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Knight

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Подскажите как настроить что бы при "900 vit" Был анти stun и при 999 лак анти статусы curse/sleep/

а то я совсем запутался в процентах друзья

// Adjustment for the natural rate of resistance from status changes.

// If 50, status defense is halved, and you need twice as much stats to block

// them (eg: 200 vit to completely block stun)

pc_status_def_rate: 100

mob_status_def_rate: 100

// Required luk to gain inmunity to status changes.

// Luk increases resistance by closing the gap between natural resist and max

// linearly. This setting indicates required luk to gain complete immunity.

// Eg: 40 vit -> 40% resist. 150 luk -> +50% of the missing gap.

// So 40% + (50% of 60%) = 70%

pc_luk_status_def: 300

mob_luk_status_def: 300

// Maximum resistance to status changes. (100 = 100%)

// NOTE: Cards and equipment can go over this limit, so it only applies to natural resist.

pc_max_status_def: 100

mob_max_status_def: 100

Изменено пользователем Knight
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Подскажите как настроить что бы при "900 vit" Был анти stun и при 999 лак анти статусы curse/sleep/

а то я совсем запутался в процентах друзья

// Adjustment for the natural rate of resistance from status changes.

// If 50, status defense is halved, and you need twice as much stats to block

// them (eg: 200 vit to completely block stun)

pc_status_def_rate: 100

mob_status_def_rate: 100

// Required luk to gain inmunity to status changes.

// Luk increases resistance by closing the gap between natural resist and max

// linearly. This setting indicates required luk to gain complete immunity.

// Eg: 40 vit -> 40% resist. 150 luk -> +50% of the missing gap.

// So 40% + (50% of 60%) = 70%

pc_luk_status_def: 300

mob_luk_status_def: 300

// Maximum resistance to status changes. (100 = 100%)

// NOTE: Cards and equipment can go over this limit, so it only applies to natural resist.

pc_max_status_def: 100

mob_max_status_def: 100

Очевидно же

// Adjustment for the natural rate of resistance from status changes.

// If 50, status defense is halved, and you need twice as much stats to block

// them (eg: 200 vit to completely block stun)

pc_status_def_rate: 900

mob_status_def_rate: 100 // Если у мобов нужно также, то ставь 900

// Required luk to gain inmunity to status changes.

// Luk increases resistance by closing the gap between natural resist and max

// linearly. This setting indicates required luk to gain complete immunity.

// Eg: 40 vit -> 40% resist. 150 luk -> +50% of the missing gap.

// So 40% + (50% of 60%) = 70%

pc_luk_status_def: 999

mob_luk_status_def: 300 // Если у мобов нужно также, то ставь 999

Изменено пользователем falamyr
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Подскажите как настроить что бы при "900 vit" Был анти stun и при 999 лак анти статусы curse/sleep/

а то я совсем запутался в процентах друзья

// Adjustment for the natural rate of resistance from status changes.

// If 50, status defense is halved, and you need twice as much stats to block

// them (eg: 200 vit to completely block stun)

pc_status_def_rate: 100

mob_status_def_rate: 100

// Required luk to gain inmunity to status changes.

// Luk increases resistance by closing the gap between natural resist and max

// linearly. This setting indicates required luk to gain complete immunity.

// Eg: 40 vit -> 40% resist. 150 luk -> +50% of the missing gap.

// So 40% + (50% of 60%) = 70%

pc_luk_status_def: 300

mob_luk_status_def: 300

// Maximum resistance to status changes. (100 = 100%)

// NOTE: Cards and equipment can go over this limit, so it only applies to natural resist.

pc_max_status_def: 100

mob_max_status_def: 100

Очевидно же

// Adjustment for the natural rate of resistance from status changes.

// If 50, status defense is halved, and you need twice as much stats to block

// them (eg: 200 vit to completely block stun)

pc_status_def_rate: 900

mob_status_def_rate: 100 // Если у мобов нужно также, то ставь 900

// Required luk to gain inmunity to status changes.

// Luk increases resistance by closing the gap between natural resist and max

// linearly. This setting indicates required luk to gain complete immunity.

// Eg: 40 vit -> 40% resist. 150 luk -> +50% of the missing gap.

// So 40% + (50% of 60%) = 70%

pc_luk_status_def: 999

mob_luk_status_def: 300 // Если у мобов нужно также, то ставь 999

СПасибо
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