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BlackGold

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Сообщения, опубликованные BlackGold

  1. На самом деле игра Black Desrt отличная игра но вот то что люди так попали жаль конечно! Но думаю что всё равно тем кто платил либо выдадут деньги обратно либо дадут аккаунты!

    Либо есть подвох , например покупая аккаунты в договоре было сказано что у них премиум аккаунт до определённой даты (покупая мало кто читает договоры) Они вроде продавали аккаунты на ранний старт а не премиум ) и вот настал общий старт и их тупо слили в один!

    Но игра отличная хоть и не играл(( комп слабенький только рагу тянет :D

  2. Я сам пользуюсь eA)

    Но большинство считаю что rA Лучше, нечего не могу сказать так как руки до неё не дошли ещё!

    rA новая и там видимо больше возможностей и легче) плюс ещё можно найти больше информации на сайте https://rathena.org/board/

    чем больше информации тем легче решить проблему!

  3. Не хотел писать об этом но всё же нервы не выдержали!

    Проблема такая, У меня пронтере не понятно почему есть невидимые преграды вроде середина пронтеры, кратко говоря нельзя пройти туда куда указал курсор( кто то встречал такую головную боль? и знает как решить?

  4. 1. Если выкладывать, то файл. Речь же шла про кодировку файла.

    2. Где в НПЦ русские сообщения, о которых Вы писАли в первом посте?

    Ссылка на файл https://cloud.mail.ru/public/DRHz/LYa3u9CnR

    Если создать новый текстовый документ и вбить туда нпц , решить проблему может ?

  5. Здравствуйте! Возможно, проблема в кодировке файла с НПЦ.

    P.S. Картинка не загружается.

    Вот сам Нпц

    какой код меняет кодировку


    //===== *Athena Script =======================================
    //= Disguise Race Script
    //===== By: ==================================================
    //= KamiShi
    //===== Current Version: =====================================
    //= 1.3
    //===== Compatible With: =====================================
    //= *Athena SVN
    //===== Description: =========================================
    //= Race Master related stuff
    //= We use permanent char variables to define races:
    //= race_id = 0 // Human
    //= race_id = 1 // Dark Elf
    //= race_id = 2 // Light Elf
    //= race_id = 3 // Merman
    //= race_id = 4 // Orc
    //= race_id = 5 // Vampire
    //= race_id = 6 // Lycan
    //= race_id = 7 // Dragoon
    //= race_id = 8 // Demon
    //= race_id = 9 // Dark Soul
    //= race_id = 10 // Light Soul
    //= race_id = 11 // Earth Element
    //= race_id = 12 // Wind Element
    //= race_id = 13 // Water Element
    //= race_id = 14 // Fire Element
    //= race_id = 15 // Electric Element
    //= race_id = 16 // Shadow Element
    //= race_id = 17 // Ghost Element
    //= race_id = 18 // Poison Element
    //= race_id = 19 // Holy Element
    //= race_id = 20 // Undead Element
    //=========================================================
    // You should not use this following NPC if you don't want to
    // use the *disguise* system, but the *item* system.
    //=========================================================
    prontera,174,176,3 script Race Master 618,{
    mes "[^008B00Race Master^000000]";
    if(race_id)
    {
    mes "I see that you got a race choose!";
    next;
    mes "[^008B00Race Master^000000]";
    mes "Do you want to become human again?";
    next;
    switch(select("No:Yes"))
    {
    case 1:
    mes "[^008B00Race Master^000000]";
    mes "I'll be here if you change your mind...";
    close;
    case 2:
    mes "[^008B00Race Master^000000]";
    mes "Done!";
    set race_id,0;
    callfunc("resetSavedSets");
    callfunc("setlook2", 6, 1);
    callfunc("setlook2", 7, 1);
    // announce "[Race Master]: ["+strcharinfo(0)+"] has became a human again...",bc_all,"0xFFEBCD";
    dispbottom "[Race Master]: You has become a human again...";
    close;
    }
    }
    mes "I can help you to change your Human essence.";
    mes "Which race are you interested in?";
    next;
    switch(select("Dark Elf:Light Elf:Merman:Orc:Vampire:Beast:Demon:Dragoon:Light Soul:Dark Soul"))
    {
    case 1: //Dark Elf
    mes "You are select the: Dark Elf";
    mes "For this race you need to collect:";
    mes "1x "+getitemname(7720)+"";
    mes "15.000.000 Zeny";
    if (select("Yes", "No") == 2) close;
    else{
    if(Zeny < 15000000 || countitem(7720) < 1)close;
    set Zeny, Zeny - 15000000;
    delitem 7720,1;
    callfunc "BecomeRace", 1;
    break;}

