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Посещение
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Победитель дней
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Сообщения, опубликованные Helios^
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// ====================================================
// 5 Man Free for All
// v3.0: With custom queueing system, respawn points (Knx)
// v1.0: Coded by Teny + Knx
// ====================================================
// Flags
guild_vs1-2.gat mapflag noteleport
guild_vs1-2.gat mapflag nosave SavePoint
guild_vs1-2.gat mapflag nobranch
guild_vs1-2.gat mapflag nopenalty
guild_vs1-2.gat mapflag nomemo
guild_vs1-2.gat mapflag nowarp
guild_vs1-2.gat mapflag nowarpto
guild_vs1-2.gat mapflag noicewall
guild_vs1-2.gat mapflag noreturn
guild_vs1-2.gat mapflag pvp_noparty
guild_vs1-2.gat mapflag pvp_noguild
guild_vs1-2.gat mapflag restricted 3
guild_vs1-2.gat mapflag loadevent
guild_vs1-3.gat mapflag noteleport
guild_vs1-3.gat mapflag nosave SavePoint
guild_vs1-3.gat mapflag nobranch
guild_vs1-3.gat mapflag nopenalty
guild_vs1-3.gat mapflag nomemo
guild_vs1-3.gat mapflag nowarp
guild_vs1-3.gat mapflag nowarpto
guild_vs1-3.gat mapflag noicewall
guild_vs1-3.gat mapflag noreturn
guild_vs1-3.gat mapflag pvp_noparty
guild_vs1-3.gat mapflag pvp_noguild
guild_vs1-3.gat mapflag restricted 3
guild_vs1-3.gat mapflag loadevent
guild_vs1-4.gat mapflag noteleport
guild_vs1-4.gat mapflag nosave SavePoint
guild_vs1-4.gat mapflag nobranch
guild_vs1-4.gat mapflag nopenalty
guild_vs1-4.gat mapflag nomemo
guild_vs1-4.gat mapflag nowarp
guild_vs1-4.gat mapflag nowarpto
guild_vs1-4.gat mapflag noicewall
guild_vs1-4.gat mapflag noreturn
guild_vs1-4.gat mapflag pvp_noparty
guild_vs1-4.gat mapflag pvp_noguild
guild_vs1-4.gat mapflag restricted 3
guild_vs1-4.gat mapflag loadevent
lhz_cube.gat mapflag noteleport
lhz_cube.gat mapflag nosave SavePoint
lhz_cube.gat mapflag nobranch
lhz_cube.gat mapflag nopenalty
lhz_cube.gat mapflag nomemo
lhz_cube.gat mapflag nowarp
lhz_cube.gat mapflag nowarpto
lhz_cube.gat mapflag noicewall
lhz_cube.gat mapflag noreturn
lhz_cube.gat mapflag nopvp
//-------------------------------------------------------------------------
//
// Register NPC
//
//-------------------------------------------------------------------------
arena_room,97,100,5 script 5ManFreeForAll#reg 823,{
mes "[Arena Guide]";
mes "Welcome to the Five Man Free For All!!!";
next;
mes "[Arena Guide]";
mes "Would you like to compete?";
next;
menu "Lets do it!",L_Yes, "Uhh. No thanks", L_No;
close;
L_Yes:
if (BaseLevel < 250 || Class==Job_Novice || Class==Job_Baby || Class==Job_Novice_High){
goto L_Level;
}else{
if(@ra_map$ != "ra_in01") {//Honor, house system
if($@antibot_active==0) {//Honor, activate with @quest
if(callfunc("botcheck")==0){//Jason
close;
}
}
}
set .@pos, arena_queue_add(1);
mes "[Arena Guide]";
if(.@pos==0){
mes "The queue is full. Please wait a while and try again.";
}else if(.@pos==-1){
mes "You already are on a waiting line...";
}else if(.@pos==5){
getmapxy(@FMANFFA_city$, @FMANFFA_x, @FMANFFA_y, 0);
if($@FMANFFA1_running==0){
set $@FMANFFA1_running, 1;
donpcevent "FIVEMANFFA_WINR::onstart1";
}else if($@FMANFFA2_running==0){
