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Страная ошибка.


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Добрый день всем пользователям форума.

Не могли бы подсказать в чем могла бы быть ошибка, дело в том что с локального ип 127.0.0.1 заходин на сервере нормально, а со стабильного заходит на акк показует сколько онлайн на сервере нажимаю ок и повисает окно и не чего не происходит, ероров не какие нету в мап сервере, чар сервере, логин сервере показует нормальный конект к сервере.

Вот тут и повисает.

3265613.jpg

7xg0.png

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Да прописан но вы наверное меня не поняли, с локального ип 127.0.0.1 когда я прописываю в sclientinfo.html ну и в афине, заходит нормально.

А когда прописываю свой стабильный при выборе сервера как на 1 скрине видно, нажимаю ок вылазит подождите пожалусто и зависает и нечего не происходит, пробывал другой ехе там вообще картинка пустая и все когда выбрал сервере.

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Да прописан но вы наверное меня не поняли, с локального ип 127.0.0.1 когда я прописываю в sclientinfo.html ну и в афине, заходит нормально.

А когда прописываю свой стабильный при выборе сервера как на 1 скрине видно, нажимаю ок вылазит подождите пожалусто и зависает и нечего не происходит, пробывал другой ехе там вообще картинка пустая и все когда выбрал сервере.

Порты открыты?

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Вот как у меня.

char_athena:

login_ip: 127.0.0.1

//bind_ip: 192.168.10.41

char_ip: 93.183.243.50

//char_ip: 127.0.0.1

login_athena:

//bind_ip: 127.0.0.1

map_athena:

char_ip: 127.0.0.1

//bind_ip: 192.168.10.41

map_ip: 93.183.243.50

//map_ip: 127.0.0.1

Вот тут и повисает и ничего больше не происходит.

Помогите пожалусто

http://www.youtube.com/watch?v=TlVHbFk5rdA&feature

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Нахера бинды менял?.

Бинды поставь 127.0.0.1 а char,map,login ипы ставь хоста, или что там у тебя

+ слеши убери "//" перед map,char,login

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А теперь по нормальному:

1. На каком компьютере стоит сервер.

2. На каком компьютере стоит клиент.

3. Какие настройки на сервере.

4. Какие настройки в клиенте.

Ну и потом уже ванга проснется и поможет.

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А теперь по нормальному:

1. На каком компьютере стоит сервер.

2. На каком компьютере стоит клиент.

3. Какие настройки на сервере.

4. Какие настройки в клиенте.

Ну и потом уже ванга проснется и поможет.

А еще следует добавить - есть ли маршрутизатор или интернет от провайдера напрямую в комп идет? Стабильный айпи - белый? Наличие\отсутствие фаерволлов?

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А теперь по нормальному:

1. На каком компьютере стоит сервер.

2. На каком компьютере стоит клиент.

3. Какие настройки на сервере.

4. Какие настройки в клиенте.

Ну и потом уже ванга проснется и поможет.

1. На хостинге система Linux

2. В смысле на каком компютере стоит клиент если вы про ип прописаный хостинга если вы про то что где находится сама папка клиента то у меня и у друга также не заходит.

3.Настроин под реневал.

4.Какие вам имено настройки перечислить?

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А теперь по нормальному:

1. На каком компьютере стоит сервер.

2. На каком компьютере стоит клиент.

3. Какие настройки на сервере.

4. Какие настройки в клиенте.

Ну и потом уже ванга проснется и поможет.

1. На хостинге система Linux

2. В смысле на каком компютере стоит клиент если вы про ип прописаный хостинга если вы про то что где находится сама папка клиента то у меня и у друга также не заходит.

3.Настроин под реневал.

4.Какие вам имено настройки перечислить?

1. Как я понял сервер на хостинге, вы пробуете из дома войти, т.е. сервер и компьютер на разных машинах.

2. Меня интересуют настройки сервера в конфигах, а именно: char_athena.conf, inter_athena.conf, map_athena.conf, packet_db.txt, mmo.h

3. Меня интересуют настройки клиента, а именно sclientinfo.xml и версия ехе.

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А теперь по нормальному:

1. На каком компьютере стоит сервер.

2. На каком компьютере стоит клиент.

3. Какие настройки на сервере.

4. Какие настройки в клиенте.

Ну и потом уже ванга проснется и поможет.

1. На хостинге система Linux

2. В смысле на каком компютере стоит клиент если вы про ип прописаный хостинга если вы про то что где находится сама папка клиента то у меня и у друга также не заходит.

3.Настроин под реневал.

4.Какие вам имено настройки перечислить?

1. Как я понял сервер на хостинге, вы пробуете из дома войти, т.е. сервер и компьютер на разных машинах.

2. Меня интересуют настройки сервера в конфигах, а именно: char_athena.conf, inter_athena.conf, map_athena.conf, packet_db.txt, mmo.h

3. Меня интересуют настройки клиента, а именно sclientinfo.xml и версия ехе.

