful,";
    mes "that just one drop";
    mes "can kill a person?";
    next;
    mes "[Marjana]";
    mes "It's true that such powerful";
    mes "poison exists, but such deadly";
    mes "poison is usually only used by";
    mes "Assassin Crosses. Generally,";
    mes "normal Assassins use poisons";
    mes "that are much less potent.";
    next;
    mes "["+strcharinfo(0)+"]";
    mes "Alright. Can you make";
    mes "a poison that leaves a";
    mes "specific mark on the body?";
    next;
    mes "[Marjana]";
    mes "Sure. There's all kinds of";
    mes "poisons that exist that I'm";
    mes "sure you can't even imagine.";
    mes "However, poisons that leave";
    mes "specific marks are difficult to";
    mes "use, and few can handle them.";
    next;
    mes "[Marjana]";
    mes "The types of marks";
    mes "that are left behind all";
    mes "depend on the materials";
    mes "used to create the poison.";
    mes "Since some materials are";
    mes "exclusive to certain areas...";
    next;
    mes "[Marjana]";
    mes "Well, the type of mark";
    mes "that was left behind could";
    mes "actually serve as some kind";
    mes "of clue. What was the mark";
    mes "on the victim's body?";
    next;
    mes "["+strcharinfo(0)+"]";
    mes "We're not sure if";
    mes "poison was used yet,";
    mes "but there are marks that";
    mes "look like snake scales";
    mes "left on the bodies.";
    next;
    mes "[Marjana]";
    mes "Hmm. You know, if I had";
    mes "to guess, I would say that";
    mes "poison was probably used.";
    mes "But the poison would have";
    mes "to originate from outside of";
    mes "the Rune-Midgarts Kingdom...";
    next;
    mes "[Marjana]";
    mes "Yeah...";
    mes "The materials used to";
    mes "make those snake scale";
    mes "marks... Some of them can't";
    mes "even be found here on the";
    mes "Rune-Midgard continent.";
    next;
    mes "[Marjana]";
    mes "We're running out of time.";
    mes "Listen, you can confirm whether";
    mes "poison was used to kill someone";
    mes "by mixing a Yellow Gemstone with a Green Potion, and sprinkling";
    mes "the solution on the body.";
    next;
    mes "[Marjana]";
    mes "If poison was used, the";
    mes "solution with react with";
    mes "the body. But this method";
    mes "won't work if too much time";
    mes "has passed after the murder.";
    mes "You better try this soon...";
    set prt_curse,25;
    close;
    }

    OnInit:
    disablenpc "Marjana#poison";
    end;

    OnEnable:
    enablenpc "Marjana#poison";
    end;
    }

    morocc,45,103,0 script #prtcurse -1,2,2,{
    OnTouch:
    if (prt_curse == 25) {
    mes "["+strcharinfo(0)+"]";
    mes "Hm. I'd better review";
    mes "the facts I've learned so";
    mes "that I can better focus on";
    mes "this investigation. Let's see~";
    next;
    mes "["+strcharinfo(0)+"]";
    mes "Long ago, the giant serpent";
    mes "Jormungand threatened mankind.";
    mes "7 warriors defeated Jormungand, led by Tristram III of the Gaebolg";
    mes "family, but Jormungand cursed the Gaebolg bloodline in its defeat.";
    next;
    mes "["+strcharinfo(0)+"]";
    mes "Ever since, the curse kills";
    mes "the first born prince of the";
    mes "Gaebolg family at an early age.";
    mes "However, all of the princes of";
    mes "this generation were killed.";
    next;
    mes "["+strcharinfo(0)+"]";
    mes "According to what I've";
    mes "learned from that assassin,";
    mes "the first prince died from the";
    mes "curse, and the other two may";
    mes "have died from poisoning.";
    next;
    mes "["+strcharinfo(0)+"]";
    mes "It's most likely that if";
    mes "poison was used, then the";
    mes "person who used it was an";
    mes "assassin from outside of the";
    mes "Rune-Midgarts Kingdom. Yes,";
    mes "that's about everything I know.";
    next;
    mes "["+strcharinfo(0)+"]";
    mes "Now, that historian Rodafrian";
    mes "has been waiting for me to tell";
    mes "her the lyrics of that song, but Father Bamph is also waiting";
    mes "for the info I've learned from the Assassin Guild. What should I do?";
    next;
    if (select("Go to Rodafrian:Go to Father Bamph") == 1) {
    mes "["+strcharinfo(0)+"]";
    mes "Well, it's easier for me";
    mes "to visit Rodafrian now.";
    mes "She's much closer than";
    mes "Father Bamph, so I guess";
    mes "that I'll go talk to her first.";
    set prt_curse,30;
    close;
    }
    mes "["+strcharinfo(0)+"]";
    mes "Well, it's more important";
    mes "that I go see Father Bamph";
    mes "and investigate the princes'";
    mes "bodies. I better head over";
    mes "to Prontera right away.";
    set prt_curse,50;
    close;
    }
    }