set $@FMANFFA2_running, 1;
donpcevent "FIVEMANFFA_WINR::onstart2";
}else if($@FMANFFA3_running==0){
set $@FMANFFA3_running, 1;
donpcevent "FIVEMANFFA_WINR::onstart3";
}else{
set @FMANFFA_active,1;
mes "Congratulations, you are now on the waiting line for 5mFFA!";
mes "Your position is: ^FF0000"+(.@pos-1)+"^000000";
next;
mes "[Arena Guide]";
mes "^0000FFWhen it's your turn, you will be taken to the Arena even if you moved away from this map!";
mes "^FF0000But if you logout, you will be put out of the queue.";
}
}else{
getmapxy(@FMANFFA_city$, @FMANFFA_x, @FMANFFA_y, 0);
set @FMANFFA_active,1;
mes "Congratulations, you are now on the waiting line for 5mFFA!";
mes "Your position is: ^FF0000"+(.@pos-1)+"^000000";
next;
mes "[Arena Guide]";
mes "^0000FFWhen it's your turn, you will be taken to the Arena even if you moved away from this map!";
mes "^FF0000But if you logout, you will be put out of the queue.";
}
}
close;
L_No:
mes "[Arena Guide]";
mes "Okay, please come again!";
close;
L_Level:
mes "[Arena Guide]";
mes "Sorry, you need to be at least level 250. No Novices allowed either.";
close;
}
izlude,118,117,5 duplicate(5ManFreeForAll#reg) 5ManFreeForAll#reg2 823
payon, 153,233,5 duplicate(5ManFreeForAll#reg) 5ManFreeForAll#reg3 823
ra_in01,326,299,4 duplicate(5ManFreeForAll#reg) 5ManFreeForAll#reg4 823
//-------------------------------------------------------------------------
//
// ARENA 1
//
//-------------------------------------------------------------------------
guild_vs1-2.gat,0,0,0 script FIVEMANFFA_TIMR1 823,{
end;
//4 minutes
OnTimer240000:
mapannounce "guild_vs1-2.gat", "Everyone, you have one minute to finish this fight!!", 1;
end;
//4.75 minutes
OnTimer285000:
mapannounce "guild_vs1-2.gat", "Attention! The round is over in 15 seconds!!", 1;
end;
//5 minutes - Time's up (no winner)
OnTimer300000:
stopnpctimer;
stopnpctimer "FFATimer1";
mapwarp "guild_vs1-2.gat","prontera",156,173;
sleep 5000;
mapannounce "arena_room", "The 5 man free-for-all fight just ended without a winner!! ", 1;
sleep 10000;
donpcevent "FIVEMANFFA_WINR::onstart1";
end;
}
guild_vs1-2.gat,1,1,1 script FFATimer1 -1,{
end;
OnTimer12001:
if (getmapusers("guild_vs1-2.gat") == 0 ) goto L_NoWinner;
if(getmapusers("guild_vs1-2.gat") == 1 ){
stopnpctimer "FIVEMANFFA_TIMR1";
stopnpctimer;
goto L_Win;
}
initnpctimer;
end;
L_Win:
mapwarp "guild_vs1-2","lhz_cube",65,193;
sleep 10000;
donpcevent "FIVEMANFFA_WINR::onstart1";
end;
L_NoWinner:
stopnpctimer "FIVEMANFFA_TIMR1";
stopnpctimer;
mapannounce "arena_room", "The 5 man free-for-all fight just ended without a winner!! ", 1;
sleep 10000;
mapwarp "guild_vs1-2.gat","prontera",156,173;
donpcevent "FIVEMANFFA_WINR::onstart1";
end;
}
//-------------------------------------------------------------------------
//
// ARENA 2
//
//-------------------------------------------------------------------------
guild_vs1-3.gat,0,0,0 script FIVEMANFFA_TIMR2 823,{
end;
//4 minutes
OnTimer240000:
mapannounce "guild_vs1-3.gat", "Everyone, you have one minute to finish this fight!!", 1;
end;
//4.75 minutes
OnTimer285000:
mapannounce "guild_vs1-3.gat", "Attention! The round is over in 15 seconds!!", 1;
end;
//5 minutes - Time's up (no winner)
OnTimer300000:
stopnpctimer;
