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Баг с джоб мастером


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Вообщем афина не воспринимает джоб мастера(не дает профу)

prontera,153,185,3 script Высший 114,{

if(JobLevel < 10) {

mes "[Высший]";

mes "Вы не достаточно сильны!";

close;

}

if(class < 1) {

mes "Выбирай профессию!";

switch(select("Лорд кнайт:Паладин:Чампион:Кузнец:Креатор:Профессор:Епископ:Хай виззард:Ассасин кросс:Сталкер:Снипер:Клоун:Гипся:Соул Линкер:Ниньзя:Ганслингер:Стар гладиатор:Супер новис")){

case 1:

atcommand "@job 4008";

atcommand "@skillall";

close;

Case 2:

atcommand "@job 4015";

atcommand "@skillall";

close;

Case 3:

atcommand "@job 4016";

atcommand "@skillall";

close;

Case 4:

atcommand "@job 4011";

atcommand "@skillall";

close;

Case 5:

atcommand "@job 4019";

atcommand "@skillall";

close;

Case 6:

atcommand "@job 4017";

atcommand "@skillall";

close;

Case 7:

atcommand "@job 4009";

atcommand "@skillall";

close;

Case 8:

atcommand "@job 4010";

atcommand "@skillall";

close;

Case 9:

atcommand "@job 4013";

atcommand "@skillall";

close;

Case 10:

atcommand "@job 4018";

atcommand "@skillall";

close;

Case 11:

atcommand "@job 4012";

atcommand "@skillall";

close;

Case 12:

atcommand "@job 4020";

atcommand "@skillall";

close;

Case 13:

atcommand "@job 4021";

atcommand "@skillall";

close;

Case 14:

atcommand "@job 4049";

atcommand "@skillall";

close;

Case 15:

atcommand "@job 25";

atcommand "@skillall";

close;

Case 16:

atcommand "@job 24";

atcommand "@skillall";

close;

Case 17:

atcommand "@job 4047";

atcommand "@skillall";

close;

Case 18:

atcommand "@job 23";

atcommand "@skillall";

close;

}

}

}

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prontera,153,193,6 script Job Master 123,{

mes "^ff0000[Job Master]^000000";

if(Upper == 1 && Class >= Job_Lord_Knight) goto L_noReq;

if(SkillPoint != 0){

mes "I'm sorry, please use up all your skill points before changing jobs";

mes "Please come again soon!";

close;

}

if(JobLevel < 10) goto L_LvError;

switch(Class){

case Job_Novice_High:

case Job_Baby:

case Job_Novice:

skill 142,1,0;

skill 143,1,0;

mes "Welcome, please select the job you wish to change into";

if(lastJob != 0 && Class == Job_Novice_High){

switch(lastJob){

case Job_Knight:

case Job_Crusader:

set @target_job, Job_Swordman_High;

break;

case Job_Monk:

case Job_Priest:

set @target_job, Job_Acolyte_High;

break;

case Job_Alchemist:

case Job_Blacksmith:

set @target_job, Job_Merchant_High;

break;

case Job_Rogue:

case Job_Assassin:

set @target_job, Job_Thief_High;

break;

case Job_Wizard:

case Job_Sage:

set @target_job, Job_Mage_High;

break;

case Job_Hunter:

case Job_Bard:

case Job_Dancer:

set @target_job, Job_Archer_High;

break;

}

} else {

switch(select("Swordsman","Mage","Archer","Acolyte","Merchant","Thief",

"Super Novice","Taekwon","Gunslinger","Ninja")){

case 7:

if(Class == Job_Novice_High) goto L_noReq;

if($@JC_SupNovM > BaseLevel) goto L_BvError;

if(Upper == 2)

set @target_job, Job_Super_Baby;

else

set @target_job, Job_SuperNovice;

break;

case 8:

if(Class == Job_Novice_High) goto L_noReq;

if(Upper == 2) goto L_noReq;

set @target_job, Job_Taekwon;

break;

case 9:

case 10:

if(Class == Job_Novice_High || Upper == 2) goto L_noReq;

set @target_job, @menu + 15;

break;

default:

set @target_job, @menu;

if(Class == Job_Novice_High) set @target_job, @target_job + 4001;

break;

}

}

mes "Are you sure you want to change to " + JobName(@target_job) + "?";

if(select("No","Yes") == 2){

callfunc "Job_Change", @target_job;

if(@target_job == Job_Gunslinger || @target_job == Job_Ninja || @target_job == Job_Taekwon) {

callfunc "F_ClearJobVar";

} else {

if($@JC_Plat) goto L_GivePlat;

}

}

close;

break;

default:

if(JobLevel < $@JC_MinimumJB) goto L_LvError;

deletearray @job_opt, getarraysize(@job_opt);

if(Class < Job_Knight || Class == Job_Taekwon || (Class > Job_Baby && Class < Job_Baby_Knight) || (Class > Job_Novice_High && Class < Job_Lord_Knight)){

if(lastJob != 0){

set @target_job, lastJob + 4001;

