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"You can't put this item on" 3rd class


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Здравствуйте!

В интернете информации не нашел:( Да и дел раньше не имел с третьими профессиями.

Вобщем, добавил я кастом шмот(крылья).

Этот кастом шмот я могу одеть на любом персонаже.

Однако.

Я впал в замешательство, когда выбрав персонажа 3 класса, мне выдало ошибку.

А ошибка выглядела так: "You can't put this item on".

Помогите люди добрые, как же мне быть? Что же делать? :blink:

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строку вещи из итем дб в студию.и вообще ты копал по этому направлению?


1990,_archangelwings,Archangel Wings,5,,0,10,,10,,0,2147483647,7,2,1,,1,1,1041,{ bonus bAllStats,5; },{},{}
1991,_archdemonwings,Archdemon Wings,5,,0,10,,10,,0,2147483647,7,2,1,,1,1,1042,{ bonus bAllStats,5; },{},{}
1992,_arcticwings,Arctic Wings,5,,0,10,,10,,0,2147483647,7,2,1,,1,1,1043,{ bonus bAllStats,5; },{},{}
1993,_bloodwings,Blood Wings,5,,0,10,,10,,0,2147483647,7,2,1,,1,1,1044,{ bonus bAllStats,5; },{},{}
1994,_bloodybutterflywings,Bloody Butterfly Wings,5,,0,10,,10,,0,2147483647,7,2,1,,1,1,1045,{ bonus bAllStats,5; },{},{}
1995,_darkfairywings,Dark Fairy Wings,5,,0,10,,10,,0,2147483647,7,2,1,,1,1,1046,{ bonus bAllStats,5; },{},{}
1996,_dragonwings,Dragon Wings,5,,0,10,,10,,0,2147483647,7,2,1,,1,1,1047,{ bonus bAllStats,5; },{},{}
1997,_devilingwings,Deviling Wings,5,,0,10,,10,,0,2147483647,7,2,1,,1,1,1048,{ bonus bAllStats,5; },{},{}
1998,_elementalwings,Elemental Wings,5,,0,10,,10,,0,2147483647,7,2,1,,1,1,1049,{ bonus bAllStats,5; },{},{}
1999,_fireywings,Firey Wings,5,,0,10,,10,,0,2147483647,7,2,1,,1,1,1050,{ bonus bAllStats,5; },{},{}
9136,_gargoylewings,Gargoyle Wings,5,,0,10,,10,,0,2147483647,7,2,1,,1,1,1051,{ bonus bAllStats,5; },{},{}
9137,_greatevilwings,Great Evil Wings,5,,0,10,,10,,0,2147483647,7,2,1,,1,1,1052,{ bonus bAllStats,5; },{},{}
9138,_icewings,Ice Wings,5,,0,10,,10,,0,2147483647,7,2,1,,1,1,1053,{ bonus bAllStats,5; },{},{}
9139,_incubuswings,Incubus Wings,5,,0,10,,10,,0,2147483647,7,2,1,,1,1,1054,{ bonus bAllStats,5; },{},{}
9140,_lessergargoylewings,Lesser Gargoyle Wings,5,,0,10,,10,,0,2147483647,7,2,1,,1,1,1055,{ bonus bAllStats,5; },{},{}
9141,_littleangelwings,Little Angel Wings,5,,0,10,,10,,0,2147483647,7,2,1,,1,1,1056,{ bonus bAllStats,5; },{},{}
9142,_phaserwings,Phaser Wings,5,,0,10,,10,,0,2147483647,7,2,1,,1,1,1057,{ bonus bAllStats,5; },{},{}
9143,_retributionwings,Retribution Wings,5,,0,10,,10,,0,2147483647,7,2,1,,1,1,1058,{ bonus bAllStats,5; },{},{}
9144,_succubuswings,Succubus Wings,5,,0,10,,10,,0,2147483647,7,2,1,,1,1,1059,{ bonus bAllStats,5; },{},{}
9145,_vampirewings,Vampire Wings,5,,0,10,,10,,0,2147483647,7,2,1,,1,1,1060,{ bonus bAllStats,5; },{},{}
9146,_whitefairywings,White Fairy Wings,5,,0,10,,10,,0,2147483647,7,2,1,,1,1,1061,{ bonus bAllStats,5; },{},{}
9147,_wingofbalance,Wing of Balance,5,,0,10,,10,,0,2147483647,7,2,1,,1,1,1062,{ bonus bAllStats,5; },{},{}

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2147483647 что это?? 0xFFFFFFFF замени попробуй. делай если не умеешь сам хотя бы по примеру уже готового предмета в item_db.