1.Я и дома и на хосте пробывал.

packet_db.txt

// Athena sockets Configuration file
// translated (davidsiaw)


// Display debug reports (When something goes wrong during the report, the report is saved.)
debug: no

// How long can a socket stall before closing the connection (in seconds)
stall_time: 60

// Maximum allowed size for clients packets in bytes (default: 20480).
// NOTE: To reduce the size of reported packets, lower the values of defines, which
// have been customized, such as MAX_STORAGE, MAX_GUILD_STORAGE or MAX_CART.
// NOTE: Do not modify this setting, unless the client has been modified to support
// larger packets. The client will crash, when it receives larger packets.
socket_max_client_packet: 20480

//----- IP Rules Settings -----

// If IP's are checked when connecting.
// This also enables DDoS protection.
enable_ip_rules: yes

// Order of the checks
// deny,allow : Checks deny rules, then allow rules. Allows if no rules match.
// allow,deny : Checks allow rules, then deny rules. Allows if no rules match.
// mutual-failure : Allows only if an allow rule matches and no deny rules match.
// (default is deny,allow)

order: deny,allow
// order: allow,deny
// order: mutual-failture

// IP rules
// allow : Accepts connections from the ip range (even if flagged as DDoS)
// deny : Rejects connections from the ip range
// The rules are processed in order, the first matching rule of each list (allow and deny) is used

// allow: 127.0.0.1
// allow: 192.168.0.0/16
// allow: 10.0.0.0/255.0.0.0
// allow: all

// deny: 127.0.0.1


//---- DDoS Protection Settings ----
// If ddos_count connection request are made within ddos_interval msec, it assumes it's a DDoS attack

// Consecutive attempts interval (msec)
// (default is 3000 msecs, 3 seconds)
ddos_interval: 3000

// Consecutive attempts trigger
// (default is 5 attemps)
ddos_count: 5

// The time interval after which the threat of DDoS is assumed to be gone. (msec)
// After this amount of time, the DDoS restrictions are lifted.
// (default is 600000 msecs, 10 minutes)
ddos_autoreset: 600000


import: conf/import/packet_conf.txt

char_athena

// Athena Character configuration file.

// Note: "Comments" are all text on the right side of a double slash "//"
// Whatever text is commented will not be parsed by the servers, and serves
// only as information/reference.

// Server Communication username and password.
userid: s1
passwd: p1

// Server name, use alternative character such as ASCII 160 for spaces.
// NOTE: Do not use spaces in the name, or guild emblems won't work client-side!
server_name: Beta RO

// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
wisp_server_name: Server

// Login Server IP
// The character server connects to the login server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
login_ip: 127.0.0.1

// The character server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1

// Login Server Port
login_port: 6900

// Character Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
char_ip: 93.183.243.50

// Character Server Port
char_port: 6121

//Time-stamp format which will be printed before all messages.
//Can at most be 20 characters long.
//Common formats:
// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
// %H:%M:%S (hour:minute:second, 24 hour format)
// %d/%b/%Y (day/Month/year)
//For full format information, consult the strftime() manual.
//timestamp_format: [%d/%b %H:%M]

//If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no

//Makes server output more silent by ommitting certain types of messages:
//1: Hide Information messages
//2: Hide Status messages
//4: Hide Notice Messages
//8: Hide Warning Messages
//16: Hide Error and SQL Error messages.
//32: Hide Debug Messages
//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
console_silent: 0

// Console Commands
// Allow for console commands to be used on/off
// This prevents usage of >& log.file
console: off

// Option to force a player to create an e-mail.
// If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow:
// - Create at least 1 character
// - Select 1 character
// - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail')
// - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively).
// - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL.
// - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections.
// Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button,
// the player must click 'DEL' button and register his/her NEW e-mail to enter in the game
// So, default is 0, because administrator must explain to their players before to activate this option.
email_creation: 0

// Type of server.
// No functional side effects at the moment.
// Displayed next to the server name in the client.
// 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P
char_maintenance: 0

// Enable or disable creation of new characters.
// Now it is actually supported [Kevin]
char_new: 1

// Display (New) in the server list.
char_new_display: 0

// Maximum users able to connect to the server. Set to 0 for unlimited.
max_connect_user: 0

// Minimum GM level that is allowed to bypass the server limit of users.
gm_allow_level: 99

// How often should the server save all files? (In seconds)
// Note: Applies to all data files on TXT servers.
// On SQL servers, it applies to guilds (character save interval is defined on the map config)
autosave_time: 60

// Display information on the console whenever characters/guilds/parties/pets are loaded/saved?
save_log: yes

// Character server flatfile database
char_txt: save/athena.txt

// Friends list flatfile database
friends_txt: save/friends.txt

// Start point, Map name followed by coordinates (x,y)
start_point: prontera,156,181

// Starting weapon for new characters
start_weapon: 1201

// Starting armor for new characters
start_armor: 20170

// Starting zeny for new characters
start_zeny: 10000

// Size for the fame-lists
fame_list_alchemist: 10
fame_list_blacksmith: 10
fame_list_taekwon: 10

// Guild earned exp modifier.
// Adjusts taxed exp before adding it to the guild's exp. For example, if set
// to 200, the guild receives double the player's taxed exp.
guild_exp_rate: 100

// Name used for unknown characters
unknown_char_name: Unknown

// To log the character server?
log_char: 1

// Log Filename
char_log_filename: log/char.log

// Allow or not identical name for characters but with a different case (upper/lower):
// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
name_ignoring_case: no

// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
// NOTE: Applies to character, party and guild names.
// 0: no restriction (default)
// 1: only letters/symbols in 'char_name_letters' option.
// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
char_name_option: 1

// Set the letters/symbols that you want use with the 'char_name_option' option.
// Note: Don't add spaces unless you mean to add 'space' to the list.
char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890 абвгдеёжзийклмнопрстуфхцчшщъьыэюя АБВГДЕЁЖЗИЙКЛМНОПРСТУФХЦШЩЪЬЫЭЮЯ[]_^†™,.

// How many Characters are allowed per Account ? (0 = disabled)
chars_per_account: 0

// Restrict character deletion by BaseLevel
// 0: no restriction (players can delete characters of any level)
// -X: you can't delete chars with BaseLevel <= X
// Y: you can't delete chars with BaseLevel >= Y
// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
char_del_level: 0

// Amount of time in seconds by which the character deletion is delayed.
// Default: 86400 (24 hours)
// NOTE: Requires client 2010-08-03aragexeRE or newer.
char_del_delay: 86400

// What folder the DB files are in (item_db.txt, etc.)
db_path: db

//NOTE: The following online listing options are only for TXT servers.