} else {

switch(Class){

case Job_Swordman_High:

case Job_Baby_Swordman:

case Job_Swordman:

set @job_opt[0], Job_Knight;

set @job_opt[1], Job_Crusader;

break;

case Job_Mage_High:

case Job_Baby_Mage:

case Job_Mage:

set @job_opt[0], Job_Wizard;

set @job_opt[1], Job_Sage;

break;

case Job_Archer_High:

case Job_Baby_Archer:

case Job_Archer:

set @job_opt[0], Job_Hunter;

if(Sex == 0)

set @job_opt[1], Job_Dancer;

else

set @job_opt[1], Job_Bard;

break;

case Job_Acolyte_High:

case Job_Baby_Acolyte:

case Job_Acolyte:

set @job_opt[0], Job_Priest;

set @job_opt[1], Job_Monk;

break;

case Job_Merchant_High:

case Job_Baby_Merchant:

case Job_Merchant:

set @job_opt[0], Job_Blacksmith;

set @job_opt[1], Job_Alchemist;

break;

case Job_Thief_High:

case Job_Baby_Thief:

case Job_Thief:

set @job_opt[0], Job_Assassin;

set @job_opt[1], Job_Rogue;

break;

default:

set @job_opt[0], Job_Star_Gladiator;

set @job_opt[1], Job_Soul_Linker;

break;

}

mes "Welcome, please select the job you wish to change into";

set @target_job, @job_opt[select(JobName(@job_opt[0]), JobName(@job_opt[1]))-1];

if(Class > Job_Novice_High && Class < Job_Lord_Knight) set @target_job, @target_job + 4001;

}

mes "Are you sure you want to change to " + JobName(@target_job) + "?";

if(select("No","Yes")==2){

callfunc "Job_Change", @target_job;

if(@target_job == Job_Star_Gladiator || @target_job == Job_Soul_Linker) {

callfunc "F_ClearJobVar";

} else {

if($@JC_Plat) goto L_GivePlat;

}

}

close;

}

if(checkfalcon() || checkcart() || checkriding()) goto L_remove;

if((Class >=Job_Knight) && (Class <=Job_Crusader2)){

mes "Do you want to reborn?";

if(select("Yes","No")==1){

if(BaseLevel < 99 || JobLevel < 50) goto L_cantCh;

set lastJob, Class;

if(Class == Job_Knight2){

set lastJob, Job_Knight;

} else {

if(Class == Job_Crusader2){

set lastJob, Job_Crusader;

}

}

jobchange Job_Novice_High;

resetlvl(1);

skill 142,1,0;

skill 143,1,0;

}

close;

}

}

mes "I'm sorry, there are no further classes for your job.";

close;

L_GivePlat:

if (BaseClass==Job_SuperNovice) goto L_sSuperN;

if (BaseClass==Job_Swordman) goto L_sSword;

if (BaseClass==Job_Mage) goto L_sMage;

if (BaseClass==Job_Archer) goto L_sArcher;

if (BaseClass==Job_Acolyte) goto L_sAcolyte;

if (BaseClass==Job_Merchant) goto L_sMerchant;

if (BaseClass==Job_Thief) goto L_sThief;

close;

L_sSuperN:

skill 142,1,0;

close;

L_sSword:

skill 142,1,0;

skill 144,1,0;

skill 145,1,0;

skill 146,1,0;

close;

L_sMage:

skill 142,1,0;

skill 157,1,0;

close;

L_sArcher:

skill 142,1,0;

skill 147,1,0;

skill 148,1,0;

close;

L_sAcolyte:

skill 142,1,0;

skill 156,1,0;

close;

L_sMerchant:

skill 142,1,0;

skill 153,1,0;

skill 154,1,0;

skill 155,1,0;

close;

L_sThief:

skill 142,1,0;

skill 149,1,0;

skill 150,1,0;

skill 151,1,0;

skill 152,1,0;

close;

L_cantCh:

mes "I'm sorry, you do not meet the requirements to change";

mes "Please come again soon!";

close;

L_LvError:

mes "I'm sorry, you do not seem to have enough Job Levels";

mes "Please come again soon!";

close;

L_BvError:

mes "I'm sorry, you do not seem to have enough Base Levels";

mes "Please come again soon!";

close;

L_noReq:

mes "I'm sorry, you do not meet the requirements to change";

mes "Please come again soon!";

close;

L_remove:

mes "Please remove your cart,falcon or peco";

mes "Please come again soon!";

close;

OnInit:

// Variable Setup

set $@JC_MinimumJB, 40; //Minimum job level for changing between 2nd and advance Class (Default : 40)

set $@JC_Plat, 1; //Give Platinum skills on Jobchange (Default : 1-yes)

set $@JC_SupNovM, 45; //Base Level to change into Super Novice (Default : 45)

end;

}

Хз где ошибка.

  • Downvote 2
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я чет не вижу в скрипте calfunc

Есть там ;) Вот и хорошо, что автор вроде как решил проблему сам.

А, он просто написал без одной l

Изменено пользователем botka4aet
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