Henk Mudi Опубликовано 26 октября, 2012 Жалоба Поделиться Опубликовано 26 октября, 2012 Добрый день всем пользователям форума. Не могли бы подсказать в чем могла бы быть ошибка, дело в том что с локального ип 127.0.0.1 заходин на сервере нормально, а со стабильного заходит на акк показует сколько онлайн на сервере нажимаю ок и повисает окно и не чего не происходит, ероров не какие нету в мап сервере, чар сервере, логин сервере показует нормальный конект к сервере. Вот тут и повисает. 1 2 Ссылка на комментарий Поделиться на другие сайты Поделиться
Krivedkin Опубликовано 26 октября, 2012 Жалоба Поделиться Опубликовано 26 октября, 2012 Экзе прописывал в сервере? Ссылка на комментарий Поделиться на другие сайты Поделиться
Henk Mudi Опубликовано 26 октября, 2012 Автор Жалоба Поделиться Опубликовано 26 октября, 2012 Да прописан но вы наверное меня не поняли, с локального ип 127.0.0.1 когда я прописываю в sclientinfo.html ну и в афине, заходит нормально.А когда прописываю свой стабильный при выборе сервера как на 1 скрине видно, нажимаю ок вылазит подождите пожалусто и зависает и нечего не происходит, пробывал другой ехе там вообще картинка пустая и все когда выбрал сервере. 1 2 Ссылка на комментарий Поделиться на другие сайты Поделиться
unknown Опубликовано 26 октября, 2012 Жалоба Поделиться Опубликовано 26 октября, 2012 Да прописан но вы наверное меня не поняли, с локального ип 127.0.0.1 когда я прописываю в sclientinfo.html ну и в афине, заходит нормально.А когда прописываю свой стабильный при выборе сервера как на 1 скрине видно, нажимаю ок вылазит подождите пожалусто и зависает и нечего не происходит, пробывал другой ехе там вообще картинка пустая и все когда выбрал сервере.Порты открыты? Ссылка на комментарий Поделиться на другие сайты Поделиться
Kubix! Опубликовано 27 октября, 2012 Жалоба Поделиться Опубликовано 27 октября, 2012 Апать можно раз в сутки, увижу раньше получите варн, за флуд тоже варн Ссылка на комментарий Поделиться на другие сайты Поделиться
nomn Опубликовано 27 октября, 2012 Жалоба Поделиться Опубликовано 27 октября, 2012 в мап конфиге: мап ип реальныйчар ип 127.0.0.1в чар конфигечар ип реальныймап ип 127.0.0.1? Ссылка на комментарий Поделиться на другие сайты Поделиться
Henk Mudi Опубликовано 27 октября, 2012 Автор Жалоба Поделиться Опубликовано 27 октября, 2012 В чар конфиг, нету мап ип 1 2 Ссылка на комментарий Поделиться на другие сайты Поделиться
Henk Mudi Опубликовано 27 октября, 2012 Автор Жалоба Поделиться Опубликовано 27 октября, 2012 Вот как у меня.char_athena:login_ip: 127.0.0.1//bind_ip: 192.168.10.41char_ip: 93.183.243.50//char_ip: 127.0.0.1login_athena://bind_ip: 127.0.0.1map_athena:char_ip: 127.0.0.1//bind_ip: 192.168.10.41map_ip: 93.183.243.50//map_ip: 127.0.0.1Вот тут и повисает и ничего больше не происходит.Помогите пожалустоhttp://www.youtube.com/watch?v=TlVHbFk5rdA&feature 1 1 Ссылка на комментарий Поделиться на другие сайты Поделиться
Kubix! Опубликовано 27 октября, 2012 Жалоба Поделиться Опубликовано 27 октября, 2012 Нахера бинды менял?.Бинды поставь 127.0.0.1 а char,map,login ипы ставь хоста, или что там у тебя+ слеши убери "//" перед map,char,login Ссылка на комментарий Поделиться на другие сайты Поделиться
Henk Mudi Опубликовано 27 октября, 2012 Автор Жалоба Поделиться Опубликовано 27 октября, 2012 Без результатно. 1 1 Ссылка на комментарий Поделиться на другие сайты Поделиться
Evil_1494 Опубликовано 27 октября, 2012 Жалоба Поделиться Опубликовано 27 октября, 2012 Перевод оффлайн сервера в онлайн 1 Ссылка на комментарий Поделиться на другие сайты Поделиться
Henk Mudi Опубликовано 27 октября, 2012 Автор Жалоба Поделиться Опубликовано 27 октября, 2012 Все по старому. 1 1 Ссылка на комментарий Поделиться на другие сайты Поделиться
Evil_1494 Опубликовано 27 октября, 2012 Жалоба Поделиться Опубликовано 27 октября, 2012 А теперь по нормальному:1. На каком компьютере стоит сервер.2. На каком компьютере стоит клиент.3. Какие настройки на сервере.4. Какие настройки в клиенте.Ну и потом уже ванга проснется и поможет. 1 Ссылка на комментарий Поделиться на другие сайты Поделиться
Кеник Опубликовано 29 октября, 2012 Жалоба Поделиться Опубликовано 29 октября, 2012 А теперь по нормальному:1. На каком компьютере стоит сервер.2. На каком компьютере стоит клиент.3. Какие настройки на сервере.4. Какие настройки в клиенте.Ну и потом уже ванга проснется и поможет.А еще следует добавить - есть ли маршрутизатор или интернет от провайдера напрямую в комп идет? Стабильный айпи - белый? Наличие\отсутствие фаерволлов? Ссылка на комментарий Поделиться на другие сайты Поделиться
Henk Mudi Опубликовано 29 октября, 2012 Автор Жалоба Поделиться Опубликовано 29 октября, 2012 А теперь по нормальному:1. На каком компьютере стоит сервер.2. На каком компьютере стоит клиент.3. Какие настройки на сервере.4. Какие настройки в клиенте.Ну и потом уже ванга проснется и поможет.1. На хостинге система Linux2. В смысле на каком компютере стоит клиент если вы про ип прописаный хостинга если вы про то что где находится сама папка клиента то у меня и у друга также не заходит.3.Настроин под реневал.4.Какие вам имено настройки перечислить? 1 1 Ссылка на комментарий Поделиться на другие сайты Поделиться
