Art Gamer Опубликовано 11 февраля, 2012 Жалоба Поделиться Опубликовано 11 февраля, 2012 Здравствуйте!Я даже не представляю что это такое,но... Я запускаю афину, ни одной ошибки, но через некоторое время начинается вот такое, при это все игроки которые уже зашли чувствуют себя отлично, а те кто ещё не приконектился, уже не могут этого сделать(им пишет сервер закрыт).http://clip2net.com/s/1AbeOЧто это такое? Какие пути решения? Ссылка на комментарий Поделиться на другие сайты Поделиться
Kubix! Опубликовано 11 февраля, 2012 Жалоба Поделиться Опубликовано 11 февраля, 2012 логин и чар сервы падают..конф и настраивай.. у мя больше идей нету)) Ссылка на комментарий Поделиться на другие сайты Поделиться
Art Gamer Опубликовано 11 февраля, 2012 Автор Жалоба Поделиться Опубликовано 11 февраля, 2012 логин и чар сервы падают..конф и настраивай.. у мя больше идей нету))То что они падают - ежу понятно... А как бы серв запускался и работал мин 10 если бы в конфах ерроры были.?Может эт с хостингом связано??? Ссылка на комментарий Поделиться на другие сайты Поделиться
Renegade Bastard Опубликовано 11 февраля, 2012 Жалоба Поделиться Опубликовано 11 февраля, 2012 в конфигах проверь, лучше чтоб сервера стучались друг к другу через loopback интерейс. Т.е преславутый 127.0.0.1 Ссылка на комментарий Поделиться на другие сайты Поделиться
Нестер Опубликовано 12 февраля, 2012 Жалоба Поделиться Опубликовано 12 февраля, 2012 ерор должен быть полюбому (смотри логи) попробуй перекомпли, RCP не стоит? я с таким траблом сталкивался когда рсп стояла. Ссылка на комментарий Поделиться на другие сайты Поделиться
Art Gamer Опубликовано 12 февраля, 2012 Автор Жалоба Поделиться Опубликовано 12 февраля, 2012 Нет, RCP нету, ОШИБОК ТОЖЕ НЕТ НИ 1 Ссылка на комментарий Поделиться на другие сайты Поделиться
Art Gamer Опубликовано 13 февраля, 2012 Автор Жалоба Поделиться Опубликовано 13 февраля, 2012 Поймал конкретный моментhttp://clip2net.com/s/1AuCT Ссылка на комментарий Поделиться на другие сайты Поделиться
Renegade Bastard Опубликовано 13 февраля, 2012 Жалоба Поделиться Опубликовано 13 февраля, 2012 вот каковажхуя ты игнориш то что я тебе пишу? Сервера между собой у тебя соединяются по WAN интерфейсу а должны по loopback Ссылка на комментарий Поделиться на другие сайты Поделиться
Art Gamer Опубликовано 13 февраля, 2012 Автор Жалоба Поделиться Опубликовано 13 февраля, 2012 Тобиш везде вместо моего ип 127.0.0.1??? Ссылка на комментарий Поделиться на другие сайты Поделиться
Renegade Bastard Опубликовано 13 февраля, 2012 Жалоба Поделиться Опубликовано 13 февраля, 2012 (изменено) не везде. там где прописывается канект чар мап и логин серверов друг к другу.map_athena.confchar_athena.conflogin_athena.confWAN интерфейс должен служить только для канекта юзеров к тебе, но не для связи между серверами. Изменено 13 февраля, 2012 пользователем Renegade Bastard 1 Ссылка на комментарий Поделиться на другие сайты Поделиться
Art Gamer Опубликовано 13 февраля, 2012 Автор Жалоба Поделиться Опубликовано 13 февраля, 2012 Вот чар конфин// Athena Character configuration file.// Note: "Comments" are all text on the right side of a double slash "//"// Whatever text is commented will not be parsed by the servers, and serves// only as information/reference.// Server Communication username and password.userid: *****passwd: *******// Server name, use alternative character such as ASCII 160 for spaces.// NOTE: Do not use spaces in the name, or guild emblems won't work client-side!server_name: JokeRO// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)wisp_server_name: Server// Login Server IP// The character server connects to the login server using this IP address.// NOTE: This is useful when you are running behind a firewall or are on// a machine with multiple interfaces.login_ip: 127.0.0.1// The character server listens on the interface with this IP address.// NOTE: This allows you to run multiple servers on multiple interfaces// while using the same ports for each server.//bind_ip: 94.228.192.86// Login Server Portlogin_port: 5120// Character Server IP// The IP address which clients will use to connect.// Set this to what your server's public IP address is.char_ip: 127.0.0.1// Character Server Portchar_port: 5121//Time-stamp format which will be printed before all messages.//Can at most be 20 characters long.//Common formats:// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)// %H:%M:%S (hour:minute:second, 24 hour format)// %d/%b/%Y (day/Month/year)//For full format information, consult the strftime() manual.//timestamp_format: [%d/%b %H:%M]//If redirected output contains escape sequences (color codes)stdout_with_ansisequence: no//Makes server output more silent by ommitting certain types of messages://1: Hide Information messages//2: Hide Status messages//4: Hide Notice Messages//8: Hide Warning Messages//16: Hide Error and SQL Error messages.