stopnpctimer "FFATimer2";
mapwarp "guild_vs1-3.gat","prontera",156,173;
sleep 5000;
mapannounce "arena_room", "The 5 man free-for-all fight just ended without a winner!! ", 1;
sleep 10000;
donpcevent "FIVEMANFFA_WINR::onstart2";
end;
}
guild_vs1-3.gat,1,1,1 script FFATimer2 -1,{
end;
OnTimer12001:
if (getmapusers("guild_vs1-3.gat") == 0 ) goto L_NoWinner;
if(getmapusers("guild_vs1-3.gat") == 1 ){
stopnpctimer "FIVEMANFFA_TIMR2";
stopnpctimer;
goto L_Win;
}
initnpctimer;
end;
L_Win:
mapwarp "guild_vs1-3","lhz_cube",65,193;
sleep 10000;
donpcevent "FIVEMANFFA_WINR::onstart2";
end;
L_NoWinner:
stopnpctimer "FIVEMANFFA_TIMR2";
stopnpctimer;
mapannounce "arena_room", "The 5 man free-for-all fight just ended without a winner!! ", 1;
sleep 10000;
mapwarp "guild_vs1-3.gat","prontera",156,173;
donpcevent "FIVEMANFFA_WINR::onstart2";
end;
}
//-------------------------------------------------------------------------
//
// ARENA 3
//
//-------------------------------------------------------------------------
guild_vs1-4.gat,0,0,0 script FIVEMANFFA_TIMR3 823,{
end;
//4 minutes
OnTimer240000:
mapannounce "guild_vs1-4.gat", "Everyone, you have one minute to finish this fight!!", 1;
end;
//4.75 minutes
OnTimer285000:
mapannounce "guild_vs1-4.gat", "Attention! The round is over in 15 seconds!!", 1;
end;
//5 minutes - Time's up (no winner)
OnTimer300000:
stopnpctimer;
stopnpctimer "FFATimer3";
mapwarp "guild_vs1-4.gat","prontera",156,173;
sleep 5000;
mapannounce "arena_room", "The 5 man free-for-all fight just ended without a winner!! ", 1;
sleep 10000;
donpcevent "FIVEMANFFA_WINR::onstart3";
end;
}
guild_vs1-4.gat,1,1,1 script FFATimer3 -1,{
end;
OnTimer12001:
if (getmapusers("guild_vs1-4.gat") == 0 ) goto L_NoWinner;
if(getmapusers("guild_vs1-4.gat") == 1 ){
stopnpctimer "FIVEMANFFA_TIMR3";
stopnpctimer;
goto L_Win;
}
initnpctimer;
end;
L_Win:
mapwarp "guild_vs1-4","lhz_cube",65,193;
sleep 10000;
donpcevent "FIVEMANFFA_WINR::onstart3";
end;
L_NoWinner:
stopnpctimer "FIVEMANFFA_TIMR3";
stopnpctimer;
mapannounce "arena_room", "The 5 man free-for-all fight just ended without a winner!! ", 1;
sleep 10000;
mapwarp "guild_vs1-4.gat","prontera",156,173;
donpcevent "FIVEMANFFA_WINR::onstart3";
end;
}
//-------------------------------------------------------------------------
//
// GAME NPC
//
//-------------------------------------------------------------------------
guild_vs1-2.gat,1,1,1 script FIVEMANFFA_WINR -1,{
end;
OnInit:
mapwarp "guild_vs1-2.gat","prontera",156,173;
mapwarp "guild_vs1-3.gat","prontera",156,173;
mapwarp "guild_vs1-4.gat","prontera",156,173;
set $@FMANFFA1_running, 1;
set $@FMANFFA2_running, 1;
set $@FMANFFA3_running, 1;
donpcevent "FIVEMANFFA_WINR::onstart1";
donpcevent "FIVEMANFFA_WINR::onstart2";
donpcevent "FIVEMANFFA_WINR::onstart3";
end;
onstart1:
if(warp_arena_queue(1,0,"guild_vs1-2",0,0,5) > 0){
set $@FMANFFA1_running, 1;
initnpctimer "FIVEMANFFA_TIMR1";
initnpctimer "FFATimer1";
}else{
set $@FMANFFA1_running, 0;
}
end;
onstart2:
if(warp_arena_queue(1,0,"guild_vs1-3",0,0,5) > 0){
set $@FMANFFA2_running, 1;
initnpctimer "FIVEMANFFA_TIMR2";
initnpctimer "FFATimer2";
}else{
set $@FMANFFA2_running, 0;
}
end;
onstart3:
if(warp_arena_queue(1,0,"guild_vs1-4",0,0,5) > 0){
set $@FMANFFA3_running, 1;