// Filename of the file which receives the online players list in text
online_txt_filename: online.txt

// Filename of the file which receives the online players list, but in html version
online_html_filename: online.html

// Choose how to display online players.
// (sorting operation with a lot of online players can take time on a slow computer)
// 0: no sorting (default)
// 1: by alphabetical order of their name
// 2: by number of their zenys
// 3: by their base level
// 4: by their job (and job level inside the same job)
// 5: by alphabetical order of their actual map location
online_sorting_option: 0

// Choose which columns that you want display in the online files. Do the addition of these values:
// (if value is 0, no file is done)
// 1: name (just the name, no function like 'GM')
// 2: job
// 4: levels
// 8: map name
// 16: mapname and coordonates
// 32: zenys
// 64: name (with 'GM' if the player is a GM)
// default value: 1 (only name)
online_display_option: 1

// minimum GM level to display 'GM' when we want to display it (default: 1)
online_gm_display_min_level: 20

// refresh time (in sec) of the html file in the explorer (default 20)
online_refresh_html: 20

import: conf/import/char_conf.txt

mpa_athena


// ______ __ __
// /\ _ \/\ \__/\ \
// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
// _ _ _ _ _ _ _ _ _ _ _ _ _
// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
//
//--------------------------------------------------------------
//eAthena Map-Server Configuration File
//--------------------------------------------------------------

// Note: "Comments" are all text on the right side of a double slash "//"
// Whatever text is commented will not be parsed by the servers, and serves
// only as information/reference.

//--------------------------------------------------------------
// Configuration Info
//--------------------------------------------------------------
// Interserver communication passwords, set in account.txt (or equiv.)
userid: s1
passwd: p1

// Character Server IP
// The map server connects to the character server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
char_ip: 127.0.0.1

// The map server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1

// Character Server Port
char_port: 6121

// Map Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
map_ip: 93.183.243.50

// Map Server Port
map_port: 5121

//Time-stamp format which will be printed before all messages.
//Can at most be 20 characters long.
//Common formats:
// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
// %H:%M:%S (hour:minute:second, 24 hour format)
// %d/%b/%Y (day/Month/year)
//For full format information, consult the strftime() manual.
//timestamp_format: [%d/%b %H:%M]

//If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no

//Makes server output more silent by ommitting certain types of messages:
//1: Hide Information messages
//2: Hide Status messages
//4: Hide Notice Messages
//8: Hide Warning Messages
//16: Hide Error and SQL Error messages.
//32: Hide Debug Messages
//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
console_silent: 0

//Where should the map data be read from?
map_cache_file: db/map_cache.dat

//Where should all database data be read from?
db_path: db

// Enable the @guildspy and @partyspy at commands?
// Note that enabling them decreases packet sending performance.
enable_spy: no

// Read map data from GATs and RSWs in GRF files or a data directory
// as referenced by grf-files.txt rather than from the mapcache?
use_grf: no

// Console Commands
// Allow for console commands to be used on/off
// This prevents usage of >& log.file
console: off

// Database autosave time
// All characters are saved on this time in seconds (example:
// autosave of 60 secs with 60 characters online -> one char is saved every
// second)
autosave_time: 300

// Min database save intervals (in ms)
// Prevent saving characters faster than at this rate (prevents char-server
// save-load getting too high as character-count increases)
minsave_time: 100

// Apart from the autosave_time, players will also get saved when involved
// in the following (add as needed):
// 1: after every successful trade
// 2: after every vending transaction
// 4: after closing storage/guild storage.
// 8: After hatching/returning to egg a pet.
// 16: After successfully sending a mail with attachment
// 32: After successfully submitting an item for auction
// 64: After successfully get/delete/complete a quest
// NOTE: These settings decrease the chance of dupes/lost items when there's a
// server crash at the expense of increasing the map/char server lag. If your
// server rarely crashes, but experiences interserver lag, you may want to set
// these off.
save_settings: 127

// Message of the day file, when a character logs on, this message is displayed.
motd_txt: conf/motd.txt

// When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.
help_txt: conf/help.txt
help2_txt: conf/help2.txt
charhelp_txt: conf/charhelp.txt

// Scripts
import: npc/scripts_main.conf

// Maps:
import: conf/maps_athena.conf

import: conf/import/map_conf.txt

inter_athena

// Athena InterServer configuration.

// Options for both versions

// Log Inter Connections, etc.?
log_inter: 1

// Inter Log Filename
inter_log_filename: log/inter.log

// Level range for sharing within a party
party_share_level: 300


// TXT version options only

// Storage flatfile database, used for Karfa storage.
storage_txt: save/storage.txt

// Party flatfile database, for party names, members and other party info.
party_txt: save/party.txt

// Hotkeys flatfile database, where character skill shortcuts are stored.
hotkeys_txt: save/hotkeys.txt

// Guild flatfile database, for guild names, members, and other guild info.
guild_txt: save/guild.txt

// Pet flatfile database, for pet names, and other pet info.
pet_txt: save/pet.txt

// Homunculus flatfile database, for homunculus information.
homun_txt: save/homun.txt

// Castle flatfile database, for emperium war castles, etc.
castle_txt: save/castle.txt

// Status change flatfile database, for status changes that are saved between sessions.
scdata_txt: save/scdata.txt

// Mapserver permanent script variables ($-type)
mapreg_txt: save/mapreg.txt


// SQL version options only

// You can specify the codepage to use in your mySQL tables here.
// (Note that this feature requires MySQL 4.1+)
//default_codepage:


// For IPs, ideally under linux, you want to use localhost instead of 127.0.0.1
// Under windows, you want to use 127.0.0.1. If you see a message like
// "Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)"
// and you have localhost, switch it to 127.0.0.1