//32: Hide Debug Messages//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)console_silent: 0// Console Commands// Allow for console commands to be used on/off// This prevents usage of >& log.fileconsole: off// Option to force a player to create an e-mail.// If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow:// - Create at least 1 character// - Select 1 character// - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail')// - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively).// - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL.// - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections.// Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button,// the player must click 'DEL' button and register his/her NEW e-mail to enter in the game// So, default is 0, because administrator must explain to their players before to activate this option.email_creation: 0// Type of server.// No functional side effects at the moment.// Displayed next to the server name in the client.// 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2Pchar_maintenance: 0// Enable or disable creation of new characters.// Now it is actually supported [Kevin]char_new: 1// Display (New) in the server list.char_new_display: 0// Maximum users able to connect to the server. Set to 0 for unlimited.max_connect_user: 0// Minimum GM level that is allowed to bypass the server limit of users.gm_allow_level: 99// How often should the server save all files? (In seconds)// Note: Applies to all data files on TXT servers.// On SQL servers, it applies to guilds (character save interval is defined on the map config)autosave_time: 60// Display information on the console whenever characters/guilds/parties/pets are loaded/saved? save_log: yes// Character server flatfile databasechar_txt: save/athena.txt// Friends list flatfile databasefriends_txt: save/friends.txt// Start point, Map name followed by coordinates (x,y)start_point: new_1-1,53,111// Starting weapon for new charactersstart_weapon: 1201// Starting armor for new charactersstart_armor: 2301// Starting zeny for new charactersstart_zeny: 0// Size for the fame-listsfame_list_alchemist: 10fame_list_blacksmith: 10fame_list_taekwon: 10// Guild earned exp modifier.// Adjusts taxed exp before adding it to the guild's exp. For example, if set // to 200, the guild receives double the player's taxed exp.guild_exp_rate: 100// Name used for unknown charactersunknown_char_name: Unknown// To log the character server?log_char: 1// Log Filenamechar_log_filename: log/char.log// Allow or not identical name for characters but with a different case (upper/lower):// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowedname_ignoring_case: no// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:// NOTE: Applies to character, party and guild names.// 0: no restriction (default)// 1: only letters/symbols in 'char_name_letters' option.// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.char_name_option: 1// Set the letters/symbols that you want use with the 'char_name_option' option.// Note: Don't add spaces unless you mean to add 'space' to the list.char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890:^_// How many Characters are allowed per Account ? (0 = disabled)chars_per_account: 0// Restrict character deletion by BaseLevel// 0: no restriction (players can delete characters of any level)// -X: you can't delete chars with BaseLevel <= X// Y: you can't delete chars with BaseLevel >= Y// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)char_del_level: 0// Amount of time in seconds by which the character deletion is delayed.// Default: 86400 (24 hours)// NOTE: Requires client 2010-08-03aragexeRE or newer.char_del_delay: 86400// What folder the DB files are in (item_db.txt, etc.)db_path: db//NOTE: The following online listing options are only for TXT servers.// Filename of the file which receives the online players list in textonline_txt_filename: online.txt// Filename of the file which receives the online players list, but in html versiononline_html_filename: online.html// Choose how to display online players.// (sorting operation with a lot of online players can take time on a slow computer)// 0: no sorting (default)// 1: by alphabetical order of their name// 2: by number of their zenys// 3: by their base level// 4: by their job (and job level inside the same job)// 5: by alphabetical order of their actual map locationonline_sorting_option: 0// Choose which columns that you want display in the online files. Do the addition of these values:// (if value is 0, no file is done)// 1: name (just the name, no function like 'GM')// 2: job// 4: levels// 8: map name// 16: mapname and coordonates// 32: zenys// 64: name (with 'GM' if the player is a GM)// default value: 1 (only name)online_display_option: 1// minimum GM level to display 'GM' when we want to display it (default: 1)online_gm_display_min_level: 20// refresh time (in sec) of the html file in the explorer (default 20)online_refresh_html: 20import: conf/import/char_conf.txtВот логигн// Athena Login Server configuration file.