Evil_1494 Опубликовано 29 октября, 2012 Жалоба Поделиться Опубликовано 29 октября, 2012 А теперь по нормальному:1. На каком компьютере стоит сервер.2. На каком компьютере стоит клиент.3. Какие настройки на сервере.4. Какие настройки в клиенте.Ну и потом уже ванга проснется и поможет.1. На хостинге система Linux2. В смысле на каком компютере стоит клиент если вы про ип прописаный хостинга если вы про то что где находится сама папка клиента то у меня и у друга также не заходит.3.Настроин под реневал.4.Какие вам имено настройки перечислить?1. Как я понял сервер на хостинге, вы пробуете из дома войти, т.е. сервер и компьютер на разных машинах.2. Меня интересуют настройки сервера в конфигах, а именно: char_athena.conf, inter_athena.conf, map_athena.conf, packet_db.txt, mmo.h3. Меня интересуют настройки клиента, а именно sclientinfo.xml и версия ехе. 1 1 Ссылка на комментарий Поделиться на другие сайты Поделиться
Henk Mudi Опубликовано 29 октября, 2012 Автор Жалоба Поделиться Опубликовано 29 октября, 2012 (изменено) А теперь по нормальному:1. На каком компьютере стоит сервер.2. На каком компьютере стоит клиент.3. Какие настройки на сервере.4. Какие настройки в клиенте.Ну и потом уже ванга проснется и поможет.1. На хостинге система Linux2. В смысле на каком компютере стоит клиент если вы про ип прописаный хостинга если вы про то что где находится сама папка клиента то у меня и у друга также не заходит.3.Настроин под реневал.4.Какие вам имено настройки перечислить?1. Как я понял сервер на хостинге, вы пробуете из дома войти, т.е. сервер и компьютер на разных машинах.2. Меня интересуют настройки сервера в конфигах, а именно: char_athena.conf, inter_athena.conf, map_athena.conf, packet_db.txt, mmo.h3. Меня интересуют настройки клиента, а именно sclientinfo.xml и версия ехе.1.Я и дома и на хосте пробывал.packet_db.txt// Athena sockets Configuration file// translated (davidsiaw)// Display debug reports (When something goes wrong during the report, the report is saved.)debug: no// How long can a socket stall before closing the connection (in seconds)stall_time: 60// Maximum allowed size for clients packets in bytes (default: 20480).// NOTE: To reduce the size of reported packets, lower the values of defines, which// have been customized, such as MAX_STORAGE, MAX_GUILD_STORAGE or MAX_CART.// NOTE: Do not modify this setting, unless the client has been modified to support// larger packets. The client will crash, when it receives larger packets.socket_max_client_packet: 20480//----- IP Rules Settings -----// If IP's are checked when connecting.// This also enables DDoS protection.enable_ip_rules: yes// Order of the checks// deny,allow : Checks deny rules, then allow rules. Allows if no rules match.// allow,deny : Checks allow rules, then deny rules. Allows if no rules match.// mutual-failure : Allows only if an allow rule matches and no deny rules match.// (default is deny,allow)order: deny,allow// order: allow,deny// order: mutual-failture// IP rules// allow : Accepts connections from the ip range (even if flagged as DDoS)// deny : Rejects connections from the ip range// The rules are processed in order, the first matching rule of each list (allow and deny) is used// allow: 127.0.0.1// allow: 192.168.0.0/16// allow: 10.0.0.0/255.0.0.0// allow: all// deny: 127.0.0.1//---- DDoS Protection Settings ----// If ddos_count connection request are made within ddos_interval msec, it assumes it's a DDoS attack// Consecutive attempts interval (msec)// (default is 3000 msecs, 3 seconds)ddos_interval: 3000// Consecutive attempts trigger// (default is 5 attemps)ddos_count: 5// The time interval after which the threat of DDoS is assumed to be gone. (msec)// After this amount of time, the DDoS restrictions are lifted.// (default is 600000 msecs, 10 minutes)ddos_autoreset: 600000import: conf/import/packet_conf.txtchar_athena// Athena Character configuration file.// Note: "Comments" are all text on the right side of a double slash "//"// Whatever text is commented will not be parsed by the servers, and serves// only as information/reference.// Server Communication username and password.userid: s1passwd: p1// Server name, use alternative character such as ASCII 160 for spaces.// NOTE: Do not use spaces in the name, or guild emblems won't work client-side!server_name: Beta RO// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)wisp_server_name: Server// Login Server IP// The character server connects to the login server using this IP address.// NOTE: This is useful when you are running behind a firewall or are on// a machine with multiple interfaces.login_ip: 127.0.0.1// The character server listens on the interface with this IP address.// NOTE: This allows you to run multiple servers on multiple interfaces// while using the same ports for each server.//bind_ip: 127.0.0.1// Login Server Portlogin_port: 6900// Character Server IP// The IP address which clients will use to connect.// Set this to what your server's public IP address is.char_ip: 93.183.243.50// Character Server Portchar_port: 6121//Time-stamp format which will be printed before all messages.//Can at most be 20 characters long.//Common formats:// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)// %H:%M:%S (hour:minute:second, 24 hour format)// %d/%b/%Y (day/Month/year)//For full format information, consult the strftime() manual.