    case 2: //Light Elf
    mes "You are select the: Light Elf";
    mes "For this race you need to collect:";
    mes "1x "+getitemname(7720)+"";
    mes "15.000.000 Zeny";
    if (select("Yes", "No") == 2) close;
    else{
    if(Zeny < 15000000 || countitem(7720) < 1)close;
    set Zeny, Zeny - 15000000;
    delitem 7720,1;
    callfunc "BecomeRace", 2;
    break;}

    case 3: //Merman
    mes "You are select the: Merman";
    mes "For this race you need to collect:";
    mes "1x "+getitemname(7720)+"";
    mes "15.000.000 Zeny";
    if (select("Yes", "No") == 2) close;
    else{
    if(Zeny < 15000000 || countitem(7720) < 1)close;
    set Zeny, Zeny - 15000000;
    delitem 7720,1;
    callfunc "BecomeRace", 3;
    break;}

    case 4: //Orc
    mes "You are select the: Orc";
    mes "For this race you need to collect:";
    mes "1x "+getitemname(7720)+"";
    mes "15.000.000 Zeny";
    if (select("Yes", "No") == 2) close;
    else{
    if(Zeny < 15000000 || countitem(7720) < 1)close;
    set Zeny, Zeny - 15000000;
    delitem 7720,1;
    callfunc "BecomeRace", 4;
    break;}

    case 5: //Vampire
    mes "You are select the: Vampire";
    mes "For this race you need to collect:";
    mes "1x "+getitemname(7720)+"";
    mes "15.000.000 Zeny";
    if (select("Yes", "No") == 2) close;
    else{
    if(Zeny < 15000000 || countitem(7720) < 1)close;
    set Zeny, Zeny - 15000000;
    delitem 7720,1;
    callfunc "BecomeRace", 5;
    break;}

    case 6: //Beast
    mes "You are select the: Beast";
    mes "For this race you need to collect:";
    mes "1x "+getitemname(7720)+"";
    mes "15.000.000 Zeny";
    if (select("Yes", "No") == 2) close;
    else{
    if(Zeny < 15000000 || countitem(7720) < 1)close;
    set Zeny, Zeny - 15000000;
    delitem 7720,1;
    callfunc "BecomeRace", 6;
    break;}
    case 7: //Dragon
    mes "You are select the: Dragon";
    mes "For this race you need to collect:";
    mes "1x "+getitemname(7720)+"";
    mes "15.000.000 Zeny";
    if (select("Yes", "No") == 2) close;
    else{
    if(Zeny < 15000000 || countitem(7720) < 1)close;
    set Zeny, Zeny - 15000000;
    delitem 7720,1;
    callfunc "BecomeRace", 7;
    break;}
    case 8: //Demon
    mes "You are select the: Demon";
    mes "For this race you need to collect:";
    mes "1x "+getitemname(7720)+"";
    mes "15.000.000 Zeny";
    if (select("Yes", "No") == 2) close;
    else{
    if(Zeny < 15000000 || countitem(7720) < 1)close;
    set Zeny, Zeny - 15000000;
    delitem 7720,1;
    callfunc "BecomeRace", 8;
    break;}