initnpctimer "FIVEMANFFA_TIMR3";
initnpctimer "FFATimer3";
}else{
set $@FMANFFA3_running, 0;
}
end;
OnPCLoadMapEvent: //will run on 3vs3 and CTF as well
sc_end SC_ALL;
alive;
end;
OnPCLogoutEvent:
if(@FMANFFA_active==1)
arena_queue_del(1);
end;
OnPCDieEvent:
getmapxy(.@mapname$, .@mapx, .@mapy, 0);
if(.@mapname$=="guild_vs1-2" || .@mapname$=="guild_vs1-3" || .@mapname$=="guild_vs1-4"){
set @FMANFFA_active, 0;
if(@FMANFFA_x) warp @FMANFFA_city$,@FMANFFA_x,@FMANFFA_y;
else warp "prontera",156,173;
set @FMANFFA_city$, 0; set @FMANFFA_x, 0; set @FMANFFA_y, 0;
sleep2 1000;
alive;
}
end;
}
//
// Prize NPC
//
lhz_cube.gat,67,193,3 script winnerPrize#5m 818,2,2,{
sc_end SC_ALL;
if(strcharinfo(0)!=""){
mapannounce "arena_room", "And the winner for this 5 man free-for-all fight is: "+strcharinfo(0)+"!!", 1;
}
mes "[Winner Prize]";
mes "Congratulations, you're the winner! Here's your prize ~ ";
next;
getitem 22555,1;
percentheal 100,100;
if(@FMANFFA_x) warp @FMANFFA_city$,@FMANFFA_x,@FMANFFA_y;
else warp "prontera",156,173;
set @FMANFFA_city$, 0; set @FMANFFA_x, 0; set @FMANFFA_y, 0;
end;
} -
[Error]: npc_parse_mapflag: unrecognized mapflag 'nopvp' (file 'npc/notinuse/Other/minigames/5m_FFA.txt', line '60').
[Error]:
script error on npc/notinuse/Other/minigames/5m_FFA.txt line 91
parse_line: need ';'
86 : if(callfunc("botcheck")==0){//Jason
87 : close;
88 : }
89 : }
90 : }
* 91 : set .@pos, arena_queue_add'('1);
92 :
93 : mes "[Arena Guide]";
94 : if(.@pos==0){
95 : mes "The queue is full. Please wait a while and try again.";
96 : }else if(.@pos==-1){
[Error]:
script error on npc/notinuse/Other/minigames/5m_FFA.txt line 367
parse_simpleexpr: unmatch ')'
362 : donpcevent "FIVEMANFFA_WINR::onstart3";
363 :
364 : end;
365 :
366 : onstart1:
* 367 : if(warp_arena_queue'('1,0,"guild_vs1-2",0,0,5) > 0){
368 : set $@FMANFFA1_running, 1;
369 : initnpctimer "FIVEMANFFA_TIMR1";
370 : initnpctimer "FFATimer1";
371 : }else{
372 : set $@FMANFFA1_running, 0; -
Ту проблему устранил,спасибо Кейну
Помогите с етим
[Status]: Request for connection of admin (ip: 5.58.54.37).
[Notice]: Authentication accepted (account: admin, id: 2000000, ip: 5.58.54.37)
[Status]: Connection refused: there is no char-server online (account: admin).
[Info]: Closed connection from '5.58.54.37'.
[Status]: Connecting to 78.46.252.172:6901
[Error]: make_connection: connect failed (socket #6, code 111)!
[Status]: Connecting to 78.46.252.172:6901
[Error]: make_connection: connect failed (socket #6, code 111)! -
да подключено все)Проверь правильно все ли подключил
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[Status]: Using SQL dbs: no
[Notice]: Logging Item Picks to table `picklog`
[Notice]: Logging GM Level 40 Commands to table `atcommandlog`
[SQL]: Can't connect to MySQL server on '78.46.252.172' (111)
[Debug]: at loginlog_sql.c:110
[Info]: Connecting to the Map DB Server....
[SQL]: Can't connect to MySQL server on '78.46.252.172' (111) -
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Связь только через аську?
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Помню шарфик точно был))
нужно зайти глянуть что есть )
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Всем привет))
У кого есть винда 7??