//timestamp_format: [%d/%b %H:%M]//If redirected output contains escape sequences (color codes)stdout_with_ansisequence: no//Makes server output more silent by ommitting certain types of messages://1: Hide Information messages//2: Hide Status messages//4: Hide Notice Messages//8: Hide Warning Messages//16: Hide Error and SQL Error messages.//32: Hide Debug Messages//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)console_silent: 0// Console Commands// Allow for console commands to be used on/off// This prevents usage of >& log.fileconsole: off// Option to force a player to create an e-mail.// If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow:// - Create at least 1 character// - Select 1 character// - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail')// - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively).// - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL.// - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections.// Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button,// the player must click 'DEL' button and register his/her NEW e-mail to enter in the game// So, default is 0, because administrator must explain to their players before to activate this option.email_creation: 0// Type of server.// No functional side effects at the moment.// Displayed next to the server name in the client.// 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2Pchar_maintenance: 0// Enable or disable creation of new characters.// Now it is actually supported [Kevin]char_new: 1// Display (New) in the server list.char_new_display: 0// Maximum users able to connect to the server. Set to 0 for unlimited.max_connect_user: 0// Minimum GM level that is allowed to bypass the server limit of users.gm_allow_level: 99// How often should the server save all files? (In seconds)// Note: Applies to all data files on TXT servers.// On SQL servers, it applies to guilds (character save interval is defined on the map config)autosave_time: 60// Display information on the console whenever characters/guilds/parties/pets are loaded/saved? save_log: yes// Character server flatfile databasechar_txt: save/athena.txt// Friends list flatfile databasefriends_txt: save/friends.txt// Start point, Map name followed by coordinates (x,y)start_point: prontera,156,181// Starting weapon for new charactersstart_weapon: 1201// Starting armor for new charactersstart_armor: 20170// Starting zeny for new charactersstart_zeny: 10000// Size for the fame-listsfame_list_alchemist: 10fame_list_blacksmith: 10fame_list_taekwon: 10// Guild earned exp modifier.// Adjusts taxed exp before adding it to the guild's exp. For example, if set // to 200, the guild receives double the player's taxed exp.guild_exp_rate: 100// Name used for unknown charactersunknown_char_name: Unknown// To log the character server?log_char: 1// Log Filenamechar_log_filename: log/char.log// Allow or not identical name for characters but with a different case (upper/lower):// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowedname_ignoring_case: no// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:// NOTE: Applies to character, party and guild names.// 0: no restriction (default)// 1: only letters/symbols in 'char_name_letters' option.// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.char_name_option: 1// Set the letters/symbols that you want use with the 'char_name_option' option.// Note: Don't add spaces unless you mean to add 'space' to the list.char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890 абвгдеёжзийклмнопрстуфхцчшщъьыэюя АБВГДЕЁЖЗИЙКЛМНОПРСТУФХЦШЩЪЬЫЭЮЯ[]_^†™,.// How many Characters are allowed per Account ? (0 = disabled)chars_per_account: 0// Restrict character deletion by BaseLevel// 0: no restriction (players can delete characters of any level)// -X: you can't delete chars with BaseLevel <= X// Y: you can't delete chars with BaseLevel >= Y// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)char_del_level: 0// Amount of time in seconds by which the character deletion is delayed.// Default: 86400 (24 hours)// NOTE: Requires client 2010-08-03aragexeRE or newer.char_del_delay: 86400// What folder the DB files are in (item_db.txt, etc.)db_path: db//NOTE: The following online listing options are only for TXT servers.// Filename of the file which receives the online players list in textonline_txt_filename: online.txt// Filename of the file which receives the online players list, but in html versiononline_html_filename: online.html// Choose how to display online players.