    case 9: //Light Soul
    mes "You are select the: Light Soul";
    mes "For this race you need to collect:";
    mes "1x "+getitemname(7720)+"";
    mes "15.000.000 Zeny";
    if (select("Yes", "No") == 2) close;
    else{
    if(Zeny < 15000000 || countitem(7720) < 1)close;
    set Zeny, Zeny - 15000000;
    delitem 7720,1;
    callfunc "BecomeRace", 9;
    break;}
    case 10: //Dark Soul
    mes "You are select the: Dark Soul";
    mes "For this race you need to collect:";
    mes "1x "+getitemname(7720)+"";
    mes "15.000.000 Zeny";
    if (select("Yes", "No") == 2) close;
    else{
    if(Zeny < 15000000 || countitem(7720) < 1)close;
    set Zeny, Zeny - 15000000;
    delitem 7720,1;
    callfunc "BecomeRace", 10;
    break;}
    }

    mes "[^008B00Race Master^000000]";
    mes "Now you are a ^008B00"+$RaceNames$[race_id]+"^000000!";
    // announce "[Race Master]: ["+strcharinfo(0)+"] has became a "+$RaceNames$[race_id]+"",bc_all,"0xFFEBCD";

    dispbottom "[Race Master]: You has become a "+$RaceNames$[race_id]+"";
    close;
    }
    //=========== *DISGUISE SYSTEM* ==================
    //==== callfunc ("BecomeRace", <id>); ============
    //================================================
    function script BecomeRace {

    set race_id,getarg(0); // Race ID
    callfunc("setlook2", 6, $RacePals[race_id*4+2]); // Number of the first race hair dye
    callfunc("setlook2", 7, $RacePals[race_id*4]); // Number of the first race clothes dye
    specialeffect2 248; // Some fancy effect
    return;

    }

    Ссылка на скрин https://cloud.mail.r.../2FcM/mzvruFzu4

  6. Здравствуйте!

    Не могу разобраться в чём проблема, вроде другие нпц отображают русский а некоторые нет.

    %D1%81%D0%BA%D1%80%D0%B8%D0%BD.jpg?x-email=ensurero%40mail.ru

    Подскажите кто сталкивался с таким?

    clientinfo

    <?xml version="1.0" encoding="Win-1251" ?>

    <clientinfo>

    <servicetype>russia</servicetype>

    <servertype>primary</servertype>

    <connection>

    <display>Welcome</display>

    <desc>RO</desc>

    <address>127.0.0.1</address>

    <port>6900</port>

    <version>25</version>

    <langtype>14</langtype>

    <registrationweb></registrationweb>

    <aid>

    <admin>2000000</admin>

    <admin>2000001</admin>

    </aid>

    <loading>

    <image>loading00.jpg</image>

    <image>loading01.jpg</image>

    <image>loading02.jpg</image>

    <image>loading03.jpg</image>

    <image>loading04.jpg</image>

    <image>loading05.jpg</image>

    <image>loading06.jpg</image>

    <image>loading07.jpg</image>

    <image>loading08.jpg</image>

    </loading>

    </connection>

    </clientinfo>

  7. Попробовал установить Тхор! сделал всё по этому Гайду

    Что то не вышло! Патчер пишет "Filed to communication with server" что бы это могло значить?)

    Разобрался почти во всём но вот не могу понять почему .dat файл не создаётся?

    Кто знает как решить проблему отпишитесь)

    Проблема была в моей grf но почему моя grf не подошла я не понял( кто знает подскажите

  8. Доброго времени суток, Начал потихоньку интересоваться eathena и тут столкнулся с woe setter установка времени на ГВ и заметил время у него установлено,пытался вставить своё время но что то делаю не так, Хотел бы узнать есть ли у вас нпц woe setter что бы можно было устанавливать время гв , на любой час. Искал в ИНТЕРНЕТЕ но что то не могу найти( кривые руки видимо )

    Нашел одного но он не к eathena, может кто знает как его переделать под eathena?