// Global SQL settings
// overriden by local settings when the hostname is defined there
// (currently only the login-server reads/obeys these settings)
sql.db_hostname: 127.0.0.1
sql.db_port: 3306
sql.db_username: root
sql.db_password: vertrigo
sql.db_database: ragnarok
sql.codepage:

// MySQL Character SQL server
char_server_ip: 127.0.0.1
char_server_port: 3306
char_server_id: root
char_server_pw: vertrigo
char_server_db: ragnarok

// MySQL Map SQL Server
map_server_ip: 127.0.0.1
map_server_port: 3306
map_server_id: root
map_server_pw: vertrigo
map_server_db: ragnarok

// MySQL Log SQL Database
log_db_ip: 127.0.0.1
log_db_port: 3306
log_db_id: root
log_db_pw: vertrigo
log_db_db: ragnarok
log_codepage:

// DO NOT CHANGE ANYTHING BEYOND THIS LINE UNLESS YOU KNOW YOUR DATABASE DAMN WELL
// this is meant for people who KNOW their stuff, and for some reason want to change their
// database layout. [CLOWNISIUS]

// ALL MySQL Database Table names

// Login Database Tables
loginlog_db: loginlog

// Char Database Tables
char_db: char
hotkey_db: hotkey
scdata_db: sc_data
cart_db: cart_inventory
inventory_db: inventory
charlog_db: charlog
storage_db: storage
reg_db: global_reg_value
skill_db: skill
interlog_db: interlog
memo_db: memo
guild_db: guild
guild_alliance_db: guild_alliance
guild_castle_db: guild_castle
guild_expulsion_db: guild_expulsion
guild_member_db: guild_member
guild_skill_db: guild_skill
guild_position_db: guild_position
guild_storage_db: guild_storage
party_db: party
pet_db: pet
friend_db: friends
mail_db: mail
auction_db: auction
quest_db: quest

// Map Database Tables
item_db_db: item_db
item_db2_db: item_db2
mob_db_db: mob_db
mob_db2_db: mob_db2
mapreg_db: mapreg

//Use SQL item_db and mob_db for the map server
use_sql_db: no

// Nick for sending mainchat
// messages like whisper
main_chat_nick: Main

import: conf/import/inter_conf.txt

//fernandotores

mmo.h

// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder

#ifndef _MMO_H_
#define _MMO_H_

#include "cbasetypes.h"
#include <time.h>

// server->client protocol version
// 0 - pre-?
// 1 - ? - 0x196
// 2 - ? - 0x78, 0x79
// 3 - ? - 0x1c8, 0x1c9, 0x1de
// 4 - ? - 0x1d7, 0x1d8, 0x1d9, 0x1da
// 5 - 2003-12-18aSakexe+ - 0x1ee, 0x1ef, 0x1f0, ?0x1c4, 0x1c5?
// 6 - 2004-03-02aSakexe+ - 0x1f4, 0x1f5
// 7 - 2005-04-11aSakexe+ - 0x229, 0x22a, 0x22b, 0x22c
// 20061023 - 2006-10-23aSakexe+ - 0x6b, 0x6d
// 20070521 - 2007-05-21aSakexe+ - 0x283
// 20070821 - 2007-08-21aSakexe+ - 0x2c5, 0x2c6
// 20070918 - 2007-09-18aSakexe+ - 0x2d7, 0x2d9, 0x2da
// 20071106 - 2007-11-06aSakexe+ - 0x78, 0x7c, 0x22c
// 20080102 - 2008-01-02aSakexe+ - 0x2ec, 0x2ed , 0x2ee
// 20081126 - 2008-11-26aSakexe+ - 0x1a2, 0x441
// 20081210 - 2008-12-10aSakexe+ - 0x442
// 20090408 - 2009-04-08aSakexe+ - 0x44a (dont use as it overlaps with RE client packets)
// 20080827 - 2008-08-27aRagexeRE+ - First RE Client
// 20081217 - 2008-12-17aRagexeRE+ - 0x6d (Note: This one still use old Char Info Packet Structure)
// 20081218 - 2008-12-17bRagexeRE+ - 0x6d (Note: From this one client use new Char Info Packet Structure)
// 20090603 - 2009-06-03aRagexeRE+ - 0x7d7, 0x7d8, 0x7d9, 0x7da
// 20090617 - 2009-06-17aRagexeRE+ - 0x7d9
// 20090715 - 2009-07-15aRagexeRE+ - 0x7e1
// 20090805 - 2009-08-05aRagexeRE+ - 0x7e2
// 20090922 - 2009-09-22aRagexeRE+ - 0x7e5, 0x7e7, 0x7e8, 0x7e9
// 20091103 - 2009-11-03aRagexeRE+ - 0x7f7, 0x7f8, 0x7f9, 0x7fb
// 20091110 - 2009-11-10aRagexeRE+ - 0x7f6
// 20100105 - 2010-01-05aRagexeRE+ - 0x133, 0x800, 0x801
// 20100126 - 2010-01-26aRagexeRE+ - 0x80e
// 20100217 - 2010-02-17aRagexeRE+ - 0xf4 -> 0x1c4 (guildstorage)
// 20100223 - 2010-02-23aRagexeRE+ - 0x80f
// 20100413 - 2010-04-13aRagexeRE+ - 0x6b (Note: Add support to the new char slots managment.)
// 20100629 - 2010-06-29aRagexeRE+ - 0x2d0, 0xaa, 0x2d1, 0x2d2
// 20100721 - 2010-07-21aRagexeRE+ - 0x6b, 0x6d
// 20100727 - 2010-07-27aRagexeRE+ - 0x6b, 0x6d
// 20100803 - 2010-08-03aRagexeRE+ - 0x6b, 0x6d, 0x827, 0x828, 0x829, 0x82a, 0x82b, 0x82c, 0x842, 0x843