// (sorting operation with a lot of online players can take time on a slow computer)// 0: no sorting (default)// 1: by alphabetical order of their name// 2: by number of their zenys// 3: by their base level// 4: by their job (and job level inside the same job)// 5: by alphabetical order of their actual map locationonline_sorting_option: 0// Choose which columns that you want display in the online files. Do the addition of these values:// (if value is 0, no file is done)// 1: name (just the name, no function like 'GM')// 2: job// 4: levels// 8: map name// 16: mapname and coordonates// 32: zenys// 64: name (with 'GM' if the player is a GM)// default value: 1 (only name)online_display_option: 1// minimum GM level to display 'GM' when we want to display it (default: 1)online_gm_display_min_level: 20// refresh time (in sec) of the html file in the explorer (default 20)online_refresh_html: 20import: conf/import/char_conf.txtmpa_athena// ______ __ __ // /\ _ \/\ \__/\ \ // __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ // /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ ///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ //\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/// _ _ _ _ _ _ _ _ _ _ _ _ _// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ //( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/////--------------------------------------------------------------//eAthena Map-Server Configuration File//--------------------------------------------------------------// Note: "Comments" are all text on the right side of a double slash "//"// Whatever text is commented will not be parsed by the servers, and serves// only as information/reference.//--------------------------------------------------------------// Configuration Info //--------------------------------------------------------------// Interserver communication passwords, set in account.txt (or equiv.)userid: s1passwd: p1// Character Server IP// The map server connects to the character server using this IP address.// NOTE: This is useful when you are running behind a firewall or are on// a machine with multiple interfaces.char_ip: 127.0.0.1// The map server listens on the interface with this IP address.// NOTE: This allows you to run multiple servers on multiple interfaces// while using the same ports for each server.//bind_ip: 127.0.0.1// Character Server Portchar_port: 6121// Map Server IP// The IP address which clients will use to connect.// Set this to what your server's public IP address is.map_ip: 93.183.243.50// Map Server Portmap_port: 5121//Time-stamp format which will be printed before all messages.//Can at most be 20 characters long.//Common formats:// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)// %H:%M:%S (hour:minute:second, 24 hour format)// %d/%b/%Y (day/Month/year)//For full format information, consult the strftime() manual.//timestamp_format: [%d/%b %H:%M]//If redirected output contains escape sequences (color codes)stdout_with_ansisequence: no//Makes server output more silent by ommitting certain types of messages://1: Hide Information messages//2: Hide Status messages//4: Hide Notice Messages//8: Hide Warning Messages//16: Hide Error and SQL Error messages.//32: Hide Debug Messages//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)console_silent: 0//Where should the map data be read from?map_cache_file: db/map_cache.dat//Where should all database data be read from?db_path: db// Enable the @guildspy and @partyspy at commands?// Note that enabling them decreases packet sending performance.enable_spy: no// Read map data from GATs and RSWs in GRF files or a data directory// as referenced by grf-files.txt rather than from the mapcache?use_grf: no// Console Commands// Allow for console commands to be used on/off// This prevents usage of >& log.fileconsole: off// Database autosave time// All characters are saved on this time in seconds (example:// autosave of 60 secs with 60 characters online -> one char is saved every // second)autosave_time: 300// Min database save intervals (in ms)// Prevent saving characters faster than at this rate (prevents char-server // save-load getting too high as character-count increases)minsave_time: 100// Apart from the autosave_time, players will also get saved when involved// in the following (add as needed):// 1: after every successful trade// 2: after every vending transaction// 4: after closing storage/guild storage.// 8: After hatching/returning to egg a pet.// 16: After successfully sending a mail with attachment// 32: After successfully submitting an item for auction// 64: After successfully get/delete/complete a quest// NOTE: These settings decrease the chance of dupes/lost items when there's a// server crash at the expense of increasing the map/char server lag. If your // server rarely crashes, but experiences interserver lag, you may want to set// these off.save_settings: 127// Message of the day file, when a character logs on, this message is displayed.motd_txt: conf/motd.txt// When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.help_txt: conf/help.txthelp2_txt: conf/help2.txtcharhelp_txt: conf/charhelp.txt// Scriptsimport: npc/scripts_main.conf// Maps:import: conf/maps_athena.confimport: conf/import/map_conf.txtinter_athena// Athena InterServer configuration.