    //===== Hercules Script ======================================
    //= Euphy's WOE Controller
    //===== By: ==================================================
    //= Euphy
    //===== Current Version: =====================================
    //= 1.5
    //===== Description: =========================================
    //= A controller for War of Emperium designed for
    //= simplicity and ease of use.
    //= Many concepts taken from ToastOfDoom's script,
    //= and "rewards" function originally by Goddameit.
    //===== Additional Comments: =================================
    //= Be sure to disable the default agit controllers!
    //== npc\guild\agit_controller.txt
    //== npc\guild2\agit_start_se.txt
    //============================================================
    // Information NPC
    //============================================================
    prontera,140,180,4 script WOE Information 2_BOARD1,{
    doevent "WOE_CONTROL::OnMenu";
    end;
    OnAgitStart:
    while(agitcheck()) {
    misceffect EF_BEGINSPELL6;
    sleep 425;
    }
    end;
    }
    // Script Core
    //============================================================
    - script WOE_CONTROL -1,{
    function Disp_Owner; function Add_Zero;
    OnInit:
    // -----------------------------------------------------------
    // Configuration settings.
    // -----------------------------------------------------------
    set .CastleWarp,0; // 1: Always enable all castle warps. | 0: Warp only to active castles.
    set .AutoKick,1; // Automatically kick players from inactive castles during WOE? (1:yes / 0:no)
    set .NoOwner,0; // Automatically kick players from unconquered castles outside of WOE? (1:yes / 0:no)
    set .ExitWarp,0; // Warp all players from castles when WOE ends? (1:yes / 0:no)
    set .GMAccess,99; // GM level required to access Session Manager.
    // -----------------------------------------------------------
    // Reward options.
    // -----------------------------------------------------------
    // [1] Enable rewards.
    // [2] Mail all rewards.
    // - If not set, players receive items in their inventory.
    // - Only ONE item can be sent via mail, plus Zeny.
    // - Note that offline players do NOT receive rewards.
    // [4] Only reward Guild Masters.
    // - If not set, all guild members are rewarded.
    // - If mailing is enabled (option 2), offline Guild Masters WILL receive rewards.
    // [8] Duplicate IP check.
    // - Members in a guild with the same IP address are not rewarded.
    // - If Guild Masters is enabled (option 4), this feature is not used.
    // -----------------------------------------------------------
    // Combine values as needed (e.g. 1|8 = 1+8 = 9).
    set .Options, 1|8;
    // Rewards per castle.
    // -- when given directly: <itemID>,<amount>{,<itemID>,<amount>,...}
    // -- via mail (option 2): <itemID>,<amount>,<Zeny>
    setarray .Reward[0],7227,1;
    // -----------------------------------------------------------
    // Constants (leave this section alone).
    // -----------------------------------------------------------
    setarray .Castles$[0],
    "prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05",
    "payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05",
    "gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05",
    "aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05",
    "arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05",