#ifndef PACKETVER
//#define PACKETVER 20081126
//#define PACKETVER 20100629
#define PACKETVER 20100414

#endif
// backward compatible PACKETVER 8 and 9
#if PACKETVER == 8
#undef PACKETVER
#define PACKETVER 20070521
#endif
#if PACKETVER == 9
#undef PACKETVER
#define PACKETVER 20071106
#endif

//Remove/Comment this line to disable sc_data saving. [Skotlex]
#define ENABLE_SC_SAVING
//Remove/Comment this line to disable server-side hot-key saving support [Skotlex]
//Note that newer clients no longer save hotkeys in the registry!
#define HOTKEY_SAVING

//The number is the max number of hotkeys to save
#if PACKETVER < 20090603
// (27 = 9 skills x 3 bars) (0x02b9,191)
#define MAX_HOTKEYS 27
#elif PACKETVER < 20090617
// (36 = 9 skills x 4 bars) (0x07d9,254)
#define MAX_HOTKEYS 36
#else
// (38 = 9 skills x 4 bars & 2 Quickslots)(0x07d9,268)
#define MAX_HOTKEYS 38
#endif

#define MAX_MAP_PER_SERVER 1500 // Increased to allow creation of Instance Maps
#define MAX_INVENTORY 100

//Max number of characters per account. Note that changing this setting alone is not enough if the client is not hexed to support more characters as well.
//Note: clients from 2010-04-14aRagexeRE don't need be hexed and the char slot amount is fixed server side.
#define MAX_CHARS_SLOTS 9 // Max slots, should be multiple of 3. Is the old MAX_CHARS.

/* You can set here how many character slot you set as available.
* Character slots bitween MAX_CHARS and MAX_CHARS_SLOTS will be non-available
* and cannot be used as usually */
// TODO: Release this feature.
#define MAX_CHARS MAX_CHARS_SLOTS // Max available slot to be used. Don't need be multiple of 3.

// MAX_CHARS cannot be higher than MAX_CHARS_SLOTS
#if MAX_CHARS > MAX_CHARS_SLOTS
#undef MAX_CHARS
#define MAX_CHARS MAX_CHARS_SLOTS
#endif

//Number of slots carded equipment can have. Never set to less than 4 as they are also used to keep the data of forged items/equipment. [Skotlex]
//Note: The client seems unable to receive data for more than 4 slots due to all related packets having a fixed size.
#define MAX_SLOTS 4
//Max amount of a single stacked item
#define MAX_AMOUNT 30000
#define MAX_ZENY 1000000000
#define MAX_FAME 1000000000
#define MAX_CART 100
#define MAX_SKILL 2550
#define GLOBAL_REG_NUM 256
#define ACCOUNT_REG_NUM 64
#define ACCOUNT_REG2_NUM 16
//Should hold the max of GLOBAL/ACCOUNT/ACCOUNT2 (needed for some arrays that hold all three)
#define MAX_REG_NUM 256
#define DEFAULT_WALK_SPEED 150
#define MIN_WALK_SPEED 0
#define MAX_WALK_SPEED 1000
#define MAX_STORAGE 770
#define MAX_GUILD_STORAGE 1000
#define MAX_PARTY 50
#define MAX_GUILD 16+10*6 // increased max guild members +6 per 1 extension levels [Lupus]
#define MAX_GUILDPOSITION 20 // increased max guild positions to accomodate for all members [Valaris] (removed) [PoW]
#define MAX_GUILDEXPULSION 32
#define MAX_GUILDALLIANCE 16
#define MAX_GUILDSKILL 15 // increased max guild skills because of new skills [Sara-chan]
#define MAX_GUILDCASTLE 34 // Updated to include new entries for WoE:SE. [L0ne_W0lf]
#define MAX_GUILDLEVEL 50
#define MAX_GUARDIANS 8 //Local max per castle. [Skotlex]
#define MAX_QUEST_DB 2000 //Max quests that the server will load
#define MAX_QUEST_OBJECTIVES 3 //Max quest objectives for a quest

// for produce
#define MIN_ATTRIBUTE 0
#define MAX_ATTRIBUTE 4
#define ATTRIBUTE_NORMAL 0
#define MIN_STAR 0
#define MAX_STAR 3

#define MAX_STATUS_TYPE 5

#define WEDDING_RING_M 2634
#define WEDDING_RING_F 2635

//For character names, title names, guilds, maps, etc.
//Includes null-terminator as it is the length of the array.
#define NAME_LENGTH (23 + 1)
//For item names, which tend to have much longer names.
#define ITEM_NAME_LENGTH 50
//For Map Names, which the client considers to be 16 in length including the .gat extension
#define MAP_NAME_LENGTH (11 + 1)
#define MAP_NAME_LENGTH_EXT (MAP_NAME_LENGTH + 4)

#define MAX_FRIENDS 40
#define MAX_MEMOPOINTS 3
#define MAX_SKILLCOOLDOWN 20

//Size of the fame list arrays.
#define MAX_FAME_LIST 10

//Limits to avoid ID collision with other game objects
#define START_ACCOUNT_NUM 2000000
#define END_ACCOUNT_NUM 100000000
#define START_CHAR_NUM 150000

//Guilds
#define MAX_GUILDMES1 60
#define MAX_GUILDMES2 120

//Base Homun skill.
#define HM_SKILLBASE 8001
#define MAX_HOMUNSKILL 43 // Increased from 16 to 43 to add in mutated homunculus skills. [Rytech]
#define MAX_HOMUNCULUS_CLASS 16 //[orn]
#define HM_CLASS_BASE 6001
#define HM_CLASS_MAX (HM_CLASS_BASE+MAX_HOMUNCULUS_CLASS-1)