// Options for both versions// Log Inter Connections, etc.?log_inter: 1// Inter Log Filenameinter_log_filename: log/inter.log// Level range for sharing within a partyparty_share_level: 300// TXT version options only// Storage flatfile database, used for Karfa storage.storage_txt: save/storage.txt// Party flatfile database, for party names, members and other party info.party_txt: save/party.txt// Hotkeys flatfile database, where character skill shortcuts are stored.hotkeys_txt: save/hotkeys.txt// Guild flatfile database, for guild names, members, and other guild info.guild_txt: save/guild.txt// Pet flatfile database, for pet names, and other pet info.pet_txt: save/pet.txt// Homunculus flatfile database, for homunculus information.homun_txt: save/homun.txt// Castle flatfile database, for emperium war castles, etc.castle_txt: save/castle.txt// Status change flatfile database, for status changes that are saved between sessions.scdata_txt: save/scdata.txt// Mapserver permanent script variables ($-type)mapreg_txt: save/mapreg.txt// SQL version options only// You can specify the codepage to use in your mySQL tables here.// (Note that this feature requires MySQL 4.1+)//default_codepage: // For IPs, ideally under linux, you want to use localhost instead of 127.0.0.1 // Under windows, you want to use 127.0.0.1. If you see a message like// "Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)"// and you have localhost, switch it to 127.0.0.1// Global SQL settings// overriden by local settings when the hostname is defined there// (currently only the login-server reads/obeys these settings)sql.db_hostname: 127.0.0.1sql.db_port: 3306sql.db_username: rootsql.db_password: vertrigosql.db_database: ragnaroksql.codepage:// MySQL Character SQL serverchar_server_ip: 127.0.0.1char_server_port: 3306char_server_id: rootchar_server_pw: vertrigochar_server_db: ragnarok// MySQL Map SQL Servermap_server_ip: 127.0.0.1map_server_port: 3306map_server_id: rootmap_server_pw: vertrigomap_server_db: ragnarok// MySQL Log SQL Databaselog_db_ip: 127.0.0.1log_db_port: 3306log_db_id: rootlog_db_pw: vertrigolog_db_db: ragnaroklog_codepage:// DO NOT CHANGE ANYTHING BEYOND THIS LINE UNLESS YOU KNOW YOUR DATABASE DAMN WELL// this is meant for people who KNOW their stuff, and for some reason want to change their// database layout. [CLOWNISIUS]// ALL MySQL Database Table names// Login Database Tablesloginlog_db: loginlog// Char Database Tableschar_db: charhotkey_db: hotkeyscdata_db: sc_datacart_db: cart_inventoryinventory_db: inventorycharlog_db: charlogstorage_db: storagereg_db: global_reg_valueskill_db: skillinterlog_db: interlogmemo_db: memoguild_db: guildguild_alliance_db: guild_allianceguild_castle_db: guild_castleguild_expulsion_db: guild_expulsionguild_member_db: guild_memberguild_skill_db: guild_skillguild_position_db: guild_positionguild_storage_db: guild_storageparty_db: partypet_db: petfriend_db: friendsmail_db: mailauction_db: auctionquest_db: quest// Map Database Tablesitem_db_db: item_dbitem_db2_db: item_db2mob_db_db: mob_dbmob_db2_db: mob_db2mapreg_db: mapreg//Use SQL item_db and mob_db for the map serveruse_sql_db: no// Nick for sending mainchat // messages like whispermain_chat_nick: Mainimport: conf/import/inter_conf.txt//fernandotoresmmo.h// Copyright (c) Athena Dev Teams - Licensed under GNU GPL// For more information, see LICENCE in the main folder#ifndef _MMO_H_#define _MMO_H_#include "cbasetypes.h"#include <time.h>// server->client protocol version// 0 - pre-?// 1 - ? - 0x196// 2 - ? - 0x78, 0x79// 3 - ? - 0x1c8, 0x1c9, 0x1de// 4 - ? - 0x1d7, 0x1d8, 0x1d9, 0x1da// 5 - 2003-12-18aSakexe+ - 0x1ee, 0x1ef, 0x1f0, ?0x1c4, 0x1c5?// 6 - 2004-03-02aSakexe+ - 0x1f4, 0x1f5// 7 - 2005-04-11aSakexe+ - 0x229, 0x22a, 0x22b, 0x22c// 20061023 - 2006-10-23aSakexe+ - 0x6b, 0x6d// 20070521 - 2007-05-21aSakexe+ - 0x283// 20070821 - 2007-08-21aSakexe+ - 0x2c5, 0x2c6// 20070918 - 2007-09-18aSakexe+ - 0x2d7, 0x2d9, 0x2da// 20071106 - 2007-11-06aSakexe+ - 0x78, 0x7c, 0x22c// 20080102 - 2008-01-02aSakexe+ - 0x2ec, 0x2ed , 0x2ee// 20081126 - 2008-11-26aSakexe+ - 0x1a2, 0x441// 20081210 - 2008-12-10aSakexe+ - 0x442// 20090408 - 2009-04-08aSakexe+ - 0x44a (dont use as it overlaps with RE client packets)// 20080827 - 2008-08-27aRagexeRE+ - First RE Client// 20081217 - 2008-12-17aRagexeRE+ - 0x6d (Note: This one still use old Char Info Packet Structure)// 20081218 - 2008-12-17bRagexeRE+ - 0x6d (Note: From this one client use new Char Info Packet Structure)// 20090603 - 2009-06-03aRagexeRE+ - 0x7d7, 0x7d8, 0x7d9, 0x7da// 20090617 - 2009-06-17aRagexeRE+ - 0x7d9// 20090715 - 2009-07-15aRagexeRE+ - 0x7e1// 20090805 - 2009-08-05aRagexeRE+ - 0x7e2// 20090922 - 2009-09-22aRagexeRE+ - 0x7e5, 0x7e7, 0x7e8, 0x7e9// 20091103 - 2009-11-03aRagexeRE+ - 0x7f7, 0x7f8, 0x7f9, 0x7fb// 20091110 - 2009-11-10aRagexeRE+ - 0x7f6// 20100105 - 2010-01-05aRagexeRE+ - 0x133, 0x800, 0x801// 20100126 - 2010-01-26aRagexeRE+ - 0x80e// 20100217 - 2010-02-17aRagexeRE+ - 0xf4 -> 0x1c4 (guildstorage)// 20100223 - 2010-02-23aRagexeRE+ - 0x80f// 20100413 - 2010-04-13aRagexeRE+ - 0x6b (Note: Add support to the new char slots managment.)// 20100629 - 2010-06-29aRagexeRE+ - 0x2d0, 0xaa, 0x2d1, 0x2d2// 20100721 - 2010-07-21aRagexeRE+ - 0x6b, 0x6d// 20100727 - 2010-07-27aRagexeRE+ - 0x6b, 0x6d// 20100803 - 2010-08-03aRagexeRE+ - 0x6b, 0x6d, 0x827, 0x828, 0x829, 0x82a, 0x82b, 0x82c, 0x842, 0x843#ifndef PACKETVER //#define PACKETVER 20081126 //#define PACKETVER 20100629 #define PACKETVER 20100414#endif// backward compatible PACKETVER 8 and 9#if PACKETVER == 8#undef PACKETVER#define PACKETVER 20070521#endif#if PACKETVER == 9#undef PACKETVER#define PACKETVER 20071106#endif//Remove/Comment this line to disable sc_data saving. [Skotlex]#define ENABLE_SC_SAVING //Remove/Comment this line to disable server-side hot-key saving support [Skotlex]//Note that newer clients no longer save hotkeys in the registry!