    "schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
    setarray .EndLabel$[0],"ar01","ar02","ar03","ar04","ar05","sc01","sc02","sc03","sc04","sc05";
    setarray .Days$[0],"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday";
    setarray .Regions$[0],"Prontera","Payon","Geffen","Aldebaran","Arunafeltz","Schwaltzvalt";
    setarray .Map$[0],"prt_gld","pay_gld","gef_fild13","alde_gld","aru_gld","sch_gld";
    setarray .MapX[0],134,240,153,111,208,121,295,317,140,204,214,308,143,193,305,48, 95,142,239,264,158,83, 68,299,292,293,288, 97,137, 71;
    setarray .MapY[0], 65,128,137,240,240,233,116,293,160,266, 75,240,240,278, 87,83,249, 85,242, 90,272,47,155,345,107,100,252,196, 90,315;
    // -----------------------------------------------------------
    set .Size, getarraysize($WOE_CONTROL);
    if (.AutoKick || .NoOwner)
    for(set .@i,0; .@i<30; set .@i,.@i+1) {
    setmapflag .Castles$[.@i], mf_loadevent;
    setd "."+.Castles$[.@i], .@i;
    }
    if (!agitcheck() && !agitcheck2()) sleep 4000;
    set .Init,1;
    OnMinute00:
    freeloop(1);
    if (agitcheck() || agitcheck2()) {
    for(set .@i,0; .@i<.Size; set .@i,.@i+4)
    if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) == $WOE_CONTROL[.@i+2]) {
    OnWOEEnd:
    announce "The War Of Emperium is over!",bc_all|bc_woe;
    agitend; agitend2;
    sleep 1000;
    for(set .@j,0; .@j<30; set .@j,.@j+1) {
    if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1);
    if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3;
    }
    if (.Options&1 && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0];
    deletearray .Active[0],2;
    if (.ForceEnd) { set .ForceEnd,0; end; }
    break;
    }
    }
    if ((!agitcheck() && !agitcheck2()) || .Init) {
    if (!agitcheck() && !agitcheck2()) set .Init,0;
    for(set .@i,0; .@i<.Size; set .@i,.@i+4)
    if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) >= $WOE_CONTROL[.@i+1] && gettime(3) < $WOE_CONTROL[.@i+2]) {
    deletearray .Active[0],2;
    set .Active[0], $WOE_CONTROL[.@i+3];
    if (.Init) { agitend; agitend2; }
    else announce "The War Of Emperium has begun!",bc_all|bc_woe;
    sleep 1000;
    agitstart; agitstart2;
    for(set .@j,0; .@j<30; set .@j,.@j+1) {
    if (.Active[0]&(1<<.@j)) {
    if (!.Init) Disp_Owner(.Castles$[.@j],0);
    set .Active[1], .Active[1] | (1<<((.@j/5)+1));
    } else {
    if (.@j<20) {
    donpcevent "Agit#"+.Castles$[.@j]+"::OnAgitEnd";
    killmonster .Castles$[.@j], "Agit#"+.Castles$[.@j]+"::OnAgitBreak";
    } else {
    donpcevent "Manager#"+.Castles$[.@j]+"::OnAgitEnd2";
    killmonster .Castles$[.@j], "Steward#"+.EndLabel$[.@j-20]+"::onstartArena";
    }
    }
    }
    break;
    }
    }
    set .Init,0;
    end;
    function Disp_Owner {
    set .@o, getcastledata(getarg(0),1);
    if (.@o) announce "The ["+getcastlename(getarg(0))+"] castle "+((getarg(1))?"has been conquered":"is currently held")+" by the ["+getguildname(.@o)+"] guild.",bc_all|bc_woe;
    else announce "The ["+getcastlename(getarg(0))+"] castle is currently unoccupied.",bc_all|bc_woe;
    return;
    }
    function Add_Zero {
    return ((getarg(0)<10)?"0":"")+getarg(0)+(getarg(1,0)?".":":")+"00";
    }
    OnReward:
    set .@sql$, ((.Options&4)?"position = 0":"online = 1");
    if (.Options&2) set .@str$,gettimestr("%B %d, %Y",21);
    freeloop(1);
    for(set .@i,0; .@i<30; set .@i,.@i+1)
    if (getarg(0)&(1<<.@i)) {
    set .@GID, getcastledata(.Castles$[.@i],1);
    if (!.@GID) continue;