//Mail System
#define MAIL_MAX_INBOX 30
#define MAIL_TITLE_LENGTH 40
#define MAIL_BODY_LENGTH 200

//Mercenary System
#define MC_SKILLBASE 8201
#define MAX_MERCSKILL 40
#define MAX_MERCENARY_CLASS 40

//Elemental System
#define MAX_ELEMENTALSKILL 42
#define EL_SKILLBASE 8401
#define MAX_ELESKILLTREE 3
#define MAX_ELEMENTAL_CLASS 12
#define EL_CLASS_BASE 2114
#define EL_CLASS_MAX (EL_CLASS_BASE+MAX_ELEMENTAL_CLASS-1)

enum item_types {
IT_HEALING = 0, //IT_HEAL = 0x00
IT_UNKNOWN, //1 //IT_SCHANGE = 0x01
IT_USABLE, //2 //IT_SPECIAL = 0x02
IT_ETC, //3 //IT_EVENT = 0x03
IT_WEAPON, //4 //IT_ARMOR = 0x04
IT_ARMOR, //5 //IT_WEAPON = 0x05
IT_CARD, //6 //IT_CARD = 0x06
IT_PETEGG, //7 //IT_QUEST = 0x07
IT_PETARMOR,//8 //IT_BOW = 0x08
IT_UNKNOWN2,//9 //IT_BOTHHAND = 0x09
IT_AMMO, //10 //IT_ARROW = 0x0a
IT_DELAYCONSUME,//11 //IT_ARMORTM = 0x0b
//IT_ARMORTB = 0x0c
//IT_ARMORMB = 0x0d
//IT_ARMORTMB = 0x0e
//IT_GUN = 0x0f
//IT_AMMO = 0x10
IT_THROWWEAPON = 17, //IT_THROWWEAPON = 0x11
IT_CASH = 18, //IT_CASH_POINT_ITEM = 0x12
IT_CANNONBALL = 19, //IT_CANNONBALL = 0x13
IT_MAX
};


//Questlog system [Kevin] [Inkfish]
typedef enum quest_state { Q_INACTIVE, Q_ACTIVE, Q_COMPLETE } quest_state;

struct quest {
int quest_id;
unsigned int time;
int count[MAX_QUEST_OBJECTIVES];
quest_state state;
};

struct item {
int id;
short nameid;
short amount;
unsigned short equip; // location(s) where item is equipped (using enum equip_pos for bitmasking)
char identify;
char refine;
char attribute;
short card[MAX_SLOTS];
unsigned int expire_time;
};

struct point {
unsigned short map;
short x,y;
};

struct s_skill {
unsigned short id,lv,flag;
};

struct global_reg {
char str[32];
char value[256];
};

//Holds array of global registries, used by the char server and converter.
struct accreg {
int account_id, char_id;
int reg_num;
struct global_reg reg[MAX_REG_NUM];
};

//For saving status changes across sessions. [Skotlex]
struct status_change_data {
unsigned short type; //SC_type
long val1, val2, val3, val4, tick; //Remaining duration.
};

struct skill_cooldown_data {
unsigned short skill_id;
long tick;
};

struct storage_data {
int storage_amount;
struct item items[MAX_STORAGE];
};

struct guild_storage {
int dirty;
int guild_id;
short storage_status;
short storage_amount;
struct item items[MAX_GUILD_STORAGE];
};

struct s_pet {
int account_id;
int char_id;
int pet_id;
short class_;
short level;
short egg_id;//pet egg id
short equip;//pet equip name_id
short intimate;//pet friendly
short hungry;//pet hungry
char name[NAME_LENGTH];
char rename_flag;
char incuvate;
};

struct s_homunculus { //[orn]
char name[NAME_LENGTH];
int hom_id;
int char_id;
short class_;
int hp,max_hp,sp,max_sp;
unsigned int intimacy; //[orn]
short hunger;
struct s_skill hskill[MAX_HOMUNSKILL]; //albator
short skillpts;
short level;
unsigned int exp;
short rename_flag;
short vaporize; //albator
int str ;
int agi ;
int vit ;
int int_ ;
int dex ;
int luk ;
};

struct s_mercenary {
int mercenary_id;
int char_id;
short class_;
int hp, sp;
unsigned int kill_count;
unsigned int life_time;
};

struct s_elemental {
int elemental_id;
int char_id;
short class_;
int mode;
int hp, sp, max_hp, max_sp, str, agi, vit, int_, dex, luk;
int life_time;
};

struct s_friend {
int account_id;
int char_id;
char name[NAME_LENGTH];
};

#ifdef HOTKEY_SAVING
struct hotkey {
unsigned int id;
unsigned short lv;
unsigned char type; // 0: item, 1: skill
};
#endif

struct mmo_charstatus {
int char_id;
int account_id;
int partner_id;
int father;
int mother;
int child;


//Aura System
int aura;

unsigned int base_exp,job_exp;
int zeny;

short class_;
unsigned int status_point,skill_point;
int hp,max_hp,sp,max_sp;
unsigned int option;
short manner;
unsigned char karma;
short hair,hair_color,clothes_color;
int party_id,guild_id,pet_id,hom_id,mer_id,ele_id;
int fame;