Киньте сылку на скачку плиз)
- 5
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жду етот мод))
пздц жду)
ребят кто хочет поиграть steam: helios1133
-
Ну пиздец товарищи, если 30-го...
если 30 ето будет збс)
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Так когда стартует?
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Славяне и точка!)
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32 особи
Ну ето понимаеш Украинский
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я знаю зборку этого хелиоса это Юра малолетний ху?сос у него имено так добавляеться шмот
ПобидительА что не так
Вещи одеты, судя по alt+q, а на чаре не видны...
5136,Het,Het,5,20,,100,,3,,0,0xFFFFFFFF,7,2,256,,0,1,20,{},{},{}
В конце цифра 20 это вид кастума который прописан должен быть в visionary_tab.txt в твоей грф
К примеру если там вид написан 4555 то и в конце вещи в item_db должно быть 4555 заместь 20-ти
Ты отстал от жизни
этот юра админ гуддея ро он тут в черном списке на этом форуме
Про тебя Relax 3 слова и скриншот
1.Бомж
2.Криворукий Опосум
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Есть у кого данная афина последних ревизий?
- 2
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Учусь добавлять кастом))
Не подскажите в чем ошибка то??прописал вроде)
Извините за мой русский(
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в Конф
Ни конф ни ехп дб не меняет.
где еще можна?
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дак хз в чьом в сорсах?
Удали етот сервер
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//===== eAthena Script =======================================
//= Stats Seller
//===== By: ==================================================
//= DeadChild
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= Any eAthena Version
//===== Description: =========================================
//= Stats Seller
//===== Additional Comments: =================================
//= Have fun with it ^^
//============================================================
prontera,147,169,7 script StatSeller 86,{
set @price, 1000;
mes "[sTP/SKP Seller]";
mes "Hi, I'm the STP/SKP Seller";
mes "It cost 1,000z each point";
mes "which one you wanna buy?";
next;
menu "Status Point",ST,"Skill Point",SK,"No thanks I'm fine",EXIT;
ST:
mes "[sTP/SKP Seller]";
mes "What do you want to buy?";
next;
menu "Str",STR,"Agi",AGI,"Vit",VIT,"Int",INT,"Dex",DEX,"Luk",LUK;
SK:
mes "[sTP/SKP Seller]";
mes "So how many?";
input @quantity;
next;
if (@quantity == 0) goto WT;
if (zeny < (@quantity * @price)) goto NZ;
mes "[sTP/SKP Seller]";
mes "Done";
set zeny, zeny - (@quantity * @price);
set SkillPoint, SkillPoint + @quantity;
close;
STR:
mes "[sTP/SKP Seller]";
mes "Hold on...";
next;
mes "[sTP/SKP Seller]";
mes "So how many?";
input @quantity;
next;
if (@quantity == 0) goto WT;
if (@quantity > 999) goto TM;
if (zeny < (@quantity * @price)) goto NZ;
set zeny, zeny - (@quantity * @price);
statusup2 bStr,@quantity;
getmapxy(@mapname$,@mapx,@mapy,0,""+strcharinfo(0)+"");
mes "[sTP/SKP Seller]";
mes "Done";
next;
warp ""+@mapname$+"",""+@mapx+"",""+@mapy+"";
close;
AGI:
mes "[sTP/SKP Seller]";
mes "Hold on...";
next;
mes "[sTP/SKP Seller]";
mes "So how many?";
input @quantity;
next;
if (@quantity == 0) goto WT;
if (@quantity > 999) goto TM;
if (zeny < (@quantity * @price)) goto NZ;
set zeny, zeny - (@quantity * @price);
statusup2 bAgi,@quantity;
getmapxy(@mapname$,@mapx,@mapy,0,""+strcharinfo(0)+"");