    set .@size, query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@GID+"' AND "+.@sql$,.@aid,.@cid);
    for(set .@j,0; .@j<.@size; set .@j,.@j+1) {
    if (.Options&8 && !(.Options&4)) {
    set .@ip$, replacestr(getcharip(.@aid[.@j]),".","a");
    if (getd(".@ip_"+.@i+"_"+.@ip$)) continue;
    setd ".@ip_"+.@i+"_"+.@ip$,1;
    }
    if (.Options&2) {
    query_sql("INSERT INTO `mail` (send_name,dest_id,title,message,nameid,amount,identify,zeny,time) VALUES ("+
    "'no-reply',"+.@cid[.@j]+",'** Siege Reward: "+getcastlename(.Castles$[.@i])+" **',"+
    "'Brave one,% % Congratulations!% Your guild has successfully occupied% territory in the War of Emperium on% "+.@str$+".% % % % % [ Your reward is attached. ]',"+
    .Reward[0]+","+.Reward[1]+",0,"+.Reward[2]+",UNIX_TIMESTAMP(NOW()))");
    if (!getd(".@str_"+.@cid[.@j]) && isloggedin(.@aid[.@j],.@cid[.@j])) {
    setd ".@str_"+.@cid[.@j],1;
    message rid2name(.@aid[.@j]),"You've got mail! Please re-login to update your mailing list.";
    }
    } else if (isloggedin(.@aid[.@j])) {
    for(set .@k,0; .@k<getarraysize(.Reward); set .@k,.@k+2)
    getitem .Reward[.@k], .Reward[.@k+1], .@aid[.@j];
    message rid2name(.@aid[.@j]),"You have been rewarded for conquering "+getcastlename(.Castles$[.@i])+".";
    }
    }
    }
    if (.Options&2) query_sql("UPDATE `mail` SET message = REPLACE(message,'%',CHAR(13)) WHERE send_name = 'no-reply'");
    return;
    OnPCLoadMapEvent:
    if (!compare(strcharinfo(3),"g_cas")) end;
    if (((.AutoKick && .Active[0]) || (.NoOwner && !getcastledata(strcharinfo(3),1))) && !(.Active[0]&(1<<getd("."+strcharinfo(3))))) {
    if (getcharid(2) && getcastledata(strcharinfo(3),1) == getcharid(2)) end;
    sleep2 1000;
    message strcharinfo(0), getcastlename(strcharinfo(3))+" is currently inactive.";
    sleep2 5000;
    if (compare(strcharinfo(3),"g_cas")) warp "SavePoint",0,0;
    }
    end;
    OnMenu:
    while(1) {
    mes "[WOE Information]";
    if (agitcheck() || agitcheck2()) {
    if (.Active[0]) {
    for(set .@i,0; .@i<.Size; set .@i,.@i+4)
    if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) >= $WOE_CONTROL[.@i+1] && gettime(3) < $WOE_CONTROL[.@i+2]) {
    set .@i, $WOE_CONTROL[.@i+2];
    break;
    }
    mes "The War of Emperium is ^0055FFactive^000000 until ^FF0000"+Add_Zero(.@i)+"^000000 in the following regions:";
    mes " ";
    for(set .@i,0; .@i<6; set .@i,.@i+1)
    if (.Active[1]&(1<<(.@i+1))) mes " > ^777777"+.Regions$[.@i]+"^000000";
    } else
    mes "The War of Emperium is ^0055FFactive^000000.";
    } else {
    for(set .@i,0; .@i<.Size; set .@i,.@i+4)
    if ((gettime(4) == $WOE_CONTROL[.@i] && gettime(3) <= $WOE_CONTROL[.@i+1]) || gettime(4) < $WOE_CONTROL[.@i]) {
    setarray .@time[0],$WOE_CONTROL[.@i],$WOE_CONTROL[.@i+1];
    break;
    }
    if (!getarraysize(.@time))
    setarray .@time[0],$WOE_CONTROL[0],$WOE_CONTROL[1];
    mes "The War of Emperium is ^777777inactive^000000.";
    if (.Size) {
    mes " ";
    mes "The next session will begin";
    mes "on ^0055FF"+.Days$[.@time[0]]+"^000000 at "+Add_Zero(.@time[1])+"^000000.";
    }
    }
    next;
    switch(select(""+((.CastleWarp || .Active[1])?" ~ Warp to castles...":"")+": ~ Check schedule...: ~ View castle owners...:"+((getgmlevel()<.GMAccess || !getgmlevel())?"":" ~ Manage sessions...")+": ~ ^777777Cancel^000000")) {
    case 1:
    if (.CastleWarp) set .@clr$,"^0055FF";
    set .@menu$,"";
    for(set .@i,0; .@i<6; set .@i,.@i+1) {