// Mercenary Guilds Rank
int arch_faith, arch_calls;
int spear_faith, spear_calls;
int sword_faith, sword_calls;

short weapon; // enum weapon_type
short shield; // view-id
short head_top,head_mid,head_bottom;

char name[NAME_LENGTH];
unsigned int base_level,job_level;
short str,agi,vit,int_,dex,luk;
unsigned char slot,sex;

uint32 mapip;
uint16 mapport;

struct point last_point,save_point,memo_point[MAX_MEMOPOINTS];
struct item inventory[MAX_INVENTORY],cart[MAX_CART];
struct storage_data storage;
struct s_skill skill[MAX_SKILL];

struct s_friend friends[MAX_FRIENDS]; //New friend system [Skotlex]
#ifdef HOTKEY_SAVING
struct hotkey hotkeys[MAX_HOTKEYS];
#endif
bool show_equip;
short rename;

time_t delete_date;
};

typedef enum mail_status {
MAIL_NEW,
MAIL_UNREAD,
MAIL_READ,
} mail_status;

struct mail_message {
unsigned int id;
int send_id;
char send_name[NAME_LENGTH];
int dest_id;
char dest_name[NAME_LENGTH];
char title[MAIL_TITLE_LENGTH];
char body[MAIL_BODY_LENGTH];

mail_status status;
time_t timestamp; // marks when the message was sent

int zeny;
struct item item;
};

struct mail_data {
short amount;
bool full;
short unchecked, unread;
struct mail_message msg[MAIL_MAX_INBOX];
};

struct auction_data {
unsigned int auction_id;
int seller_id;
char seller_name[NAME_LENGTH];
int buyer_id;
char buyer_name[NAME_LENGTH];

struct item item;
// This data is required for searching, as itemdb is not read by char server
char item_name[ITEM_NAME_LENGTH];
short type;

unsigned short hours;
int price, buynow;
time_t timestamp; // auction's end time
int auction_end_timer;
};

struct registry {
int global_num;
struct global_reg global[GLOBAL_REG_NUM];
int account_num;
struct global_reg account[ACCOUNT_REG_NUM];
int account2_num;
struct global_reg account2[ACCOUNT_REG2_NUM];
};

struct party_member {
int account_id;
int char_id;
char name[NAME_LENGTH];
unsigned short class_;
unsigned short map;
unsigned short lv;
unsigned leader : 1,
online : 1;
};

struct party {
int party_id;
char name[NAME_LENGTH];
unsigned char count; //Count of online characters.
unsigned exp : 1,
item : 2; //&1: Party-Share (round-robin), &2: pickup style: shared.
struct party_member member[MAX_PARTY];
};

struct map_session_data;
struct guild_member {
int account_id, char_id;
short hair,hair_color,gender,class_,lv;
uint64 exp;
int exp_payper;
short online,position;
char name[NAME_LENGTH];
struct map_session_data *sd;
unsigned char modified;
};

struct guild_position {
char name[NAME_LENGTH];
int mode;
int exp_mode;
unsigned char modified;
};

struct guild_alliance {
int opposition;
int guild_id;
char name[NAME_LENGTH];
};

struct guild_expulsion {
char name[NAME_LENGTH];
char mes[40];
int account_id;
};

struct guild_skill {
int id,lv;
};

struct guild {
int guild_id;
short guild_lv, connect_member, max_member, average_lv;
uint64 exp;
unsigned int next_exp;
int skill_point;
char name[NAME_LENGTH],master[NAME_LENGTH];
struct guild_member member[MAX_GUILD];
struct guild_position position[MAX_GUILDPOSITION];
char mes1[MAX_GUILDMES1],mes2[MAX_GUILDMES2];
int emblem_len,emblem_id;
char emblem_data[2048];
struct guild_alliance alliance[MAX_GUILDALLIANCE];
struct guild_expulsion expulsion[MAX_GUILDEXPULSION];
struct guild_skill skill[MAX_GUILDSKILL];

unsigned short save_flag; // for TXT saving
};

struct guild_castle {
int castle_id;
int mapindex;
char castle_name[NAME_LENGTH];
char castle_event[NAME_LENGTH];
int guild_id;
int economy;
int defense;
int triggerE;
int triggerD;
int nextTime;
int payTime;
int createTime;
int visibleC;
struct {
unsigned visible : 1;
int id; // object id
} guardian[MAX_GUARDIANS];
int* temp_guardians; // ids of temporary guardians (mobs)
int temp_guardians_max;
};

// for Brandish Spear calculations
struct square {
int val1[5];
int val2[5];
};

struct fame_list {
int id;
int fame;
char name[NAME_LENGTH];
};

enum {
GBI_EXP =1, // ѓMѓ‹ѓh‚МEXP
GBI_GUILDLV, // ѓMѓ‹ѓh‚МLv
GBI_SKILLPOINT, // ѓMѓ‹ѓh‚МѓXѓLѓ‹ѓ|ѓCѓ“ѓg
GBI_SKILLLV, // ѓMѓ‹ѓhѓXѓLѓ‹Lv
};

enum {
GMI_POSITION =0, // ѓЃѓ“ѓoЃ[‚М–рђE•ПЌX
GMI_EXP,
GMI_HAIR,
GMI_HAIR_COLOR,
GMI_GENDER,
GMI_CLASS,
GMI_LEVEL,
};

enum {
GD_SKILLBASE=10000,
GD_APPROVAL=10000,
GD_KAFRACONTRACT=10001,
GD_GUARDRESEARCH=10002,
GD_GUARDUP=10003,
GD_EXTENSION=10004,
GD_GLORYGUILD=10005,
GD_LEADERSHIP=10006,
GD_GLORYWOUNDS=10007,
GD_SOULCOLD=10008,
GD_HAWKEYES=10009,
GD_BATTLEORDER=10010,
GD_REGENERATION=10011,
GD_RESTORE=10012,
GD_EMERGENCYCALL=10013,
GD_DEVELOPMENT=10014,
};