// Translated by Peter Kieser <pfak@telus.net>// Note: "Comments" are all text on the right side of a double slash "//"// Whatever text is commented will not be parsed by the servers, and serves// only as information/reference.// The login server listens on the interface with this IP address.// NOTE: This allows you to run multiple servers on multiple interfaces// while using the same ports for each server.//bind_ip: 94.228.192.86// Login Server Portlogin_port: 5120//Time-stamp format which will be printed before all messages.//Can at most be 20 characters long.//Common formats:// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)// %H:%M:%S (hour:minute:second, 24 hour format)// %d/%b/%Y (day/Month/year)//For full format information, consult the strftime() manual.//timestamp_format: [%d/%b %H:%M]//If redirected output contains escape sequences (color codes)stdout_with_ansisequence: no//Makes server output more silent by ommitting certain types of messages://1: Hide Information messages//2: Hide Status messages//4: Hide Notice Messages//8: Hide Warning Messages//16: Hide Error and SQL Error messages.//32: Hide Debug Messages//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)console_silent: 0// Console Commands// Allow for console commands to be used on/off// This prevents usage of >& log.fileconsole: off// Can you use _M/_F to make new accounts on the server?new_account: yes// Account registration flood protection system// allowed_regs is the number of registrations allowed in time_allowed (in seconds)allowed_regs: 1time_allowed: 10// Log Filename. All operations received by the server are logged in this file. login_log_filename: log/login.log// To log the login server?// NOTE: The login-sql server needs the login logs to enable dynamic pass failure bans.log_login: yes// Indicate how to display date in logs, to players, etc.date_format: %Y-%m-%d %H:%M:%S// Indicate the minimum GM level of player that the server accepts to connection.// 0: all players (normal player are 0. it's default), 1-99: GM level at least with level xmin_level_to_connect: 0// Starting additional sec from now for the limited time at creation of account// -1: new account are created with UNlimited time (default value)// 0 or more: new accounts was created by addition of the value (in sec) to the actual time (to set first limited time)start_limited_time: -1// Check The clientversion set in the clientinfo ?check_client_version: no// What version we would allow to connect? (if the options above is enabled..)client_version_to_connect: 20// Store passwords as MD5 hashes instead of plaintext ?// NOTE: Will not work with clients that use <passwordencrypt>use_MD5_passwords: yes// Ipban features (SQL only)ipban.enable: yes//ipban.sql.db_hostname: 127.0.0.1//ipban.sql.db_port: 3306//ipban.sql.db_username: ragnarok//ipban.sql.db_password: ragnarok//ipban.sql.db_database: ragnarok//ipban.sql.codepage: //ipban.sql.ipban_table: ipbanlist// Dynamic password failure ipban systemipban.dynamic_pass_failure_ban: yesipban.dynamic_pass_failure_ban_interval: 5ipban.dynamic_pass_failure_ban_limit: 7ipban.dynamic_pass_failure_ban_duration: 5// Interval (in seconds) to clean up expired IP bans. 0 = disabled. default = 60.// NOTE: Even if this is disabled, expired IP bans will be cleaned up on login server start/stop.// Players will still be able to login if an ipban entry exists but the expiration time has already passed.ipban_cleanup_interval: 60// Interval (in minutes) to execute a DNS/IP update. Disabled by default.// Enable it if your server uses a dynamic IP which changes with time.//ip_sync_interval: 10// DNS Blacklist Blocking// If enabled, each incoming connection will be tested against the blacklists// on the specified dnsbl_servers (comma-separated list)use_dnsbl: nodnsbl_servers: dnsbl.deltaanime.net// Which account engine to use.