    if (.CastleWarp || .Active[1]&(1<<(.@i+1)))
    set .@menu$, .@menu$+" ~ "+((.Active[1]&(1<<(.@i+1)))?.@clr$:"^777777")+.Regions$[.@i]+" Castles^000000";
    set .@menu$, .@menu$+":";
    }
    set .@i, select(.@menu$)-1;
    set .@menu$,"";
    for(set .@j,.@i*5; .@j<(.@i*5)+5; set .@j,.@j+1) {
    if (.CastleWarp || .Active[0]&(1<<.@j))
    set .@menu$, .@menu$+" ~ "+((.Active[0]&(1<<.@j))?.@clr$:"^777777")+getcastlename(.Castles$[.@j])+"^000000";
    set .@menu$, .@menu$+":";
    }
    set .@j, select(.@menu$)-1;
    warp .Map$[.@i],.MapX[(.@i*5)+.@j],.MapY[(.@i*5)+.@j];
    close;
    case 2:
    mes "[Schedule]";
    if (.Size) {
    freeloop(1);
    for(set .@i,0; .@i<.Size; set .@i,.@i+4) {
    mes "> ^FF0000"+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1])+"-"+Add_Zero($WOE_CONTROL[.@i+2])+")^000000";
    for(set .@j,0; .@j<30; set .@j,.@j+1)
    if ($WOE_CONTROL[.@i+3]&(1<<.@j)) mes " ~ "+getcastlename(.Castles$[.@j])+" ^777777("+.Castles$[.@j]+")^000000";
    if (.@i+4 < .Size) mes " ";
    }
    freeloop(0);
    } else
    mes "No times are configured.";
    next;
    break;
    case 3:
    mes "[Castle Ownership]";
    for(set .@i,0; .@i<6; set .@i,.@i+1) {
    set .@k, .@i*5;
    mes "> ^FF0000"+.Regions$[.@i]+"^000000";
    for(set .@j,.@k; .@j<(.@k+5); set .@j,.@j+1) {
    set .@t, getcastledata(.Castles$[.@j],1);
    mes " ~ "+getcastlename(.Castles$[.@j])+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000";
    }
    if (.@i < 5) mes " ";
    }
    next;
    break;
    case 4:
    while(1) {
    mes "[Session Manager]";
    mes "There are ^0055FF"+(.Size/4)+" session(s)^000000 configured.";
    mes "What would you like to do?";
    next;
    switch(select(" ~ Add a session...: ~ Delete a session...: ~ Reload settings...:"+((agitcheck() || agitcheck2())?" ~ End WOE session...":"")+": ~ ^777777Go back^000000")) {
    case 1:
    mes "[New Session]";
    if (.Size > 127) {
    mes "You have already reached the maximum of 32 sessions.";
    next;
    break;
    }
    mes "Select a day.";
    next;
    set .@day, select(" ~ "+implode(.Days$,": ~ "))-1;
    mes "[New Session]";
    mes "Select a start time for ^0055FF"+.Days$[.@day]+"^000000.";
    next;
    set .@menu$,"";
    for(set .@i,0; .@i<23; set .@i,.@i+1)
    set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
    set .@start, select(.@menu$)-1;
    mes "[New Session]";
    mes "Select an end time for ^0055FF"+.Days$[.@day]+"^000000.";
    next;
    set .@menu$,"";
    for(set .@i,.@start+1; .@i<24; set.@i,.@i+1)
    set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
    set .@end, select(.@menu$)+.@start;
    for(set .@i,0; .@i<.Size; set .@i,.@i+4)
    if (.@day == $WOE_CONTROL[.@i] &&
    ((.@start >= $WOE_CONTROL[.@i+1] && .@start < $WOE_CONTROL[.@i+2]) ||
    (.@end > $WOE_CONTROL[.@i+1] && .@end <= $WOE_CONTROL[.@i+2]) ||
    (.@start <= $WOE_CONTROL[.@i+1] && .@end >= $WOE_CONTROL[.@i+2]))) {
    mes "[New Session]";
    mes "The chosen times overlap with an existing session.";
    next;
    set .@d,1;
    break;
    }
    if (.@d) { set .@d,0; break; }
    set .@castle,0;
    while(1) {
    mes "[New Session]";
    mes "^0055FF"+.Days$[.@day]+" ("+Add_Zero(.@start)+"-"+Add_Zero(.@end)+")^000000";
    mes " > Castles:";
    if (!.@castle)
    mes " ~ ^777777(none selected)^000000";
    else for(set .@i,0; .@i<30; set .@i,.@i+1)
    if (.@castle&(1<<.@i)) mes " ~ "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")";
    next;