//These mark the ID of the jobs, as expected by the client. [Skotlex]
enum {
JOB_NOVICE,
JOB_SWORDMAN,
JOB_MAGE,
JOB_ARCHER,
JOB_ACOLYTE,
JOB_MERCHANT,
JOB_THIEF,
JOB_KNIGHT,
JOB_PRIEST,
JOB_WIZARD,
JOB_BLACKSMITH,
JOB_HUNTER,
JOB_ASSASSIN,
JOB_KNIGHT2,
JOB_CRUSADER,
JOB_MONK,
JOB_SAGE,
JOB_ROGUE,
JOB_ALCHEMIST,
JOB_BARD,
JOB_DANCER,
JOB_CRUSADER2,
JOB_WEDDING,
JOB_SUPER_NOVICE,
JOB_GUNSLINGER,
JOB_NINJA,
JOB_XMAS,
JOB_SUMMER,
JOB_MAX_BASIC,

JOB_NOVICE_HIGH = 4001,
JOB_SWORDMAN_HIGH,
JOB_MAGE_HIGH,
JOB_ARCHER_HIGH,
JOB_ACOLYTE_HIGH,
JOB_MERCHANT_HIGH,
JOB_THIEF_HIGH,
JOB_LORD_KNIGHT,
JOB_HIGH_PRIEST,
JOB_HIGH_WIZARD,
JOB_WHITESMITH,
JOB_SNIPER,
JOB_ASSASSIN_CROSS,
JOB_LORD_KNIGHT2,
JOB_PALADIN,
JOB_CHAMPION,
JOB_PROFESSOR,
JOB_STALKER,
JOB_CREATOR,
JOB_CLOWN,
JOB_GYPSY,
JOB_PALADIN2,

JOB_BABY,
JOB_BABY_SWORDMAN,
JOB_BABY_MAGE,
JOB_BABY_ARCHER,
JOB_BABY_ACOLYTE,
JOB_BABY_MERCHANT,
JOB_BABY_THIEF,
JOB_BABY_KNIGHT,
JOB_BABY_PRIEST,
JOB_BABY_WIZARD,
JOB_BABY_BLACKSMITH,
JOB_BABY_HUNTER,
JOB_BABY_ASSASSIN,
JOB_BABY_KNIGHT2,
JOB_BABY_CRUSADER,
JOB_BABY_MONK,
JOB_BABY_SAGE,
JOB_BABY_ROGUE,
JOB_BABY_ALCHEMIST,
JOB_BABY_BARD,
JOB_BABY_DANCER,
JOB_BABY_CRUSADER2,
JOB_SUPER_BABY,

JOB_TAEKWON,
JOB_STAR_GLADIATOR,
JOB_STAR_GLADIATOR2,
JOB_SOUL_LINKER,

JOB_GANGSI,
JOB_DEATH_KNIGHT,
JOB_DARK_COLLECTOR,

JOB_RUNE_KNIGHT = 4054,
JOB_WARLOCK,
JOB_RANGER,
JOB_ARCH_BISHOP,
JOB_MECHANIC,
JOB_GUILLOTINE_CROSS,

JOB_RUNE_KNIGHT_T,
JOB_WARLOCK_T,
JOB_RANGER_T,
JOB_ARCH_BISHOP_T,
JOB_MECHANIC_T,
JOB_GUILLOTINE_CROSS_T,

JOB_ROYAL_GUARD,
JOB_SORCERER,
JOB_MINSTREL,
JOB_WANDERER,
JOB_SURA,
JOB_GENETIC,
JOB_SHADOW_CHASER,

JOB_ROYAL_GUARD_T,
JOB_SORCERER_T,
JOB_MINSTREL_T,
JOB_WANDERER_T,
JOB_SURA_T,
JOB_GENETIC_T,
JOB_SHADOW_CHASER_T,

JOB_RUNE_KNIGHT2,
JOB_RUNE_KNIGHT_T2,
JOB_ROYAL_GUARD2,
JOB_ROYAL_GUARD_T2,
JOB_RANGER2,
JOB_RANGER_T2,
JOB_MECHANIC2,
JOB_MECHANIC_T2,

JOB_BABY_RUNE = 4096,
JOB_BABY_WARLOCK,
JOB_BABY_RANGER,
JOB_BABY_BISHOP,
JOB_BABY_MECHANIC,
JOB_BABY_CROSS,
JOB_BABY_GUARD,
JOB_BABY_SORCERER,
JOB_BABY_MINSTREL,
JOB_BABY_WANDERER,
JOB_BABY_SURA,
JOB_BABY_GENETIC,
JOB_BABY_CHASER,

JOB_BABY_RUNE2,
JOB_BABY_GUARD2,
JOB_BABY_RANGER2,
JOB_BABY_MECHANIC2,

//JOB_SUPER_NOVICE_E,
//JOB_SUPER_BABY_E,

JOB_MAX,
};

enum {
SEX_FEMALE = 0,
SEX_MALE,
SEX_SERVER
};

// sanity checks...
#if MAX_ZENY > INT_MAX
#error MAX_ZENY is too big
#endif

#endif /* _MMO_H_ */

sclientinfo.xml

<?xml version="1.0" encoding="Win-1251" ?> 
<clientinfo>
<servicetype>russia</servicetype>
<servertype>sakray</servertype>
<connection>
<display>BetaRo/display>
<desc>BetaRo</desc>
<address>93.183.243.50</address>
<port>6900</port>
<version>23</version>
<langtype>14</langtype>
<registrationweb>_m_f</registrationweb>
</connection>
</clientinfo>

Изменено пользователем Henk Mudi
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У вас на хостинге такие логи и пароли к БД?

sql.db_hostname: 127.0.0.1

sql.db_port: 3306

sql.db_username: root

sql.db_password: vertrigo

sql.db_database: ragnarok

и packet_db.txt нужен из папки db

А также какой у вас ехе?

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