mes "[sTP/SKP Seller]";
mes "Done";
next;
warp ""+@mapname$+"",""+@mapx+"",""+@mapy+"";
close;
VIT:
mes "[sTP/SKP Seller]";
mes "Hold on...";
next;
mes "[sTP/SKP Seller]";
mes "So how many?";
input @quantity;
next;
if (@quantity == 0) goto WT;
if (@quantity > 999) goto TM;
if (zeny < (@quantity * @price)) goto NZ;
set zeny, zeny - (@quantity * @price);
statusup2 bVit,@quantity;
getmapxy(@mapname$,@mapx,@mapy,0,""+strcharinfo(0)+"");
mes "[sTP/SKP Seller]";
mes "Done";
next;
warp ""+@mapname$+"",""+@mapx+"",""+@mapy+"";
close;
INT:
mes "[sTP/SKP Seller]";
mes "Hold on...";
next;
mes "[sTP/SKP Seller]";
mes "So how many?";
input @quantity;
next;
if (@quantity == 0) goto WT;
if (@quantity > 999) goto TM;
if (zeny < (@quantity * @price)) goto NZ;
set zeny, zeny - (@quantity * @price);
statusup2 bInt,@quantity;
getmapxy(@mapname$,@mapx,@mapy,0,""+strcharinfo(0)+"");
mes "[sTP/SKP Seller]";
mes "Done";
next;
warp ""+@mapname$+"",""+@mapx+"",""+@mapy+"";
close;
DEX:
mes "[sTP/SKP Seller]";
mes "Hold on...";
next;
mes "[sTP/SKP Seller]";
mes "So how many?";
input @quantity;
next;
if (@quantity == 0) goto WT;
if (@quantity > 999) goto TM;
if (zeny < (@quantity * @price)) goto NZ;
set zeny, zeny - (@quantity * @price);
statusup2 bDex,@quantity;
getmapxy(@mapname$,@mapx,@mapy,0,""+strcharinfo(0)+"");
mes "[sTP/SKP Seller]";
mes "Done";
next;
warp ""+@mapname$+"",""+@mapx+"",""+@mapy+"";
close;
LUK:
mes "[sTP/SKP Seller]";
mes "Hold on...";
next;
mes "[sTP/SKP Seller]";
mes "So how many?";
input @quantity;
next;
if (@quantity == 0) goto WT;
if (@quantity > 999) goto TM;
if (zeny < (@quantity * @price)) goto NZ;
set zeny, zeny - (@quantity * @price);
statusup2 bLuk,@quantity;
getmapxy(@mapname$,@mapx,@mapy,0,""+strcharinfo(0)+"");
mes "[sTP/SKP Seller]";
mes "Done";
next;
warp ""+@mapname$+"",""+@mapx+"",""+@mapy+"";
close;
WT:
mes "[sTP/SKP Seller]";
mes "Please don't waste my time";
close;
TM:
mes "[sTP/SKP Seller]";
mes "Sorry but you can only get 999 Status Point";
close;
NZ:
mes "[sTP/SKP Seller]";
mes "Sorry but you do not have enough zeny.";
close;
EXIT:
mes "[sTP/SKP Seller]";
mes "Okay then...";
close;
}
npc/script_custom/ пишеш npc: npc/custom/Название.txt
Заходиш в игру пишеш @loadnpc ncp/custom/Название.txt
Потом @warp prontera 147,169
- 1
-
case SG_HATE:
if (sd) {
clif_skill_nodamage(src,bl,skillid,skilllv,1);
if (!pc_set_hate_mob(sd, skilllv-1, bl))
clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0);
}
break;
Что изменить чтоб хартред кидался на всех?
- 1
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bonus2 bAllStats,10;
меняем на:
bonus bAllStats,10;
P.S. Если что-то не работает, то обращаем внимание на консоль. В данном случае должен быть еррор.
Cпасибо проблема устранена)
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Не знаю в чем ошибка не дают алл стат +30 помогите ) и аллстатс +10 при заточке
20716,epic_neko_wings,epic_neko_wings,5,20,,100,,0,,1,0xFFFFFFFE,7,2,1,,0,1,2018,{ bonus bAllStats,30; bonus2 bSubRace,RC_DemiHuman,10; if(getrefine() >= 6){ bonus bMaxHPrate,5; }; if(getrefine() >= 7){ bonus bBaseAtk,100; }; if(getrefine() >= 8){ bonus bMatkRate,10; }; if(getrefine() >= 9){ bonus bMaxHPrate,5; }; if(getrefine() >= 10){ bonus2 bAllStats,10; }; },{if (!checkcart()) setcart 1; },{setcart 0; sc_end SC_CLOAKING; }
- 1
Нужна накрутка голосов в топе гейм сто рус
в Запросы
Опубликовано
Цена пм https://vk.com/id45320341