#define HOTKEY_SAVING//The number is the max number of hotkeys to save#if PACKETVER < 20090603 // (27 = 9 skills x 3 bars) (0x02b9,191) #define MAX_HOTKEYS 27#elif PACKETVER < 20090617 // (36 = 9 skills x 4 bars) (0x07d9,254) #define MAX_HOTKEYS 36#else // (38 = 9 skills x 4 bars & 2 Quickslots)(0x07d9,268) #define MAX_HOTKEYS 38#endif#define MAX_MAP_PER_SERVER 1500 // Increased to allow creation of Instance Maps#define MAX_INVENTORY 100//Max number of characters per account. Note that changing this setting alone is not enough if the client is not hexed to support more characters as well.//Note: clients from 2010-04-14aRagexeRE don't need be hexed and the char slot amount is fixed server side.#define MAX_CHARS_SLOTS 9 // Max slots, should be multiple of 3. Is the old MAX_CHARS./* You can set here how many character slot you set as available. * Character slots bitween MAX_CHARS and MAX_CHARS_SLOTS will be non-available * and cannot be used as usually */// TODO: Release this feature.#define MAX_CHARS MAX_CHARS_SLOTS // Max available slot to be used. Don't need be multiple of 3.// MAX_CHARS cannot be higher than MAX_CHARS_SLOTS#if MAX_CHARS > MAX_CHARS_SLOTS#undef MAX_CHARS#define MAX_CHARS MAX_CHARS_SLOTS#endif//Number of slots carded equipment can have. Never set to less than 4 as they are also used to keep the data of forged items/equipment. [Skotlex]//Note: The client seems unable to receive data for more than 4 slots due to all related packets having a fixed size.#define MAX_SLOTS 4//Max amount of a single stacked item#define MAX_AMOUNT 30000#define MAX_ZENY 1000000000#define MAX_FAME 1000000000#define MAX_CART 100#define MAX_SKILL 2550#define GLOBAL_REG_NUM 256#define ACCOUNT_REG_NUM 64#define ACCOUNT_REG2_NUM 16//Should hold the max of GLOBAL/ACCOUNT/ACCOUNT2 (needed for some arrays that hold all three)#define MAX_REG_NUM 256#define DEFAULT_WALK_SPEED 150#define MIN_WALK_SPEED 0#define MAX_WALK_SPEED 1000#define MAX_STORAGE 770#define MAX_GUILD_STORAGE 1000#define MAX_PARTY 50#define MAX_GUILD 16+10*6 // increased max guild members +6 per 1 extension levels [Lupus]#define MAX_GUILDPOSITION 20 // increased max guild positions to accomodate for all members [Valaris] (removed) [PoW]#define MAX_GUILDEXPULSION 32#define MAX_GUILDALLIANCE 16#define MAX_GUILDSKILL 15 // increased max guild skills because of new skills [Sara-chan]#define MAX_GUILDCASTLE 34 // Updated to include new entries for WoE:SE. [L0ne_W0lf]#define MAX_GUILDLEVEL 50#define MAX_GUARDIANS 8 //Local max per castle. [Skotlex]#define MAX_QUEST_DB 2000 //Max quests that the server will load#define MAX_QUEST_OBJECTIVES 3 //Max quest objectives for a quest// for produce#define MIN_ATTRIBUTE 0#define MAX_ATTRIBUTE 4#define ATTRIBUTE_NORMAL 0#define MIN_STAR 0#define MAX_STAR 3#define MAX_STATUS_TYPE 5#define WEDDING_RING_M 2634#define WEDDING_RING_F 2635//For character names, title names, guilds, maps, etc.//Includes null-terminator as it is the length of the array.#define NAME_LENGTH (23 + 1)//For item names, which tend to have much longer names.#define ITEM_NAME_LENGTH 50//For Map Names, which the client considers to be 16 in length including the .gat extension#define MAP_NAME_LENGTH (11 + 1)#define MAP_NAME_LENGTH_EXT (MAP_NAME_LENGTH + 4)#define MAX_FRIENDS 40#define MAX_MEMOPOINTS 3#define MAX_SKILLCOOLDOWN 20//Size of the fame list arrays.#define MAX_FAME_LIST 10//Limits to avoid ID collision with other game objects#define START_ACCOUNT_NUM 2000000#define END_ACCOUNT_NUM 100000000#define START_CHAR_NUM 150000//Guilds#define MAX_GUILDMES1 60#define MAX_GUILDMES2 120//Base Homun skill.#define HM_SKILLBASE 8001#define MAX_HOMUNSKILL 43 // Increased from 16 to 43 to add in mutated homunculus skills. [Rytech]#define MAX_HOMUNCULUS_CLASS 16 //[orn]#define HM_CLASS_BASE 6001#define HM_CLASS_MAX (HM_CLASS_BASE+MAX_HOMUNCULUS_CLASS-1)//Mail System#define MAIL_MAX_INBOX 30#define MAIL_TITLE_LENGTH 40#define MAIL_BODY_LENGTH 200//Mercenary System#define MC_SKILLBASE 8201#define MAX_MERCSKILL 40#define MAX_MERCENARY_CLASS 40//Elemental System#define MAX_ELEMENTALSKILL 42#define EL_SKILLBASE 8401#define MAX_ELESKILLTREE 3#define MAX_ELEMENTAL_CLASS 12#define EL_CLASS_BASE 2114#define EL_CLASS_MAX (EL_CLASS_BASE+MAX_ELEMENTAL_CLASS-1)enum item_types { IT_HEALING = 0, //IT_HEAL = 0x00 IT_UNKNOWN, //1 //IT_SCHANGE = 0x01 IT_USABLE, //2 //IT_SPECIAL = 0x02 IT_ETC, //3 //IT_EVENT = 0x03 IT_WEAPON, //4 //IT_ARMOR = 0x04 IT_ARMOR, //5 //IT_WEAPON = 0x05 IT_CARD, //6 //IT_CARD = 0x06 IT_PETEGG, //7 //IT_QUEST = 0x07 IT_PETARMOR,//8 //IT_BOW = 0x08 IT_UNKNOWN2,//9 //IT_BOTHHAND = 0x09 IT_AMMO, //10 //IT_ARROW = 0x0a IT_DELAYCONSUME,//11 //IT_ARMORTM = 0x0b //IT_ARMORTB = 0x0c //IT_ARMORMB = 0x0d //IT_ARMORTMB = 0x0e //IT_GUN = 0x0f //IT_AMMO = 0x10 IT_THROWWEAPON = 17, //IT_THROWWEAPON = 0x11 IT_CASH = 18, //IT_CASH_POINT_ITEM = 0x12 IT_CANNONBALL = 19, //IT_CANNONBALL = 0x13 IT_MAX };//Questlog system [Kevin] [Inkfish]typedef enum quest_state { Q_INACTIVE, Q_ACTIVE, Q_COMPLETE } quest_state;struct