Да я уже так пробовал, все равно не идет

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1990,_archangelwings,Archangel Wings,5,10,5,10,0,0,,1,0xFFFFFFFF,7,2,1,,1,1,1041,{ bonus bAllStats,5; },{},{}

хм попробуй такой код должно работать норм

Не поверишь, не работает:(:lol:

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Посмотри внимательно на кусок 'Upper'.

eA/doc/item_db.txt:

(FIXME: Someone give this file better formatting)

- Explanation of the item_db.txt file and structure.

ID: Item id

AegisName: Server name to reference the item in scripts and lookups,
should use no spaces.

Name: Name in english for displaying as output for @ and script commands.

Type:
0 Healing item.
2 Usable item.
3 Etc item
4 Weapon
5 Armor/Garment/Boots/Headgear
6 Card
7 Pet egg
8 Pet equipment
10 Ammo (Arrows/Bullets/etc)
11 Usable with delayed consumption (item is lost from inventory
after selecting a target, for use with skills and pet lures)
18 Another delayed consume that requires user confirmation before
using item.

Buy: Default buying price. When not specified, becomes double the sell price.

Sell: Default selling price. When not specified, becomes half the buy price.

Weight: Item's weight. Each 10 is 1 weight.

ATK: Weapon's attack

DEF: Armor's defense

Range: Weapon's attack range

Slots: Amount of slots the item possesses.

Job: Equippable jobs. Uses the following bitmask table:

(S.) Novice (2^00): 0x00000001
Swordman (2^01): 0x00000002
Mage (2^02): 0x00000004
Archer (2^03): 0x00000008
Acolyte (2^04): 0x00000010
Merchant (2^05): 0x00000020
Thief (2^06): 0x00000040
Knight (2^07): 0x00000080
Priest (2^08): 0x00000100
Wizard (2^09): 0x00000200
Blacksmith (2^10): 0x00000400
Hunter (2^11): 0x00000800
Assassin (2^12): 0x00001000
Unused (2^13): 0x00002000
Crusader (2^14): 0x00004000
Monk (2^15): 0x00008000
Sage (2^16): 0x00010000
Rogue (2^17): 0x00020000
Alchemist (2^18): 0x00040000
Bard/Dancer (2^19): 0x00080000
Unused (2^20): 0x00100000
Taekwon (2^21): 0x00200000
Star Gladiator (2^22): 0x00400000
Soul Linker (2^23): 0x00800000
Gunslinger (2^24): 0x01000000
Ninja (2^25): 0x02000000
Gangsi (2^26): 0x04000000
Death Knight (2^27): 0x08000000
Dark Collector (2^28): 0x10000000

Upper: Equippable upper-types. Uses the following bitmasks to set type of job the player
is required to be to beable to use that item:
1: Only base/normal jobs can use it. (Supposed to allow all jobs to use it. Code needs fixing for this later.)
2: Trans and higher jobs/ Baby Thirds (All Trans, Thirds, and Third Babys)
4: Babys only (Only baby jobs can use it)
8: Thirds (Thirds and Third Babys)

Gender: Gender restriction. 0 is female, 1 is male, 2 for both.

Loc: Equipment's placement. Values are:

Equipment Tab
2^8 256 = Upper Headgear
2^9 512 = Middle Headgear
2^0 001 = Lower Headgear
2^4 016 = Armor
2^1 002 = Weapon
2^5 032 = Shield
2^2 004 = Garment
2^6 064 = Footgear
2^3 008 = Accessory 1
2^7 128 = Accessory 2

Costume Tab
2^10 1024 = Costume - Upper Headgear
2^11 2048 = Costume - Middle Headgear
2^12 4096 = Costume - Lower Headgear
2^13 8192 = Costume - Armor

wLV: Weapon level.

eLV: Base level required to be able to equip.

Refineable: 1 if the item can be refined, 0 otherwise.

View: For normal items, defines a replacement view-sprite for the item (eg:
Making apples look like apple juice). The special case are weapons
and ammo where this value indicates the weapon-class of the item.

For weapons, the types are:
0: bare fist
1: Daggers
2: One-handed swords
3: Two-handed swords
4: One-handed spears
5: Two-handed spears
6: One-handed axes
7: Two-handed axes
8: Maces
9: Unused
10: Staves
11: Bows
12: Knuckles
13: Musical Instruments
14: Whips
15: Books
16: Katars
17: Revolvers
18: Rifles
19: Gatling guns
20: Shotguns
21: Grenade launchers
22: Fuuma Shurikens

For ammo, the types are:
1: Arrows
2: Throwable daggers
3: Bullets
4: Shells
5: Grenades
6: Shuriken
7: Kunai
8: Cannonball
9: Throwable Item

Script: Script to execute when the item is used/equipped.

OnEquip_Script: Script to execute when the item is equipped.
Warning, not all item bonuses will work here as expected.

OnUnequip_Script: Script to execute when the item is unequipped.
Warning, not all item bonuses will work here as expected.

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