    prt_in,162,99,4 script Librarian#curse 67,{
    if (checkweight(1201,1) == 0) {
    mes "^3355FFWait a second!";
    mes "Right now, you're carrying";
    mes "too many things with you.";
    mes "Please come back after";
    mes "using the Kafra Service";
    mes "to store some of your items.";
    close;
    }
    if (prt_curse == 3) {
    if (countitem(7431) < 1) {
    mes "[Librarian]";
    mes "Please make sure to return";
    mes "library books to the correct";
    mes "place after you use them.";
    mes "We don't have enough staff";
    mes "to organize all these books...";
    next;
    if (select("Report the loss of the books:End Conversation") == 1) {
    mes "[Librarian]";
    mes "Oh, you lost some books?";
    mes "Please write down the book";
    mes "titles and pay the 700 zeny";
    mes "penalty charge. Aftewards,";
    mes "we will provide you with";
    mes "replacement copies.";
    next;
    if (zeny > 699) {
    mes "[Librarian]";
    mes "Ah, here you are.";
    mes "Please take these";
    mes "replacement copies,";
    mes "and try not to lose";
    mes "them again. Thank you.";
    set zeny,zeny-700;
    getitem 7431,1; //Books
    close;
    }
    mes "[Librarian]";
    mes "Hmm...";
    mes "Come back as soon";
    mes "as you can with the";
    mes "700 zeny to pay the";
    mes "lost book penalty charge.";
    close;
    }
    mes "[Librarian]";
    mes "Please keep silent";
    mes "while inside the library.";
    mes "Thank you for cooperating.";
    close;
    }
    else {
    mes "[Librarian]";
    mes "Being a librarian can";
    mes "be pretty rough. People";
    mes "just leave the books all";
    mes "scattered, but expect them";
    mes "to be organized. Ooh, books";
    mes "are always getting lost too...";
    next;
    mes "[Librarian]";
    mes "When you have";
    mes "to clean up their";
    mes "messes, you get to";
    mes "realize how sloppy";
    mes "people can really be.";
    close;
    }
    }
    else {
    mes "[Librarian]";
    mes "Being a librarian can";
    mes "be pretty rough. People";
    mes "just leave the books all";
    mes "scattered, but expect them";
    mes "to be organized. Ooh, books";
    mes "are always getting lost too...";
    next;
    mes "[Librarian]";
    mes "When you have";
    mes "to clean up their";
    mes "messes, you get to";
    mes "realize how sloppy";
    mes "people can really be.";
    close;
    }

  4. Не могу установить данную панель((( Ввожу пароль который запрашивает при вводе домена после чего просит информацию о какой-то альтернативной базе.....все перепробовал но выдает в итоге ошибку

    Ошибка

    Произошла ошибка при попытке обработать ваш запрос.

    Пожалуйста, попробуйте связаться с администратором: админ @ локальный

    В чем может быть проблема? в файлах все правил как написано......подскажите((((

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