quest { int quest_id; unsigned int time; int count[MAX_QUEST_OBJECTIVES]; quest_state state;};struct item { int id; short nameid; short amount; unsigned short equip; // location(s) where item is equipped (using enum equip_pos for bitmasking) char identify; char refine; char attribute; short card[MAX_SLOTS]; unsigned int expire_time;};struct point { unsigned short map; short x,y;};struct s_skill { unsigned short id,lv,flag;};struct global_reg { char str[32]; char value[256];};//Holds array of global registries, used by the char server and converter.struct accreg { int account_id, char_id; int reg_num; struct global_reg reg[MAX_REG_NUM];};//For saving status changes across sessions. [Skotlex]struct status_change_data { unsigned short type; //SC_type long val1, val2, val3, val4, tick; //Remaining duration.};struct skill_cooldown_data { unsigned short skill_id; long tick;};struct storage_data { int storage_amount; struct item items[MAX_STORAGE];};struct guild_storage { int dirty; int guild_id; short storage_status; short storage_amount; struct item items[MAX_GUILD_STORAGE];};struct s_pet { int account_id; int char_id; int pet_id; short class_; short level; short egg_id;//pet egg id short equip;//pet equip name_id short intimate;//pet friendly short hungry;//pet hungry char name[NAME_LENGTH]; char rename_flag; char incuvate;};struct s_homunculus { //[orn] char name[NAME_LENGTH]; int hom_id; int char_id; short class_; int hp,max_hp,sp,max_sp; unsigned int intimacy; //[orn] short hunger; struct s_skill hskill[MAX_HOMUNSKILL]; //albator short skillpts; short level; unsigned int exp; short rename_flag; short vaporize; //albator int str ; int agi ; int vit ; int int_ ; int dex ; int luk ;};struct s_mercenary { int mercenary_id; int char_id; short class_; int hp, sp; unsigned int kill_count; unsigned int life_time;};struct s_elemental { int elemental_id; int char_id; short class_; int mode; int hp, sp, max_hp, max_sp, str, agi, vit, int_, dex, luk; int life_time;};struct s_friend { int account_id; int char_id; char name[NAME_LENGTH];};#ifdef HOTKEY_SAVINGstruct hotkey { unsigned int id; unsigned short lv; unsigned char type; // 0: item, 1: skill};#endifstruct mmo_charstatus { int char_id; int account_id; int partner_id; int father; int mother; int child; //Aura System int aura; unsigned int base_exp,job_exp; int zeny; short class_; unsigned int status_point,skill_point; int hp,max_hp,sp,max_sp; unsigned int option; short manner; unsigned char karma; short hair,hair_color,clothes_color; int party_id,guild_id,pet_id,hom_id,mer_id,ele_id; int fame; // Mercenary Guilds Rank int arch_faith, arch_calls; int spear_faith, spear_calls; int sword_faith, sword_calls; short weapon; // enum weapon_type short shield; // view-id short head_top,head_mid,head_bottom; char name[NAME_LENGTH]; unsigned int base_level,job_level; short str,agi,vit,int_,dex,luk; unsigned char slot,sex; uint32 mapip; uint16 mapport; struct point last_point,save_point,memo_point[MAX_MEMOPOINTS]; struct item inventory[MAX_INVENTORY],cart[MAX_CART]; struct storage_data storage; struct s_skill skill[MAX_SKILL]; struct s_friend friends[MAX_FRIENDS]; //New friend system [Skotlex]#ifdef HOTKEY_SAVING struct hotkey hotkeys[MAX_HOTKEYS];#endif bool show_equip; short rename; time_t delete_date;};typedef enum mail_status { MAIL_NEW, MAIL_UNREAD, MAIL_READ,} mail_status;struct mail_message { unsigned int id; int send_id; char send_name[NAME_LENGTH]; int dest_id; char dest_name[NAME_LENGTH]; char title[MAIL_TITLE_LENGTH]; char body[MAIL_BODY_LENGTH]; mail_status status; time_t timestamp; // marks when the message was sent int zeny; struct item item;};struct mail_data { short amount; bool full; short unchecked, unread; struct mail_message msg[MAIL_MAX_INBOX];};struct auction_data { unsigned int auction_id; int seller_id; char seller_name[NAME_LENGTH]; int buyer_id; char buyer_name[NAME_LENGTH]; struct item item; // This data is required for searching, as itemdb is not read by char server char item_name[ITEM_NAME_LENGTH]; short type; unsigned short hours; int price, buynow; time_t timestamp; // auction's end time int auction_end_timer;};struct registry { int global_num; struct global_reg global[GLOBAL_REG_NUM]; int account_num; struct global_reg account[ACCOUNT_REG_NUM]; int account2_num; struct global_reg account2[ACCOUNT_REG2_NUM];};struct party_member { int account_id; int char_id; char name[NAME_LENGTH]; unsigned short class_; unsigned short map; unsigned short lv; unsigned leader : 1, online : 1;};struct party { int party_id; char name[NAME_LENGTH]; unsigned char count; //Count of online characters. unsigned exp : 1, item : 2; //&1: Party-Share (round-robin), &2: pickup style: shared. struct party_member member[MAX_PARTY];};struct map_session_data;struct guild_member { int account_id, char_id; short hair,hair_color,gender,class_,lv; uint64 exp; int exp_payper; short online,position; char name[NAME_LENGTH]; struct map_session_data *sd; unsigned char modified;};struct guild_position { char name[NAME_LENGTH]; int mode; int exp_mode; unsigned char modified;};struct guild_alliance { int opposition; int guild_id; char name[NAME_LENGTH];};struct guild_expulsion { char name[NAME_LENGTH]; char