    set .@menu$,((.@castle)?" ~ ^FF0000Finished...^000000":"")+":";
    for(set .@i,0; .@i<30; set .@i,.@i+1)
    set .@menu$, .@menu$+" ~ "+((.@castle&(1<<.@i))?"^0055FF":"")+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")^000000:";
    set .@i, select(.@menu$)-1;
    if (.@i)
    set .@castle, .@castle^(1<<(.@i-1));
    else {
    mes "[New Session]";
    mes "Are you sure?";
    next;
    switch(select(" ~ ^0055FFAdd session...^000000: ~ Continue selecting castles...: ~ ^777777Cancel^000000")) {
    case 1:
    for(set .@i,0; .@i<.Size; set .@i,.@i+4)
    if ((.@day == $WOE_CONTROL[.@i] && .@end <= $WOE_CONTROL[.@i+1]) || .@day < $WOE_CONTROL[.@i]) {
    set .@d,1;
    break;
    }
    if (!.@d) { set .@d,1; set .@i,.Size; }
    copyarray $WOE_CONTROL[.@i+4], $WOE_CONTROL[.@i], .Size-.@i;
    setarray $WOE_CONTROL[.@i], .@day, .@start, .@end, .@castle;
    set .Size, getarraysize($WOE_CONTROL);
    case 3:
    mes "[New Session]";
    mes ((.@d)?"Session added.":"Cancelled.");
    next;
    set .@d,1;
    case 2:
    break;
    }
    if (.@d) { set .@d,0; break; }
    }
    }
    break;
    case 2:
    mes "[Remove Session]";
    if (!.Size) {
    mes "There are no sessions configured.";
    next;
    break;
    }
    mes "Select a session to remove.";
    next;
    set .@menu$,"";
    for(set .@i,0; .@i<.Size; set .@i,.@i+4)
    set .@menu$, .@menu$+" ~ "+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1],1)+"-"+Add_Zero($WOE_CONTROL[.@i+2],1)+"):";
    set .@menu$, .@menu$+" ~ ^777777Cancel^000000";
    set .@i, select(.@menu$)-1;
    if (.@i == (.Size/4)) break;
    mes "[Remove Session]";
    mes "Delete ^0055FF"+.Days$[$WOE_CONTROL[.@i*4]]+"'s^000000 session?";
    mes "This action cannot be undone.";
    next;
    set .@j, select(" ~ ^FF0000Delete session...^000000: ~ ^777777Cancel^000000");
    mes "[Remove Session]";
    if (.@j == 2)
    mes "Cancelled.";
    else {
    deletearray $WOE_CONTROL[.@i*4],4;
    set .Size, getarraysize($WOE_CONTROL);
    mes "Session deleted.";
    }
    next;
    break;
    case 3:
    mes "[Reload Settings]";
    mes "This will trigger all events related to new session configurations, if any.";
    if (agitcheck() || agitcheck2()) {
    mes " ";
    mes "Be aware that this will disrupt the current WOE session.";
    }
    next;
    set .@i, select(" ~ ^0055FFReload settings...^000000: ~ ^777777Cancel^000000");
    mes "[Reload Settings]";
    if (.@i == 2) mes "Cancelled.";
    else {
    set .Init,1;
    donpcevent "WOE_CONTROL::OnMinute00";
    mes "Variables have been re-initialized.";
    }
    next;
    break;
    case 4:
    mes "[Force Agit End]";
    if (!agitcheck() && !agitcheck2()) {
    mes "WOE has already ended.";
    next;
    break;
    }
    mes "This command will safely execute all AgitEnd events.";
    mes " ";
    mes "Kill the current WOE session?";
    next;
    set .@i, select(" ~ ^FF0000End session...^000000:"+((.Options&1)?" ~ ^FF0000End session without rewards...^000000":"")+": ~ ^777777Cancel^000000");
    mes "[Force Agit End]";
    if (.@i == 3)
    mes "Cancelled.";
    else {
    set .ForceEnd, .@i;
    donpcevent "WOE_CONTROL::OnWOEEnd";
    mes "WOE session terminated.";
    }
    next;
    break;
    case 5:
    set .@d,1; break;
    }
    if (.@d) { set .@d,0; break; }
    } break;
    case 5:
    close;
    } }
    }

    Если что то написал не так не судите строго первый день на форуме

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