// 'auto' selects the first engine available (txt, sql, then others)// (defaults to auto)account.engine: auto// Account data storage configuration// TXTaccount.txt.account_db: save/account.txtaccount.txt.case_sensitive: no// SQL//account.sql.db_hostname: 127.0.0.1//account.sql.db_port: 3306//account.sql.db_username: ragnarok//account.sql.db_password: ragnarok//account.sql.db_database: ragnarok//account.sql.codepage: //account.sql.case_sensitive: no//account.sql.account_db: login//account.sql.accreg_db: global_reg_valueimport: conf/inter_athena.confimport: conf/import/login_conf.txtВот мап// ______ __ __ // /\ _ \/\ \__/\ \ // __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ // /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ ///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ //\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/// _ _ _ _ _ _ _ _ _ _ _ _ _// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ //( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/////--------------------------------------------------------------//eAthena Map-Server Configuration File//--------------------------------------------------------------// Note: "Comments" are all text on the right side of a double slash "//"// Whatever text is commented will not be parsed by the servers, and serves// only as information/reference.//--------------------------------------------------------------// Configuration Info //--------------------------------------------------------------// Interserver communication passwords, set in account.txt (or equiv.)userid: *****passwd: *******// Character Server IP// The map server connects to the character server using this IP address.// NOTE: This is useful when you are running behind a firewall or are on// a machine with multiple interfaces.char_ip: 127.0.0.1// The map server listens on the interface with this IP address.// NOTE: This allows you to run multiple servers on multiple interfaces// while using the same ports for each server.//bind_ip: 94.228.192.86// Character Server Portchar_port: 5121// Map Server IP// The IP address which clients will use to connect.// Set this to what your server's public IP address is.map_ip: 127.0.0.1// Map Server Portmap_port: 5122//Time-stamp format which will be printed before all messages.//Can at most be 20 characters long.//Common formats:// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)// %H:%M:%S (hour:minute:second, 24 hour format)// %d/%b/%Y (day/Month/year)//For full format information, consult the strftime() manual.//timestamp_format: [%d/%b %H:%M]//If redirected output contains escape sequences (color codes)stdout_with_ansisequence: no//Makes server output more silent by ommitting certain types of messages://1: Hide Information messages//2: Hide Status messages//4: Hide Notice Messages//8: Hide Warning Messages//16: Hide Error and SQL Error messages.//32: Hide Debug Messages//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)console_silent: 0//Where should the map data be read from?map_cache_file: db/map_cache.dat//Where should all database data be read from?db_path: db// Enable the @guildspy and @partyspy at commands?// Note that enabling them decreases packet sending performance.enable_spy: no// Read map data from GATs and RSWs in GRF files or a data directory// as referenced by grf-files.txt rather than from the mapcache?use_grf: no// Console Commands// Allow for console commands to be used on/off// This prevents usage of >& log.fileconsole: off// Database autosave time// All characters are saved on this time in seconds (example:// autosave of 60 secs with 60 characters online -> one char is saved every // second)autosave_time: 300// Min database save intervals (in ms)// Prevent saving characters faster than at this rate (prevents char-server // save-load getting too high as character-count increases)minsave_time: 100// Apart from the autosave_time, players will also get saved when involved// in the following (add as needed):// 1: after every successful trade// 2: after every vending transaction// 4: after closing storage/guild storage.// 8: After hatching/returning to egg a pet.// 16: After successfully sending a mail with attachment// 32: After successfully submitting an item for auction// 64: After successfully get/delete/complete a quest// NOTE: These settings decrease the chance of dupes/lost items when there's a// server crash at the expense of increasing the map/char server lag. If your // server rarely crashes, but experiences interserver lag, you may want to set// these off.save_settings: 127// Message of the day file, when a character logs on, this message is displayed.motd_txt: conf/motd.txt// When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.help_txt: conf/help.txthelp2_txt: conf/help2.txtcharhelp_txt: conf/charhelp.txt// Scriptsimport: npc/scripts_main.conf// Maps:import: conf/maps_athena.confimport: conf/import/map_conf.txtСкажи пожалуйста где какой ид прописать Ссылка на комментарий Поделиться на другие сайты Поделиться
Renegade Bastard Опубликовано 13 февраля, 2012 Жалоба Поделиться Опубликовано 13 февраля, 2012 закаменти вообще настройки ипов, уверен автоматика сама разберётся 1 Ссылка на комментарий Поделиться на другие сайты Поделиться
Art Gamer Опубликовано 13 февраля, 2012 Автор Жалоба Поделиться Опубликовано 13 февраля, 2012 Кажется помогло, ЗАКРОЙТЕ ТЕМУ ПЛЖАЛУЙСТА Ссылка на комментарий Поделиться на другие сайты Поделиться
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