mes[40]; int account_id;};struct guild_skill { int id,lv;};struct guild { int guild_id; short guild_lv, connect_member, max_member, average_lv; uint64 exp; unsigned int next_exp; int skill_point; char name[NAME_LENGTH],master[NAME_LENGTH]; struct guild_member member[MAX_GUILD]; struct guild_position position[MAX_GUILDPOSITION]; char mes1[MAX_GUILDMES1],mes2[MAX_GUILDMES2]; int emblem_len,emblem_id; char emblem_data[2048]; struct guild_alliance alliance[MAX_GUILDALLIANCE]; struct guild_expulsion expulsion[MAX_GUILDEXPULSION]; struct guild_skill skill[MAX_GUILDSKILL]; unsigned short save_flag; // for TXT saving};struct guild_castle { int castle_id; int mapindex; char castle_name[NAME_LENGTH]; char castle_event[NAME_LENGTH]; int guild_id; int economy; int defense; int triggerE; int triggerD; int nextTime; int payTime; int createTime; int visibleC; struct { unsigned visible : 1; int id; // object id } guardian[MAX_GUARDIANS]; int* temp_guardians; // ids of temporary guardians (mobs) int temp_guardians_max;};// for Brandish Spear calculationsstruct square { int val1[5]; int val2[5];};struct fame_list { int id; int fame; char name[NAME_LENGTH];};enum { GBI_EXP =1, // ѓMѓ‹ѓh‚МEXP GBI_GUILDLV, // ѓMѓ‹ѓh‚МLv GBI_SKILLPOINT, // ѓMѓ‹ѓh‚МѓXѓLѓ‹ѓ|ѓCѓ“ѓg GBI_SKILLLV, // ѓMѓ‹ѓhѓXѓLѓ‹Lv};enum { GMI_POSITION =0, // ѓЃѓ“ѓoЃ[‚М–рђE•ПЌX GMI_EXP, GMI_HAIR, GMI_HAIR_COLOR, GMI_GENDER, GMI_CLASS, GMI_LEVEL,};enum { GD_SKILLBASE=10000, GD_APPROVAL=10000, GD_KAFRACONTRACT=10001, GD_GUARDRESEARCH=10002, GD_GUARDUP=10003, GD_EXTENSION=10004, GD_GLORYGUILD=10005, GD_LEADERSHIP=10006, GD_GLORYWOUNDS=10007, GD_SOULCOLD=10008, GD_HAWKEYES=10009, GD_BATTLEORDER=10010, GD_REGENERATION=10011, GD_RESTORE=10012, GD_EMERGENCYCALL=10013, GD_DEVELOPMENT=10014,};//These mark the ID of the jobs, as expected by the client. [Skotlex]enum { JOB_NOVICE, JOB_SWORDMAN, JOB_MAGE, JOB_ARCHER, JOB_ACOLYTE, JOB_MERCHANT, JOB_THIEF, JOB_KNIGHT, JOB_PRIEST, JOB_WIZARD, JOB_BLACKSMITH, JOB_HUNTER, JOB_ASSASSIN, JOB_KNIGHT2, JOB_CRUSADER, JOB_MONK, JOB_SAGE, JOB_ROGUE, JOB_ALCHEMIST, JOB_BARD, JOB_DANCER, JOB_CRUSADER2, JOB_WEDDING, JOB_SUPER_NOVICE, JOB_GUNSLINGER, JOB_NINJA, JOB_XMAS, JOB_SUMMER, JOB_MAX_BASIC, JOB_NOVICE_HIGH = 4001, JOB_SWORDMAN_HIGH, JOB_MAGE_HIGH, JOB_ARCHER_HIGH, JOB_ACOLYTE_HIGH, JOB_MERCHANT_HIGH, JOB_THIEF_HIGH, JOB_LORD_KNIGHT, JOB_HIGH_PRIEST, JOB_HIGH_WIZARD, JOB_WHITESMITH, JOB_SNIPER, JOB_ASSASSIN_CROSS, JOB_LORD_KNIGHT2, JOB_PALADIN, JOB_CHAMPION, JOB_PROFESSOR, JOB_STALKER, JOB_CREATOR, JOB_CLOWN, JOB_GYPSY, JOB_PALADIN2, JOB_BABY, JOB_BABY_SWORDMAN, JOB_BABY_MAGE, JOB_BABY_ARCHER, JOB_BABY_ACOLYTE, JOB_BABY_MERCHANT, JOB_BABY_THIEF, JOB_BABY_KNIGHT, JOB_BABY_PRIEST, JOB_BABY_WIZARD, JOB_BABY_BLACKSMITH, JOB_BABY_HUNTER, JOB_BABY_ASSASSIN, JOB_BABY_KNIGHT2, JOB_BABY_CRUSADER, JOB_BABY_MONK, JOB_BABY_SAGE, JOB_BABY_ROGUE, JOB_BABY_ALCHEMIST, JOB_BABY_BARD, JOB_BABY_DANCER, JOB_BABY_CRUSADER2, JOB_SUPER_BABY, JOB_TAEKWON, JOB_STAR_GLADIATOR, JOB_STAR_GLADIATOR2, JOB_SOUL_LINKER, JOB_GANGSI, JOB_DEATH_KNIGHT, JOB_DARK_COLLECTOR, JOB_RUNE_KNIGHT = 4054, JOB_WARLOCK, JOB_RANGER, JOB_ARCH_BISHOP, JOB_MECHANIC, JOB_GUILLOTINE_CROSS, JOB_RUNE_KNIGHT_T, JOB_WARLOCK_T, JOB_RANGER_T, JOB_ARCH_BISHOP_T, JOB_MECHANIC_T, JOB_GUILLOTINE_CROSS_T, JOB_ROYAL_GUARD, JOB_SORCERER, JOB_MINSTREL, JOB_WANDERER, JOB_SURA, JOB_GENETIC, JOB_SHADOW_CHASER, JOB_ROYAL_GUARD_T, JOB_SORCERER_T, JOB_MINSTREL_T, JOB_WANDERER_T, JOB_SURA_T, JOB_GENETIC_T, JOB_SHADOW_CHASER_T, JOB_RUNE_KNIGHT2, JOB_RUNE_KNIGHT_T2, JOB_ROYAL_GUARD2, JOB_ROYAL_GUARD_T2, JOB_RANGER2, JOB_RANGER_T2, JOB_MECHANIC2, JOB_MECHANIC_T2, JOB_BABY_RUNE = 4096, JOB_BABY_WARLOCK, JOB_BABY_RANGER, JOB_BABY_BISHOP, JOB_BABY_MECHANIC, JOB_BABY_CROSS, JOB_BABY_GUARD, JOB_BABY_SORCERER, JOB_BABY_MINSTREL, JOB_BABY_WANDERER, JOB_BABY_SURA, JOB_BABY_GENETIC, JOB_BABY_CHASER, JOB_BABY_RUNE2, JOB_BABY_GUARD2, JOB_BABY_RANGER2, JOB_BABY_MECHANIC2, //JOB_SUPER_NOVICE_E, //JOB_SUPER_BABY_E, JOB_MAX,};enum { SEX_FEMALE = 0, SEX_MALE, SEX_SERVER};// sanity checks...#if MAX_ZENY > INT_MAX#error MAX_ZENY is too big#endif#endif /* _MMO_H_ */sclientinfo.xml<?xml version="1.0" encoding="Win-1251" ?> <clientinfo> <servicetype>russia</servicetype><servertype>sakray</servertype> <connection> <display>BetaRo/display> <desc>BetaRo</desc> <address>93.183.243.50</address> <port>6900</port> <version>23</version> <langtype>14</langtype> <registrationweb>_m_f</registrationweb> </connection></clientinfo> Изменено 29 октября, 2012 пользователем Henk Mudi 1 2 Ссылка на комментарий Поделиться на другие сайты Поделиться
Evil_1494 Опубликовано 29 октября, 2012 Жалоба Поделиться Опубликовано 29 октября, 2012 У вас на хостинге такие логи и пароли к БД?sql.db_hostname: 127.0.0.1sql.db_port: 3306sql.db_username: rootsql.db_password: vertrigosql.db_database: ragnarokи packet_db.txt нужен из папки dbА также какой у вас ехе? 1 1 Ссылка на комментарий Поделиться на другие сайты Поделиться
Evil_1494 Опубликовано 29 октября, 2012 Жалоба Поделиться Опубликовано 29 октября, 2012 (изменено) Даблпост Изменено 29 октября, 2012 пользователем Evil_1494 1 1 Ссылка на комментарий Поделиться на другие сайты Поделиться
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